acdream/tests/AcDream.App.Tests/Rendering/GameWindowSlice8BoundaryTests.cs
Erik 31e6e192b3 refactor(app): extract focused window lifetime
Move the exact retryable shutdown manifest, typed root snapshot, terminal reporting, and native-window-last release out of GameWindow. Keep session and GPU convergence as hard barriers while reporting persistent physical callback cleanup without stranding dependent owners.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 19:43:52 +02:00

708 lines
31 KiB
C#

namespace AcDream.App.Tests.Rendering;
/// <summary>
/// Temporary source-shape freeze for the Slice 8 cutover. Each later checkpoint
/// replaces the corresponding assertion with functional tests on the extracted
/// owner; this file prevents a mechanical move from silently reordering host
/// behavior before that owner exists.
/// </summary>
public sealed class GameWindowSlice8BoundaryTests
{
[Fact]
public void Run_PreservesNativeAttributeAndCallbackOrder()
{
string body = MethodBody("public void Run()", "private void OnLoad()");
AssertAppearsInOrder(
body,
"RuntimeSettingsSnapshot startup = _runtimeSettings.Startup",
"_displayFramePacing.InitializeStartup(startup.Display.VSync)",
"VSync = startupPacing.UseVSync",
"Samples = startup.Quality.MsaaSamples",
"Window.Create(options)",
"_displayFramePacing.BindSurface(",
"_windowCallbacks = SilkWindowCallbackBinding.Create(",
"new WindowCallbackTargets(",
"OnLoad,",
"OnUpdate,",
"OnRender,",
"OnClosing,",
"OnFocusChanged,",
"OnFramebufferResize),",
"_displayFramePacing,",
"_hostQuiescence);",
"_windowCallbacks.Attach();",
"_window.Run();");
Assert.Equal(1, CountOccurrences(body, "SilkWindowCallbackBinding.Create("));
Assert.Equal(1, CountOccurrences(body, "_windowCallbacks.Attach();"));
Assert.DoesNotContain("_window.Load +=", body, StringComparison.Ordinal);
Assert.DoesNotContain("_window.Update +=", body, StringComparison.Ordinal);
Assert.DoesNotContain("_window.Render +=", body, StringComparison.Ordinal);
Assert.DoesNotContain("_window.Closing +=", body, StringComparison.Ordinal);
}
[Fact]
public void SessionStart_FollowsFrameGraphPublication()
{
string body = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
AssertAppearsInOrder(
body,
"GameWindowPlatformResult<GL, IInputContext> platform = AcquirePlatform();",
"GameWindowCompositionPipeline.Run<",
"new HostInputCameraCompositionPhase(",
"this).Compose(platformResult),",
"new ContentEffectsAudioCompositionPhase(",
"this).Compose(platformResult, hostInputCamera),",
"new SettingsDevToolsCompositionPhase(",
"this).Compose(platformResult, hostInputCamera, contentEffectsAudio);",
"new InteractionRetainedUiCompositionPhase(",
"this).Compose(",
"new LivePresentationCompositionPhase(",
"this).Compose(",
"new SessionPlayerCompositionPhase(",
"new FrameRootCompositionPhase(",
"new SessionStartCompositionPhase(",
".Start(frameRoots));");
string framePhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"FrameRootComposition.cs"));
AssertAppearsInOrder(
framePhase,
"new RenderFrameOrchestrator(",
"new UpdateFrameOrchestrator(",
"d.FrameGraphs.PublishOwned(",
"_publication.PublishFrameRoots(result);");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
AssertAppearsInOrder(
sessionPhase,
"sessionRuntimeFactory.Create(liveSession)",
"d.CombatModeCommands.BindOwned(combatCommand)",
"d.RuntimeDiagnosticCommands.BindOwned(runtimeDiagnostics)",
"GameplayInputActionRouter.Create(",
"gameplayActions.Attach();",
"_publication.PublishSessionPlayer(result);");
Assert.Equal(1, CountOccurrences(
body,
".Start(frameRoots));"));
string phaseOne = Slice(
File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"HostInputCameraComposition.cs")),
"private HostInputCameraResult ComposeCore(",
"private void Fault(");
Assert.Contains("if (firstKeyboard is not null)", phaseOne, StringComparison.Ordinal);
Assert.Contains("if (firstMouse is not null)", phaseOne, StringComparison.Ordinal);
Assert.Contains(
"if (keyboard is not null && mouse is not null)",
phaseOne,
StringComparison.Ordinal);
Assert.DoesNotContain(
"if (firstKeyboard is not null && firstMouse is not null)",
phaseOne,
StringComparison.Ordinal);
string startPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionStartComposition.cs"));
AssertAppearsInOrder(
startPhase,
"frame.SessionHost.Start(_dependencies.Options)",
"switch (result.Status)",
"case LiveSessionStartStatus.MissingCredentials:",
"case LiveSessionStartStatus.Failed:");
int start = body.IndexOf(
".Start(frameRoots));",
StringComparison.Ordinal);
string postStart = body[(start + ".Start(frameRoots));".Length)..];
Assert.Empty(System.Text.RegularExpressions.Regex.Matches(
postStart,
@"(?m)^\s+_[A-Za-z]\w*\s*(?:\?\?=|=)"));
Assert.DoesNotContain("new ", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Mount(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Bind(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Attach(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain(".Compose(", postStart, StringComparison.Ordinal);
Assert.DoesNotContain("PrepareResources(", postStart, StringComparison.Ordinal);
}
[Fact]
public void WorldEnvironment_IsOwnedAndGameWindowOnlyComposesItsTypedEdges()
{
string source = GameWindowSource();
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string sessionFactorySource = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Net",
"LiveSessionRuntimeFactory.cs"));
string sessionFactory = Slice(
sessionFactorySource,
"private LiveSessionEventRouter CreateEventRouter(",
"private LiveInventorySessionBindings CreateInventoryBindings()");
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
Assert.Contains(
"private readonly AcDream.App.World.WorldEnvironmentController _worldEnvironment =",
source,
StringComparison.Ordinal);
Assert.Contains(
"new WorldRenderDependencies(\n _worldEnvironment,",
load.Replace("\r\n", "\n", StringComparison.Ordinal),
StringComparison.Ordinal);
string worldCompose = Slice(
worldPhase,
"public WorldRenderResult Compose(",
"private (BitmapFont? Font, TextRenderer? Text) ComposeOptionalHudResources(");
AssertAppearsInOrder(
worldCompose,
"WorldRegionData region = _factory.LoadRegion(content.Dats);",
"_factory.InitializeEnvironment(_dependencies.Environment, region.Region);");
Assert.Contains("environment.Initialize(region);", worldPhase, StringComparison.Ordinal);
AssertAppearsInOrder(
sessionFactory,
"new LiveEnvironmentSessionSink(",
"_world.Environment.ApplyAdminEnvirons,",
"_world.Environment.SynchronizeFromServer)");
Assert.DoesNotContain("_loadedSkyDesc", source, StringComparison.Ordinal);
Assert.DoesNotContain("_loadedSkyDayIndex", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void RefreshSkyForCurrentDay()", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void OnEnvironChanged(", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void CycleTimeOfDay()", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void CycleWeather()", source, StringComparison.Ordinal);
string settingsPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SettingsDevToolsComposition.cs"));
AssertAppearsInOrder(
settingsPhase,
"debugVm.CycleTimeOfDay = _dependencies.DiagnosticCommands.CycleTimeOfDay;",
"debugVm.CycleWeather = _dependencies.DiagnosticCommands.CycleWeather;",
"debugVm.ToggleCollisionWires =");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
AssertAppearsInOrder(
sessionPhase,
"new RuntimeDiagnosticCommandController(",
"d.RuntimeDiagnosticCommands.BindOwned(runtimeDiagnostics)");
}
[Fact]
public void InputAction_IsOneTypedOwnerHandoff()
{
string source = GameWindowSource();
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
string shutdown = GameWindowLifetimeSource();
Assert.DoesNotContain("private void OnInputAction(", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void SetInputCombatScope(", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void ToggleLiveCombatMode()", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void OnUiDragReleasedOutside(", source, StringComparison.Ordinal);
Assert.DoesNotContain("DragReleasedOutsideUi +=", source, StringComparison.Ordinal);
Assert.Equal(1, CountOccurrences(
sessionPhase,
"GameplayInputActionRouter.Create("));
Assert.Equal(1, CountOccurrences(
sessionPhase,
"gameplayActions.Attach();"));
Assert.Equal(1, CountOccurrences(
LivePresentationSource(),
"RetainedUiGameplayBinding.Create("));
Assert.Equal(1, CountOccurrences(
LivePresentationSource(),
"retainedGameplayLease.Resource.Attach();"));
AssertAppearsInOrder(
shutdown,
"Hard(\"combat command slot\", ingress.CombatCommands.Deactivate)",
"Hard(\"diagnostic command slot\", ingress.DiagnosticCommands.Deactivate)",
"Hard(\"retained gameplay\", () => ingress.RetainedGameplay?.Deactivate())",
"Hard(\"gameplay actions\", () => ingress.GameplayActions?.Deactivate())",
"Hard(\"live session\", () => DisposeLiveSession(ingress.LiveSession))",
"new ResourceShutdownStage(\"physical ingress cleanup\"",
"Soft(\"retained gameplay\", () => DisposeRetainedGameplay(ingress.RetainedGameplay))",
"Soft(\"gameplay actions\", () => DisposeGameplayActions(ingress.GameplayActions))",
"Soft(\"camera pointer\", () => DisposeCameraPointer(ingress.CameraPointer))",
"new ResourceShutdownStage(\"session dependents\"",
"Hard(\"mouse capture\", () => live.CameraPointer?.ReleaseMouseLookAfterSessionRetirement())");
}
[Fact]
public void FramebufferResize_IsOneTypedOwnerHandoff()
{
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string body = MethodBody(
"private void OnFramebufferResize(",
"private void OnClosing()");
Assert.Contains("=> _framebufferResize.Resize(newSize);", body, StringComparison.Ordinal);
Assert.DoesNotContain("Viewport(", body, StringComparison.Ordinal);
Assert.DoesNotContain("SetAspect(", body, StringComparison.Ordinal);
Assert.DoesNotContain("ResetLayout(", body, StringComparison.Ordinal);
string phaseOne = Slice(
File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"HostInputCameraComposition.cs")),
"private HostInputCameraResult ComposeCore(",
"private void Fault(");
AssertAppearsInOrder(
phaseOne,
"_dependencies.FramebufferResize.BindViewport(",
"_publication.PublishCameraController(camera)",
"_dependencies.FramebufferResize.BindCamera(",
"_dependencies.FramebufferResize.Resize(");
Assert.DoesNotContain(
"_viewportAspect.Update(_window",
load,
StringComparison.Ordinal);
}
[Fact]
public void RuntimeSettings_IsOneTwoPhaseOwnerWithoutWindowStateMirrors()
{
string source = GameWindowSource();
string run = MethodBody("public void Run()", "private void OnLoad()");
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string shutdown = GameWindowLifetimeSource();
Assert.Contains(
"private readonly RuntimeSettingsController _runtimeSettings;",
source,
StringComparison.Ordinal);
Assert.Contains(
"_runtimeSettings = new RuntimeSettingsController(",
source,
StringComparison.Ordinal);
Assert.DoesNotContain("new SettingsStore(", source, StringComparison.Ordinal);
Assert.DoesNotContain("new AcDream.UI.Abstractions.Panels.Settings.SettingsStore(", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadDisplay()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadAudio()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadGameplay()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadChat()", source, StringComparison.Ordinal);
Assert.DoesNotContain(".LoadCharacter(", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedDisplay", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedAudio", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedGameplay", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedChat", source, StringComparison.Ordinal);
Assert.DoesNotContain("_persistedCharacter", source, StringComparison.Ordinal);
Assert.DoesNotContain("_activeToonKey", source, StringComparison.Ordinal);
Assert.DoesNotContain("_settingsStore", source, StringComparison.Ordinal);
Assert.DoesNotContain("_settingsVm", source, StringComparison.Ordinal);
Assert.DoesNotContain("LoadAndApplyPersistedSettings", source, StringComparison.Ordinal);
Assert.DoesNotContain("private void ApplyDisplayWindowState", source, StringComparison.Ordinal);
Assert.DoesNotContain("public void ReapplyQualityPreset", source, StringComparison.Ordinal);
AssertAppearsInOrder(
run,
"RuntimeSettingsSnapshot startup = _runtimeSettings.Startup",
"_displayFramePacing.InitializeStartup(startup.Display.VSync)",
"Samples = startup.Quality.MsaaSamples",
"Window.Create(options)");
AssertAppearsInOrder(
load,
"GameWindowCompositionPipeline.Run<",
"new SettingsDevToolsCompositionPhase(",
"this).Compose(platformResult, hostInputCamera, contentEffectsAudio);",
"new WorldRenderCompositionPhase(",
"new SessionPlayerCompositionPhase(",
"new FrameRootCompositionPhase(",
"new SessionStartCompositionPhase(",
".Start(frameRoots));");
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
Assert.Contains(
"d.Settings.BindRuntimeTargetsOwned(settingsTargets)",
sessionPhase,
StringComparison.Ordinal);
string settingsPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SettingsDevToolsComposition.cs"));
AssertAppearsInOrder(
settingsPhase,
"_dependencies.Settings.ApplyStartup(_dependencies.StartupTarget);",
"_dependencies.DevTools is { } optional");
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
AssertAppearsInOrder(
worldPhase,
"TerrainAtlas.Build(gl, dats, bindless)",
"settings.ResolvedQuality.AnisotropicLevel",
"_factory.CreateTerrain(");
AssertAppearsInOrder(
shutdown,
"Soft(\"settings view model\", () => ingress.Settings.UnbindViewModel())",
"new ResourceShutdownStage(\"frame borrowers\"",
"Hard(\"frame-root bindings\", () => frame.FrameBindings?.Dispose())",
"Hard(\"retail UI\", () => DisposeRetailUi(live.RetailUi))",
"Hard(\"streamer\", () => live.Streamer?.Dispose())",
"Hard(\"mesh draw dispatcher\", () => render.DrawDispatcher?.Dispose())",
"Hard(\"terrain\", () => render.Terrain?.Dispose())");
}
[Fact]
public void UpdateRenderFocusAndCloseRemainNarrowHostEdges()
{
string source = GameWindowSource();
string update = Slice(
source,
"private void OnUpdate(double dt)",
"private void OnRender(double deltaSeconds)");
string render = Slice(
source,
"private void OnRender(double deltaSeconds)",
"private void OnFramebufferResize(");
string focus = Slice(
source,
"private void OnFocusChanged(bool focused)",
"public void Dispose()");
string close = Slice(
source,
"private void OnClosing()",
"private void OnFocusChanged(bool focused)");
Assert.Equal(1, CountOccurrences(update, "_frameGraphs.Tick("));
Assert.Equal(1, CountOccurrences(render, "_frameGraphs.Render("));
AssertAppearsInOrder(
render,
"Vector2D<int> size = _window!.Size;",
"_frameGraphs.Render(",
"new AcDream.App.Rendering.RenderFrameInput(");
Assert.DoesNotContain("FramebufferSize", render, StringComparison.Ordinal);
Assert.Contains(
"=> _cameraPointerInput?.HandleFocusChanged(focused);",
focus,
StringComparison.Ordinal);
Assert.Contains(
"private void OnClosing() => CompleteShutdown(releaseNativeWindow: false);",
close,
StringComparison.Ordinal);
AssertAppearsInOrder(
close,
"private void CompleteShutdown(bool releaseNativeWindow)",
"if (!_lifetime.HasShutdownRoots)",
"_lifetime.PublishShutdownRoots(CaptureShutdownRoots());",
"? _lifetime.CompleteAndReleaseNativeWindow()",
": _lifetime.TryComplete();");
Assert.DoesNotContain("new ResourceShutdownStage(", close, StringComparison.Ordinal);
Assert.DoesNotContain("CompleteOrThrow", close, StringComparison.Ordinal);
}
[Fact]
public void Shutdown_PreservesDependencyStagesAndNativeWindowLast()
{
string source = GameWindowSource();
string lifetime = GameWindowLifetimeSource();
string manifest = Slice(
lifetime,
"internal static class GameWindowShutdownManifest",
"private static ResourceShutdownOperation Hard");
string nativeRelease = Slice(
lifetime,
"public GameWindowLifetimeReport CompleteAndReleaseNativeWindow()",
"private void EnsureTransaction()");
int disposeStart = source.IndexOf("public void Dispose()", StringComparison.Ordinal);
Assert.True(disposeStart >= 0);
string dispose = source[disposeStart..];
string[] stages =
[
"new ResourceShutdownStage(\"host and session barriers\"",
"new ResourceShutdownStage(\"physical ingress cleanup\"",
"new ResourceShutdownStage(\"frame borrowers\"",
"new ResourceShutdownStage(\"session dependents\"",
"new ResourceShutdownStage(\"live entities\"",
"new ResourceShutdownStage(\"effect dispatch edges\"",
"new ResourceShutdownStage(\"live entity dependents\"",
"new ResourceShutdownStage(\"submitted GPU work\"",
"new ResourceShutdownStage(\"render frontends\"",
"new ResourceShutdownStage(\"shared texture owners\"",
"new ResourceShutdownStage(\"mesh adapter\"",
"new ResourceShutdownStage(\"remaining render owners\"",
"new ResourceShutdownStage(\"dedicated render resources\"",
"new ResourceShutdownStage(\"failed render construction cleanup\"",
"new ResourceShutdownStage(\"frame flight owner\"",
"new ResourceShutdownStage(\"content mappings\"",
"new ResourceShutdownStage(\"input context\"",
"new ResourceShutdownStage(\"OpenGL context\"",
];
AssertAppearsInOrder(manifest, stages);
Assert.Equal(stages.Length, CountOccurrences(manifest, "new ResourceShutdownStage("));
foreach (string stage in stages)
Assert.Equal(1, CountOccurrences(manifest, stage));
AssertAppearsInOrder(
manifest,
"Hard(\"combat command slot\", ingress.CombatCommands.Deactivate)",
"Hard(\"diagnostic command slot\", ingress.DiagnosticCommands.Deactivate)",
"Hard(\"retained gameplay\", () => ingress.RetainedGameplay?.Deactivate())",
"Hard(\"gameplay actions\", () => ingress.GameplayActions?.Deactivate())",
"Hard(\"camera pointer\", () => ingress.CameraPointer?.Deactivate())",
"Hard(\"live session\", () => DisposeLiveSession(ingress.LiveSession))",
"new ResourceShutdownStage(\"physical ingress cleanup\"",
"Soft(\"retained gameplay\", () => DisposeRetainedGameplay(ingress.RetainedGameplay))",
"Soft(\"gameplay actions\", () => DisposeGameplayActions(ingress.GameplayActions))",
"Soft(\"camera pointer\", () => DisposeCameraPointer(ingress.CameraPointer))",
"Soft(\"native window callbacks\", () => DisposeWindowCallbacks(ingress.WindowCallbacks))",
"new ResourceShutdownStage(\"session dependents\"",
"Hard(\"mouse capture\", () => live.CameraPointer?.ReleaseMouseLookAfterSessionRetirement())");
Assert.Contains(
"new(name, action, ResourceShutdownOperationPolicy.ReportAndContinue)",
lifetime,
StringComparison.Ordinal);
Assert.Contains(
"UiHost? RetainedUiHost,",
lifetime,
StringComparison.Ordinal);
Assert.Contains("_uiHost,", source, StringComparison.Ordinal);
AssertAppearsInOrder(
nativeRelease,
"TryComplete();",
"ReleaseNativeWindow();");
AssertAppearsInOrder(
dispose,
"CompleteShutdown(releaseNativeWindow: true);",
"_window = null;");
Assert.Equal(1, CountOccurrences(dispose, "CompleteShutdown(releaseNativeWindow: true);"));
Assert.DoesNotContain("_window?.Dispose();", dispose, StringComparison.Ordinal);
Assert.Equal(1, CountOccurrences(dispose, "_window = null;"));
int nativeReleased = dispose.IndexOf("_window = null;", StringComparison.Ordinal)
+ "_window = null;".Length;
string afterNativeRelease = dispose[nativeReleased..];
int fallbackDocumentation = afterNativeRelease.IndexOf(
"/// <summary>",
StringComparison.Ordinal);
if (fallbackDocumentation >= 0)
afterNativeRelease = afterNativeRelease[..fallbackDocumentation];
Assert.All(
afterNativeRelease,
character => Assert.True(char.IsWhiteSpace(character) || character == '}'));
}
[Fact]
public void ResourceRootsAndFramePairHaveExplicitAcquireTransferAndReleaseBoundaries()
{
string source = GameWindowSource();
string load = MethodBody(
"private void OnLoad()",
"private void OnUpdate(double dt)");
string shutdown = GameWindowLifetimeSource();
string terrainAtlas = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"TerrainAtlas.cs"));
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
string livePhase = LivePresentationSource();
string sessionPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"SessionPlayerComposition.cs"));
string framePhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"FrameRootComposition.cs"));
AssertAppearsInOrder(
livePhase,
"d.PortalTunnelFallback.AcquirePrepared(",
"static tunnel => tunnel.PrepareResources());",
"d.RenderResourceLifetime.AcquireSkyShader(",
"() => new SkyRenderer(");
AssertAppearsInOrder(
load,
"new WorldRenderCompositionPhase(",
"new LivePresentationCompositionPhase(",
"new SessionPlayerCompositionPhase(",
"new FrameRootCompositionPhase(");
AssertAppearsInOrder(
framePhase,
"new RenderFrameOrchestrator(",
"new UpdateFrameOrchestrator(",
"d.FrameGraphs.PublishOwned(");
AssertAppearsInOrder(
sessionPhase,
"d.PortalTunnelFallback.Transfer(",
"new LocalPlayerTeleportController(",
"_publication.PublishSessionPlayer(result);");
AssertAppearsInOrder(
worldPhase,
"lifetime.AcquireTerrainAtlas(",
"TerrainAtlas.Build(gl, dats, bindless)",
"TerrainModernRenderer CreateTerrain(",
"TerrainModernRenderer terrain = AcquireAndPublish(");
AssertAppearsInOrder(
shutdown,
"frame.FrameGraphPublication?.Dispose()",
"frame.FrameBindings?.Dispose()",
"DisposeRetailUi(live.RetailUi)",
"render.LocalTeleport?.Dispose();",
"render.PortalTunnelFallback.ReleaseFallback();",
"render.Sky?.Dispose()",
"render.Terrain?.Dispose()",
"render.DedicatedResources.ReleaseSkyShader",
"render.DedicatedResources.ReleaseTerrainAtlas",
"render.ConstructionCleanup.Dispose",
"platform.Gl?.Dispose()");
Assert.DoesNotContain(
"RetailUiRuntime.Mount(",
load,
StringComparison.Ordinal);
Assert.DoesNotContain("gl.GenTexture()", terrainAtlas, StringComparison.Ordinal);
Assert.DoesNotContain(
"portalTunnel.PrepareResources();",
load,
StringComparison.Ordinal);
Assert.DoesNotContain("_portalTunnel =", source, StringComparison.Ordinal);
Assert.DoesNotContain("_renderFrameOrchestrator", source, StringComparison.Ordinal);
Assert.DoesNotContain("_updateFrameOrchestrator", source, StringComparison.Ordinal);
AssertAppearsInOrder(
source,
"_window.Run();",
"_glConstructionCleanup.RetainFrom(failure);",
"private GameWindowShutdownRoots CaptureShutdownRoots()",
"_glConstructionCleanup)");
Assert.Contains(
"Hard(\"GL construction ledger\", render.ConstructionCleanup.Dispose)",
shutdown,
StringComparison.Ordinal);
}
private static string MethodBody(string start, string end) =>
Slice(GameWindowSource(), start, end);
private static string Slice(string source, string start, string end)
{
int first = source.IndexOf(start, StringComparison.Ordinal);
int last = source.IndexOf(end, first + 1, StringComparison.Ordinal);
Assert.True(first >= 0, $"Missing source boundary: {start}");
Assert.True(last > first, $"Missing source boundary: {end}");
return source[first..last];
}
private static int CountOccurrences(string source, string value)
{
int count = 0;
int cursor = 0;
while ((cursor = source.IndexOf(value, cursor, StringComparison.Ordinal)) >= 0)
{
count++;
cursor += value.Length;
}
return count;
}
private static void AssertAppearsInOrder(string source, params string[] fragments)
{
int cursor = -1;
foreach (string fragment in fragments)
{
int next = source.IndexOf(fragment, cursor + 1, StringComparison.Ordinal);
Assert.True(next >= 0, $"Missing expected source fragment: {fragment}");
Assert.True(next > cursor, $"Out-of-order source fragment: {fragment}");
cursor = next;
}
}
private static string GameWindowSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"GameWindow.cs"));
private static string GameWindowLifetimeSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"GameWindowLifetime.cs"));
private static string LivePresentationSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"LivePresentationComposition.cs"));
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}