acdream/docs/architecture
Erik 31e6e192b3 refactor(app): extract focused window lifetime
Move the exact retryable shutdown manifest, typed root snapshot, terminal reporting, and native-window-last release out of GameWindow. Keep session and GPU convergence as hard barriers while reporting persistent physical callback cleanup without stranding dependent owners.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 19:43:52 +02:00
..
acdream-architecture.md refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
code-structure.md refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
retail-divergence-register.md refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
worldbuilder-inventory.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00