Step-0 prove-out result: retail UI chrome sprites are RenderSurface objects (0x06xxxxxx) that must be decoded DIRECTLY, not via the Surface->SurfaceTexture chain GetOrUpload uses for world materials (which produced 1x1 magenta/garbage). Added TextureCache.GetOrUploadRenderSurface(id, out w, out h) — Portal/HighRes TryGet<RenderSurface> -> DecodeRenderSurface(palette:null) -> upload, separately cached. This is the path UI chrome + (later) dat fonts use. Confirmed the universal floating-window bevel is an 8-piece border + center fill: center 0x06004CC2 (48x48) edges 0x060074BF/C1 (10x5 horiz) 0x060074C0/C2 (5x10 vert) corners 0x060074C3..C6 (5x5) Recorded in RetailChromeSprites.cs (edge/corner->position mapping is a best guess pending the LayoutDesc 0x21000040 parse; visually confirmed at panel render). The memory-note ids were right; only the decode path was wrong. Temporary prove-out harness (added to GameWindow.OnRender) removed. proveout*.log gitignored. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# Build output
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bin/
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obj/
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out/
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# Rider / VS
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.idea/
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.vs/
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*.user
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*.suo
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# NuGet
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*.nupkg
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packages/
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# OS
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.DS_Store
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Thumbs.db
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# Reference repos and retail client (large, not our code, separate licenses)
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# WorldBuilder is exempt — it's a load-bearing dependency tracked as a git
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# submodule pointing at our fork (Phase N, see docs/architecture/worldbuilder-inventory.md).
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references/*
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!references/WorldBuilder
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!references/WorldBuilder/
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# Claude Code session state
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.claude/
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# Superpowers brainstorm visual-companion scratch (mockups regenerate; not source)
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/.superpowers/
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launch.log
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launch-*.log
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proveout*.log
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launch.utf8.log
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n4-verify*.log
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# A6.P5 (2026-05-25) — door-stuck reproduction captures (multi-MB);
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# the 3-record fixture extracted from these lives at
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# tests/AcDream.Core.Tests/Fixtures/door-bug/over-penetration-capture.jsonl
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door-stuck-capture.jsonl
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door-stuck-*.launch.log
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door-stuck-*.launch.utf8.log
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door-fix-*.launch.log
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door-fix-*.jsonl
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door-walkthrough.*
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# ImGui auto-saved window/docking state (per-user, not source)
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imgui.ini
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# User-only download cache (per-developer, not source)
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refs/
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# Python tooling (under tools/) — bytecode caches
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__pycache__/
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*.pyc
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# Per-session scratch (Claude commit message drafts, ad-hoc temp files)
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tmp/
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# Git worktrees for isolated feature work
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.worktrees/
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# Per-session retail-debugger scratch — cdb scripts, logs, analysis helpers.
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# The committed reference workflow lives in CLAUDE.md "Retail debugger toolchain";
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# session-specific traces should not pollute the repo.
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*.cdb
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# tools/cdb/ holds committed reference scripts — exempt them from the blanket rule above.
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!tools/cdb/*.cdb
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launch_*.log
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launch_*.err
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launch_*.ps1
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launch[0-9]*.log
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analyze_*.ps1
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peek_*.ps1
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run_cdb_*.ps1
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find_cdb.ps1
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find_acclient.ps1
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kill_cdb.ps1
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append_memory.ps1
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sky_*.log
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smoke_test*
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steep_roof_trace*
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substep_trace*
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sg_built.txt
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# Stray bash-mangled path artifacts from PowerShell-via-bash escaping
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C[-]*
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# Obsidian vault config (personal, not project-wide)
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.obsidian/
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# Junction to Claude Code per-project memory (Obsidian vault visibility)
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claude-memory
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