acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Settings
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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AudioSettingsTests.cs feat(ui): Audio tab — live volume sliders driving OpenAL engine 2026-04-26 17:57:00 +02:00
CharacterSettingsTests.cs feat(ui): Character tab — per-toon settings; Phase L.0 complete 2026-04-26 18:27:07 +02:00
ChatSettingsTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00
DisplaySettingsTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GameplaySettingsTests.cs feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00
QualityPresetTests.cs feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2) 2026-05-10 08:37:17 +02:00
SettingsPanelTests.cs fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00
SettingsStoreTests.cs config(vfx): default to extended particle range 2026-07-17 15:32:57 +02:00
SettingsVMTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00