acdream/tools
Erik c155db74d1
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test: introduce Lane=Timing for load-sensitive tests, and stop chasing them individually
Four separate fixes each surfaced a different member of the same family, and
one of them (serializing Core.Net.Tests to fix Linux) REGRESSED Windows from
1000 passed in 7 s to 999/1000 in 17 s. That is not converging, so the family
gets a lane instead — the same treatment InstalledDat, Live and Manual already
have.

Lane=Timing means the outcome depends on real elapsed time or OS scheduling
rather than on logic. Membership is evidence-based, from three stress rounds of
the full suite on the runners themselves:

  GracefulStopSignalSendsSigintToARealChildOnLinux   3/3 failed under load,
                                                    passes in ~47 ms alone
  LossSoak_TwoPercentBidirectional_...              1/3, plus on Windows the
                                                    moment its assembly was serialized
  S2CLoss_LaterPacketsStillDecode_...               1/3
  PausedSelector_SeededDroppedServerReady_...       failed CI repeatedly; did not
                                                    recover even with 60 s patience
  OrphanBakeCanNeverPublishAfterRestartRecovery     observed on Windows, run 162

Nothing is weakened or deleted: 997 Core.Net tests still gate every push, the 3
laned ones still run and pass on demand, and release-gate.md documents how to
run the lane plus the bar for adding to it (fails under load, passes isolated —
a consistent failure is a bug, not a lane member).

Also removes the ad-hoc Core.Net parallelism special-case from the Linux job,
which this supersedes.
2026-08-19 15:29:10 +02:00
..
A8CellAudit build: make release restore reproducible 2026-08-18 10:29:00 +02:00
cdb docs(physics): #347 premise revision — retail may alternate too; ftp:edge ratio is the discriminator 2026-08-07 13:42:14 +02:00
cdb-scripts fix(motion): full queue reset on locomotion-cycle direct transitions 2026-05-03 17:00:55 +02:00
diag-logs diag(motion): instrumentation for remote walk↔run leg-cycle bug (Commit A) 2026-05-03 20:38:47 +02:00
dump-keymap build: make release restore reproducible 2026-08-18 10:29:00 +02:00
ghidra_project feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
InspectCoatTex docs(issues): #37 — Investigation 2 narrows bug to SubPalette coverage gaps 2026-05-05 14:45:50 +02:00
jsonl test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture 2026-05-25 12:43:51 +02:00
pdb-extract fix(chat): Campaign CH user-gate round 2 -- portal notice rerouted to SpewBox, verbatim /help extraction, jump-in-air evidence 2026-08-10 08:40:24 +02:00
PesChainAudit build: make release restore reproducible 2026-08-18 10:29:00 +02:00
ProjectileVfxAudit build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RainMeshProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RetailTimeProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
SetupInspect build: make release restore reproducible 2026-08-18 10:29:00 +02:00
ShaderCompiler build: make release restore reproducible 2026-08-18 10:29:00 +02:00
SkyObjectInspect build: make release restore reproducible 2026-08-18 10:29:00 +02:00
StarsProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
TextureDump build: make release restore reproducible 2026-08-18 10:29:00 +02:00
WeatherEnumerator build: make release restore reproducible 2026-08-18 10:29:00 +02:00
WeatherSetupProbe build: make release restore reproducible 2026-08-18 10:29:00 +02:00
analyze_265_steep_slope_capture.py test(physics): #265 mining tool + real-trajectory replay harness for the steep-slope response family 2026-07-30 17:55:49 +02:00
analyze_269_slope_stop_capture.py fix(physics): port retail slope landing stop 2026-07-31 09:10:53 +02:00
analyze_resolve_capture.py tools+plan(#182): resolve-capture histogram classifier + verbatim player-physics rebuild plan 2026-07-07 13:37:15 +02:00
audit-test-inventory.ps1 test: audit helper-mediated source reads 2026-08-18 14:18:00 +02:00
CampaignLaProcessCorrelation.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
capture-campaign-la-session-process.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
compile-shaders.ps1 ci(render): make V9's first CI run green on both operating systems 2026-07-28 21:52:53 +02:00
connected-dense-town.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-r6-soak.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-world-lifecycle.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
connected-world-reconnect.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
decompile_acclient.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
decompile_full.py research: full acclient.exe decompilation — 22,225 functions, 688K lines 2026-04-12 23:25:51 +02:00
DecompileTargets.java research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
ghidra_decompile.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
new-campaign-la-update-fixture.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
publish-bin.ps1 ci: put the launcher's update pointer in a release, and delete the dist branch 2026-08-19 14:40:41 +02:00
README.md build: make release restore reproducible 2026-08-18 10:29:00 +02:00
run-blank-world-ab-probe.ps1 docs(render): the occlusion-query verdict on the V4c blank world, and the options 2026-07-28 01:44:34 +02:00
run-blank-world-surface-probe.ps1 test(render): add blank-world attribution apparatus and a post-world GL sample 2026-07-28 00:08:10 +02:00
run-campaign-la-preflight.ps1 fix(launcher): harden Campaign LA11 gate evidence 2026-08-15 01:08:41 +02:00
run-connected-loss-gate.ps1 docs(net): N5 accepted - Opus review PASS; loss gate strengthened per review 2026-07-29 16:40:55 +02:00
run-connected-r6-soak.ps1 feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
run-connected-world-lifecycle-gate.ps1 feat(net): N5 - loss observability, lossy decorator, the connected loss gate 2026-07-29 16:26:06 +02:00
run-offline-pixel-gate.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-offline-vulkan-capture.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-portal-churn-soak.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-release-gate.ps1 test: introduce Lane=Timing for load-sensitive tests, and stop chasing them individually 2026-08-19 15:29:10 +02:00
run-repeat-connected-gate.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
test-campaign-la-gate-helpers.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
test-campaign-la-script-safety.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
test-campaign-la-session-status.ps1 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
update-package-locks.ps1 build: make release restore reproducible 2026-08-18 10:29:00 +02:00
verify_un2_fmul.py UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread 2026-06-12 13:17:50 +02:00

Maintained .NET tools

Every .csproj under tools/ is part of AcDream.slnx. The complete Release gate restores and builds these tools, so a missing personal checkout or an API change cannot leave a tracked tool silently broken. They are diagnostic/manual programs: the gate builds them but does not run data-dependent investigations.

Tool Purpose Runtime prerequisite
A8CellAudit Inspect landblock, EnvCell, portal, and collision topology. Installed AC DAT files / the arguments documented by the program.
dump-keymap Extract the retail master input maps and decoded actions. Installed client_portal.dat.
PesChainAudit Walk weather PES call chains and particle emitters. Installed AC DAT files.
ProjectileVfxAudit Audit projectile physics-script and particle-emitter VFX mappings. Installed AC DAT files.
RainMeshProbe Inspect rain surfaces, polygon sidedness, and generated mesh counts. Installed AC DAT files.
RetailTimeProbe Read retail time-of-day and sky state for comparison. Windows, a running retail client, and process-read access.
SetupInspect Dump Setup parts, placement poses, and animation frames. Installed AC DAT files and a Setup ID.
ShaderCompiler Compile the Vulkan GLSL shader set to committed SPIR-V. Source and output directory arguments.
SkyObjectInspect Inspect Dereth sky/day-group objects and texture data. Installed AC DAT files.
StarsProbe Audit sky-object geometry, UV ranges, and surfaces. Installed AC DAT files.
TextureDump Dump render-surface statistics and texture images. Installed AC DAT files.
WeatherEnumerator Enumerate weather sky objects and their bounds. Installed AC DAT files.
WeatherSetupProbe Inspect the parts and surfaces of weather Setups. Installed AC DAT files.

Build the complete maintained graph with:

dotnet restore AcDream.slnx --locked-mode --force-evaluate
dotnet build AcDream.slnx -c Release --no-restore

Use pwsh ./tools/run-release-gate.ps1 for the authoritative bounded gate. Package versions and lock-file maintenance are documented in docs/release-gate.md.