acdream/docs/superpowers
Erik 312d3b3ee0 docs(N.4) Task 21: mark Week 3 complete + Adjustments 4-5
Week 3 ships: AnimatedEntityState (Tasks 16+18+19, commit ce72c57),
EntitySpawnAdapter routing server-spawned content through the existing
TextureCache.GetOrUploadWithPaletteOverride path (Task 17, commit
c02c307). 947 tests pass.

Adjustment 4: WorldEntity lacks HiddenPartsMask + AnimPartChanges
fields. Adapter scaffolding ships; AnimatedEntityState gets default
values (empty mask + empty override map). Plumbing deferred to Task 22
brainstorm — either add fields to WorldEntity or thread through a
separate parameter to EntitySpawnAdapter.OnCreate.

Adjustment 5: Task 20 (per-instance decode conformance) is structural.
Both old and new paths call the same TextureCache function — bytes
identical by construction. EntitySpawnAdapterTests already cover the
routing. No separate conformance test file needed.

Next: Task 22 (Week 4) — WbDrawDispatcher full draw loop. First task
that actually draws through WB and unlocks Adjustment 3's mitigation
(dual-pipeline cost resolves when legacy renderer can short-circuit
its upload for atlas-tier content).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-08 14:48:20 +02:00
..
plans docs(N.4) Task 21: mark Week 3 complete + Adjustments 4-5 2026-05-08 14:48:20 +02:00
specs spec(N.4): rendering pipeline foundation design 2026-05-08 12:47:49 +02:00