acdream/tests/AcDream.Core.Tests/Plugins/PluginLoaderTests.cs

241 lines
8 KiB
C#

using AcDream.Core.Plugins;
using AcDream.Core.Selection;
using AcDream.Plugin.Abstractions;
using AcDream.Plugin.Abstractions.Rendering;
namespace AcDream.Core.Tests.Plugins;
public class PluginLoaderTests
{
private static string FixturePluginPath()
{
// walk up from the test bin dir to the repo root, then into the fixture's build output
var baseDir = AppContext.BaseDirectory;
var configuration = new DirectoryInfo(baseDir).Parent!.Name; // Debug / Release
var repoRoot = FindRepoRoot(baseDir);
return Path.Combine(
repoRoot,
"tests", "AcDream.Core.Tests.Fixtures.HelloPlugin", "bin", configuration, "net10.0",
"AcDream.Core.Tests.Fixtures.HelloPlugin.dll");
}
private static string FindRepoRoot(string startDir)
{
var dir = new DirectoryInfo(startDir);
while (dir is not null && !File.Exists(Path.Combine(dir.FullName, "AcDream.slnx")))
dir = dir.Parent;
return dir?.FullName ?? throw new InvalidOperationException("repo root not found");
}
private sealed class StubHost : IPluginHost
{
public bool HasUi => true;
public IPluginLogger Log { get; } = new StubLogger();
public IGameState State { get; } = new StubState();
public IEvents Events { get; } = new StubEvents();
public ISelectionService Selection { get; } = new SelectionState();
public IUiRegistry Ui { get; } = new StubUiRegistry();
public IAutomationSurface Automation => NoOpAutomationSurface.Instance;
}
private sealed class StubUiRegistry : IUiRegistry
{
public void AddMarkupPanel(string markupPath, object binding) { }
}
private sealed class StubLogger : IPluginLogger
{
public void Info(string message) { }
public void Warn(string message) { }
public void Error(string message, Exception? exception = null) { }
}
private sealed class StubState : IGameState
{
public IReadOnlyList<WorldEntitySnapshot> Entities { get; } = Array.Empty<WorldEntitySnapshot>();
}
private sealed class StubEvents : IEvents
{
public event Action<WorldEntitySnapshot> EntitySpawned
{
add { }
remove { }
}
public event Action<double> Tick
{
add { }
remove { }
}
}
private sealed class RecordingRenderPackRegistry : IRenderPackRegistry, IDisposable
{
private readonly List<Registration> _registrations = [];
public int ActiveCount => _registrations.Count(static item => item.Active);
public RenderPackDescriptor? Descriptor { get; private set; }
public IDisposable Register(
RenderPackDescriptor descriptor,
IRenderPackAssets assets)
{
Descriptor = descriptor;
var registration = new Registration();
_registrations.Add(registration);
return registration;
}
public void Dispose()
{
foreach (Registration registration in _registrations)
registration.Dispose();
}
private sealed class Registration : IDisposable
{
public bool Active { get; private set; } = true;
public void Dispose() => Active = false;
}
}
[Fact]
public void Load_FixtureDll_InstantiatesPluginAndCallsInitialize()
{
var dllPath = FixturePluginPath();
Assert.True(File.Exists(dllPath), $"fixture dll not found: {dllPath}");
var host = new StubHost();
var manifest = new PluginManifest(
Id: "acdream.test.hello",
DisplayName: "Hello",
Version: "0.0.1",
EntryDll: Path.GetFileName(dllPath),
ApiVersion: 1,
Dependencies: Array.Empty<string>());
var loaded = PluginLoader.Load(
pluginDirectory: Path.GetDirectoryName(dllPath)!,
manifest: manifest,
host: host);
Assert.True(loaded.Success, loaded.Error?.ToString());
Assert.NotNull(loaded.Plugin);
Assert.Equal("HelloPlugin", loaded.Plugin!.GetType().Name);
loaded.Plugin.Disable();
loaded.LoadContext!.Unload();
}
[Fact]
public void Load_RenderPackOnlyFixture_RegistersWithoutGameplayEntrypointRequirement()
{
string dllPath = FixturePluginPath();
var host = new StubHost();
using var registry = new RecordingRenderPackRegistry();
var manifest = new PluginManifest(
Id: "acdream.test.render-pack",
DisplayName: "Render pack",
Version: "1.0.0",
EntryDll: Path.GetFileName(dllPath),
ApiVersion: 1,
Dependencies: [],
Kinds: [PluginKind.RenderPack]);
LoadedPlugin loaded = PluginLoader.Load(
Path.GetDirectoryName(dllPath)!,
manifest,
host,
registry);
Assert.True(loaded.Success, loaded.Error?.ToString());
Assert.Null(loaded.Plugin);
Assert.NotNull(loaded.RenderPackPlugin);
Assert.Equal(1, registry.ActiveCount);
Assert.Equal("acdream.test.noop-pack", registry.Descriptor?.Id);
loaded.LoadContext!.Unload();
}
[Fact]
public void Load_UnsupportedApiVersion_IsRefusedBeforeAnyCodeLoads()
{
var host = new StubHost();
var manifest = new PluginManifest(
Id: "future.plugin",
DisplayName: "Future",
Version: "1.0.0",
EntryDll: "nope.dll", // deliberately nonexistent:
ApiVersion: PluginApi.Current + 1,
Dependencies: Array.Empty<string>());
var loaded = PluginLoader.Load("/does/not/exist", manifest, host);
Assert.False(loaded.Success);
// ...the version gate must fire FIRST, before the dll is even probed,
// so the failure names the real remedy (update the client or the
// plugin) instead of a file-not-found or a type-load error from
// half-loaded plugin code.
var mismatch = Assert.IsType<PluginApiVersionException>(loaded.Error);
Assert.Contains("future.plugin", mismatch.Message);
Assert.Null(loaded.LoadContext);
}
[Fact]
public void Load_MinimumSupportedApiVersion_PassesTheGate()
{
var host = new StubHost();
var manifest = new PluginManifest(
Id: "old.plugin",
DisplayName: "Old",
Version: "1.0.0",
EntryDll: "nope.dll",
ApiVersion: PluginApi.MinimumSupported,
Dependencies: Array.Empty<string>());
var loaded = PluginLoader.Load("/does/not/exist", manifest, host);
// Fails on the missing dll, NOT on the version gate.
Assert.False(loaded.Success);
Assert.IsType<FileNotFoundException>(loaded.Error);
}
[Fact]
public void Load_MissingDll_ReturnsFailure()
{
var host = new StubHost();
var manifest = new PluginManifest(
Id: "x",
DisplayName: "X",
Version: "0.0.1",
EntryDll: "nope.dll",
ApiVersion: 1,
Dependencies: Array.Empty<string>());
var loaded = PluginLoader.Load("/does/not/exist", manifest, host);
Assert.False(loaded.Success);
Assert.NotNull(loaded.Error);
}
[Fact]
public void Load_DllWithNoPluginImpl_ReturnsFailure()
{
// Use AcDream.Core.dll itself — it has no IAcDreamPlugin impl
var coreDllDir = AppContext.BaseDirectory;
var host = new StubHost();
var manifest = new PluginManifest(
Id: "x",
DisplayName: "X",
Version: "0.0.1",
EntryDll: "AcDream.Core.dll",
ApiVersion: 1,
Dependencies: Array.Empty<string>());
var loaded = PluginLoader.Load(coreDllDir, manifest, host);
Assert.False(loaded.Success);
Assert.Contains("IAcDreamPlugin", loaded.Error!.Message);
Assert.NotNull(loaded.LoadContext);
loaded.LoadContext!.Unload();
}
}