Four visual residuals from the lead's own live-client captures of 1.0.2-cc.m, all root-caused via decomp + live-DAT evidence: - R4-1: Skills credits value overlapped mid-caption again. Root cause was a missing UiLayoutPolicy raw-edge reflow on UiButton's value-child rect (the child is base-inherited across four sibling buttons of differing widths, so its baked-in OriginalParentWidth diverges from the actual 231px-wide Skills credits button) plus an HJustify.Right value child mapped to Center instead of a real far-edge Right. - R4-2: the single-sprite scrollbar thumb tiled (GL_REPEAT) instead of drawing once — DrawTiled was reused for a small fixed marker graphic whose native size is far smaller than the track-proportional thumb rect. New DrawThumbMarker draws exactly one native-size instance. - R4-3: the skills info-box formula line clipped past the surrounding gold frame's own authored bottom edge (the pane's own raw box is 20px taller than the frame that visually contains it) — clamp the pane's Height to the frame's bottom (register AD-105, since retail's ShowSkillsText has no code relationship to the frame to cite). - R4-4: the Appearance help text started mid-sentence — the box was never touched by its page controller, so it kept UiText's chat-style PreserveEndOnLayout=true default; the scroll model's wasAtEnd check is vacuously true on its first-ever overflow transition, pinning the first render to the bottom. Set PreserveEndOnLayout=false (a static top-oriented report, not a transcript) and wired the box's own nested authored scrollbar, never wired before. App suite live-DAT env 5372/3 -> 5379/3 (+7, zero regressions). Runtime 1735/0 unchanged. Full solution 14585/4 skips/1 failure (the documented Core.Net NakEmission full-solution-only flake, confirmed standalone-pass). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1988 lines
98 KiB
C#
1988 lines
98 KiB
C#
using System.IO;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Content;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Installed-retail-DAT acceptance gate for Campaign CC slice CC4. Opt in
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/// with <c>ACDREAM_PROBE_LIVE_MOUNT=1</c>; <c>ACDREAM_DAT_DIR</c> can
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/// override the ordinary Documents/Asheron's Call location. Mirrors
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/// <see cref="CharacterManagementLiveDatTests"/>'s pattern: sweeps the
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/// authored master-shell and page ids the campaign plan and CC4's own
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/// decomp research cite, pinning them against the real installed layout.
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/// </summary>
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public sealed class CharacterCreationLiveDatTests
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{
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private static string DatDirectory =>
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Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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[InstalledDatFact]
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public void EnumTable5_ResolvesTheMasterShellRootAndChildren()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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Assert.NotEqual(0u, layoutId);
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Console.WriteLine(
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$"[CC4-DAT] category=5 enum=0x10000039 -> DID=0x{layoutId:X8}");
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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Assert.Equal(
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CharacterCreationUiController.RootElementId,
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screen.Root.DatElementId);
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// CC4 re-review R5: the fixed-canvas arbiter THROWS if two concurrent
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// screens declare different sizes, and char-management's root is
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// DAT-pinned at 800x600 (CharacterManagementLiveDatTests). Chargen
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// declares on top of it on the exact user-gate path, so its authored
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// extent must be pinned too — an unequal extent is now a crash at
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// Open(), not a cosmetic drift. Observe, don't infer (C4 closeout).
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ElementInfo rootInfo = Assert.IsType<ElementInfo>(
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LayoutImporter.ImportInfos(
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dats,
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layoutId,
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CharacterCreationUiController.RootElementId));
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Assert.Equal(800f, rootInfo.Width);
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Assert.Equal(600f, rootInfo.Height);
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Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.ProgressBarElementId));
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AssertButton(screen, CharacterCreationUiController.BackElementId);
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AssertButton(screen, CharacterCreationUiController.NextElementId);
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AssertButton(screen, CharacterCreationUiController.FinishElementId);
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AssertButton(screen, CharacterCreationUiController.HelpElementId);
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AssertButton(screen, CharacterCreationUiController.ExitElementId);
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AssertButton(screen, CharacterCreationUiController.RandomElementId);
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Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.MasterPageElementId));
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foreach (uint pageId in new[]
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{
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CharacterCreationUiController.HeritagePageElementId,
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CharacterCreationUiController.ProfessionPageElementId,
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CharacterCreationUiController.SkillsPageElementId,
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CharacterCreationUiController.AppearancePageElementId,
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CharacterCreationUiController.TownPageElementId,
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CharacterCreationUiController.SummaryPageElementId,
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})
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{
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Assert.IsAssignableFrom<UiElement>(screen.FindElement(pageId));
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}
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AssertButton(screen, CharacterCreationUiController.HeritageTabElementId);
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AssertButton(screen, CharacterCreationUiController.ProfessionTabElementId);
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AssertButton(screen, CharacterCreationUiController.SkillsTabElementId);
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AssertButton(screen, CharacterCreationUiController.AppearanceTabElementId);
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AssertButton(screen, CharacterCreationUiController.TownTabElementId);
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AssertButton(screen, CharacterCreationUiController.SummaryTabElementId);
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}
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[InstalledDatFact]
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public void MountsThroughTheControllerAgainstLiveResources()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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var host = new UiRoot();
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var dialogs = MakeDialogFactory(dats, host);
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var bindings = new CharacterCreationRuntimeBindings(
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() => null,
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_ => default,
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_ => default,
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_ => default,
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(_, _) => default,
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(_, _) => default,
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_ => default,
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_ => default,
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_ => default,
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_ => default,
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_ => default,
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() => { });
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UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
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LayoutImporter.Import(
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dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
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CharacterCreationUiController? controller =
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CharacterCreationUiController.CreateDetached(
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host, screen, ResolveTemplate, dialogs, bindings,
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new CharacterCreationUiController.DialogStrings(
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"Are you sure?", "No name", "Unspent credits", "Randomize?", "Name too long"));
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Assert.NotNull(controller);
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controller!.AttachAndTick();
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controller.Dispose();
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dialogs.Dispose();
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}
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/// <summary>13 heritage buttons, the description text, all present as
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/// authored (Heritage page — <c>gmCGHeritagePage::InitializePage @
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/// 0x00483a10</c>).</summary>
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[InstalledDatFact]
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public void HeritagePage_HasAllThirteenRaceButtonsAndDescriptionText()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement heritageRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.HeritagePageElementId));
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uint[] heritageButtonIds =
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[
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0x100003BFu, 0x100003C1u, 0x100003C2u, 0x100003C3u,
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0x10000590u, 0x100005A9u, 0x100005E8u, 0x100005F1u,
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0x100005C4u, 0x10000591u, 0x100005BFu, 0x100005C7u,
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0x100005C8u,
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];
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foreach (uint buttonId in heritageButtonIds)
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(heritageRoot, buttonId));
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}
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Assert.IsType<UiText>(
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UiElement.FindDescendant(heritageRoot, 0x100003C4u));
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}
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/// <summary>
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/// R2-1 (Campaign CC gate round 1 Batch E): the Heritage/Profession/
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/// Town/Summary description boxes author retail's four text-inset
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/// margins (dat properties 0x23-0x26 — live-DAT-probe-confirmed
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/// margL=9/margR=26/margU=15/margD=15 on all four, shared box
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/// template) — this codebase never read them before this fix, so every
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/// one of these boxes drew its first glyph flush against x=0 (Padding
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/// alone, always 0 for DAT-built text), under the authored gold-frame's
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/// own left border piece. Pins BOTH halves: the margins land on the
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/// built <see cref="UiText"/> (not just the raw <see cref="ElementInfo"/>),
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/// and <see cref="UiText.ContentOffsetX"/> computed with those margins
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/// places the first line's origin at the authored interior (x=9), not
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/// the box's outer edge (x=0).
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/// </summary>
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[InstalledDatFact]
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public void HeritageDescription_MarginsMatchAuthoredInset_AndFirstLineOriginRespectsThem()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats, CharacterCreationUiController.RootEnum, 5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement heritageRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.HeritagePageElementId));
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UiText description = Assert.IsType<UiText>(
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UiElement.FindDescendant(heritageRoot, 0x100003C4u));
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Assert.Equal(9f, description.MarginLeft);
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Assert.Equal(26f, description.MarginRight);
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Assert.Equal(15f, description.MarginTop);
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Assert.Equal(15f, description.MarginBottom);
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// First glyph of a left-justified line: Padding (0, DAT-built text
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// never sets it) + MarginLeft (9) = x=9, NOT x=0 — the exact
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// regression the user's "rained Starting Skills"/"OW HUNTERS"
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// reports describe (the leading 1-2 characters clipped under the
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// frame's left border because text used to start at x=0).
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float firstLineX = UiText.ContentOffsetX(
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description.Width, description.Padding,
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description.MarginLeft, description.MarginRight,
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lineWidth: 40f, centered: false, rightAligned: false);
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Assert.Equal(9f, firstLineX);
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Assert.NotEqual(0f, firstLineX);
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}
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/// <summary>Seven template buttons, six attribute sliders (each with a
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/// lock button + scrollbar + value text), and the four derived
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/// displays (Profession page —
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/// <c>gmCGProfessionPage::InitializePage @ 0x00482d50</c>).</summary>
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[InstalledDatFact]
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public void ProfessionPage_HasTemplateButtonsSlidersAndDisplays()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement professionRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.ProfessionPageElementId));
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uint[] templateButtonIds =
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[
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0x100003D9u, 0x100003DAu, 0x100003DBu,
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0x100003DCu, 0x100003DDu, 0x100003DEu, 0x100003DFu,
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];
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foreach (uint buttonId in templateButtonIds)
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(professionRoot, buttonId));
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}
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uint[] sliderContainerIds =
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[
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0x100003E6u, 0x100003E7u, 0x100003E8u,
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0x100003E9u, 0x100003EAu, 0x100003EBu,
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];
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foreach (uint containerId in sliderContainerIds)
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{
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UiElement container = Assert.IsAssignableFrom<UiElement>(
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UiElement.FindDescendant(professionRoot, containerId));
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Assert.IsType<UiScrollbar>(
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UiElement.FindDescendant(container, 0x100002EEu));
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// The value display authors as an editable Type-12 (retail's
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// NumberInputFilter) — DatWidgetFactory maps that to UiField,
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// not UiText. See CharacterCreationProfessionPage's ctor comment.
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Assert.IsType<UiField>(
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UiElement.FindDescendant(container, 0x100002EFu));
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}
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// Avail/health/stamina/mana each author as a Button whose Type-12
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// value child is swallowed by UiButton.ConsumesDatChildren — the
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// same substitution the Skills page's credits meter needed. See
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// CharacterCreationProfessionPage's ctor comment.
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foreach (uint containerId in new[]
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{ 0x100003E2u, 0x100003E3u, 0x100003E4u, 0x100003E5u })
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(professionRoot, containerId));
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}
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}
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/// <summary>Skills listbox, credits meter, info panes (Skills page —
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/// <c>gmCGSkillsPage::InitializePage @ 0x00481dd0</c>).</summary>
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[InstalledDatFact]
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public void SkillsPage_HasListboxCreditsAndInfoPanes()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement skillsRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.SkillsPageElementId));
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Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(skillsRoot, 0x100003F7u));
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// The credits meter (decomp id 0x100002f3) authors as a raw dat
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// child of button 0x100003f9; UiButton.ConsumesDatChildren swallows
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// it before it becomes an addressable widget, so the faithful
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// acdream substitute is the button's own Label — see
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// CharacterCreationSkillsPage's ctor comment.
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(skillsRoot, 0x100003F9u));
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Assert.IsType<UiText>(
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UiElement.FindDescendant(skillsRoot, 0x100003FBu));
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Assert.IsType<UiText>(
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UiElement.FindDescendant(skillsRoot, 0x100003FCu));
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}
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/// <summary>Four town buttons + description text (Town page —
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/// <c>gmCGTownPage::InitializePage @ 0x0047c6d0</c>).</summary>
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[InstalledDatFact]
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public void TownPage_HasFourStarterAreaButtons()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement townRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.TownPageElementId));
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foreach (uint buttonId in new[] { 0x1000040Bu, 0x1000040Du, 0x1000040Eu, 0x1000040Fu })
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(townRoot, buttonId));
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}
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Assert.IsType<UiText>(
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UiElement.FindDescendant(townRoot, 0x10000409u));
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}
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/// <summary>
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/// GF-11b/GF-11c (Campaign CC gate round 1 Batch B). Live-DAT-measured:
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/// each town button's marker (<c>0x1000040D</c>'s own child
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/// <c>0x1000040C</c>) and its per-button name caption both carry the
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/// SAME numeric id <c>0x10000409</c> as the page-level description
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/// panel found by the sibling test above — a genuine id collision in
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/// the installed dat between two DIFFERENT elements in DIFFERENT
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/// subtrees (harmless for <c>DatWidgetFactory.BuildButton</c>'s lift,
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/// which walks the button's OWN <c>ElementInfo.Children</c> list rather
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/// than resolving by a global id lookup — but it means this test
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/// verifies the BUILT BUTTON's own <see cref="UiButton.Label"/>/
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/// <see cref="UiButton.LabelBox"/>/<see cref="UiButton.LabelColor"/>,
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/// not a second <c>FindDescendant</c> call, which would ambiguously
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/// return the unrelated page-level panel). Pins: the caption's own
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/// authored rect (0,4,100,37) survives instead of being overwritten by
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/// the marker-face-relative offset (GF-11c), and its color swaps
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/// Normal (218,167,85) -> Highlight/white (255,255,255) on selection
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/// (GF-11b).
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/// </summary>
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[InstalledDatFact]
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public void TownPage_HoltburgButton_CaptionHonorsOwnRectAndRecolorsWhiteOnSelection()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats, CharacterCreationUiController.RootEnum, 5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement townRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.TownPageElementId));
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UiButton holtburg = AssertButton(townRoot, 0x1000040Du);
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Assert.Equal("Holtburg", holtburg.Label);
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Assert.Equal(UiButton.LabelAlignment.Center, holtburg.LabelAlign);
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Assert.Equal((0f, 4f, 100f, 37f), holtburg.LabelBox);
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holtburg.Selected = false;
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Assert.Equal(new Vector4(218f / 255f, 167f / 255f, 85f / 255f, 1f), holtburg.LabelColor);
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holtburg.Selected = true;
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Assert.Equal(new Vector4(1f, 1f, 1f, 1f), holtburg.LabelColor);
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}
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/// <summary>
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/// GF-1 (Campaign CC gate round 1 Batch B). Live-DAT-measured: the
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/// Heritage row (<c>0x100003BFu</c>, Aluvian) authors retail's custom
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/// "Unselected"/"Selected" radio-pair state DESCRIPTORS directly on the
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/// row (property-only, no media), with the actual per-state art on its
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/// single stateful dot child (<c>0x100003C0</c>). Before this fix,
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/// <see cref="UiButton.Selected"/> committed nothing here.
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/// </summary>
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[InstalledDatFact]
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public void HeritagePage_Row_SelectedTogglesTheAuthoredRadioDotState()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats, CharacterCreationUiController.RootEnum, 5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement heritageRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.HeritagePageElementId));
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UiButton aluvian = AssertButton(heritageRoot, 0x100003BFu);
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Assert.Equal("Unselected", aluvian.ActiveState);
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aluvian.Selected = true;
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Assert.Equal("Selected", aluvian.ActiveState);
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Assert.Equal(RetailUiStateIds.Selected, aluvian.ActiveRetailStateId);
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aluvian.Selected = false;
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Assert.Equal("Unselected", aluvian.ActiveState);
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}
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/// <summary>
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/// GF-1 counterpart: the Profession template row (<c>0x100003D9u</c>,
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/// Custom/Adventurer) authors the identical custom radio-pair shape on
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/// its own icon child (<c>0x100002E9</c>).
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/// </summary>
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[InstalledDatFact]
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public void ProfessionPage_TemplateButton_SelectedTogglesTheAuthoredIconState()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats, CharacterCreationUiController.RootEnum, 5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement professionRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.ProfessionPageElementId));
|
|
UiButton template = AssertButton(professionRoot, 0x100003D9u);
|
|
|
|
Assert.Equal("Unselected", template.ActiveState);
|
|
template.Selected = true;
|
|
Assert.Equal("Selected", template.ActiveState);
|
|
template.Selected = false;
|
|
Assert.Equal("Unselected", template.ActiveState);
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-8: the Appearance page's Face/Clothes sub-tab buttons
|
|
/// (<c>0x100003A9u</c>/<c>0x100003AAu</c>) author the SAME custom
|
|
/// radio-pair shape on their own icon child (<c>0x100002E9</c>) — same
|
|
/// mechanism as the heritage/template rows, different page.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_FaceClothesSubTabButtons_SelectedTogglesTheAuthoredState()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
|
|
|
|
foreach (uint buttonId in new[]
|
|
{
|
|
CharacterCreationAppearancePage.FaceButtonId,
|
|
CharacterCreationAppearancePage.ClothesButtonId,
|
|
})
|
|
{
|
|
UiButton button = AssertButton(appearanceRoot, buttonId);
|
|
Assert.Equal("Unselected", button.ActiveState);
|
|
button.Selected = true;
|
|
Assert.Equal("Selected", button.ActiveState);
|
|
button.Selected = false;
|
|
Assert.Equal("Unselected", button.ActiveState);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-1 family, gender-button shape: <c>0x100003A7u</c>/
|
|
/// <c>0x100003A8u</c> author the custom Unselected/Selected media
|
|
/// DIRECTLY on the button's own StateMedia (no separate face-segment
|
|
/// child) — live-DAT-measured, distinct from the heritage/template/
|
|
/// sub-tab family above. Exercises <see cref="UiButton"/>'s OTHER
|
|
/// custom-selection-pair code path (media on the button itself, so
|
|
/// <c>info.StateMedia.Count != 0</c> and no face child is ever
|
|
/// computed).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_GenderButtons_SelectedTogglesTheAuthoredState()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
|
|
|
|
foreach (uint buttonId in new[]
|
|
{
|
|
CharacterCreationAppearancePage.FemaleButtonId,
|
|
CharacterCreationAppearancePage.MaleButtonId,
|
|
})
|
|
{
|
|
UiButton button = AssertButton(appearanceRoot, buttonId);
|
|
Assert.Equal("Unselected", button.ActiveState);
|
|
button.Selected = true;
|
|
Assert.Equal("Selected", button.ActiveState);
|
|
button.Selected = false;
|
|
Assert.Equal("Unselected", button.ActiveState);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-9 (Campaign CC gate round 1 Batch B). Live-DAT-measured: all nine
|
|
/// companion overlay elements (<c>SwatchOverlayIds</c>) resolve as
|
|
/// siblings of the swatches under the color-wheel container — retail's
|
|
/// ACTUAL click-feedback mechanism (<c>SetColor</c>'s
|
|
/// <c>m_tColorWheel[...][0x10][iCurColor*7]->SetVisible</c>), not a
|
|
/// state swap on the swatch buttons themselves (which author only an
|
|
/// unnamed DirectState sprite — no Normal/Highlight media at all).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_SwatchOverlays_AllNinePresent()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
|
|
|
|
foreach (uint overlayId in CharacterCreationAppearancePage.SwatchOverlayIds)
|
|
{
|
|
UiElement overlay = Assert.IsAssignableFrom<UiElement>(
|
|
UiElement.FindDescendant(appearanceRoot, overlayId));
|
|
// Retail's overlay ring starts hidden — SetColor only shows the
|
|
// one at the current color index; nothing is selected before
|
|
// any color choice runs.
|
|
Assert.True(overlay.Visible);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-10 (Campaign CC gate round 1 Batch B). Live-DAT-measured: both
|
|
/// zoom buttons author a STANDARD Normal/Highlight(/rollover) pair —
|
|
/// unlike the custom radio-pair family above, this is pure wiring
|
|
/// (<see cref="CharacterCreationAppearancePage"/>'s click handlers), not
|
|
/// a new UiButton mechanism.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_ZoomButtons_AuthorStandardNormalHighlightPair()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
|
|
|
|
foreach (uint buttonId in new[]
|
|
{
|
|
CharacterCreationAppearancePage.ZoomInId,
|
|
CharacterCreationAppearancePage.ZoomOutId,
|
|
})
|
|
{
|
|
UiButton button = AssertButton(appearanceRoot, buttonId);
|
|
Assert.Equal("Normal", button.ActiveState);
|
|
Assert.True(button.TrySetRetailState(UiButtonStateMachine.Highlight));
|
|
Assert.Equal("Highlight", button.ActiveState);
|
|
Assert.True(button.TrySetRetailState(UiButtonStateMachine.Normal));
|
|
Assert.Equal("Normal", button.ActiveState);
|
|
}
|
|
}
|
|
|
|
/// <summary>The exit-warning + all per-heritage/per-town DAT string
|
|
/// keys this slice cites actually resolve in the installed table.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void RequiredChargenStringsResolve()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
var strings = new DatStringResolver(dats);
|
|
const uint table = 0x23000002u;
|
|
|
|
string[] keys =
|
|
[
|
|
"ID_CharGen_ExitWarning",
|
|
"ID_CharGen_Heritage_StartingSkills_Header",
|
|
"ID_CharGen_Heritage_StartingSkills",
|
|
"ID_CharGen_Heritage_BonusSkills_Trained_Header",
|
|
"ID_CharGen_AluvianText_BonusSkills_Trained",
|
|
"ID_CharGen_GaruText_BonusSkills_Trained",
|
|
"ID_CharGen_ShoText_BonusSkills_Trained",
|
|
"ID_CharGen_ViaText_BonusSkills_Trained",
|
|
"ID_CharGen_ShadText_BonusSkills_Trained",
|
|
"ID_CharGen_GearText_BonusSkills_Trained",
|
|
"ID_CharGen_AunTText_BonusSkills_Trained",
|
|
"ID_CharGen_EmpText_BonusSkills_Trained",
|
|
"ID_CharGen_UndText_BonusSkills_Trained",
|
|
"ID_CharGen_TownHowTo",
|
|
"ID_CharGen_HoltText",
|
|
"ID_CharGen_ShoushiText",
|
|
"ID_CharGen_YaraqText",
|
|
"ID_CharGen_SanamarText",
|
|
// GF-3: Profession template description keys.
|
|
"ID_CharGen_CustomText",
|
|
"ID_CharGen_BowText",
|
|
"ID_CharGen_SwashText",
|
|
"ID_CharGen_LifeText",
|
|
"ID_CharGen_WarText",
|
|
"ID_CharGen_WayText",
|
|
"ID_CharGen_SoldierText",
|
|
// GF-6/AP-218: Appearance spin caption keys.
|
|
"ID_CharGen_HairStyle",
|
|
"ID_CharGen_Eyes",
|
|
"ID_CharGen_Skin",
|
|
"ID_CharGen_GearText_HairButton",
|
|
"ID_CharGen_GearText_EyesButton",
|
|
"ID_CharGen_GearText_SkinButton",
|
|
"ID_CharGen_OlthoiText_HairButton",
|
|
"ID_CharGen_OlthoiText_EyesButton",
|
|
"ID_CharGen_OlthoiText_SkinButton",
|
|
// Commit 3: Summary how-to text keys.
|
|
"ID_CharGen_SummaryHowTo",
|
|
"ID_CharGen_SummaryHowToEnd",
|
|
"ID_CharGen_AluMaleNames",
|
|
"ID_CharGen_AluFemaleNames",
|
|
"ID_CharGen_GharuMaleNames",
|
|
"ID_CharGen_GharuFemaleNames",
|
|
"ID_CharGen_ShoMaleNames",
|
|
"ID_CharGen_ShoFemaleNames",
|
|
"ID_CharGen_ViaMaleNames",
|
|
"ID_CharGen_ViaFemaleNames",
|
|
];
|
|
foreach (string key in keys)
|
|
{
|
|
string? resolved = strings.Resolve(table, DatStringResolver.ComputeHash(key));
|
|
Assert.True(resolved is not null, $"missing string: {key}");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign CC slice CC6b-MOUNT — the Appearance page's full authored
|
|
/// widget catalog. Pins the campaign plan's risk item 4 finding (the
|
|
/// color-wheel/gradient family resolves through EXISTING
|
|
/// <c>DatWidgetFactory</c> mappings; no new widget type was needed —
|
|
/// see <see cref="CharacterCreationAppearancePage"/>'s own class doc)
|
|
/// against the real installed DAT: gender/Face/Clothes buttons, all
|
|
/// nine spins, all nine color swatches, the shade scrollbar, and the
|
|
/// viewport.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_HasGenderChoiceSpinsSwatchesShadeAndViewport()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
|
|
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.FemaleButtonId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.MaleButtonId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.FaceButtonId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ClothesButtonId);
|
|
Assert.IsAssignableFrom<UiElement>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.FaceChoicesId));
|
|
Assert.IsAssignableFrom<UiElement>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ClothesChoicesId));
|
|
|
|
foreach (uint spinId in new[]
|
|
{
|
|
CharacterCreationAppearancePage.HairSpinId,
|
|
CharacterCreationAppearancePage.EyesSpinId,
|
|
CharacterCreationAppearancePage.NoseSpinId,
|
|
CharacterCreationAppearancePage.MouthSpinId,
|
|
CharacterCreationAppearancePage.SkinSpinId,
|
|
CharacterCreationAppearancePage.HeadgearSpinId,
|
|
CharacterCreationAppearancePage.ShirtSpinId,
|
|
CharacterCreationAppearancePage.TrousersSpinId,
|
|
CharacterCreationAppearancePage.FootwearSpinId,
|
|
})
|
|
{
|
|
UiButton spin = AssertButton(appearanceRoot, spinId);
|
|
// Fix round F2 item 2: the current-part highlight
|
|
// (TrySetRetailState(Normal/Highlight)) only has a visible
|
|
// effect through UiButton's ToggleBehavior branch when the
|
|
// authored spin actually sets DAT property 0x0B — measured
|
|
// (not assumed, matching this file's own discipline for the
|
|
// arrow geometry above) True for all nine spins against the
|
|
// installed EoR dat. Pinned so a future DAT revision that
|
|
// drops it shows up here instead of as a silently-dead
|
|
// highlight.
|
|
Assert.True(spin.ToggleBehavior, $"spin 0x{spinId:X8} must author ToggleBehavior for the current-part highlight to work.");
|
|
// Re-review nit N2 (2026-08-15): ToggleBehavior alone is necessary
|
|
// but not sufficient — UiButton.UpdateVisualState only COMMITS the
|
|
// requested state when _availableStates actually contains it
|
|
// (UiButton.cs's TrySetRetailState -> Selected setter ->
|
|
// UpdateVisualState chain). MEASURED (not assumed) against the
|
|
// installed EoR dat: TrySetRetailState(Highlight) itself always
|
|
// reports success (the ToggleBehavior branch commits
|
|
// unconditionally, matching TrySetRetailState's own contract),
|
|
// but NONE of the nine spins actually carries Highlight /
|
|
// Highlight_rollover / Highlight_pressed media on either of
|
|
// their two consumed arrow face segments — every one of them
|
|
// authors only Normal / Normal_rollover / Ghosted. So F2 item 2's
|
|
// current-part highlight is CURRENTLY A NO-OP for every spin:
|
|
// ActiveState silently stays at its prior value ("Normal")
|
|
// instead of ever becoming "Highlight". The pre-existing
|
|
// ToggleBehavior pin above never caught this because it only
|
|
// checks the PROPERTY that gates the state-machine branch, not
|
|
// whether that branch has anything to actually draw. Filed as
|
|
// AP-222 (retail-vs-acdream status unresolved — retail's own
|
|
// gmCGAppearancePage::SetSelection call sites are cited for
|
|
// the SetState(1)/SetState(6) calls, not for whether retail's
|
|
// OWN spin art authors Highlight media either). Pinned to
|
|
// "Normal" so a future DAT revision that adds real Highlight
|
|
// media is what makes this assertion start failing — the
|
|
// correct trigger to update it to "Highlight" instead of a
|
|
// silently-reintroduced dead highlight going unnoticed either way.
|
|
Assert.True(
|
|
spin.TrySetRetailState(UiButtonStateMachine.Highlight),
|
|
$"spin 0x{spinId:X8} must accept a Highlight state request.");
|
|
Assert.Equal("Normal", spin.ActiveState);
|
|
|
|
// AP-222 CORRECTED + RESOLVED (Campaign CC gate round 1 Batch B):
|
|
// the art half of the "no-op" stays a genuine no-op (ActiveState
|
|
// pinned to "Normal" above, unchanged) — retail's own spin art
|
|
// authors no Highlight media either, matching acdream. But the
|
|
// current-part highlight is NOT presentation-dead: retail's
|
|
// SetState(6) also recolors the spin's caption text (dat
|
|
// property 0x1B), live-DAT-measured 218,167,85 (Normal) ->
|
|
// 255,221,131 (Highlight), plus outline off -> on (property
|
|
// 0x21). DatWidgetFactory.BuildButton wires this per-state style
|
|
// unconditionally, so it is already active on `spin` from
|
|
// TrySetRetailState(Highlight) above, independent of whether the
|
|
// page has assigned a Label string yet.
|
|
Assert.Equal(new Vector4(255f / 255f, 221f / 255f, 131f / 255f, 1f), spin.LabelColor);
|
|
Assert.True(spin.Outline, $"spin 0x{spinId:X8} must outline its label in the Highlight state.");
|
|
|
|
Assert.True(spin.TrySetRetailState(UiButtonStateMachine.Normal));
|
|
Assert.Equal(new Vector4(218f / 255f, 167f / 255f, 85f / 255f, 1f), spin.LabelColor);
|
|
Assert.False(spin.Outline, $"spin 0x{spinId:X8} must not outline its label in the Normal state.");
|
|
}
|
|
|
|
// Every color-wheel-family id resolves through EXISTING
|
|
// DatWidgetFactory mappings (Button=1, Scrollbar=0xB, the generic
|
|
// Type-3 fallback) — the risk-item-4 scouting result, pinned.
|
|
foreach (uint swatchId in CharacterCreationAppearancePage.SwatchIds)
|
|
AssertButton(appearanceRoot, swatchId);
|
|
UiScrollbar shadeScroll = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ShadeScrollId));
|
|
// Fix round F11: measured (not assumed) against the installed EoR
|
|
// dat — the shade scrollbar (0x10000321) is authored VERTICAL
|
|
// (33x85, taller than wide). Before this fix, UiScrollbar.OnEvent
|
|
// only routed to ScalarChanged when Horizontal was true, so mouse
|
|
// input on this control never reached SetShadeFromScalar in
|
|
// production. Pinned so a future DAT revision that flips this
|
|
// orientation is caught here rather than silently reintroducing the
|
|
// dead-input bug (UiScrollbar's OnVerticalScalarEvent handles this
|
|
// orientation now, but ONLY this orientation gets exercised in
|
|
// production).
|
|
Assert.False(shadeScroll.Horizontal);
|
|
Assert.True(shadeScroll.Height > shadeScroll.Width);
|
|
Assert.IsType<UiDatElement>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.GradCircleId));
|
|
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.RotateClockwiseId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.RotateCounterClockwiseId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ZoomInId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ZoomOutId);
|
|
|
|
Assert.IsType<UiViewport>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ViewportId));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Live-DAT-measured arrow geometry the page's spin OnClickAt zones are
|
|
/// built from — every one of the nine spins is uniformly 200px wide
|
|
/// with the two locally-reused arrow child ids
|
|
/// (<c>0x1000030a</c> decrement / <c>0x1000030b</c> increment) at the
|
|
/// SAME local positions. If a future DAT revision changes this shared
|
|
/// template's geometry, this test (not a silent behavior change) is
|
|
/// where it shows up.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_SpinArrowGeometryIsUniformAcrossAllNineSpins()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
ElementInfo? appearanceInfo = FindInfo(
|
|
rootInfo, CharacterCreationUiController.AppearancePageElementId);
|
|
Assert.NotNull(appearanceInfo);
|
|
|
|
foreach (uint spinId in new[]
|
|
{
|
|
CharacterCreationAppearancePage.HairSpinId,
|
|
CharacterCreationAppearancePage.EyesSpinId,
|
|
CharacterCreationAppearancePage.NoseSpinId,
|
|
CharacterCreationAppearancePage.MouthSpinId,
|
|
CharacterCreationAppearancePage.SkinSpinId,
|
|
CharacterCreationAppearancePage.HeadgearSpinId,
|
|
CharacterCreationAppearancePage.ShirtSpinId,
|
|
CharacterCreationAppearancePage.TrousersSpinId,
|
|
CharacterCreationAppearancePage.FootwearSpinId,
|
|
})
|
|
{
|
|
ElementInfo? spin = FindInfo(appearanceInfo!, spinId);
|
|
Assert.NotNull(spin);
|
|
Assert.Equal(200f, spin!.Width);
|
|
|
|
ElementInfo? decrement = spin.Children.FirstOrDefault(c => c.Id == 0x1000030Au);
|
|
ElementInfo? increment = spin.Children.FirstOrDefault(c => c.Id == 0x1000030Bu);
|
|
Assert.NotNull(decrement);
|
|
Assert.NotNull(increment);
|
|
Assert.Equal(80f, decrement!.X);
|
|
Assert.Equal(127f, increment!.X);
|
|
// Fix round F10: the arrow WIDTHS are what actually derive
|
|
// CharacterCreationAppearancePage.IncrementZoneEnd (174 =
|
|
// IncrementZoneStart 127 + this measured 47px width) — X alone
|
|
// pins the LEFT edge of each zone, not where the increment zone
|
|
// ends and the select-as-current-part body zone begins. Measured
|
|
// against the installed EoR dat: both arrows are 47px wide,
|
|
// uniformly, across all nine spins.
|
|
Assert.Equal(47f, decrement.Width);
|
|
Assert.Equal(47f, increment.Width);
|
|
}
|
|
}
|
|
|
|
private static ElementInfo? FindInfo(ElementInfo node, uint id)
|
|
{
|
|
if (node.Id == id) return node;
|
|
foreach (ElementInfo child in node.Children)
|
|
{
|
|
ElementInfo? found = FindInfo(child, id);
|
|
if (found is not null) return found;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private static RetailDialogFactory MakeDialogFactory(IDatReaderWriter dats, UiRoot host)
|
|
{
|
|
uint dialogDid = RetailDataIdResolver.Resolve(dats, 2u, 5u);
|
|
ImportedLayout? CreateLayout(RetailDialogType type)
|
|
{
|
|
uint rootElementId = RetailDialogFactory.RootElementId(type);
|
|
return rootElementId == 0u
|
|
? null
|
|
: LayoutImporter.Import(
|
|
dats, dialogDid, rootElementId, _ => (0u, 0, 0), null);
|
|
}
|
|
return new RetailDialogFactory(host, CreateLayout);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign CC slice CC5 — the Summary page's full authored widget
|
|
/// catalog: the name field (with <c>NameInputFilter</c>), the how-to
|
|
/// text, the viewport (Summary's OWN <c>gmCG3DView</c>), and the
|
|
/// listbox's THREE row templates (single-line, category-header,
|
|
/// key/value pair) confirmed against the installed EoR dat — see
|
|
/// <see cref="CharacterCreationSummaryPage"/>'s own class doc for the
|
|
/// decomp citation (<c>SetSummaryText @ 0x0047b1d0</c>) each template
|
|
/// maps to.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryPage_HasNameFieldListboxTemplatesAndViewport()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats,
|
|
CharacterCreationUiController.RootEnum,
|
|
5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement summaryRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.SummaryPageElementId));
|
|
|
|
Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ScrollId));
|
|
Assert.IsType<UiField>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.NameTextId));
|
|
Assert.IsType<UiText>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.HowToTextId));
|
|
Assert.IsType<UiViewport>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ViewportId));
|
|
|
|
UiTemplateListBox list = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ListBoxId));
|
|
Assert.Equal(3, list.Templates.Count);
|
|
|
|
UiElement? ResolveRow(int index) =>
|
|
LayoutImporter.Import(
|
|
dats,
|
|
list.Templates[index].TemplateLayoutId,
|
|
list.Templates[index].TemplateElementId,
|
|
_ => (0u, 0, 0),
|
|
null)?.Root;
|
|
|
|
UiElement lineRow = Assert.IsAssignableFrom<UiElement>(ResolveRow(0));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(lineRow, 0x100002F9u));
|
|
|
|
UiElement headerRow = Assert.IsAssignableFrom<UiElement>(ResolveRow(1));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(headerRow, 0x100000FEu));
|
|
|
|
UiElement pairRow = Assert.IsAssignableFrom<UiElement>(ResolveRow(2));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(pairRow, 0x100002FCu));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(pairRow, 0x100002FDu));
|
|
}
|
|
|
|
/// <summary>
|
|
/// R2-8 (Campaign CC gate round 1 Batch E): re-checks the AUTHORED-
|
|
/// initial-text hypothesis the user's re-test raised for the
|
|
/// <c>[ Name ]</c> the retail screenshot shows — Batch A's GF-15
|
|
/// closure already byte-verified retail's CODE never writes it
|
|
/// (<c>CharGenState::RandomizeCharacter</c>,
|
|
/// <c>gmCGSummaryPage::InitializePage</c>), but did not check whether
|
|
/// the field's own dat property <c>0x17</c> (the SAME authored-caption
|
|
/// mechanism <c>DatWidgetFactory.BuildText</c>/<c>BuildField</c> already
|
|
/// reads for every other element) carries a display-only placeholder.
|
|
/// It does not: the name field (<c>0x10000402</c>) authors NO <c>0x17</c>
|
|
/// on its default state or on ANY of its named states in the installed
|
|
/// EoR dat. Per this batch's own investigation contract ("if NOT
|
|
/// authored, STOP on this item"), this pins that negative result as a
|
|
/// durable regression check rather than leaving it as a one-off probe
|
|
/// finding — CONFIRMS Batch A's closure honestly, it does not change
|
|
/// acdream's behavior (the field stays genuinely empty, matching
|
|
/// retail's own code-empty field).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryNameField_AuthorsNoP0x17OnAnyState()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
ElementInfo nameField = Assert.IsType<ElementInfo>(
|
|
FindInfo(rootInfo, CharacterCreationSummaryPage.NameTextId));
|
|
|
|
Assert.False(
|
|
nameField.TryGetEffectiveProperty(0x17u, out _),
|
|
"the name field must not author a P0x17 caption on its effective "
|
|
+ "default state — if this starts failing, the DAT now carries an "
|
|
+ "authored placeholder and R2-8 should be revisited as a real fix.");
|
|
foreach (var (stateId, state) in nameField.States)
|
|
{
|
|
Assert.False(
|
|
state.Properties.Values.TryGetValue(0x17u, out var stateCaption)
|
|
&& stateCaption.Kind == UiPropertyKind.StringInfo,
|
|
$"the name field's state 0x{stateId:X} ('{state.Name}') must not "
|
|
+ "author a P0x17 caption either.");
|
|
}
|
|
|
|
// R3-8 (re-test 2, third assertion): EXHAUSTIVE — every property
|
|
// this element authors, cross-referenced against
|
|
// UIElement_Text::OnSetAttribute's COMPLETE case list (every
|
|
// property id that class recognizes at all: 0x14-0x29 plus the
|
|
// sparse high ids 0xC7/0xCB/0xCC), not just P0x17. The ONLY
|
|
// StringInfo-kind property present is 0x49 — part of the tooltip
|
|
// family (0x47 TooltipBehavior/0x48 the tooltip popup LayoutDesc
|
|
// DID 0x21000041/0x49 the tooltip TEXT/0x4B TooltipEnabled — the
|
|
// SAME five-property family ISSUES.md #409/GF-16 already
|
|
// documents client-wide) and resolves to "Your name can be 32
|
|
// characters long and cannot contain numbers or symbols." — a
|
|
// HOVER TOOLTIP, not an in-field placeholder; #409's tooltip
|
|
// system is unshipped, so this text is authored but never shown
|
|
// anywhere yet. No other property on this element (or its 8 gold-
|
|
// frame children, the SAME 0x100002DE-E3/0x100000E8/0xEA family
|
|
// GF-12 already renders) carries any string content.
|
|
Assert.True(nameField.TryGetEffectiveProperty(0x49u, out var tooltip));
|
|
Assert.Equal(UiPropertyKind.StringInfo, tooltip.Kind);
|
|
var strings = new DatStringResolver(dats);
|
|
Assert.Equal(
|
|
"Your name can be 32 characters long and cannot contain numbers or symbols.",
|
|
strings.Resolve(tooltip.StringInfoValue));
|
|
}
|
|
|
|
/// <summary>
|
|
/// CC5 re-review residual round, R3 (2026-08-16): MEASURES the
|
|
/// installed global SkillTable's (portal.dat <c>0x0E000004</c>)
|
|
/// <c>MinLevel</c> distribution instead of inferring it — the C4
|
|
/// closeout's "observe, don't infer" lesson
|
|
/// (<c>docs/research/2026-08-05-c4-closeout-handoff.md</c>).
|
|
/// <see cref="AcDream.App.Net.RetailSkillFormula.CalculateChargenScore"/>'s
|
|
/// own doc comment used to claim "no retail-authored skill sets
|
|
/// MinLevel above Untrained=1" without ever reading the field; ACE's own
|
|
/// <c>SkillBase.cs</c> annotates the same field <c>// 1-2?</c> (a hedge
|
|
/// that observed 2s exist). This is that measurement — see the method's
|
|
/// own real-DAT finding recorded in <c>RetailSkillFormula.cs</c>'s doc
|
|
/// comment, corrected from this test's result.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillTable_MinLevelDistribution_NeverExceedsTrained()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
DatReaderWriter.DBObjs.SkillTable? skillTable =
|
|
dats.Get<DatReaderWriter.DBObjs.SkillTable>(0x0E000004u);
|
|
Assert.NotNull(skillTable);
|
|
|
|
var byMinLevel = skillTable!.Skills.Values
|
|
.GroupBy(skill => skill.MinLevel)
|
|
.OrderBy(g => g.Key)
|
|
.ToDictionary(g => g.Key, g => g.Count());
|
|
Console.WriteLine(
|
|
"[CC5-R3-DAT] SkillTable MinLevel distribution (level=count): "
|
|
+ string.Join(", ", byMinLevel.Select(p => $"{p.Key}={p.Value}"))
|
|
+ $" (total skills: {skillTable.Skills.Count})");
|
|
|
|
// RetailSkillFormula.CalculateChargenScore's own gate argument ("the
|
|
// decomp's own `if (edi_1 >= MinLevel)` gate passes for both callers,
|
|
// Trained=2 and Specialized=3") only holds while every skill's
|
|
// MinLevel stays at or below Trained(2) — pin that as a real
|
|
// assertion instead of leaving it as prose, so a future DAT
|
|
// revision that adds a MinLevel=3+ skill fails HERE, not silently
|
|
// under-credits that skill's chargen score.
|
|
Assert.True(
|
|
byMinLevel.Keys.All(minLevel => minLevel <= 2),
|
|
"A skill's MinLevel exceeded 2 (Trained) in the installed DAT — "
|
|
+ "RetailSkillFormula.CalculateChargenScore's Trained/Specialized "
|
|
+ "gate argument needs re-verification for this skill.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-13 (Campaign CC gate round 1, Batch A). Live-DAT-probe-confirmed:
|
|
/// the GM-only labels <c>0x10000403</c> ("Non-Admin") and
|
|
/// <c>0x10000494</c> ("Non-Envoy") both live under the Summary page
|
|
/// (<c>0x100003D6</c>, path <c>0x100003CC > 0x100003D0 >
|
|
/// 0x100003D6 > {0x10000403,0x10000494}</c>) and both author dat
|
|
/// property <c>0x3B</c> (Invisible) = <see langword="true"/> — the exact
|
|
/// mechanism retail's <c>UIElement::OnSetAttribute @0x00462d80</c> case 8
|
|
/// hides them by. Pins the DATA half (<see cref="ElementInfo.Invisible"/>)
|
|
/// against the installed EoR dat.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryPage_NonAdminNonEnvoyLabels_AuthorInvisibleTrue()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
foreach (uint targetId in new[] { 0x10000403u, 0x10000494u })
|
|
{
|
|
ElementInfo? found = FindInfo(rootInfo, targetId);
|
|
Assert.NotNull(found);
|
|
Assert.True(
|
|
found!.Invisible,
|
|
$"element 0x{targetId:X8} must author dat property 0x3B (Invisible) = true.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-13: the BEHAVIOR half — after the real controller mounts through
|
|
/// <see cref="CharacterCreationUiController.CreateDetached"/> (not a raw
|
|
/// <see cref="LayoutImporter.Build"/> call), the two authored-invisible
|
|
/// elements are not <see cref="UiElement.Visible"/>. Exercises
|
|
/// <c>HideAuthoredInvisibleElements</c>'s real chargen-scoped honor path,
|
|
/// not just the data plumbing the sibling test above pins.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryPage_NonAdminNonEnvoyLabels_HiddenAfterControllerMount()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
var host = new UiRoot();
|
|
var dialogs = MakeDialogFactory(dats, host);
|
|
var bindings = new CharacterCreationRuntimeBindings(
|
|
() => null,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
(_, _) => default,
|
|
(_, _) => default,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
() => { });
|
|
|
|
UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
|
|
LayoutImporter.Import(
|
|
dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
|
|
|
|
CharacterCreationUiController? controller =
|
|
CharacterCreationUiController.CreateDetached(
|
|
host, screen, ResolveTemplate, dialogs, bindings,
|
|
new CharacterCreationUiController.DialogStrings(
|
|
"Are you sure?", "No name", "Unspent credits", "Randomize?", "Name too long"));
|
|
Assert.NotNull(controller);
|
|
|
|
foreach (uint targetId in new[] { 0x10000403u, 0x10000494u })
|
|
{
|
|
UiElement found = Assert.IsAssignableFrom<UiElement>(
|
|
UiElement.FindDescendant(controller!.Root, targetId));
|
|
Assert.True(found.AuthoredInvisible, $"0x{targetId:X8} must carry AuthoredInvisible.");
|
|
Assert.False(found.Visible, $"0x{targetId:X8} must be hidden after mount.");
|
|
}
|
|
|
|
controller!.Dispose();
|
|
dialogs.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-5 (Campaign CC gate round 1, Batch A). Live-DAT-probe-confirmed
|
|
/// (raw <c>ElementDesc.Type</c> — the same id space as retail's
|
|
/// <c>DynamicCast</c> tags, 1=Button, 12=Text): the Skills listbox
|
|
/// authors exactly two templates. <c>Templates[0]</c>
|
|
/// (<c>0x100002F4</c>) is retail's own 3-child bucket-HEADER row
|
|
/// (unused by this port's flat-list simplification, AP-213).
|
|
/// <c>Templates[1]</c> (<c>0x100002FF</c>) is the REAL skill row — a
|
|
/// plain container root (rawType 3, NOT a Button), 7 children, byte-
|
|
/// traced against <c>gmCGSkillsPage::DoSkillRecords @ 0x004817e0</c> +
|
|
/// <c>tagSkillRecord</c>'s copy-constructor field order
|
|
/// (<c>acclient.h</c>): name (<c>0x10000301</c>, Text), pSkillLevelText
|
|
/// (<c>0x10000302</c>, Text), pUpCostText (<c>0x10000303</c>, Text),
|
|
/// pSkillUpButton (<c>0x10000304</c>, Button), pSkillDownButton
|
|
/// (<c>0x10000305</c>, Button), pDownCostText (<c>0x10000306</c>, Text).
|
|
/// See <see cref="CharacterCreationSkillsPage"/>'s own class doc for the
|
|
/// full trace.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsPage_RealRowTemplate_HasNameLevelCostTextAndArrowButtons()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement skillsRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.SkillsPageElementId));
|
|
UiTemplateListBox list = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(skillsRoot, 0x100003F7u));
|
|
|
|
Assert.Equal(2, list.Templates.Count);
|
|
|
|
UiTemplateListEntry realRowTemplate = list.Templates[1];
|
|
Assert.Equal(0x100002FFu, realRowTemplate.TemplateElementId);
|
|
|
|
UiElement? row = LayoutImporter.Import(
|
|
dats,
|
|
realRowTemplate.TemplateLayoutId,
|
|
realRowTemplate.TemplateElementId,
|
|
_ => (0u, 0, 0),
|
|
null)?.Root;
|
|
UiElement realRow = Assert.IsAssignableFrom<UiElement>(row);
|
|
Assert.IsNotType<UiButton>(realRow);
|
|
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000301u));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000302u));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000303u));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000306u));
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(realRow, 0x10000304u));
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(realRow, 0x10000305u));
|
|
|
|
// Templates[0] (0x100002F4) is retail's bucket-header row — unused
|
|
// by RebuildRows, still confirmed present so a future revision that
|
|
// drops it or changes its shape shows up here.
|
|
Assert.Equal(0x100002F4u, list.Templates[0].TemplateElementId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R2-4c (Campaign CC gate round 1 Batch F). Live-DAT probe: pins the
|
|
/// Skills listbox's own authored scrollbar link (dat property
|
|
/// <c>0x72</c>, <see cref="UiTemplateListBox.ScrollbarElementId"/>) —
|
|
/// CONFIRMED as <c>0x100003F8</c>, exactly the "+1 from the listbox"
|
|
/// hypothesis this batch's own investigation raised — and confirms a
|
|
/// real <see cref="UiScrollbar"/> resolves at that id under the Skills
|
|
/// page root, the exact fact
|
|
/// <see cref="CharacterCreationSkillsPage"/>'s constructor now wires
|
|
/// (<c>scrollbar.Model = list.Scroll</c>).
|
|
///
|
|
/// <para>
|
|
/// Also pins <c>Templates[0]</c>'s (<c>0x100002F4</c>) own header-
|
|
/// caption child id (<c>0x100002f6</c>, <c>DoSkillRecords @0x00481840</c>'s
|
|
/// own <c>GetChildRecursive</c> call) as prep evidence for whoever ports
|
|
/// the four-bucket sorted model (R2-4b, still open — see the AP-213
|
|
/// row): live-DAT-measured as a <see cref="UiButton"/>, NOT a
|
|
/// <see cref="UiText"/> — the SAME <c>UIElement_Button</c>-is-
|
|
/// <c>DynamicCast(0xc)</c>-compatible-with-<c>UIElement_Text</c> quirk
|
|
/// this campaign already ported for the six attribute-slider labels
|
|
/// (GF-4b) — retail's own <c>DynamicCast(0xc)</c> cast at
|
|
/// <c>0x00481855</c> would return null on a REAL Button object
|
|
/// otherwise, and the very next line unconditionally calls
|
|
/// <c>UIElement_Text::SetStringInfo</c> on it. A future port reads the
|
|
/// header caption through <c>UiButton.Label</c>, the same seam GF-4b
|
|
/// already established.
|
|
/// </para>
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsPage_Listbox_HasAScrollbarLink_AndHeaderTemplateHasACaptionChild()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement skillsRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.SkillsPageElementId));
|
|
UiTemplateListBox list = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(skillsRoot, 0x100003F7u));
|
|
|
|
Console.WriteLine(
|
|
$"[CC-Batch-F-DAT] Skills listbox ScrollbarElementId=0x{list.ScrollbarElementId:X8}");
|
|
Assert.Equal(0x100003F8u, list.ScrollbarElementId);
|
|
Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(skillsRoot, list.ScrollbarElementId));
|
|
|
|
UiTemplateListEntry headerTemplate = list.Templates[0];
|
|
Assert.Equal(0x100002F4u, headerTemplate.TemplateElementId);
|
|
UiElement? headerRow = LayoutImporter.Import(
|
|
dats,
|
|
headerTemplate.TemplateLayoutId,
|
|
headerTemplate.TemplateElementId,
|
|
_ => (0u, 0, 0),
|
|
null)?.Root;
|
|
UiElement realHeaderRow = Assert.IsAssignableFrom<UiElement>(headerRow);
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(realHeaderRow, 0x100002F6u));
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-15 (Campaign CC gate round 1, Batch A). Live-DAT-probe-confirmed
|
|
/// during the investigation: the Message dialog catalog's popup
|
|
/// (<c>0x3D</c>), message text (<c>0x3E</c>), and OK button
|
|
/// (<c>0x26</c>) all author REAL, nonzero geometry (popup 400x95,
|
|
/// centered by <see cref="RetailMessageDialogView.SizeAndCenter"/>) —
|
|
/// ruling out a zero-size/collapsed-layout explanation for the dialog
|
|
/// rendering nothing. The actual root cause was a Z-ORDER bug (the
|
|
/// chargen screen's own per-tick <c>BringToFront</c> burying the dialog
|
|
/// behind its opaque backdrop while the dialog kept exclusive
|
|
/// <see cref="UiRoot.Modal"/> input priority — fixed in
|
|
/// <see cref="RetailDialogFactory.Tick"/>). This test pins the geometry
|
|
/// half so a future DAT revision that collapses the popup/message/button
|
|
/// to zero size is caught here instead of silently reintroducing an
|
|
/// invisible dialog.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void MessageDialogCatalog_PopupMessageAndOkButton_AuthorNonzeroGeometry()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint dialogDid = RetailDataIdResolver.Resolve(dats, 2u, 5u);
|
|
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(dats, dialogDid, 0x24u));
|
|
Assert.Equal(800f, rootInfo.Width);
|
|
Assert.Equal(600f, rootInfo.Height);
|
|
|
|
ElementInfo popup = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x3Du));
|
|
Assert.True(popup.Width > 0f && popup.Height > 0f);
|
|
|
|
ElementInfo message = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x3Eu));
|
|
Assert.True(message.Width > 0f && message.Height > 0f);
|
|
|
|
ElementInfo okButton = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x26u));
|
|
Assert.True(okButton.Width > 0f && okButton.Height > 0f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign CC gate round 1 Batch C (GF-4a). Live-DAT-measured: each of
|
|
/// the four Profession display buttons (avail/health/stamina/mana
|
|
/// credits) and the Skills credits button author the CAPTION directly
|
|
/// as their OWN P0x17 property and carry exactly ONE Type-12 child with
|
|
/// NO state media of its own — the live VALUE slot
|
|
/// (<c>gmCGProfessionPage::InitializePage @0x00482f90-0x00483062</c>,
|
|
/// <c>gmCGSkillsPage::InitializePage @0x00481e1c</c>). Pins the shape
|
|
/// <see cref="DatWidgetFactory.BuildButton"/>'s <c>ValueLabel</c>
|
|
/// detection depends on.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void ProfessionAndSkillsDisplayButtons_OwnCaptionPlusOneMediaLessValueChild()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
(uint Button, uint ValueChild)[] shapes =
|
|
[
|
|
(0x100003E2u, 0x100002F1u), // Profession available attribute credits
|
|
(0x100003E3u, 0x100002F3u), // Profession health
|
|
(0x100003E4u, 0x100002F3u), // Profession stamina
|
|
(0x100003E5u, 0x100002F3u), // Profession mana
|
|
(0x100003F9u, 0x100002F3u), // Skills credits
|
|
];
|
|
foreach ((uint buttonId, uint valueChildId) in shapes)
|
|
{
|
|
ElementInfo button = Assert.IsType<ElementInfo>(FindInfo(rootInfo, buttonId));
|
|
Assert.Equal(1u, button.Type);
|
|
Assert.True(
|
|
button.TryGetEffectiveProperty(0x17u, out UiPropertyValue caption)
|
|
&& caption.Kind == UiPropertyKind.StringInfo,
|
|
$"button 0x{buttonId:X8} must author its own P0x17 caption.");
|
|
ElementInfo singleChild = Assert.Single(button.Children);
|
|
Assert.Equal(valueChildId, singleChild.Id);
|
|
Assert.Equal(12u, singleChild.Type);
|
|
Assert.Empty(singleChild.StateMedia);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-4b: the Profession page's six slider containers each carry a
|
|
/// name-label CHILD at the SAME relative id (<c>0x100002ed</c>) —
|
|
/// live-DAT-measured as Type 1 (<c>UIElement_Button</c>), matching
|
|
/// retail's own declared pointer type
|
|
/// (<c>class UIElement_Button* m_pHairSpin</c>-shaped fields
|
|
/// throughout <c>gmCGAppearancePage</c>/<c>gmCGProfessionPage</c> that
|
|
/// still receive <c>UIElement_Text::SetText</c> calls — retail's
|
|
/// <c>UIElement_Button</c> is DynamicCast-compatible with
|
|
/// <c>UIElement_Text</c> (id <c>0xc</c>), i.e. buttons carry their own
|
|
/// text-rendering capability). acdream's <c>UiButton.Label</c> is that
|
|
/// exact capability, so this element resolves as <see cref="UiButton"/>
|
|
/// in our port too, not <see cref="UiText"/>.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void ProfessionPage_SliderContainers_HaveNameLabelButtonChild()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
UiElement professionRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.ProfessionPageElementId));
|
|
|
|
foreach (uint containerId in new[]
|
|
{
|
|
0x100003E6u, 0x100003E7u, 0x100003E8u,
|
|
0x100003E9u, 0x100003EAu, 0x100003EBu,
|
|
})
|
|
{
|
|
UiElement container = Assert.IsAssignableFrom<UiElement>(
|
|
UiElement.FindDescendant(professionRoot, containerId));
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(container, 0x100002EDu));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Root 1d (Campaign CC gate round 1 Batch C): the Heritage
|
|
/// (<c>0x100003be</c>, 13 states) and Profession (<c>0x100003d8</c>,
|
|
/// 7 states) backdrops, live-DAT-measured against
|
|
/// <c>gmCGHeritagePage::Update</c>'s <c>m_pBackground->SetState</c>
|
|
/// literals and <c>gmCGProfessionPage::UpdateProfession</c>'s
|
|
/// per-template <c>eax_2->SetState</c> literals.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void HeritageAndProfessionBackdrops_AuthorEveryRetailState()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
ElementInfo heritageBackdrop = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003BEu));
|
|
uint[] heritageStates =
|
|
[
|
|
0x10000021u, 0x10000022u, 0x10000023u, 0x10000024u, 0x10000058u,
|
|
0x10000059u, 0x1000005Au, 0x1000005Bu, 0x1000005Cu, 0x1000005Du,
|
|
0x1000005Eu, 0x1000005Fu, 0x10000060u,
|
|
];
|
|
foreach (uint stateId in heritageStates)
|
|
Assert.True(heritageBackdrop.States.ContainsKey(stateId), $"heritage backdrop missing state 0x{stateId:X8}");
|
|
|
|
ElementInfo professionBackdrop = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003D8u));
|
|
uint[] professionStates =
|
|
[
|
|
0x1000002Bu, 0x1000002Cu, 0x1000002Du,
|
|
0x1000002Eu, 0x1000002Fu, 0x10000030u, 0x10000031u,
|
|
];
|
|
foreach (uint stateId in professionStates)
|
|
Assert.True(professionBackdrop.States.ContainsKey(stateId), $"profession backdrop missing state 0x{stateId:X8}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-3: the Profession page's description textbox
|
|
/// (<c>0x100003e0</c>) resolves as <see cref="UiText"/> and (Commit-2
|
|
/// scope, pinned here for completeness) carries the SAME eight
|
|
/// gold-frame child ids the Town description (<c>0x10000409</c>) and
|
|
/// Summary how-to (<c>0x10000404</c>) boxes carry — one shared box
|
|
/// template reused across pages.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void DescriptionTextboxes_ShareTheSameGoldFrameChildTemplate()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
uint[] frameChildIds =
|
|
[
|
|
0x100002DEu, 0x100002DFu, 0x100002E0u, 0x100002E1u,
|
|
0x100000E8u, 0x100002E2u, 0x100002E3u, 0x100000EAu,
|
|
];
|
|
foreach (uint boxId in new[] { 0x100003E0u, 0x10000409u, 0x10000404u })
|
|
{
|
|
ElementInfo box = Assert.IsType<ElementInfo>(FindInfo(rootInfo, boxId));
|
|
Assert.Equal(12u, box.Type);
|
|
foreach (uint frameChildId in frameChildIds)
|
|
Assert.Contains(box.Children, c => c.Id == frameChildId);
|
|
}
|
|
// The Summary how-to box additionally carries a linked scrollbar.
|
|
ElementInfo summaryHowTo = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x10000404u));
|
|
Assert.Contains(summaryHowTo.Children, c => c.Id == 0x100002E7u);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign CC gate round 1 Batch C, Commit 2: the eight gold-frame
|
|
/// pieces and the linked scrollbar — previously dropped outright by
|
|
/// <c>UiText.ConsumesDatChildren</c> — now build as REAL widgets
|
|
/// reachable via <see cref="UiElement.FindDescendant"/>, on all three
|
|
/// chargen description boxes.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void DescriptionTextboxes_FramesAndScrollbarBuildAsRealWidgets()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
uint[] frameChildIds =
|
|
[
|
|
0x100002DEu, 0x100002DFu, 0x100002E0u, 0x100002E1u,
|
|
0x100000E8u, 0x100002E2u, 0x100002E3u, 0x100000EAu,
|
|
];
|
|
foreach (uint boxId in new[] { 0x100003E0u, 0x10000409u, 0x10000404u })
|
|
{
|
|
UiText box = Assert.IsType<UiText>(screen.FindElement(boxId));
|
|
foreach (uint frameChildId in frameChildIds)
|
|
Assert.NotNull(UiElement.FindDescendant(box, frameChildId));
|
|
}
|
|
|
|
UiText summaryHowTo = Assert.IsType<UiText>(screen.FindElement(0x10000404u));
|
|
Assert.IsType<UiScrollbar>(UiElement.FindDescendant(summaryHowTo, 0x100002E7u));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Commit 3: the Heritage description box (which ALSO carries the
|
|
/// linked scrollbar — live-DAT-measured, unlike Profession/Town's
|
|
/// shorter description boxes) resolves it as a real widget too, and
|
|
/// the mount wires <see cref="UiScrollbar.Model"/> to the box's own
|
|
/// <see cref="UiText.Scroll"/>.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void HeritageDescription_ScrollbarBuildsAndLinksToTextScroll()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement heritageRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.HeritagePageElementId));
|
|
UiText description = Assert.IsType<UiText>(
|
|
UiElement.FindDescendant(heritageRoot, 0x100003C4u));
|
|
UiScrollbar scroll = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(description, 0x100002E7u));
|
|
|
|
var host = new UiRoot();
|
|
var dialogs = MakeDialogFactory(dats, host);
|
|
var bindings = new CharacterCreationRuntimeBindings(
|
|
() => null,
|
|
_ => default, _ => default, _ => default, (_, _) => default, (_, _) => default,
|
|
_ => default, _ => default, _ => default, _ => default, _ => default, () => { });
|
|
UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
|
|
LayoutImporter.Import(
|
|
dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
|
|
|
|
CharacterCreationUiController? controller =
|
|
CharacterCreationUiController.CreateDetached(
|
|
host, screen, ResolveTemplate, dialogs, bindings,
|
|
new CharacterCreationUiController.DialogStrings(
|
|
"Are you sure?", "No name", "Unspent credits", "Randomize?", "Name too long"));
|
|
Assert.NotNull(controller);
|
|
controller!.AttachAndTick();
|
|
|
|
Assert.Same(description.Scroll, scroll.Model);
|
|
|
|
controller.Dispose();
|
|
dialogs.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// R2-7a (Campaign CC gate round 1 Batch E): the Summary OVERVIEW
|
|
/// listbox (<c>0x10000400</c>) authors a linked scrollbar via dat
|
|
/// property <c>0x72</c> — live-DAT-probe-confirmed
|
|
/// <c>ScrollbarElementId=0x10000401</c>, a SIBLING element under the
|
|
/// Summary page root, not a descendant of the listbox itself.
|
|
/// <see cref="CharacterCreationSummaryPage"/>'s constructor used to wire
|
|
/// only the how-to box's own scrollbar (Commit 3) and never resolved
|
|
/// this one, so the listbox never scrolled despite carrying more rows
|
|
/// than fit its 435px-tall view. Same linkage pattern every other
|
|
/// UiTemplateListBox owner in this codebase already uses
|
|
/// (SocialFriendsPageController, ConfigOptionsPageController, etc).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryListbox_ScrollbarBuildsAndLinksToListboxScroll()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement summaryRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.SummaryPageElementId));
|
|
UiTemplateListBox list = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ListBoxId));
|
|
Assert.Equal(CharacterCreationSummaryPage.ScrollId, list.ScrollbarElementId);
|
|
UiScrollbar overviewScroll = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ScrollId));
|
|
|
|
var host = new UiRoot();
|
|
var dialogs = MakeDialogFactory(dats, host);
|
|
var bindings = new CharacterCreationRuntimeBindings(
|
|
() => null,
|
|
_ => default, _ => default, _ => default, (_, _) => default, (_, _) => default,
|
|
_ => default, _ => default, _ => default, _ => default, _ => default, () => { });
|
|
UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
|
|
LayoutImporter.Import(
|
|
dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
|
|
|
|
CharacterCreationUiController? controller =
|
|
CharacterCreationUiController.CreateDetached(
|
|
host, screen, ResolveTemplate, dialogs, bindings,
|
|
new CharacterCreationUiController.DialogStrings(
|
|
"Are you sure?", "No name", "Unspent credits", "Randomize?", "Name too long"));
|
|
Assert.NotNull(controller);
|
|
controller!.AttachAndTick();
|
|
|
|
Assert.Same(list.Scroll, overviewScroll.Model);
|
|
|
|
controller.Dispose();
|
|
dialogs.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// R2-7b (Campaign CC gate round 1 Batch E): the how-to box's scrollbar
|
|
/// THUMB only draws <c>if (m.HasOverflow)</c>
|
|
/// (<see cref="UiScrollbar"/>'s own draw gate) — the reported "no
|
|
/// thumb" symptom traces to R2-1's bug, not an independent defect: with
|
|
/// the pre-fix wrap width (the box's raw Width, ignoring the authored
|
|
/// margL=9/margR=26 inset), the Aluvian how-to text (the LONGEST
|
|
/// composed variant — SummaryHowTo + the male name-suggestion list +
|
|
/// SummaryHowToEnd) wrapped to fewer/shorter lines than the correctly
|
|
/// inset width does. This pins the causal claim directly against the
|
|
/// real installed strings/font: composing with the CORRECT (margin-
|
|
/// inset) width produces content taller than the view, so
|
|
/// <see cref="UiScrollable.HasOverflow"/> — which is exactly what
|
|
/// <see cref="UiScrollbar"/> gates the thumb on — is true.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryHowToText_Aluvian_WithCorrectMarginInsetWidth_Overflows()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
var strings = new DatStringResolver(dats);
|
|
const uint table = 0x23000002u;
|
|
string? howTo = strings.Resolve(table, DatStringResolver.ComputeHash("ID_CharGen_SummaryHowTo"));
|
|
string? names = strings.Resolve(table, DatStringResolver.ComputeHash("ID_CharGen_AluMaleNames"));
|
|
string? howToEnd = strings.Resolve(table, DatStringResolver.ComputeHash("ID_CharGen_SummaryHowToEnd"));
|
|
Assert.NotNull(howTo);
|
|
Assert.NotNull(names);
|
|
Assert.NotNull(howToEnd);
|
|
string composed = howTo + names + howToEnd;
|
|
|
|
// Real font metrics (0x40000009 — live-DAT-probe-confirmed FontDid
|
|
// on 0x10000404), no GL/texture needed for MeasureWidth.
|
|
Assert.True(dats.TryGet<DatReaderWriter.DBObjs.Font>(0x40000009u, out var font) && font is not null);
|
|
var glyphs = new Dictionary<char, DatReaderWriter.Types.FontCharDesc>(font!.CharDescs.Count);
|
|
foreach (var cd in font.CharDescs) glyphs[(char)cd.Unicode] = cd;
|
|
var datFont = new UiDatFont(0, 0, 0, 0, 0, 0, font.MaxCharHeight, font.BaselineOffset, glyphs);
|
|
|
|
// Live-DAT-measured box geometry (0x10000404): 247x380,
|
|
// margL=9/margR=26/margU=15/margD=15.
|
|
var target = new UiText
|
|
{
|
|
Width = 247f,
|
|
Height = 380f,
|
|
DatFont = datFont,
|
|
MarginLeft = 9f,
|
|
MarginRight = 26f,
|
|
MarginTop = 15f,
|
|
MarginBottom = 15f,
|
|
};
|
|
var segments = new[] { new DatRichText.Segment(composed, Vector4.One) };
|
|
var lines = DatRichText.Compose(target, segments);
|
|
|
|
float viewHeight = target.Height - target.Padding - target.MarginTop - target.Padding - target.MarginBottom;
|
|
float contentHeight = lines.Count * datFont.LineHeight;
|
|
|
|
Assert.True(
|
|
contentHeight > viewHeight,
|
|
$"expected the correctly-inset composition ({lines.Count} lines, "
|
|
+ $"{contentHeight}px) to overflow the {viewHeight}px view — if it "
|
|
+ "doesn't, the how-to scrollbar's thumb has nothing to gate on "
|
|
+ "regardless of the R2-1 margin fix");
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-1 (re-test 2): live-DAT pin for the wrap-mechanism fix's own
|
|
/// premise — the Coordination attribute-slider label (<c>0x100002ed</c>
|
|
/// under container <c>0x100003e8</c>) authors <c>OneLine=true</c> (dat
|
|
/// property <c>0x20</c>), the SAME retail default a caption with no
|
|
/// authored <c>0x20</c> resolves to for width-wrap purposes per
|
|
/// <c>UIElement_Text::CalcJustification</c>'s per-glyph gate (see
|
|
/// <see cref="UiButton.DrawBlockLabel"/>'s own doc) — so this element
|
|
/// must never width-wrap regardless of font metrics.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void CoordinationAttributeLabel_AuthorsOneLineTrue()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
ElementInfo coordContainer = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003E8u));
|
|
ElementInfo coordLabel = Assert.IsType<ElementInfo>(FindInfo(coordContainer, 0x100002EDu));
|
|
|
|
Assert.True(coordLabel.TryGetEffectiveBool(0x20u, out bool oneLine) && oneLine);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-2 (re-test 2): live-DAT pin for the wrap-mechanism fix's own
|
|
/// premise — the Skills credits button's caption ("Available Skill
|
|
/// Credits", <c>0x100003f9</c>) fits comfortably inside the button's
|
|
/// own FULL authored width (never needing to wrap), and its value
|
|
/// child (<c>0x100002f3</c>) sits at local X=116 — the confinement
|
|
/// figure Batch E used to force a false wrap, no longer consulted for
|
|
/// the wrap decision post-fix (see <see cref="UiButton.DrawBlockLabel"/>'s
|
|
/// own doc).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsCreditsButton_CaptionFitsFullWidth_ValueChildStartsAtMidpoint()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
var strings = new DatStringResolver(dats);
|
|
|
|
ElementInfo skillsCredits = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003F9u));
|
|
Assert.True(skillsCredits.TryGetEffectiveProperty(0x17u, out var caption));
|
|
string? captionText = strings.Resolve(caption.StringInfoValue);
|
|
Assert.Equal("Available Skill Credits", captionText);
|
|
|
|
uint fontDid = skillsCredits.FontDid != 0 ? skillsCredits.FontDid : rootInfo.FontDid;
|
|
Assert.True(dats.TryGet<DatReaderWriter.DBObjs.Font>(fontDid, out var font) && font is not null);
|
|
var glyphs = new Dictionary<char, DatReaderWriter.Types.FontCharDesc>(font!.CharDescs.Count);
|
|
foreach (var cd in font.CharDescs) glyphs[(char)cd.Unicode] = cd;
|
|
var datFont = new UiDatFont(0, 0, 0, 0, 0, 0, font.MaxCharHeight, font.BaselineOffset, glyphs);
|
|
float measured = datFont.MeasureWidth(captionText!);
|
|
|
|
Assert.True(
|
|
measured < skillsCredits.Width,
|
|
$"caption measured {measured}px must fit the button's own full {skillsCredits.Width}px width");
|
|
|
|
ElementInfo valueChild = Assert.Single(skillsCredits.Children);
|
|
Assert.Equal(116f, valueChild.X);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R4-1 (re-test 3): the raw authored value-child X (116, pinned above)
|
|
/// is NOT where the value actually draws — <c>UiLayoutPolicy</c>'s
|
|
/// raw-edge reflow (the value child's own Right-tracking edge modes
|
|
/// against its base-inherited 150px <c>OriginalParentWidth</c> vs the
|
|
/// Skills-credits button's actual 231px width) shifts it to X=197,
|
|
/// landing right after the caption's own measured 193px span instead
|
|
/// of colliding mid-caption ("Available Skill0Credits"). Health's own
|
|
/// value child shares the SAME 150px OriginalParentWidth as its OWN
|
|
/// actual 150px-wide button (no divergence), so it reflows to its
|
|
/// byte-identical raw rect — proving the fix is additive, not a
|
|
/// blanket shift.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsCreditsButton_ValueBoxReflowsPastCaption_HealthValueBoxUnchanged()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiButton skillsCredits = Assert.IsType<UiButton>(screen.FindElement(0x100003F9u));
|
|
Assert.Equal((197f, 0f, 34f, 28f), skillsCredits.ValueBox);
|
|
Assert.Equal(UiButton.LabelAlignment.Right, skillsCredits.ValueAlign);
|
|
|
|
UiButton health = Assert.IsType<UiButton>(screen.FindElement(0x100003E3u));
|
|
Assert.Equal((116f, 0f, 34f, 28f), health.ValueBox);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-3 (re-test 2): the info-box title (<c>0x100003fb</c>) and
|
|
/// description (<c>0x100003fc</c>) panes' own AUTHORED boxes overlap —
|
|
/// this is why <see cref="CharacterCreationSkillsPage"/>'s constructor
|
|
/// forces both to <c>VJustify.Top</c> rather than relying on disjoint
|
|
/// rects (see that constructor's own comment for the full decomp
|
|
/// citation). Pinned so a future DAT re-extract that changes these
|
|
/// boxes to genuinely disjoint rects is visible here, not silently
|
|
/// contradicting the fix's own premise.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsInfoBoxTitleAndDescription_AuthoredBoxesOverlap()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
ElementInfo title = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003FBu));
|
|
ElementInfo description = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003FCu));
|
|
|
|
// Neither pane authors an explicit vertical-justify property — both
|
|
// fall to this port's shared (currently Center) unauthored default,
|
|
// ISSUES.md #410.
|
|
Assert.False(title.TryGetEffectiveProperty(0x15u, out _));
|
|
Assert.False(description.TryGetEffectiveProperty(0x15u, out _));
|
|
|
|
float titleBottom = title.Y + title.Height;
|
|
float descriptionTop = description.Y;
|
|
Assert.True(
|
|
titleBottom > descriptionTop,
|
|
$"expected the title's own box (Y={title.Y} H={title.Height}, bottom={titleBottom}) to "
|
|
+ $"overlap the description's box (Y={description.Y}) — if it no longer does, the "
|
|
+ "VerticalJustify.Top override in CharacterCreationSkillsPage may no longer be needed");
|
|
// The two boxes' own TOP edges still leave enough of a gap for
|
|
// Top-justified content not to collide — the fix's actual premise.
|
|
Assert.True(description.Y > title.Y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R4-3 (re-test 3): the description pane's own raw box (Y=460,
|
|
/// H=100 -> bottom Y=560) extends PAST the bottom of the gold
|
|
/// decorative frame that visually contains both info panes
|
|
/// (<c>0x100003fa</c>, Y=430 H=110 -> bottom Y=540 — the SAME
|
|
/// corner/edge sprite family GF-12 already renders,
|
|
/// <c>0x100002de-e3</c>/<c>0x100000e8</c>/<c>0xea</c>). Pins the
|
|
/// geometric mismatch itself (so a future DAT re-extract that removes
|
|
/// it is visible) — <c>CharacterCreationSkillsPageTests</c>' own fixture
|
|
/// covers the constructor's Height-clamp behavior against this exact
|
|
/// shape.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsInfoBoxFrame_ShorterThanDescriptionPane()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
ElementInfo frame = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003FAu));
|
|
ElementInfo description = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x100003FCu));
|
|
|
|
float frameBottom = frame.Y + frame.Height;
|
|
float paneBottom = description.Y + description.Height;
|
|
Assert.True(
|
|
frameBottom < paneBottom,
|
|
$"expected the frame's own bottom (Y={frame.Y} H={frame.Height}, bottom={frameBottom}) to sit "
|
|
+ $"ABOVE the description pane's own raw bottom (Y={description.Y} H={description.Height}, "
|
|
+ $"bottom={paneBottom}) — if it no longer does, CharacterCreationSkillsPage's Height clamp "
|
|
+ "may no longer be needed");
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-4/R3-7 (re-test 2): retail authors TWO distinct
|
|
/// <c>UIElement_Scrollbar</c> thumb shapes. Chat's own scrollbar
|
|
/// (<c>0x10000012</c> under LayoutDesc <c>0x2100006f</c>) is the
|
|
/// 3-slice composite <see cref="DatWidgetFactory.BuildScrollbar"/>'s
|
|
/// original thumb-detection was built against (the thumb child itself
|
|
/// carries NO media; three Type-3 grandchildren supply the cap/middle/
|
|
/// cap sprites). The chargen Skills listbox scrollbar (<c>0x100003f8</c>)
|
|
/// instead authors a SIMPLE single-sprite thumb: the same structural
|
|
/// child (Type 1, id 1, not the inc/dec button) carries its OWN direct
|
|
/// Normal/Normal_rollover/Normal_pressed media and has ZERO children —
|
|
/// before the fix, the 3-slice-only search found nothing and every
|
|
/// Thumb*Sprite stayed 0. This test builds the REAL scrollbar end to
|
|
/// end and asserts <see cref="UiScrollbar.ThumbSprite"/> now resolves.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsListboxScrollbar_SingleSpriteThumbShape_BuildsWithNonZeroThumbSprite()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiScrollbar scrollbar = Assert.IsType<UiScrollbar>(screen.FindElement(0x100003F8u));
|
|
Assert.False(scrollbar.Horizontal);
|
|
Assert.NotEqual(0u, scrollbar.ThumbSprite);
|
|
// The 3-slice caps stay unset for this shape — OnDraw's own
|
|
// single-tile fallback (ThumbTopSprite/ThumbBotSprite both 0)
|
|
// draws the whole thumb from ThumbSprite alone.
|
|
Assert.Equal(0u, scrollbar.ThumbTopSprite);
|
|
Assert.Equal(0u, scrollbar.ThumbBotSprite);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-5/R3-6 (re-test 2): live-DAT pin for
|
|
/// <see cref="ChargenColorSpotComposer"/>'s four hardcoded enum ids —
|
|
/// resolves each through the SAME category-7 <c>RetailDataIdResolver</c>
|
|
/// chain <c>gmCGAppearancePage::DoColorSpots</c>/<c>DoGradDisk</c> use,
|
|
/// and pins the native dimensions those two decomp functions' own
|
|
/// <c>CreateLocalSurface</c> calls size their composite surfaces to
|
|
/// (spot/blank match the swatch buttons' own 37x44 authored rect;
|
|
/// gradDisk/gradPlug match the grad circle's own 110x112 rect).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void ColorSpotAndGradDiskResources_ResolveToExpectedDimensions()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
|
|
(uint enumId, int width, int height)[] expected =
|
|
[
|
|
(0x1000000Du, 37, 44), // spot (active)
|
|
(0x1000000Fu, 37, 44), // blank (blocked)
|
|
(0x1000000Eu, 110, 112), // gradDisk
|
|
(0x10000010u, 110, 112), // gradPlug
|
|
];
|
|
foreach ((uint enumId, int width, int height) in expected)
|
|
{
|
|
uint did = RetailDataIdResolver.Resolve(dats, enumId, 7u);
|
|
Assert.NotEqual(0u, did);
|
|
Assert.True(dats.TryGet<DatReaderWriter.DBObjs.RenderSurface>(did, out var rs) && rs is not null);
|
|
Assert.Equal(width, (int)rs!.Width);
|
|
Assert.Equal(height, (int)rs.Height);
|
|
}
|
|
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
uint spotDid = RetailDataIdResolver.Resolve(dats, 0x1000000Du, 7u);
|
|
uint gradDiskDid = RetailDataIdResolver.Resolve(dats, 0x1000000Eu, 7u);
|
|
|
|
// The nine pColor swatch elements (retail's DoColorSpots targets)
|
|
// author exactly ONE DirectState sprite — and it resolves to the
|
|
// SAME RenderSurface as the "spot" enum resource above, i.e. the
|
|
// button's own static authored art already IS the un-recolored
|
|
// (black-center) spot template. This is exactly why the OLD Tint-
|
|
// multiply mechanism visibly tinted the ring: it was multiplying
|
|
// this real authored sprite, not drawing over nothing. No Normal/
|
|
// Highlight states exist (GF-9's own finding — the swatch's click
|
|
// feedback is a SEPARATE overlay element, not a state swap here).
|
|
ElementInfo spotElement = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x1000030Fu));
|
|
Assert.Equal(37f, spotElement.Width);
|
|
Assert.Equal(44f, spotElement.Height);
|
|
var spotDirectState = Assert.Single(spotElement.StateMedia);
|
|
Assert.Equal(string.Empty, spotDirectState.Key);
|
|
Assert.Equal(spotDid, spotDirectState.Value.File);
|
|
|
|
// The grad circle likewise authors its own DirectState sprite —
|
|
// resolving to the SAME RenderSurface as the "gradDisk" enum
|
|
// resource — so the pre-fix Tint-multiply mechanism DID show
|
|
// something for the disc too (the un-recolored gradient wheel,
|
|
// multiplied); R3-6's actual gap was that Eyes needs a DIFFERENT
|
|
// source image (the plug icon) which no per-state authored data
|
|
// provides — SetSelection swaps it procedurally in retail, exactly
|
|
// what RuntimeImageTexture now reproduces.
|
|
ElementInfo gradCircleElement = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x1000030Eu));
|
|
Assert.Equal(110f, gradCircleElement.Width);
|
|
Assert.Equal(112f, gradCircleElement.Height);
|
|
var gradDirectState = Assert.Single(gradCircleElement.StateMedia);
|
|
Assert.Equal(string.Empty, gradDirectState.Key);
|
|
Assert.Equal(gradDiskDid, gradDirectState.Value.File);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-5: pixel-level ground truth for
|
|
/// <see cref="ChargenColorSpotComposer.ReplaceExactBlackWithColor"/>'s
|
|
/// whole premise — the ACTIVE spot template (enum <c>0x1000000d</c>)
|
|
/// has a genuinely near-black CENTER region and a genuinely non-black
|
|
/// RING/border region, and the BLANK template (enum <c>0x1000000f</c>)
|
|
/// has almost no black pixels at all (it is a DIFFERENT piece of art,
|
|
/// not the spot with its center left un-recolored).
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SpotTemplate_HasBlackCenterAndNonBlackRing_BlankTemplateHasNeitherBlack()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint spotDid = RetailDataIdResolver.Resolve(dats, 0x1000000Du, 7u);
|
|
uint blankDid = RetailDataIdResolver.Resolve(dats, 0x1000000Fu, 7u);
|
|
Assert.True(dats.TryGet<DatReaderWriter.DBObjs.RenderSurface>(spotDid, out var spotRs) && spotRs is not null);
|
|
Assert.True(dats.TryGet<DatReaderWriter.DBObjs.RenderSurface>(blankDid, out var blankRs) && blankRs is not null);
|
|
|
|
var spot = AcDream.Core.Textures.SurfaceDecoder.DecodeRenderSurface(spotRs!);
|
|
var blank = AcDream.Core.Textures.SurfaceDecoder.DecodeRenderSurface(blankRs!);
|
|
|
|
(int black, int nonBlackOpaque, int total) CountPixels(byte[] rgba)
|
|
{
|
|
int black = 0, nonBlackOpaque = 0, total = 0;
|
|
for (int i = 0; i + 3 < rgba.Length; i += 4)
|
|
{
|
|
byte a = rgba[i + 3];
|
|
if (a < 10) continue;
|
|
total++;
|
|
if (rgba[i] == 0 && rgba[i + 1] == 0 && rgba[i + 2] == 0) black++;
|
|
else nonBlackOpaque++;
|
|
}
|
|
return (black, nonBlackOpaque, total);
|
|
}
|
|
|
|
var spotCounts = CountPixels(spot.Rgba8);
|
|
var blankCounts = CountPixels(blank.Rgba8);
|
|
|
|
// The spot genuinely has both a substantial black region (the
|
|
// center, to recolor) AND a substantial non-black region (the
|
|
// ring, to leave alone) — proves this isn't an all-black or
|
|
// all-colored template.
|
|
Assert.True(spotCounts.black > 100, $"expected a real black center, got {spotCounts.black} black pixels");
|
|
Assert.True(spotCounts.nonBlackOpaque > 100, $"expected a real non-black ring, got {spotCounts.nonBlackOpaque}");
|
|
|
|
// The blank template is a DIFFERENT asset, not "spot with an
|
|
// un-recolored center" — near-zero black pixels.
|
|
Assert.True(
|
|
blankCounts.black < spotCounts.black / 10,
|
|
$"blank template has {blankCounts.black} black pixels, expected far fewer than the spot's {spotCounts.black}");
|
|
}
|
|
|
|
private static void AssertButton(ImportedLayout layout, uint elementId) =>
|
|
Assert.IsType<UiButton>(layout.FindElement(elementId));
|
|
|
|
private static UiButton AssertButton(UiElement root, uint elementId) =>
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(root, elementId));
|
|
|
|
private static ImportedLayout BuildSelected(
|
|
IDatReaderWriter dats,
|
|
uint layoutDid,
|
|
uint rootId)
|
|
{
|
|
ElementInfo info = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(dats, layoutDid, rootId));
|
|
return LayoutImporter.Build(
|
|
info,
|
|
_ => (0u, 0, 0),
|
|
null,
|
|
null,
|
|
new DatStringResolver(dats).Resolve);
|
|
}
|
|
|
|
/// <summary>
|
|
/// R3-4/R3-5c (re-test 2): the chargen shade slider's own thumb child
|
|
/// (<c>0x10000321</c> > structural id 1) authors ONE DirectState
|
|
/// sprite of its own (<c>0x06004D50</c>) and ZERO children — the
|
|
/// EARLIER (Batch F11-era) investigation misread this as "genuinely
|
|
/// nothing authored here" from a <c>string.Join</c> display artifact (a
|
|
/// single "" DirectState key joins to an empty string, indistinguishable
|
|
/// from zero entries in a printed log — NOT a code defect, a
|
|
/// diagnostic-only mistake). This is the EXACT SAME single-sprite-thumb
|
|
/// shape <see cref="DatWidgetFactory.BuildScrollbar"/>'s R3-4/R3-7 fix
|
|
/// already handles (<c>slices.Length == 0 -> ThumbSprite =
|
|
/// DefaultImage(thumb)</c>) — no separate fix was needed for the shade
|
|
/// slider; this test proves the SAME code path already resolves it.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void ShadeSlider_ThumbAuthorsItsOwnDirectStateSprite_BuildsWithNonZeroThumbSprite()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiScrollbar shadeSlider = Assert.IsType<UiScrollbar>(screen.FindElement(0x10000321u));
|
|
Assert.False(shadeSlider.Horizontal);
|
|
Assert.NotEqual(0u, shadeSlider.ThumbSprite);
|
|
}
|
|
}
|