Margin trim: Previous: min(0.5, threshold * 0.4) — for 3 m NPC arrived at 2.5 m New: min(0.2, threshold * 0.2) — for 3 m NPC arrives at 2.8 m User feedback: 'compared to retail, it fires too close. In retail it fires from a longer range.' Smaller margin matches that — still safely inside ACE's strict WithinUseRadius but closer to the boundary. Tight pickup radii (0.6 m item) now arrive at 0.48 m (was 0.36 m). Filed issues: #67 Door Use action doesn't complete after auto-walk arrival. NPC dialogue fires correctly post-flush-AP+re-send, but doors still go silent — need to investigate door-specific state requirements in ACE's Door.ActOnUse or our wire payload differences. #66 Rotation: local player flips back after auto-walk arrival (observed from retail observer); NPCs don't turn to face the player when used. Both rooted in missing MovementType=8 TurnToObject handling. Supersedes #65 (which was local-only) with a unified rotation-handling phase scope. |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||