acdream/src/AcDream.App/Rendering/Wb
Erik 2f489a83a7 feat(render #53): cache-miss populate on first frame for static entities
Restructures Draw's per-entity loop: animated entities still skip the
cache entirely, but static entities now collect their classification into
_populateScratch and call cache.Populate at the end of the iteration.

Cache fast-path (skip slow classification on cache hit) lands in Task 10.
This intermediate state is verifiable: behavior unchanged, but the cache
is being populated as entities render. Diagnostic-friendly split.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 18:24:26 +02:00
..
AcSurfaceMetadata.cs phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props 2026-05-08 13:08:56 +02:00
AcSurfaceMetadataTable.cs phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props 2026-05-08 13:08:56 +02:00
AnimatedEntityState.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
BindlessSupport.cs fix(N.5b): black terrain — switch to uvec2 handle + sampler constructor 2026-05-09 12:53:21 +02:00
CachedBatch.cs feat(render #53): EntityClassificationCache skeleton + first test 2026-05-10 17:23:37 +02:00
DrawElementsIndirectCommand.cs phase(N.5) Task 7: dispatcher SSBO + indirect buffer infrastructure 2026-05-08 20:25:29 +02:00
EntityClassificationCache.cs feat(render #53): EntityClassificationCache.InvalidateLandblock + tests 2026-05-10 17:47:57 +02:00
EntitySpawnAdapter.cs feat(A.5 T18): use cached WorldEntity AABB in dispatcher; populate at register 2026-05-10 08:20:20 +02:00
GroupKey.cs refactor(render): extract WbDrawDispatcher.GroupKey to internal type at namespace scope 2026-05-10 17:13:44 +02:00
ITextureCachePerInstance.cs phase(N.4) Task 17: EntitySpawnAdapter for server-spawned per-instance content 2026-05-08 14:46:34 +02:00
IWbMeshAdapter.cs phase(N.4): WbMeshAdapter stub + IWbMeshAdapter interface 2026-05-08 13:18:50 +02:00
LandblockSpawnAdapter.cs phase(N.4) Task 11: LandblockSpawnAdapter (atlas-tier ref-count bridge) 2026-05-08 13:53:38 +02:00
WbDrawDispatcher.cs feat(render #53): cache-miss populate on first frame for static entities 2026-05-10 18:24:26 +02:00
WbMeshAdapter.cs phase(N.4) Tasks 22+23 fixup: trigger WB mesh loads + correct SurfaceId source 2026-05-08 15:50:21 +02:00