acdream/tests/AcDream.App.Tests/Rendering/Wb
Erik 03b10183e9 perf(streaming): scope reveal warmup spatially
Source composite warmup from the canonical published destination neighborhood, including quiesced static and live projections, instead of rescanning the retained Far-tier world after every membership edge.

This lifecycle correction applies to both draw paths, preserving ef1d263337 as the sole G4 visual rollback.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 04:39:48 +02:00
..
BuildingLoaderTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
BuildingRegistryTests.cs feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
BuildingTests.cs feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
CompositeWarmupEntitySourceTests.cs perf(streaming): scope reveal warmup spatially 2026-07-25 04:39:48 +02:00
ContiguousRangeAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EntitySpawnAdapterLifetimeTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
EnvCellLandblockBuildTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
EnvCellRendererTests.cs perf(render): gate EnvCellRenderer visibility-snapshot rebuilds on real input changes (2026-07-24 audit review) 2026-07-24 11:49:40 +02:00
EnvCellSceneryInstanceTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
GpuRetiredRangeAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
InstanceGroupClearTests.cs fix(rendering): normalize empty dispatcher evidence 2026-07-25 02:17:42 +02:00
LandblockSpawnAdapterReadinessTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
MeshUploadCachesTests.cs fix(streaming): prepare quiesced destination entities 2026-07-24 20:21:57 +02:00
ObjectMeshUploadBudgetTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ObjectMeshWorkerLifecycleTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
PackedDispatcherOracleTests.cs fix(rendering): match empty packed submissions 2026-07-25 01:48:02 +02:00
PackedProjectionClassificationCacheTests.cs perf(rendering): retain packed classification 2026-07-25 02:46:40 +02:00
RetryableResourceReleaseLedgerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TextureAtlasCapacityTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TextureAtlasSlotAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
WbDrawDispatcherClipSlotTests.cs feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS 2026-06-07 10:14:43 +02:00
WbDrawDispatcherCompositeWarmupTests.cs fix(rendering): decouple portal warmup discovery 2026-07-25 04:27:17 +02:00
WbDrawDispatcherIndoorFlagTests.cs fix(lighting): #142 — per-instance sun gate for windowed-building interiors 2026-06-20 12:55:56 +02:00
WbDrawDispatcherTorchGateTests.cs fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) (#140) 2026-06-19 23:56:49 +02:00
WbFrustumTests.cs feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method 2026-05-27 14:46:07 +02:00
WbTextureResolutionPolicyTests.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00