acdream/src/AcDream.Runtime
Erik c0afcacbb2 fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired
Ports CMotionInterp::get_adjusted_max_speed (0x00527D00, byte-decoded:
bare rate unless RunForward; forward_speed x 4.0 when running;
current_speed_factor proven a ctor-constant 1.0 at 0x00528C34) and swaps
all five interpolation catch-up call sites to it - retail's
fUseAdjustedSpeed_ static (.data 0x0081F418 = 1) makes this the live
branch, so standing/walking remotes now catch up at ~2x runRate instead
of 4x too fast (the #41/#165 presentation family). Autorun now hard-
forces Run for its duration and cancels on every fresh forward press
(CommandInterpreter::HandleNewForwardMovement 0x006b3d60 is literally
SetAutoRun(0,1)); the old test pin codified the divergence. AP-30
retired: retail Frame::is_equal genuinely uses the 0.0002 epsilon - the
row recorded a non-divergence. Three catch-up test pins re-baselined to
retail semantics with citations. Full Release suite 9,983/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 15:04:17 +02:00
..
Entities fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
Gameplay fix(physics): P5 commit 3 - retire TS-35, close #167 (ConstraintManager leash) 2026-07-30 12:12:29 +02:00
Physics fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired 2026-07-30 15:04:17 +02:00
Platform feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
Session fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags 2026-07-30 09:52:55 +02:00
World refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
AcDream.Runtime.csproj refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
GameRuntime.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeActionViews.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameRuntimeClock.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameRuntimeCommands.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEventHub.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEvents.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeGameplayViews.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
GameRuntimeViews.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeAssemblyMarker.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
RuntimeGeneration.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
RuntimeGenerationReset.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeSimulationOwnership.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00