acdream/docs/superpowers
Erik 9009318656 docs(vfx #C.1.5a): ship Phase C.1.5a + file issue #56 for per-part collapse
Visual verification at the Holtburg Town network portal passed for the
slice's mechanism: 10-hook portal script fires end-to-end with correct
color, persistence, orientation, and multi-emitter dispatch. After the
334f0c6 rotation-seed fix, the swirl is oriented correctly along the
portal's facing instead of world-NS.

Known limitation surfaced during verification and filed as issue #56:
ParticleHookSink ignores CreateParticleHook.PartIndex, so all 10 of the
portal's emitters collapse to the entity root position + identity-rotated
offset, producing a compressed and partly-ground-buried swirl instead of
the multi-tier shape retail renders. Mechanism is correct; per-part
transform handling is the next vfx-pipeline concern (will affect every
multi-emitter PES — slice 2 chimneys/fireplaces in particular).

Documentation changes:
- docs/ISSUES.md: new #56 entry with the captured entity guids
  (0x7A9B405B / 0x7A9B4080), script ids (0x3300126D / 0x3300067A),
  symptom data, root-cause hypothesis, file pointers, and acceptance
  criterion. Notes the blocks-slice-2 relationship explicitly.
- docs/superpowers/specs/2026-05-12-phase-c1.5a-portals-design.md §9:
  new limitation #1 documenting the verified PartIndex collapse symptom.
- docs/plans/2026-04-11-roadmap.md: new "C.1.5a" row in the shipped
  table referencing the spec, plan, and #56 caveat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 16:13:12 +02:00
..
plans docs(vfx #C.1.5a): implementation plan + spec wiring-location fixes 2026-05-11 13:36:18 +02:00
specs docs(vfx #C.1.5a): ship Phase C.1.5a + file issue #56 for per-part collapse 2026-05-11 16:13:12 +02:00