acdream/tests/AcDream.Core.Tests/Input
Erik 2cca994b9f fix(streaming): block login on complete world reveal
Make initial login and portal arrival consume one WorldRevealReadinessBarrier that joins near-tier mesh publication, destination composite uploads, and collision residency before normal world geometry becomes visible. This ports retail SmartBox's blocking-cell completion edge into the asynchronous client instead of exposing a ground-only login.

Add focused outdoor, indoor, texture, and invalid-claim tests; update the retail pseudocode, architecture, divergence record, issue ledger, roadmap baseline, and synchronized agent guidance.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 16:08:03 +02:00
..
AutoEnterPlayerModeTests.cs fix(streaming): block login on complete world reveal 2026-07-20 16:08:03 +02:00
DispatcherToMovementIntegrationTests.cs test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5) 2026-06-02 16:43:02 +02:00
PlayerMovementControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMoveToCutoverTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
W6EdgeDrivenMovementTests.cs fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00