acdream/src/AcDream.App/Physics
Erik 124e046976 fix(runtime): align portal and movement presentation
Port retail portal viewport projection and reveal behavior, preserve outbound combat style, drive remote and local grounded movement from authored CSequence root frames, and reuse the local prepared pose so animation hooks advance once.

User-verified portal, observer movement, combat stance, and short-tap locomotion gates. Release build passed with 5,767 tests and five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 08:48:27 +02:00
..
InboundInterpretedMotionFactory.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
ProjectileController.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemotePhysicsBodyInitializer.cs feat(physics): integrate live projectile runtime 2026-07-14 12:51:42 +02:00
RemotePhysicsUpdater.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
RemoteTeleportController.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
RemoteTeleportHook.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacement.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
ShadowPositionSynchronizer.cs fix(combat): escape occupied login positions 2026-07-12 22:20:17 +02:00