acdream/src/AcDream.Core/Physics/IMotionCommandCatalog.cs
Erik 2c8620ea94 feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
Splits MotionCommandResolver's single ACE-modern lookup into an
IMotionCommandCatalog seam with two implementations:

- AceModernCommandCatalog (runtime default): built cleanly from the
  DatReaderWriter MotionCommand enum (mirrors ACE + local DAT MotionTables)
  with a documented class-priority tiebreak. The old blind 0x016E-0x0197
  per-range override is DELETED — verified the ACE matrix (LifestoneRecall
  0x0153 to 0x10000153, MarketplaceRecall 0x0166, AllegianceHometownRecall
  0x0171, OffhandSlashHigh 0x0173) resolves correctly straight from the enum
  with no override. Stale shift-start comment corrected to SnowAngelState
  (0x43000115 to 0x43000118), not AllegianceHometownRecall.
- Retail2013CommandCatalog (conformance/reference): full verbatim extraction
  of command_ids[0x198] at 0x007c73e8 (acclient_2013_pseudo_c.txt:1017259-1017667),
  direct wire-low to full index lookup. 408 entries, anchors verified against
  source ([0x150]=0x10000150, [0x153]=0x09000153, [0x197]=0x10000197).

MotionCommandResolver.ReconstructFullCommand stays a static facade delegating
to an AceModern singleton — all ~10 runtime callers unchanged.

Removing the override exposed a pre-existing bug: CombatAnimationPlanner's
late-combat command block uses 2013 numbering, not ACE/DRW. Corrected the one
catalog test assertion pinned to the override's output (wire 0x0170 to
0x09000170 IssueSlashCommand, its true DRW identity) and filed the planner bug
as #159 rather than silently patching out-of-scope code.

Tests: +catalog matrices (ACE/2013), class-priority collisions, boundary
cases, real-DAT availability (gap-doc hit counts reproduced). Build + full
suite green (Core.Tests 1718, no regressions).

Spec: docs/superpowers/specs/2026-06-30-movement-wire-parity-design.md (1)
Research: docs/research/2026-06-26-ace-vs-2013-motion-command-gap.md

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:13:36 +02:00

27 lines
1.1 KiB
C#

namespace AcDream.Core.Physics;
/// <summary>
/// Reconstructs a full 32-bit retail MotionCommand from the 16-bit wire
/// value broadcast in <c>InterpretedMotionState.Commands[]</c> (the server
/// truncates the class byte — see <see cref="MotionCommandResolver"/> for
/// why that byte must be restored before routing).
///
/// <para>
/// Two implementations exist because the wire-numbering used by ACE / the
/// local DATs and the wire-numbering used by the Sept 2013 EoR retail
/// decomp diverge for ~130 command names (a contiguous low-word "+3" shift
/// starting at <c>SnowAngelState</c>). See
/// <see cref="AceModernCommandCatalog"/> (runtime default) and
/// <see cref="Retail2013CommandCatalog"/> (conformance/reference), and
/// <c>docs/research/2026-06-26-ace-vs-2013-motion-command-gap.md</c> for the
/// full divergence analysis.
/// </para>
/// </summary>
public interface IMotionCommandCatalog
{
/// <summary>
/// Reconstruct the full 32-bit MotionCommand from a 16-bit wire value.
/// Returns 0 if no entry matches.
/// </summary>
uint ReconstructFullCommand(ushort wireCommand);
}