acdream/docs
Erik 2c7948a9f1 docs: handoff + kickoff for Render Residual A (camera collision verbatim port)
Session wrap: cellar-lip wedge fixed + visual-verified (cc4590f/9fdf6a5/41db027).
Next task per the plan = Render Residual A: keep the chase camera eye inside the
player's cell by porting retail SmartBox::update_viewer verbatim (fixes interior
walls going grey/transparent from inside).

- New canonical handoff with copy-paste fresh-session kickoff prompt, the retail
  update_viewer decode, the V1 current-state map, the gap to pin (faithful
  start-cell + AdjustPosition fallbacks + the no-wall-hit cause), and the
  evidence-first plan ([flap-sweep] capture → deterministic SweepEye test → port).
- Key finding recorded: find_valid_position (pc:273890) just calls
  find_transitional_position — the sweep function is faithful, NOT the divergence.
- CLAUDE.md banner updated to point at the new state + handoff.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 09:46:52 +02:00
..
architecture docs: render-pipeline SSOT section + #78 reset pointer (redo of edits that silently failed) 2026-05-31 21:50:07 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(render): Phase W — W2a shipped+verified + baseline handoff 2026-06-02 10:55:21 +02:00
research docs: handoff + kickoff for Render Residual A (camera collision verbatim port) 2026-06-05 09:46:52 +02:00
superpowers docs(p2): session wrap — P1 done, P2 (Path 5 step-up) localized; handoff + plan/CLAUDE.md update 2026-06-04 08:52:56 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap session — doorway flap FIXED (membership + blue-hole); A/B/C render residuals next 2026-06-03 11:09:57 +02:00