acdream/tests/AcDream.Core.Tests/World/Cells
Erik 068a06518d perf(physics): cut production traversal to flat assets
Make prepared flat BSP data authoritative for gameplay while retaining the parsed graph only as an exact sampled referee. Fail production publication when collision package data is genuinely absent, keep idempotent already-cached publication valid, and move cell membership, floor lookup, camera diagnostics, and live/static shape bounds onto the flat representation.

Validated by 8,402 Release tests, a strict dense-Arwic connected gate with 46,309/46,309 exact referee matches, and graceful shutdown.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 17:00:04 +02:00
..
CellGraphFixtureTests.cs test(core): UCG Stage 1 — real cottage-cell fixture grounding 2026-06-02 09:24:37 +02:00
CellGraphTests.cs refactor(streaming): extract landblock physics publisher 2026-07-21 21:13:22 +02:00
EnvCellFromDatTests.cs fix(core): UCG Stage 1 — ResolvePortalPolygon all-or-nothing (match BuildLoadedCell) 2026-06-02 09:15:37 +02:00
EnvCellTests.cs perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
LandCellTests.cs feat(core): UCG Stage 1 — LandCell synthesized from TerrainSurface 2026-06-02 09:17:57 +02:00
ObjCellBaseTests.cs feat(core): UCG Stage 1 — ObjCell base + CellPortal 2026-06-02 08:51:55 +02:00