acdream/tests/AcDream.App.Tests/Runtime/RuntimeCharacterOwnershipTests.cs
Erik dcb61efb5a refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:12:30 +02:00

137 lines
4.7 KiB
C#

namespace AcDream.App.Tests.Runtime;
public sealed class RuntimeCharacterOwnershipTests
{
[Fact]
public void ProductionConstructsOnlyTheRuntimeCharacterOwner()
{
string source = ReadSource("Rendering", "GameWindow.cs");
Assert.Contains(
"_runtimeCharacter = new RuntimeCharacterState();",
source,
StringComparison.Ordinal);
Assert.DoesNotContain(
"new AcDream.Core.Spells.Spellbook",
source,
StringComparison.Ordinal);
Assert.DoesNotContain(
"new AcDream.Core.Player.LocalPlayerState",
source,
StringComparison.Ordinal);
Assert.Contains(
"SpellBook =>\n _runtimeCharacter.Spellbook;",
Normalize(source),
StringComparison.Ordinal);
Assert.Contains(
"LocalPlayer =>\n _runtimeCharacter.LocalPlayer;",
Normalize(source),
StringComparison.Ordinal);
}
[Fact]
public void SessionRoutingAndShutdownBorrowTheExactRuntimeOwner()
{
string session = ReadSource("Net", "LiveSessionRuntimeFactory.cs");
string router = ReadRuntimeSource(
"Session",
"LiveSessionEventRouter.cs");
string content = ReadSource(
"Composition",
"ContentEffectsAudioComposition.cs");
string ui = ReadSource(
"Composition",
"InteractionRetainedUiComposition.cs");
string inventory = ReadRuntimeSource(
"Gameplay",
"RuntimeInventoryState.cs");
string shutdown = ReadSource("Rendering", "GameWindowLifetime.cs");
Assert.Contains(
"RuntimeCharacterState Character",
session,
StringComparison.Ordinal);
Assert.Contains(
"character.Character.Spellbook",
router,
StringComparison.Ordinal);
Assert.Contains(
"character.Character.LocalPlayer",
router,
StringComparison.Ordinal);
Assert.Contains(
"_factory.InstallSpellMetadata(_dependencies.Character, magic)",
content,
StringComparison.Ordinal);
Assert.Contains(
"d.Character.Spellbook",
ui,
StringComparison.Ordinal);
Assert.Contains(
"d.Character.LocalPlayer",
ui,
StringComparison.Ordinal);
Assert.DoesNotContain(
"DesiredComponentState",
inventory,
StringComparison.Ordinal);
Assert.Contains(
"\"runtime character state\"",
shutdown,
StringComparison.Ordinal);
}
[Fact]
public void AppCharacterOptionAndMovementSkillOwnersWereDeleted()
{
string gameWindow = ReadSource("Rendering", "GameWindow.cs");
string sources = ReadSource(
"Composition",
"InteractionUiRuntimeSources.cs");
string playerState = ReadSource("Input", "LocalPlayerRuntimeState.cs");
string session = ReadSource("Net", "LiveSessionRuntimeFactory.cs");
string router = ReadRuntimeSource(
"Session",
"LiveSessionEventRouter.cs");
Assert.DoesNotContain(
"PlayerCharacterOptionsState",
gameWindow + sources + session,
StringComparison.Ordinal);
Assert.DoesNotContain(
"LocalPlayerSkillState",
gameWindow + playerState + session,
StringComparison.Ordinal);
Assert.Contains(
"character.Character.Options.Replace",
router,
StringComparison.Ordinal);
Assert.Contains(
"character.Character.MovementSkills.Update",
router,
StringComparison.Ordinal);
}
private static string ReadSource(params string[] relative) =>
File.ReadAllText(Path.Combine(
[FindRepositoryRoot(), "src", "AcDream.App", .. relative]));
private static string ReadRuntimeSource(params string[] relative) =>
File.ReadAllText(Path.Combine(
[FindRepositoryRoot(), "src", "AcDream.Runtime", .. relative]));
private static string Normalize(string source) =>
source.Replace("\r\n", "\n", StringComparison.Ordinal);
private static string FindRepositoryRoot()
{
var current = new DirectoryInfo(AppContext.BaseDirectory);
while (current is not null)
{
if (File.Exists(Path.Combine(current.FullName, "AcDream.slnx")))
return current.FullName;
current = current.Parent;
}
throw new DirectoryNotFoundException("AcDream.slnx was not found.");
}
}