acdream/docs/architecture
Erik 28e1cf8029 refactor(render): extract world scene frame owner
Move fallback and PView world drawing, shared alpha, particles, visibility, selection, and diagnostics behind focused frame owners. Make exceptional frames failure-atomic by restoring the shared GL baseline and preserving primary alpha failures through cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 07:22:09 +02:00
..
acdream-architecture.md docs(architecture): plan GameWindow render-frame extraction 2026-07-22 04:11:58 +02:00
code-structure.md docs(architecture): plan GameWindow render-frame extraction 2026-07-22 04:11:58 +02:00
retail-divergence-register.md refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00
worldbuilder-inventory.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00