Mirror the existing ACDREAM_DUMP_CELLS pattern for GfxObj-owned geometry:
when ACDREAM_DUMP_GFXOBJS lists a hex GfxObj id, the first
PhysicsDataCache.CacheGfxObj for that id writes the full resolved
polygon table to a JSON fixture under
tests/AcDream.Core.Tests/Fixtures/issue98/0x{id:X8}.gfxobj.json (override
dir via ACDREAM_DUMP_GFXOBJS_DIR).
Motivation: the existing [resolve-bldg] probe captures GfxObj-level
metadata (id, BSP root radius, entity origin) but emits
"hitPoly: n/a (BSP path — side-channel not written)" because the
BSPQuery wire site that would populate LastBspHitPoly never landed.
A polygon-level dump at cache time bypasses that gap — one capture run
yields the FULL polygon table, fixture-loadable by the harness's
RegisterCottageGfxObj helper (next commit).
See docs/research/2026-05-23-a6-p3-issue98-comparison-harness-findings.md
for the cottage GfxObj 0x01000A2B context: landblock-baked static at
entity origin (130.5, 11.5, 94.0), responsible for the head-sphere cap
from below at world Z=94.0 that issue #98 is documenting.
Test baseline: 1183 + 8 pre-existing failures (serial run; +5 new tests
all pass; was 1178 + 8 pre-session).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
201 lines
7.6 KiB
C#
201 lines
7.6 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Numerics;
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using AcDream.Core.Physics;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Types;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// A6.P3 issue #98 (2026-05-23 evening v2). Sanity check for
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/// <see cref="GfxObjDumpSerializer"/>: hand-construct a small
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/// <see cref="GfxObjPhysics"/>, snapshot it, serialize → deserialize →
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/// hydrate, then assert the round-trip preserves every field the harness's
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/// <c>RegisterCottageGfxObj</c> path depends on.
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///
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/// <para>
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/// Mirrors <see cref="CellDumpRoundTripTests"/> in shape — sanity-only,
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/// no engine wiring. The fixture's polygons are in OBJECT-LOCAL frame
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/// (matching the production capture path's frame), so the hydrated
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/// instance is suitable for placement under any world transform via
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/// <c>ShadowObjects.Register</c>.
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/// </para>
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/// </summary>
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public class GfxObjDumpRoundTripTests
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{
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[Fact]
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public void Capture_Then_Hydrate_PreservesPolygons()
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{
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var original = MakeFixtureGfx();
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var dump = GfxObjDumpSerializer.Capture(0x01000A2Bu, original);
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var hydrated = GfxObjDumpSerializer.Hydrate(dump);
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Assert.Equal(original.Resolved.Count, hydrated.Resolved.Count);
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foreach (var (id, originalPoly) in original.Resolved)
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{
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Assert.True(hydrated.Resolved.TryGetValue(id, out var rehydrated));
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Assert.Equal(originalPoly.NumPoints, rehydrated!.NumPoints);
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Assert.Equal(originalPoly.SidesType, rehydrated.SidesType);
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Assert.Equal(originalPoly.Plane.Normal, rehydrated.Plane.Normal);
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Assert.Equal(originalPoly.Plane.D, rehydrated.Plane.D);
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Assert.Equal(originalPoly.Vertices.Length, rehydrated.Vertices.Length);
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for (int i = 0; i < originalPoly.Vertices.Length; i++)
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Assert.Equal(originalPoly.Vertices[i], rehydrated.Vertices[i]);
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Assert.Equal(originalPoly.Id, rehydrated.Id);
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}
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}
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[Fact]
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public void Hydrate_ConstructsSyntheticSingleLeafBspWithAllPolygons()
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{
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var original = MakeFixtureGfx();
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var dump = GfxObjDumpSerializer.Capture(0x01000A2Bu, original);
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var hydrated = GfxObjDumpSerializer.Hydrate(dump);
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// Synthetic BSP is single-leaf, references every resolved poly id.
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Assert.NotNull(hydrated.BSP);
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Assert.NotNull(hydrated.BSP!.Root);
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Assert.Equal(BSPNodeType.Leaf, hydrated.BSP.Root.Type);
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Assert.Equal(original.Resolved.Count, hydrated.BSP.Root.Polygons.Count);
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foreach (var id in original.Resolved.Keys)
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Assert.Contains(id, hydrated.BSP.Root.Polygons);
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}
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[Fact]
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public void WriteRead_OnDisk_PreservesContent()
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{
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var original = MakeFixtureGfx();
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var dump = GfxObjDumpSerializer.Capture(0x01000A2Bu, original);
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var path = Path.Combine(Path.GetTempPath(),
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$"acdream-gfxobjdump-test-{System.Guid.NewGuid():N}.json");
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try
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{
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GfxObjDumpSerializer.Write(dump, path);
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Assert.True(File.Exists(path));
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var readBack = GfxObjDumpSerializer.Read(path);
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Assert.Equal(dump.GfxObjId, readBack.GfxObjId);
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Assert.Equal(dump.ResolvedPolygons.Count, readBack.ResolvedPolygons.Count);
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var hydrated = GfxObjDumpSerializer.Hydrate(readBack);
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Assert.Equal(original.Resolved.Count, hydrated.Resolved.Count);
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}
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finally
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{
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if (File.Exists(path)) File.Delete(path);
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}
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}
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[Fact]
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public void Hydrate_RecomputesCoveringSphereWhenDumpHasZeroRadius()
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{
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// Force the hydrate-side covering-sphere computation by capturing
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// a GfxObj whose BoundingSphere is null. The hydrate path should
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// compute a sphere that encloses every vertex.
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var resolved = new Dictionary<ushort, ResolvedPolygon>
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{
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[0x0001] = new ResolvedPolygon
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{
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Id = 0x0001,
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NumPoints = 3,
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SidesType = CullMode.Clockwise,
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Plane = new Plane(new Vector3(0, 0, 1), 0f),
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Vertices = new[]
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{
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new Vector3(0f, 0f, 0f),
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new Vector3(4f, 0f, 0f),
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new Vector3(0f, 3f, 0f),
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},
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},
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};
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var leaf = new PhysicsBSPNode { Type = BSPNodeType.Leaf };
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leaf.Polygons.Add(0x0001);
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var src = new GfxObjPhysics
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{
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BSP = new PhysicsBSPTree { Root = leaf },
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PhysicsPolygons = new Dictionary<ushort, Polygon>(),
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Vertices = new VertexArray(),
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Resolved = resolved,
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BoundingSphere = null,
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};
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var dump = GfxObjDumpSerializer.Capture(0x42u, src);
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// BoundingSphere=null in source → radius 0 in dump.
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Assert.Equal(0f, dump.BoundingSphereRadius);
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var hydrated = GfxObjDumpSerializer.Hydrate(dump);
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Assert.NotNull(hydrated.BoundingSphere);
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Assert.True(hydrated.BoundingSphere!.Radius > 0f);
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// Each vertex must lie within the covering sphere (with float-EPS slack).
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foreach (var v in resolved[0x0001].Vertices)
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{
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float dist = Vector3.Distance(hydrated.BoundingSphere.Origin, v);
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Assert.True(dist <= hydrated.BoundingSphere.Radius + 1e-4f,
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$"Vertex {v} at distance {dist} exceeds covering radius {hydrated.BoundingSphere.Radius}");
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}
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}
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private static GfxObjPhysics MakeFixtureGfx()
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{
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// Two polygons modelling a fragment of the cottage GfxObj (object-
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// local frame): a downward-facing horizontal "cottage floor" and
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// the cellar ramp (the polys live capture pinpointed).
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var resolved = new Dictionary<ushort, ResolvedPolygon>
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{
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[0x0004] = new ResolvedPolygon
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{
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Id = 0x0004,
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NumPoints = 3,
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SidesType = CullMode.Clockwise,
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// Downward-facing floor at object-Z=1.5 (in local frame the
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// cottage floor sits 1.5m above the building origin).
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Plane = new Plane(new Vector3(0, 0, -1), 1.5f),
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Vertices = new[]
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{
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new Vector3(-6.2f, 7.6f, 1.5f),
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new Vector3(-10f, 7.6f, 1.5f),
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new Vector3(-10f, 2.8f, 1.5f),
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},
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},
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[0x0008] = new ResolvedPolygon
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{
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Id = 0x0008,
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NumPoints = 4,
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SidesType = CullMode.Clockwise,
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Plane = new Plane(new Vector3(0f, -0.7190f, 0.6950f), -0.1007f),
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Vertices = new[]
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{
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new Vector3( 0.8f, -1.59f, -1.5f),
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new Vector3( 0.8f, 1.31f, 1.5f),
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new Vector3(-0.8f, 1.31f, 1.5f),
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new Vector3(-0.8f, -1.59f, -1.5f),
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},
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},
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};
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var leaf = new PhysicsBSPNode
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{
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Type = BSPNodeType.Leaf,
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BoundingSphere = new Sphere
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{
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Origin = new Vector3(-5f, 4f, 0f),
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Radius = 14f,
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},
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};
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leaf.Polygons.Add(0x0004);
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leaf.Polygons.Add(0x0008);
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return new GfxObjPhysics
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{
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BSP = new PhysicsBSPTree { Root = leaf },
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PhysicsPolygons = new Dictionary<ushort, Polygon>(),
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Vertices = new VertexArray(),
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Resolved = resolved,
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BoundingSphere = leaf.BoundingSphere,
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};
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}
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}
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