acdream/tests/AcDream.Core.Tests/Items
Erik 68568a3a59
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fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race
Four live findings, each with the paper-verification failure named:

G1 the container-capacity guard counted containers by a local
type/capacity heuristic that over-classifies ordinary items;
retail buckets from the wire's ContainerProperties at insert. Now
reads ClientObjectTable's existing ContainerTypeHint (AP-168 narrowed
to the shop-stock half; a pre-check must never false-block).
G2 the amount bar never showed live because ACE never sets StackSize
on browse listings — DescStackSize is null for every real vendor item
and the C4 paper test hand-set the field, bypassing the materializer.
The materializer now falls back to the packed supply count (AP-169,
ACE adaptation); the new test drives the REAL materializer.
G3 an out-of-range Use now dispatches ON ARRIVAL (pickup's shape):
ACE's HandleActionUseItem only opens the vendor when the Use finds
the player in range — a click-time send is greeted and dropped
(AP-170, ACE adaptation; retail's server walks the player, ACE
does not).
G4 bought items appended because ACE's placement echo (UIQueue) can
beat the CreateObject (SmartboxQueue) — cross-queue, no ordering
guarantee — and the early echo was silently dropped. ClientObjectTable
now stashes unresolved placements and replays them at Ingest: buys
land at the retail list head. No register row — this RESTORES parity.

Clean-room complete solution: 11,521 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-08-08 14:03:57 +02:00
..
AetheriaUnlockStateTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
BurdenMathTests.cs fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
ClientObjectNameTests.cs fix(ui): finish retail stack selector polish 2026-07-11 10:22:11 +02:00
ClientObjectTableBurdenTests.cs feat(core): D.2b-B — ClientObjectTable.SumCarriedBurden (carried-Burden fallback) 2026-06-21 08:55:35 +02:00
ClientObjectTableTests.cs fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race 2026-08-08 14:03:57 +02:00
ClientObjectTableUpdateTests.cs feat(core): D.2b-B B-Wire — ClientObjectTable.UpdateStackSize 2026-06-21 18:48:54 +02:00
EquipMaskTests.cs fix(D.2b): correct EquipMask to canonical retail INVENTORY_LOC + numeric-pin test 2026-06-22 21:56:06 +02:00
ExternalContainerStateTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
InventoryTransactionStateTests.cs refactor(runtime): own inventory transaction state 2026-07-26 08:20:32 +02:00
ItemCooldownDisplayTests.cs feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
ItemInteractionPolicyTests.cs fix(items): port retail useability and autowear rejection 2026-07-23 08:33:31 +02:00
ItemManaStateTests.cs feat(ui): port retail selected-item mana 2026-07-11 11:16:21 +02:00
ItemUseabilityTests.cs fix(items): port retail useability and autowear rejection 2026-07-23 08:33:31 +02:00
PaperdollSelectionPolicyTests.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
PlayerKillerStatusBitfieldTests.cs fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client 2026-08-03 20:59:01 +02:00
ShortcutDropPlannerTests.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
ShortcutStoreTests.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
StackMergePlannerTests.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
StackSplitQuantityStateTests.cs fix(ui): port retail partial stack transfers 2026-07-11 10:34:13 +02:00
ToolbarAmmoPolicyTests.cs feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
VendorPricingTests.cs fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch 2026-08-07 16:15:57 +02:00
VendorSellAcceptabilityTests.cs fix(vendor): 6b/6c review corrections — pre-send guards, accumulating staging, trade-note exemption, drag-over tab switch, full-stack sells 2026-08-08 12:50:28 +02:00
VendorStagingListTests.cs fix(vendor): 6b/6c review corrections — pre-send guards, accumulating staging, trade-note exemption, drag-over tab switch, full-stack sells 2026-08-08 12:50:28 +02:00
VendorStateTests.cs fix(ui): Slice 5.4 review corrections — the dropdown renders from its authored popup, retail cost semantics, auto-select, icon overlays 2026-08-07 18:26:17 +02:00