| .. |
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InteractionState.cs
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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LocalPlayerOutboundController.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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PlayerMovementController.cs
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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RuntimeActionState.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeCharacterState.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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RuntimeCombatAttackState.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCombatModeState.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCombatTargetState.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCommunicationState.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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RuntimeGameplayOwnership.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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RuntimeHostileTargetQuery.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeInteractionTransactionState.cs
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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RuntimeInventoryState.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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RuntimeLocalPlayerFrameController.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeLocalPlayerIdentityState.cs
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refactor(runtime): compose canonical game runtime root
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2026-07-26 18:51:17 +02:00 |
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RuntimeLocalPlayerMovementState.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeMovementSkillProjection.cs
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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RuntimeSpellCastState.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |