acdream/src/AcDream.Runtime/Gameplay
2026-07-27 09:25:58 +02:00
..
InteractionState.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
LocalPlayerOutboundController.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
PlayerMovementController.cs feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
RuntimeActionState.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeCharacterState.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeCombatAttackState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatModeState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatTargetState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCommunicationState.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeGameplayOwnership.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
RuntimeHostileTargetQuery.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeInteractionTransactionState.cs refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
RuntimeInventoryState.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeLocalPlayerFrameController.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeLocalPlayerIdentityState.cs refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
RuntimeLocalPlayerMovementState.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeMovementSkillProjection.cs feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
RuntimeSpellCastState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00