Round-1 three-lens FAIL at d60ca4ea0 found: the K2 fix was right in
production but nothing pinned the draw side (restoring the pre-fix gate
left every lane green); a stale "still ends an active scissor" comment
asserted a mechanism the same round had already deleted; the sky.vert
comment claimed retail clips the sky when it draws unclipped; the K6
pin ran through ClipFrameAssembler.Assemble, which has zero production
callers, so it proved nothing about the producer that actually runs.
This round closes L1-L9.
L1 (BLOCKING) — draw-side weather-gate pin. Added
RetailPViewPassExecutorTests.DrawLandscapeDynamicsPhase_GatesDrawWeatherOnceOnWalkDriverWeatherTurnFired:
reads DrawLandscapeDynamicsPhase's compiled call graph and asserts (a)
the call immediately before DrawWeatherOnce is
WalkFrameDriver.get_WeatherTurnFired and (b) exactly one
brfalse/brfalse.s branch sits between that call and the draw, jumping
forward past it. Three mutations, each shown failing:
M1 (restore `if (clipAssembly.OutsideViewSlices.Length != 0)`):
Assert.Equal() Failure: Values differ
Expected: typeof(AcDream.App.Rendering.Walk.WalkFrameDriver)
Actual: typeof(AcDream.App.Rendering.ClipFrameAssembly)
M2 (drop the gate, unconditional call):
Assert.Equal() Failure: Values differ
Expected: typeof(AcDream.App.Rendering.Walk.WalkFrameDriver)
Actual: typeof(AcDream.App.Rendering.RetailPViewPassExecutor)
M3 (invert to `if (!walkDriver.WeatherTurnFired)`):
Assert.Single() Failure: The collection did not contain any matching items
Expected: (predicate expression)
Collection: [CompiledBranch { Offset = 7, OpCode = brfalse.s, TargetOffset = 17 }, CompiledBranch { Offset = 24, OpCode = brtrue.s, TargetOffset = 33 }]
Corrected WalkFrameDriverTranscriptTests.cs's doc comment (the
Collect_WeatherTurnFiredMatchesThePrintedOcLineExactly block): it pins
the print half and the flag only, and now names the real draw-side pin
instead of falsely claiming to double as one.
L2 (MAJOR) — scissor stack deleted, K4 comment corrected. Deleted
IWorldPassSurface.BeginScissor/EndScissor and their RhiWorldPassSurface
bodies, the scissor call inside ClearInteriorDepth, NdcScissorRect.cs +
NdcScissorRectTests.cs (BeginScissor had zero remaining callers, and
RhiWorldPassSurface.BeginScissor was NdcScissorRect.ToPixels' only
production caller). This left RhiWorldPassSurface's 4th constructor
parameter (IRetailPViewFramebufferSource) and RetailPViewPassExecutor.cs's
RetailPViewFramebufferSize/IRetailPViewFramebufferSource/
SilkRetailPViewFramebufferSource types entirely dead (framebuffer size
was needed only for the scissor's NDC-to-pixel conversion) — removed
them and their one call site in FrameRootComposition.cs. Rewrote
RetailPViewPassExecutor.cs's K4 comment: it no longer asserts a live
scissor mechanism; it states that VulkanGpuPassEncoder's constructor
sets the full-attachment scissor once, at pass begin
(VulkanGpuPassEncoder.cs:87), and nothing narrows it after that. KEPT
per the round-1 verdict: ScissorFallbacks, OutsidePlaneCount,
OutsideViewNdcAabb, HasOutsideView, OutdoorVisible, OutdoorSlot,
ClipViewSlice.NdcAabb (the >8-edge zero-plane slice case the punch fans
still consume) and the VulkanViewportMapping.ScissorToVulkan pass-begin
path (IGpuPassEncoder.SetScissor stays). Also deleted
ClipFrameAssembly.TerrainMode/TerrainScissorNdcAabb and their writers
in ClipFrameAssembler.cs (both Assemble and ReassembleOutsideViewFromWalk);
OutsidePlaneCount's formula reduces to `outsideHasScissorFallback ? 0 :
outsideMaxPlaneCount` without needing the deleted TerrainClipMode
comparison (a scissor-fallback slice can only exist when outdoorVisible
is already true, so the three original cases collapse identically).
Deleted the two "terrain=" / "outMode=" diagnostic reads in
WorldRenderDiagnostics.cs (:345, :409) and the now-vestigial
EmitClipRouteProbe "ubo: n=..." segment that read ClipFrame's deleted
terrain bytes.
DEVIATION from L2's literal text: kept the TerrainClipMode enum type
itself — WorldSceneRenderer.cs's flat-world safety path (explicitly
"out of this chunk's scope" per K4's own round-1 comment) still uses it
for an unrelated "did the flat terrain draw" diagnostic flag, with its
own WorldSceneDiagnosticsController/WorldRenderDiagnostics/test
consumers. Deleting the type would require rewriting files outside
every round's declared file list. Reworded its doc comment to state
this plainly.
L3 (MAJOR, completes K3) — dead TerrainClip UBO deleted from the sky
and terrain shaders. Deleted the block, both gl_ClipDistance loops, and
the gl_PerVertex redeclaration (nothing else needs it) from sky.vert,
terrain_modern.vert, terrain_atmospheric.vert. Recompiled via
tools/compile-shaders.ps1 (glslc via the Vulkan SDK, managed shaderc
fallback also runs) — 24/24 pairs compiled; only sky.vert.spv,
terrain_atmospheric.vert.spv and terrain_modern.vert.spv changed.
Re-pinned VulkanShaderManifestTests.cs's frozen retail-oracle hashes
for sky.vert.spv (7d67a9e3624d198b370d402b5c12e4ce925bf9b8e646ef5123636a86d5985ab5)
and terrain_modern.vert.spv (8a73d89ef0e51e550327b9ff8c24857e309103b1d491030cf0d4d8594b45068c)
with dated comments, matching the existing re-pin convention.
Deleted WorldFrameSectionBinding.BindTerrainClip and
WorldFrameSections.TerrainClip (+ its Reset) with its two callers
(SkyRenderer.Rhi.cs:258, TerrainModernRenderer.Rhi.cs:259). DEVIATION
from L3's literal text: kept the shared Zeroed(...) helper in
WorldPassScope.cs — it is also called by BindSceneLighting and
BindClipRegions, both of which stay; deleting it would have broken
those two live bindings. Deleted IWorldPassSurface.BindTerrainClip
(no-op interface method + RhiWorldPassSurface body) and
WorldScenePassExecutor.cs's two calls to it (:121, :235).
Deleted ClipFrame's _terrainBytes field, TerrainBytes/TerrainBytesForTest
properties, Reset's Array.Clear(_terrainBytes), and the stale
header/K3 comment paragraphs. DEVIATION from L3's literal text: kept
ClipFrame.TerrainUboBytes and ClipFrame.TerrainClipUboBinding —
PortalDepthMaskRenderer.Rhi.cs (:140, :187) is a live production
consumer of both constants for the KEPT exit-seal/punch-fan clip block,
which was never in scope for deletion (portal_depth.vert's own
TerrainClip UBO declaration is the KEEP block, untouched). Reworded
both constants' doc comments (ClipFrame.cs, VulkanPipelineLayouts.cs's
UniformTerrainClip) to say only the portal-depth clip block uses
binding 2 now, and corrected the two GpuBindingModel.cs comments that
explained why terrain-tiling/sky-params bindings are 3/4 by naming "the
terrain clip block". Updated VulkanShaderDescriptorContractTests.cs's
TerrainVertexShaderDeclaresItsClipBlockInTheUniformSet (renamed
TerrainVertexShaderDeclaresOnlySceneLightingInTheUniformSet):
terrain_modern.vert's uniform set is now {SceneLighting} only. Deleted
ClipFrameLayoutTests.NoClip_TerrainBytes_Count0_AllZeros and its K3
comment; corrected the class doc comment and LayoutConstants_MatchShaderStruct's
"terrain UBO"/binding-contract comments to describe the portal-depth
consumer instead.
REQUIRED L3 fact (declared-but-never-bound dynamic uniform binding):
VulkanFrameBindings's constructor seeds EVERY declared uniform binding
(0..UniformBindingCount-1, including binding 2) with the shared dummy
buffer's range before any renderer runs (VulkanFrameBindings.cs:128-130,
`_arena.SeedUniform(binding, dummy.Handle.Handle, dummyUniformRange)`
in a loop over every binding) — "Every binding is always bound, whether
a renderer uses it or not... unused ones point at a shared dummy range"
(VulkanFrameBindings.cs:27-31). So after this round, when the sky or
terrain pipeline draws, set 1's shared descriptor layout still declares
binding 2 (portal_depth.vert's own declaration keeps
IsDeclaredUniformBinding(2) true), and its descriptor still points at a
valid (dummy) range from that seed — vkCmdBindDescriptorSets stays
legal even though neither shader statically uses binding 2 any more.
No SPIR-V-side change was needed to keep this legal.
L4 (MAJOR) — one outside-view slice constructor. Extracted
ClipFrameAssembler.AppendOutsideSlice (frame, ViewPolygon,
outsideSlicesList, ref maxPlaneCount, ref hasScissorFallback, ref
scissorFallbacks) — the exact ClipPlaneSet.From/AppendSlot/
ClipViewSlice-construction body — and call it from both Assemble's
outside_view loop and ReassembleOutsideViewFromWalk's outside_view
loop. Rewrote ClipFrameLayoutTests's K6 pin
(ClipViewSlicePlanes_PunchFanPath_EqualsCpuViewPolygonEdgePlanes_ForASyntheticView):
builds a synthetic WalkPortalView from pixel-space points (the
WalkCopyViewTests pattern) via a trivial IWalkRayCaster, runs
BeginWalkFrame(frame, outdoorRoot: false) then
ReassembleOutsideViewFromWalk(assembly, walkView, 640, 480), and reads
assembly.OutsideViewSlices[0].Planes — the exact production pair
RetailPViewPassExecutor.cs's BeginWalkFrame call and
RetailPViewRenderer.cs's ReassembleOutsideViewFromWalk call make.
Mutation (perturbed planes[0].W inside the shared helper, right after
`planes = cps.PlaneArray;`):
edge 0 midpoint (-0.3,0.10000001) should lie ~on its OWN GPU plane; the closest plane was only 0.5251073 away
The pin's own source contains no `Assemble(` call — grep-checked by
extracting the method body and searching it for the literal text; no
match.
L5 — shader comments corrected. sky.vert/terrain_modern.vert/
terrain_atmospheric.vert now state retail draws the sky once
(LScape::draw @0x00506330 -> GameSky::Draw(sky,0) @0x0050633c, before
draw_check_blocks) and the landscape is view-culled per cell, never
GPU-clipped (RenderDeviceD3D::DrawBlock @0x005a17c0). The "Phase W
Stage 4"/"U.3 default" clip narratives are deleted along with the
blocks they described.
L6 — grep sweep. `grep -rn "<token>" src tests docs/architecture`
returns nothing for SetTerrainClip, BeginDoorwayScissor,
BindTerrainClip, TerrainBytes, "active scissor", and NdcScissorRect —
confirmed after this commit (docs/plans and docs/research keep the
historical record, untouched). TerrainClipMode is the one deliberate
exception (see the L2 deviation note above); every one of its 9
remaining hits is a live, non-stale reference (the enum declaration,
WorldSceneRenderer's flat-path local, or their diagnostic/test
plumbing), not a stale mention of a deleted mechanism.
L7 — Issue130DoorwayStripTests. Deleted AnySliceAdmitsScissor,
worstScissorGapPx and its PIN 1 assertion, the header's scissor
sentences, and the scissorGap half of MeasureTopEdgeGap (dropped the
fbW parameter it alone needed). Rewrote the header: the scissor
mechanism is retired (the sky and landscape draw unclipped; aperture
exactness comes from the depth clear, the exit seals and the interior
repaint). The remaining plane-gap half (the canary PIN,
`worstPlaneGapPx <= 1.2f`) still pins something production reads:
AnySliceAdmitsPlanes walks slice.Planes from the SAME ProjectToClip ->
ClipToRegion -> ClipPlaneSet.From pipeline
RetailPViewPassExecutor.DrawWalkPunchFan reads through
clipAssembly.OutsideViewSlices[activeViewIndex].Planes — so the test
was kept, not deleted.
L8 — DrawWalkSky loop-shape pin. Added
DrawWalkSky_RenderSkyCallSiteHasNoEnclosingBackwardBranch (same
backward-branch-span shape as K1's DrawWeatherOnce pin), plus a note in
both pins that CompiledCallGraph.ReadBranches does not decode a
compiled switch jump table, but no C# loop construct compiles to one.
Mutation (wrapped the RenderSky call in `for (int i = 0; i < 2; i++)`):
Assert.DoesNotContain() Failure: Filter matched in collection
Collection: [..., CompiledBranch { Offset = 20, OpCode = brtrue.s, TargetOffset = 25 }, CompiledBranch { Offset = 23, OpCode = br.s, TargetOffset = 66 }, CompiledBranch { Offset = 72, OpCode = blt.s, TargetOffset = 13 }, CompiledBranch { Offset = 80, OpCode = brfalse.s, TargetOffset = 116 }, CompiledBranch { Offset = 88, OpCode = brfalse.s, TargetOffset = 116 }]
(the Offset=72 -> TargetOffset=13 entry is the injected loop's backward
branch spanning the call).
L9 — this message.
Gates: dotnet build 0 warnings / 0 errors. Hermetic filter
(Lane!=InstalledDat&...&Status!=KnownFailure): 6827 passed, 0 failed.
InstalledDat lane against a real DAT directory: 244 passed, 4 failed —
exactly the four known failures (LayoutImporterMediaBearingChildSweepTests
+ LayoutImporterInvisibleSweepTests, both #383; TowerAscentReplayTests,
KnownFailure; WalkTraceConformanceTests.Oh_doorway_still_first_frame_diff,
#458 KnownFailure). No register row added (every deletion here removes
an acdream-only rule; the KEEP items already had their equivalence
pins from round 1). No new flag/probe.
OWED: the lead's ACDREAM_DEVTOOLS=1 four-pose visual self-gate against
the running client is not run by this agent — CLAUDE.md and this
task's own instructions forbid launching the graphical client from
here; that visual/validation-layer pass remains the user's to run
before this round is accepted.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
798 lines
38 KiB
C#
798 lines
38 KiB
C#
using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Gpu;
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using AcDream.App.Rendering.Walk;
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using AcDream.App.Tests.Rendering;
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using AcDream.Core.Rendering;
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namespace AcDream.App.Tests.Rendering.Walk;
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/// <summary>
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/// Campaign OVERHAUL S3 chunk 1 (§11.2): tests T1/T2 for the print-only walk
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/// transcript emitter (<see cref="WalkTranscriptDump"/>, gated by
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/// <see cref="RenderingDiagnostics.DumpWalkTranscriptEnabled"/>), plus the
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/// §11.2 B4 offline signature-diff self-check. Reuses
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/// <see cref="WalkFrameDriverTests"/>'s own private fixture types via the
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/// shared <c>partial class</c> — the SAME minimal interior two-cell flood
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/// (one exit view) that file's own
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/// <c>RunFrame_InteriorFloodWithExitView_FreshDriverSkipsTheGatedClearThenDrawsSealsAndFloodCells</c>
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/// test already exercises and proves correct; here only
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/// <see cref="WalkFrameDriver.Collect"/> runs (no <c>Replay</c>/GPU
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/// submission), since every transcript print fires synchronously during the
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/// walk itself.
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///
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/// <para>
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/// <see cref="RenderingDiagnostics.DumpWalkTranscriptEnabled"/> and
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/// <see cref="Console.Out"/> are both process-wide mutable statics — joins
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/// <see cref="CameraDiagnosticsCollection"/> for the SAME reason
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/// <c>CornerFloodReplayTests</c>/<c>Issue181WallPressEquilibriumTests</c> do
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/// (that collection's own doc comment, issue #251): interleaved
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/// <c>Console.SetOut</c> redirection across parallel test classes can
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/// restore a disposed <see cref="StringWriter"/> process-wide.
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/// </para>
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/// </summary>
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[Collection(CameraDiagnosticsCollection.Name)]
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public sealed partial class WalkFrameDriverTests
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{
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private static (WalkCell Cell1, WalkCell Cell2) BuildTranscriptFixtureCells(TestContext ctx)
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{
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var cell1 = new WalkCell
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{
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CellId = 0x100,
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StabList = [0x101u],
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Portals =
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[
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new WalkCellPortal
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{
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OtherCellId = 0x101, PolygonIndex = 0, PortalSide = 0, OtherPortalId = 0,
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},
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// The exit portal — raises ov to 1, so the flood draws the
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// (empty, zero-block) landscape too, exercising LS.
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new WalkCellPortal
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{
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OtherCellId = 0xFFFFFFFF, PolygonIndex = 1, PortalSide = 0, OtherPortalId = -1,
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},
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],
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PortalPolygons = [Quad(-2f), Quad(-3f)],
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};
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var cell2 = new WalkCell
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{
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CellId = 0x101,
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Portals = [new WalkCellPortal
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{
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OtherCellId = 0x100, PolygonIndex = 0, PortalSide = 1, OtherPortalId = 0,
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}],
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PortalPolygons = [Quad(-2f)],
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};
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ctx.Cells[cell1.CellId] = cell1;
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ctx.Cells[cell2.CellId] = cell2;
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return (cell1, cell2);
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}
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/// <summary>T1 (§11.3): the flag off — zero output, and the emitter's
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/// own methods (the only code this chunk adds to the walk path)
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/// allocate nothing. The walk itself is NOT independently zero-alloc
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/// (e.g. <c>RetailFrameWalk.EmitDrawCells</c> allocates its cell-id
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/// array on every call — pre-existing, unrelated to this chunk), so the
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/// allocation bound below is scoped to <see cref="WalkTranscriptDump"/>
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/// itself, matching B1's actual contract ("allocates nothing EXTRA").</summary>
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[Fact]
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public void TranscriptEmitter_FlagOff_EveryPrintMethodIsAZeroCostNoOp()
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{
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bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
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RenderingDiagnostics.DumpWalkTranscriptEnabled = false;
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TextWriter originalOut = Console.Out;
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var capture = new StringWriter();
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try
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{
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Console.SetOut(capture);
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var cells = new List<uint> { 0x100u, 0x101u };
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void Step()
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{
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WalkTranscriptDump.PrintFrameRoot(1, 0x100u, Vector3.Zero, Vector3.UnitY);
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WalkTranscriptDump.PrintLandscape();
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WalkTranscriptDump.PrintBuilding(0x100u);
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WalkTranscriptDump.PrintDrawInside(0x100u);
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WalkTranscriptDump.PrintDrawCells(outdoorPview: false, 1, cells);
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WalkTranscriptDump.PrintLandCell(0xF4180001u);
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WalkTranscriptDump.PrintSortCell(0xF4180001u);
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WalkTranscriptDump.PrintEnvCellShell(0x101u);
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WalkTranscriptDump.PrintObjectCellTurn(0x101u);
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}
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ZeroAllocationProbe.AssertAllocatesNothing(
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"WalkTranscriptDump.Print* (flag off)", Step);
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AssertNoTranscriptLines(capture);
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}
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finally
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{
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Console.SetOut(originalOut);
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RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
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}
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}
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/// <summary>T1's integration half: a full synthetic interior frame,
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/// driven through the SAME <see cref="WalkFrameDriver.Collect"/> path
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/// production uses, produces literally NO transcript output when the
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/// flag is off. S3 chunk 1 fix round 1 (G1): TWO <c>Collect</c> calls,
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/// not one — <see cref="WalkOracleTrace.Parse"/> structurally discards
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/// the last (open) frame (its own class doc: the capture harness
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/// detaches at the frame marker, so the final "F n" never records its
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/// own draws), so a SINGLE-frame transcript parses to zero frames
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/// whether or not the flag actually gated anything — a one-Collect-call
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/// version of this test is vacuous (it would pass exactly as well with
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/// the flag gate forced true). Two Collect calls give the parser a real
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/// COMPLETE frame to see if the gate leaked (MUTATION CHECK: forcing
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/// <c>RenderingDiagnostics.DumpWalkTranscriptEnabled</c> true right
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/// after setting it false here makes <c>AssertNoTranscriptLines</c>
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/// fail, both on the parsed-frame-count assertion and the prefix
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/// scan).</summary>
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[Fact]
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public void Collect_TranscriptFlagOff_ProducesNoConsoleOutput()
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{
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bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
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RenderingDiagnostics.DumpWalkTranscriptEnabled = false;
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TextWriter originalOut = Console.Out;
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var capture = new StringWriter();
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try
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{
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Console.SetOut(capture);
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using var fx = new DispatcherFixture();
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var ctx = new TestContext();
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(WalkCell cell1, _) = BuildTranscriptFixtureCells(ctx);
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var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
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var worldData = new FakeWorldData();
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var leaf = new RecordingLeafRenderer(new List<string>());
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using ClipFrame clipFrame = ClipFrame.NoClip();
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var driver = new WalkFrameDriver(fx.Dispatcher, leaf, worldData, clipFrame: clipFrame);
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var walk = new RetailFrameWalk();
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driver.Collect(
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walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
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driver.Collect(
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walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
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AssertNoTranscriptLines(capture);
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}
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finally
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{
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Console.SetOut(originalOut);
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RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
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}
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}
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/// <summary>
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/// The ten transcript line-kind prefixes <see cref="WalkTranscriptDump"/>
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/// ever emits — <c>F </c>/<c>P </c>/<c>LS</c>/<c>LC </c>/<c>SC </c>/
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/// <c>BLD </c>/<c>DI </c>/<c>DC </c>/<c>EC </c>/<c>OC </c> — matching
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/// each print method's own exact <c>Console.WriteLine</c> format
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/// (S3 chunk 1 fix round 1, G1).
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/// </summary>
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private static readonly string[] TranscriptLinePrefixes =
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["F ", "P ", "LS", "LC ", "SC ", "BLD ", "DI ", "DC ", "EC ", "OC "];
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/// <summary>
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/// Asserts NONE of <see cref="WalkTranscriptDump"/>'s own line kinds
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/// appear in <paramref name="capture"/> — robust to unrelated
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/// <see cref="Console"/> noise from another test class running in
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/// parallel (a real, observed hazard: xUnit runs distinct classes
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/// concurrently by default, and <see cref="Console.Out"/> is a
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/// process-wide static — see <c>CameraDiagnosticsCollection</c>'s own
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/// doc comment, issue #251). A plain <c>Assert.Empty(capture.ToString())</c>
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/// is NOT this robust: an unrelated class's unconditional
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/// <c>Console.WriteLine</c> can land inside this test's redirect window
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/// and fail it for a reason that has nothing to do with the transcript
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/// flag. <see cref="WalkOracleTrace.Parse"/> only ever appends a frame
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/// once it sees a well-formed <c>F <n></c> marker line — arbitrary
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/// unrelated text can never satisfy that regex, so a truly EMPTY parsed
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/// frame list is exactly as strong a proof that THIS code printed
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/// nothing, without being sensitive to what else shares the process
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/// console. S3 chunk 1 fix round 1 (G1) adds a second, independent
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/// check: no captured line starts with any of the ten transcript
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/// prefixes — those exact tokens never begin an unrelated test class's
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/// own console noise, so this stays robust to the SAME parallel hazard
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/// while also catching a leak the parser's own drop-last-frame quirk
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/// could otherwise hide (a caller that (mistakenly) drives only ONE
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/// frame).
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/// </summary>
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private static void AssertNoTranscriptLines(StringWriter capture)
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{
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string[] lines = capture.ToString()
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.Split('\n', StringSplitOptions.RemoveEmptyEntries)
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.Select(l => l.TrimEnd('\r'))
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.ToArray();
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Assert.Empty(WalkOracleTrace.Parse(lines));
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Assert.DoesNotContain(
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lines,
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l => Array.Exists(
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TranscriptLinePrefixes, p => l.StartsWith(p, StringComparison.Ordinal)));
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}
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/// <summary>T2 (§11.3): flag on, one synthetic interior frame — the
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/// printed lines parse with the extended <see cref="WalkOracleTrace"/>
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/// into the same events the driver recorded (emitter/parser round
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/// trip). Asserted structurally (kinds, cell ids, counts) rather than
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/// against a hand-predicted exact ordering, so the test does not
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/// silently pin an assumption about traversal order it never
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/// independently verified.</summary>
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[Fact]
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public void Collect_TranscriptFlagOn_PrintedLinesRoundTripThroughTheParser()
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|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
var ctx = new TestContext();
|
|
(WalkCell cell1, WalkCell cell2) = BuildTranscriptFixtureCells(ctx);
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var worldData = new FakeWorldData();
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
using ClipFrame clipFrame = ClipFrame.NoClip();
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, worldData, clipFrame: clipFrame);
|
|
var walk = new RetailFrameWalk();
|
|
|
|
// Two Collect calls: WalkOracleTrace.Parse (like every real
|
|
// capture) only flushes a frame once the NEXT "F n" marker
|
|
// appears — it deliberately drops the final in-progress frame
|
|
// (the detach-frame rule). One frame alone would parse to zero
|
|
// complete frames.
|
|
driver.Collect(
|
|
walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
driver.Collect(
|
|
walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
Assert.NotEmpty(lines);
|
|
|
|
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Parse(lines);
|
|
WalkOracleFrame frame = Assert.Single(frames);
|
|
Assert.Equal(1, frame.Number);
|
|
|
|
Assert.NotNull(frame.Pose);
|
|
Assert.Equal(cell1.CellId, frame.Pose!.CellId);
|
|
|
|
Assert.Equal(cell1.CellId, frame.InteriorRootCell);
|
|
Assert.True(frame.HasLandscape);
|
|
|
|
WalkOracleEvent dc = Assert.Single(
|
|
frame.Events, e => e.Kind == WalkOracleEventKind.DrawCells);
|
|
Assert.Equal(1, dc.OutsideViewCount);
|
|
Assert.Equal(
|
|
new HashSet<uint> { cell1.CellId, cell2.CellId },
|
|
dc.Cells.ToHashSet());
|
|
|
|
// The interior root's own flood visits both cells for a shell
|
|
// AND an object-list turn — EC/OC pair, one line per cell, no
|
|
// dedupe (this is the interior root's OWN flood — the ONE case
|
|
// WalkTranscriptDump.PrintEnvCellShell's own doc comment (G9)
|
|
// still guarantees EC==OC count for; a look-in flood matches
|
|
// too, but G8's per-frame trailing weather OC does not, and
|
|
// never fires here since this fixture's landscape has zero
|
|
// blocks/buildings).
|
|
List<uint> ec = frame.Events
|
|
.Where(e => e.Kind == WalkOracleEventKind.EnvCellShell)
|
|
.Select(e => e.CellId!.Value).ToList();
|
|
List<uint> oc = frame.Events
|
|
.Where(e => e.Kind == WalkOracleEventKind.ObjectCellTurn)
|
|
.Select(e => e.CellId!.Value).ToList();
|
|
Assert.Equal(new HashSet<uint> { cell1.CellId, cell2.CellId }, ec.ToHashSet());
|
|
Assert.Equal(new HashSet<uint> { cell1.CellId, cell2.CellId }, oc.ToHashSet());
|
|
Assert.Equal(2, ec.Count);
|
|
Assert.Equal(2, oc.Count);
|
|
|
|
// No landblocks were published (the stub 1x1 landscape), so no
|
|
// LC/SC/BLD turns exist this frame — the transcript format and
|
|
// relative order for those three kinds is proven by
|
|
// OutdoorRoot_TranscriptFlagOn_PrintsLandscapeThenLandCellThenSortCellThenBuilding_InOrder
|
|
// below (S3 chunk 1 fix round 1, G3), and separately against
|
|
// real retail data by WalkOracleTraceTests.AllFixtures and
|
|
// WalkLandCellOrderTests.
|
|
Assert.DoesNotContain(frame.Events, e => e.Kind
|
|
is WalkOracleEventKind.LandCell or WalkOracleEventKind.SortCell
|
|
or WalkOracleEventKind.Building);
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
|
|
/// <summary>S3 chunk 1 fix round 1 (G3): the outdoor-root half T2 never
|
|
/// covered — the flag-on round trip above uses a stub 1x1 landscape with
|
|
/// zero blocks, so LC/SC/BLD never fire at all. Drives
|
|
/// <see cref="RetailFrameWalk.DrawLandscape"/> directly with the SAME
|
|
/// deterministic "CY-only" <see cref="OneDegenerateView"/> admission
|
|
/// technique <c>OutdoorRoot_LandCellPrecedesItsOwnCellsObjectTurn_ThenFlushesAtReplaysEnd</c>
|
|
/// uses (a real <see cref="RetailFrameWalk.WalkFrame"/> root's default
|
|
/// full-viewport view depends on this suite's synthetic ray caster,
|
|
/// which does not model screen geometry faithfully enough to predict
|
|
/// block/cell admission from — see that test's own doc comment), with a
|
|
/// building attached to the one admitted cell so BLD fires too. Checked
|
|
/// against the RAW captured lines directly (not
|
|
/// <see cref="WalkOracleTrace.Parse"/>) — this test only needs kind
|
|
/// presence and relative order, not a complete F/P-framed capture.
|
|
/// MUTATION CHECK: deleting <c>WalkTranscriptDump.PrintLandCell</c>'s
|
|
/// call site (or its body) makes the "expected an LC line" assertion
|
|
/// fail.</summary>
|
|
[Fact]
|
|
public void OutdoorRoot_TranscriptFlagOn_PrintsLandscapeThenLandCellThenSortCellThenBuilding_InOrder()
|
|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
leaf.CellsWithoutEmitters.UnionWith(CoarseLandscapeBuckets(0xF4180000u));
|
|
var ctx = new TestContext();
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, new FakeWorldData());
|
|
var walk = new RetailFrameWalk();
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var block = new WalkLandBlock
|
|
{
|
|
LandblockId = 0xF4180000u, SideCellCount = 1, MaxZ = 10f, MinZ = 0f,
|
|
};
|
|
block.EnsureCellArrays();
|
|
block.CellBuildings[0] = new WalkBuilding { PositionCellId = 0xF4180000u };
|
|
landscape.Blocks[0] = block;
|
|
|
|
driver.BeginFrame(ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
walk.DrawLandscape(landscape, OneDegenerateView(), ctx, driver);
|
|
driver.EndFrame();
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
|
|
int lsIndex = Array.IndexOf(lines, "LS");
|
|
int lcIndex = Array.FindIndex(
|
|
lines, l => l.StartsWith("LC ", StringComparison.Ordinal));
|
|
int scIndex = Array.FindIndex(
|
|
lines, l => l.StartsWith("SC ", StringComparison.Ordinal));
|
|
int bldIndex = Array.FindIndex(
|
|
lines, l => l.StartsWith("BLD ", StringComparison.Ordinal));
|
|
|
|
Assert.True(lsIndex >= 0, "expected an LS line");
|
|
Assert.True(lcIndex >= 0, "expected an LC line");
|
|
Assert.True(scIndex >= 0, "expected an SC line");
|
|
Assert.True(bldIndex >= 0, "expected a BLD line");
|
|
Assert.True(lsIndex < lcIndex, "LS must precede LC");
|
|
Assert.True(
|
|
lcIndex < scIndex,
|
|
"LC must precede SC — RenderDeviceD3D::DrawLandCell before DrawSortCell");
|
|
Assert.True(
|
|
scIndex < bldIndex,
|
|
"SC must precede BLD — S3 chunk 1 fix round 1 (G7): DrawSortCell entry, "
|
|
+ "before its own DrawBuilding call");
|
|
Assert.Equal("LC f4180001", lines[lcIndex]);
|
|
Assert.Equal("SC f4180001", lines[scIndex]);
|
|
Assert.Equal("BLD f4180000", lines[bldIndex]);
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
|
|
/// <summary>§11.2 B4: the offline signature diff, self-checked over a
|
|
/// synthetic pair — the SAME captured T2 transcript versus itself with
|
|
/// its own LAST event removed. Reuses <c>Collect_TranscriptFlagOn_…</c>'s
|
|
/// own capture rather than duplicating the walk drive.</summary>
|
|
[Fact]
|
|
public void SignatureDiff_ReportsTheExactRemovedEvent()
|
|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
var ctx = new TestContext();
|
|
(WalkCell cell1, _) = BuildTranscriptFixtureCells(ctx);
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var worldData = new FakeWorldData();
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
using ClipFrame clipFrame = ClipFrame.NoClip();
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, worldData, clipFrame: clipFrame);
|
|
var walk = new RetailFrameWalk();
|
|
|
|
// Two Collect calls — see the round-trip test's own comment on
|
|
// why one alone parses to zero complete frames.
|
|
driver.Collect(
|
|
walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
driver.Collect(
|
|
walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
|
|
IReadOnlyList<WalkOracleFrame> expected = WalkOracleTrace.Parse(lines);
|
|
WalkOracleFrame expectedFrame = Assert.Single(expected);
|
|
Assert.NotEmpty(expectedFrame.Events);
|
|
|
|
// Self-vs-self (unmutated copy): no divergence at all.
|
|
IReadOnlyList<WalkOracleFrame> unchanged =
|
|
[expectedFrame with { Events = expectedFrame.Events.ToList() }];
|
|
Assert.Null(WalkTranscriptSignatureDiff.FirstDivergence(expected, unchanged));
|
|
|
|
// Self-vs-self-minus-one (the LAST event removed): the reported
|
|
// divergence is exact — same frame number, position exactly at
|
|
// the new (shorter) end, expected = the removed event's own
|
|
// signature string, actual = "<end of frame>".
|
|
int lastIndex = expectedFrame.Events.Count - 1;
|
|
List<WalkOracleEvent> truncated = expectedFrame.Events.Take(lastIndex).ToList();
|
|
IReadOnlyList<WalkOracleFrame> actual =
|
|
[expectedFrame with { Events = truncated }];
|
|
|
|
WalkTranscriptSignatureDiff.Divergence? divergence =
|
|
WalkTranscriptSignatureDiff.FirstDivergence(expected, actual);
|
|
|
|
Assert.NotNull(divergence);
|
|
Assert.Equal(expectedFrame.Number, divergence!.Value.FrameNumber);
|
|
Assert.Equal(lastIndex, divergence.Value.Position);
|
|
Assert.Equal("<end of frame>", divergence.Value.Actual);
|
|
Assert.NotEqual("<end of frame>", divergence.Value.Expected);
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign OVERHAUL S3 chunk 4 (O1/O2): a REAL once-per-frame pin for
|
|
/// the weather "OC" transcript line, observed through the printed
|
|
/// lines produced by driving the actual <see cref="RetailFrameWalk"/> +
|
|
/// <see cref="WalkFrameDriver"/> pair — not IL offsets (the ledger's
|
|
/// own finding: an IL-offset "call order" check cannot fail when the
|
|
/// call is moved back inside a loop the reviewers can reproduce with the
|
|
/// suite green). An outdoor root's <c>DrawLandscape</c> is the LAST
|
|
/// thing <see cref="RetailFrameWalk.WalkFrame"/> does, so retail's
|
|
/// <c>GameSky::Draw(sky,1)</c> turn — and therefore this "OC" line — is
|
|
/// the frame's last event.
|
|
/// <para>
|
|
/// MUTATION (a, print twice): if <c>IWalkEventSink.OnWeatherTurn</c>
|
|
/// fired twice (e.g. a regression reintroducing a per-slice loop), the
|
|
/// <c>Assert.Single</c> below would see 2 matches and fail with
|
|
/// "Collection contained more than one match".
|
|
/// </para>
|
|
/// <para>
|
|
/// MUTATION (b, wrong cell): the print always carries whatever <see
|
|
/// cref="IRetailFrameWalkContext.ViewerCellId"/> the context supplies
|
|
/// (production wires <c>RetailPViewFrameInput.ViewerCellId</c>, never
|
|
/// <c>PlayerCellId</c> — see <c>WalkProductionFrameContext</c>'s ctor/
|
|
/// <c>Reset</c> call sites in <c>RetailPViewRenderer.DrawInside</c>); if
|
|
/// production started wiring <c>PlayerCellId</c> instead, this test's
|
|
/// own <see cref="TestContext.ViewerCellId"/> would still print
|
|
/// correctly (the walk layer only ever sees the ONE value it is
|
|
/// handed) — the <c>Assert.Equal(ctx.ViewerCellId, ...)</c> below pins
|
|
/// that the walk layer's own plumbing never substitutes a different
|
|
/// value of its own.
|
|
/// </para>
|
|
/// <para>
|
|
/// MUTATION (c, wrong time): if the print instead fired lazily at
|
|
/// Replay time (as it used to, from <c>DrawWeatherOnce</c>) this test —
|
|
/// which only calls <see cref="WalkFrameDriver.Collect"/>, never
|
|
/// <see cref="WalkFrameDriver.Replay"/> — would show ZERO
|
|
/// <see cref="WalkOracleEventKind.ObjectCellTurn"/> events, and
|
|
/// <c>Assert.Single</c> would fail with "no match" instead of finding
|
|
/// exactly one.
|
|
/// </para>
|
|
/// </summary>
|
|
[Fact]
|
|
public void Collect_OutdoorRoot_WeatherGateOpen_PrintsExactlyOneOcAtFrameEndMatchingTheViewerCell()
|
|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
const uint viewerCellId = 0xF4180003u; // low word < 0x100 -> outdoor root
|
|
var ctx = new TestContext { WeatherGateOpen = true, ViewerCellId = viewerCellId };
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, new FakeWorldData());
|
|
var walk = new RetailFrameWalk();
|
|
|
|
// Two Collect calls — WalkOracleTrace.Parse (like every real
|
|
// capture) discards the final in-progress frame.
|
|
driver.Collect(
|
|
walk, viewerCellId, null, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
driver.Collect(
|
|
walk, viewerCellId, null, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
|
|
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Parse(lines);
|
|
WalkOracleFrame frame = Assert.Single(frames);
|
|
Assert.NotNull(frame.Pose);
|
|
Assert.Equal(viewerCellId, frame.Pose!.CellId);
|
|
|
|
WalkOracleEvent oc = Assert.Single(
|
|
frame.Events, e => e.Kind == WalkOracleEventKind.ObjectCellTurn);
|
|
Assert.Equal(viewerCellId, oc.CellId);
|
|
Assert.Same(frame.Events[frame.Events.Count - 1], oc);
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign OVERHAUL S3 chunk 4 (O1/O2/O3): the interior-root sibling of
|
|
/// <see cref="Collect_OutdoorRoot_WeatherGateOpen_PrintsExactlyOneOcAtFrameEndMatchingTheViewerCell"/> —
|
|
/// retail's <c>GameSky::Draw(sky,1)</c> runs at the END of <c>LScape::
|
|
/// draw</c>, which an interior root calls from <c>DrawInside</c> BEFORE
|
|
/// <c>OnInteriorFloodDrawTurn</c> draws the flood's own cells (first the
|
|
/// reverse EnvCell-shell loop, then the reverse object-list loop) — so
|
|
/// the weather "OC" line must sit strictly between the "LS" line and the
|
|
/// flood's FIRST "EC" line, never mixed in among the flood's own EC/OC
|
|
/// pairs (which fire after it, per-cell, from
|
|
/// <c>WalkFrameDriver.EmitFloodTurns</c>).
|
|
/// <para>
|
|
/// MUTATION (a, print twice): a second <c>OnWeatherTurn</c> firing would
|
|
/// add a second <see cref="WalkOracleEventKind.ObjectCellTurn"/> to the
|
|
/// LS-to-first-EC window, failing <c>Assert.Single</c> on the filtered
|
|
/// list below.
|
|
/// </para>
|
|
/// <para>
|
|
/// MUTATION (c, wrong time — the ledger's actual round-1 regression):
|
|
/// the OLD call site printed the weather OC from the Replay-time
|
|
/// <c>LandscapeFlush</c> leaf, i.e. at the FRAME'S END (after every
|
|
/// flood EC/OC), not between the landscape and the flood. Moving the
|
|
/// print there again would move it OUT of the LS-to-first-EC window,
|
|
/// making the windowed <c>Assert.Single</c> below find zero matches
|
|
/// instead of one.
|
|
/// </para>
|
|
/// </summary>
|
|
[Fact]
|
|
public void Collect_InteriorRoot_WeatherGateOpen_PrintsOneOcBetweenLandscapeAndTheFloodsFirstShell()
|
|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
var ctx = new TestContext();
|
|
(WalkCell cell1, WalkCell cell2) = BuildTranscriptFixtureCells(ctx);
|
|
// Production always hands the walk the SAME cell id as both the
|
|
// Collect root and the "P" line's own cell (ctx.ViewerCellId ==
|
|
// cameraCellId at the real call site).
|
|
ctx.ViewerCellId = cell1.CellId;
|
|
ctx.WeatherGateOpen = true;
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var worldData = new FakeWorldData();
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
using ClipFrame clipFrame = ClipFrame.NoClip();
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, worldData, clipFrame: clipFrame);
|
|
var walk = new RetailFrameWalk();
|
|
|
|
driver.Collect(
|
|
walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
driver.Collect(
|
|
walk, cell1.CellId, cell1, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
|
|
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Parse(lines);
|
|
WalkOracleFrame frame = Assert.Single(frames);
|
|
List<WalkOracleEvent> events = frame.Events.ToList();
|
|
|
|
int landscapeIndex = events.FindIndex(e => e.Kind == WalkOracleEventKind.Landscape);
|
|
int firstShellIndex = events.FindIndex(e => e.Kind == WalkOracleEventKind.EnvCellShell);
|
|
Assert.True(landscapeIndex >= 0, "expected an LS line (ov=1 from the fixture's exit portal)");
|
|
Assert.True(firstShellIndex >= 0, "expected the flood's own EC lines");
|
|
Assert.True(
|
|
landscapeIndex < firstShellIndex,
|
|
"the landscape turn must precede the flood's own shells");
|
|
|
|
List<WalkOracleEvent> ocInWindow = events
|
|
.Where((e, i) => e.Kind == WalkOracleEventKind.ObjectCellTurn
|
|
&& i > landscapeIndex && i < firstShellIndex)
|
|
.ToList();
|
|
WalkOracleEvent weatherOc = Assert.Single(ocInWindow);
|
|
Assert.Equal(cell1.CellId, weatherOc.CellId);
|
|
|
|
// The flood's OWN EC/OC pairs (cell1, cell2) still exist, all AFTER
|
|
// the window above — confirms the weather OC is not merely one of
|
|
// those, even though cell1's id happens to match ctx.ViewerCellId.
|
|
List<WalkOracleEvent> floodOc = events
|
|
.Where(e => e.Kind == WalkOracleEventKind.ObjectCellTurn)
|
|
.Skip(1) // drop the weather OC found above
|
|
.ToList();
|
|
Assert.Equal(
|
|
new HashSet<uint> { cell1.CellId, cell2.CellId },
|
|
floodOc.Select(e => e.CellId!.Value).ToHashSet());
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign OVERHAUL S3 chunk 4 (O1): the gate's negative half — an
|
|
/// indoor player (or either render toggle off) never prints the weather
|
|
/// "OC" line at all, matching <see
|
|
/// cref="RetailPViewPassExecutor.ShouldDrawWeatherOnce"/>'s own pinned
|
|
/// predicate (<c>RetailPViewPassExecutorTests.
|
|
/// ShouldDrawWeatherOnce_MatchesRetailIsPlayerOutsideGate</c>) — this
|
|
/// test proves the WALK actually honors that gate rather than firing
|
|
/// unconditionally. MUTATION: dropping the <c>if (ctx.WeatherGateOpen)</c>
|
|
/// guard in <see cref="RetailFrameWalk.DrawLandscape"/> would print an
|
|
/// extra "OC" line at the frame's end, making <c>Assert.Same</c> below
|
|
/// see a DIFFERENT cell (the flood's own object turn is what would then
|
|
/// occupy that slot) or the event count assertion fail.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Collect_WeatherGateClosed_NeverFiresTheWeatherTurn()
|
|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
const uint viewerCellId = 0xF4180003u;
|
|
var ctx = new TestContext { WeatherGateOpen = false, ViewerCellId = viewerCellId };
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, new FakeWorldData());
|
|
var walk = new RetailFrameWalk();
|
|
|
|
driver.Collect(
|
|
walk, viewerCellId, null, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
driver.Collect(
|
|
walk, viewerCellId, null, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
|
|
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Parse(lines);
|
|
WalkOracleFrame frame = Assert.Single(frames);
|
|
Assert.DoesNotContain(
|
|
frame.Events, e => e.Kind == WalkOracleEventKind.ObjectCellTurn);
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign OVERHAUL S3 chunk 4 fix round 1 (K2): proves the print's own
|
|
/// gate and the Replay-time draw's gate are now the SAME predicate —
|
|
/// <see cref="WalkFrameDriver.WeatherTurnFired"/> — instead of two
|
|
/// independently re-derived conditions that could diverge. Before this
|
|
/// fix, the print fired on <c>ctx.WeatherGateOpen</c> alone while the
|
|
/// Replay-time draw additionally required
|
|
/// <c>clipAssembly.OutsideViewSlices.Length > 0</c>, re-derived
|
|
/// separately at Replay — on an interior root whose landscape turn ran
|
|
/// with the gate open but whose reassembled outside-view slices ended
|
|
/// up empty, the transcript could report a weather turn the frame never
|
|
/// actually drew. <see cref="WalkFrameDriver.WeatherTurnFired"/> is
|
|
/// exactly the flag <c>RetailPViewRenderer.DrawLandscapeDynamicsPhase</c>
|
|
/// gates <c>DrawWeatherOnce</c> on: gate closed -> the flag stays
|
|
/// false; gate open -> the flag becomes true AND exactly one "OC"
|
|
/// line prints. CORRECTION (S3 chunk 4 fix round 2, L1): this test's
|
|
/// flag assertion does NOT double as the draw-side pin — it builds a
|
|
/// bare <see cref="WalkFrameDriver"/> and never touches
|
|
/// <c>DrawLandscapeDynamicsPhase</c>, so it cannot see whether that
|
|
/// method actually reads this flag (round 1 shipped with the pre-fix
|
|
/// gate <c>clipAssembly.OutsideViewSlices.Length != 0</c> silently
|
|
/// restored, and every test in this file stayed green). The real
|
|
/// draw-side pin is
|
|
/// <c>RetailPViewPassExecutorTests.DrawLandscapeDynamicsPhase_GatesDrawWeatherOnceOnWalkDriverWeatherTurnFired</c>,
|
|
/// which reads the compiled call graph of
|
|
/// <c>DrawLandscapeDynamicsPhase</c> itself and asserts it calls
|
|
/// <c>DrawWeatherOnce</c> gated on THIS getter.
|
|
/// </summary>
|
|
[Theory]
|
|
[InlineData(false)]
|
|
[InlineData(true)]
|
|
public void Collect_WeatherTurnFiredMatchesThePrintedOcLineExactly(bool weatherGateOpen)
|
|
{
|
|
bool previous = RenderingDiagnostics.DumpWalkTranscriptEnabled;
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = true;
|
|
TextWriter originalOut = Console.Out;
|
|
var capture = new StringWriter();
|
|
try
|
|
{
|
|
Console.SetOut(capture);
|
|
|
|
using var fx = new DispatcherFixture();
|
|
const uint viewerCellId = 0xF4180003u; // low word < 0x100 -> outdoor root
|
|
var ctx = new TestContext
|
|
{
|
|
WeatherGateOpen = weatherGateOpen,
|
|
ViewerCellId = viewerCellId,
|
|
};
|
|
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
|
|
var leaf = new RecordingLeafRenderer(new List<string>());
|
|
var driver = new WalkFrameDriver(fx.Dispatcher, leaf, new FakeWorldData());
|
|
var walk = new RetailFrameWalk();
|
|
|
|
driver.Collect(
|
|
walk, viewerCellId, null, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
// The one predicate the Replay-time draw now reads instead of
|
|
// re-deriving its own condition — checked before the second
|
|
// Collect call resets it for the next frame.
|
|
Assert.Equal(weatherGateOpen, driver.WeatherTurnFired);
|
|
|
|
// A second Collect call — WalkOracleTrace.Parse (like every
|
|
// real capture) discards the final in-progress frame.
|
|
driver.Collect(
|
|
walk, viewerCellId, null, landscape, ctx, Matrix4x4.Identity, Vector3.Zero);
|
|
|
|
Console.Out.Flush();
|
|
string[] lines = capture.ToString()
|
|
.Split('\n', StringSplitOptions.RemoveEmptyEntries)
|
|
.Select(l => l.TrimEnd('\r'))
|
|
.ToArray();
|
|
|
|
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Parse(lines);
|
|
WalkOracleFrame frame = Assert.Single(frames);
|
|
bool printed = frame.Events.Any(e => e.Kind == WalkOracleEventKind.ObjectCellTurn);
|
|
Assert.Equal(weatherGateOpen, printed);
|
|
}
|
|
finally
|
|
{
|
|
Console.SetOut(originalOut);
|
|
RenderingDiagnostics.DumpWalkTranscriptEnabled = previous;
|
|
}
|
|
}
|
|
}
|