acdream/tests/AcDream.App.Tests/UI/Layout/RadarSnapshotProviderTests.cs

146 lines
5.1 KiB
C#

using System.Numerics;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Ui;
using AcDream.Core.World;
namespace AcDream.App.Tests.UI.Layout;
public sealed class RadarSnapshotProviderTests
{
[Fact]
public void BuildSnapshot_JoinsWorldAndWeenieTables_UsingCoreRetailMath()
{
const uint player = 1u;
const uint monster = 2u;
var objects = new ClientObjectTable();
objects.Ingest(Weenie(player, "Player", ItemType.Creature));
objects.Ingest(Weenie(monster, "Drudge", ItemType.Creature) with
{
RadarBehavior = (byte)RadarBehavior.ShowAlways,
});
var entities = new Dictionary<uint, WorldEntity>
{
[player] = Entity(player, Vector3.Zero, Quaternion.Identity),
[monster] = Entity(monster, new Vector3(0f, 15f, 6f), Quaternion.Identity),
};
var spawns = new Dictionary<uint, WorldSession.EntitySpawn>
{
[player] = Spawn(player) with { ObjectDescriptionFlags = 0x00000008u }, // BF_PLAYER
[monster] = Spawn(monster) with { ObjectDescriptionFlags = 0x00000010u }, // BF_ATTACKABLE
};
uint? selected = monster;
var provider = new RadarSnapshotProvider(
objects, entities, spawns,
playerGuid: () => player,
playerYawRadians: () => MathF.PI / 2f, // retail heading 0 degrees
playerCellId: () => 0xA9B40001u,
selectedGuid: () => selected,
coordinatesOnRadar: () => true,
uiLocked: () => false);
var snapshot = provider.BuildSnapshot();
Assert.Equal(0f, snapshot.PlayerHeadingDegrees, 3);
Assert.Equal(RadarCoordinates.TryFromCell(0xA9B40001u, out var coords)
? coords.CombinedText : null, snapshot.CoordinatesText);
var blip = Assert.Single(snapshot.Blips);
Assert.Equal(monster, blip.ObjectId);
Assert.Equal("Drudge", blip.Name);
Assert.Equal(60f, blip.PixelX);
Assert.Equal(50f, blip.PixelY); // 15 m * 50 px / 75 m
Assert.Equal(RadarBlipShape.Plus, blip.Shape);
Assert.True(blip.Selected);
Assert.Equal(RadarBlipColors.Gold.Red * 0.65f, blip.Color.X, 5);
Assert.Equal(RadarBlipColors.Gold.Green * 0.65f, blip.Color.Y, 5);
}
[Fact]
public void BuildSnapshot_RejectsShowNever_AndHidesIndoorCoordinates()
{
const uint player = 10u;
const uint hidden = 11u;
var objects = new ClientObjectTable();
objects.Ingest(Weenie(player, "Player", ItemType.Creature));
objects.Ingest(Weenie(hidden, "Hidden", ItemType.Portal) with
{
RadarBehavior = (byte)RadarBehavior.ShowNever,
});
var entities = new Dictionary<uint, WorldEntity>
{
[player] = Entity(player, Vector3.Zero, Quaternion.Identity),
[hidden] = Entity(hidden, new Vector3(2f, 2f, 0f), Quaternion.Identity),
};
var spawns = new Dictionary<uint, WorldSession.EntitySpawn>
{
[player] = Spawn(player),
[hidden] = Spawn(hidden),
};
var provider = new RadarSnapshotProvider(
objects, entities, spawns,
playerGuid: () => player,
playerYawRadians: () => 0f,
playerCellId: () => 0xA9B40100u, // EnvCell: no landscape coordinate
selectedGuid: () => null,
coordinatesOnRadar: () => true,
uiLocked: () => true);
var snapshot = provider.BuildSnapshot();
Assert.Empty(snapshot.Blips);
Assert.Null(snapshot.CoordinatesText);
Assert.True(snapshot.UiLocked);
}
private static WorldEntity Entity(uint guid, Vector3 position, Quaternion rotation) => new()
{
Id = guid,
ServerGuid = guid,
SourceGfxObjOrSetupId = 0u,
Position = position,
Rotation = rotation,
MeshRefs = Array.Empty<MeshRef>(),
};
private static WorldSession.EntitySpawn Spawn(uint guid) => new(
Guid: guid,
Position: null,
SetupTableId: null,
AnimPartChanges: Array.Empty<CreateObject.AnimPartChange>(),
TextureChanges: Array.Empty<CreateObject.TextureChange>(),
SubPalettes: Array.Empty<CreateObject.SubPaletteSwap>(),
BasePaletteId: null,
ObjScale: null,
Name: null,
ItemType: null,
MotionState: null,
MotionTableId: null);
private static WeenieData Weenie(uint guid, string name, ItemType type) => new(
Guid: guid,
Name: name,
Type: type,
WeenieClassId: 1u,
IconId: 0u,
IconOverlayId: 0u,
IconUnderlayId: 0u,
Effects: 0u,
Value: null,
StackSize: null,
StackSizeMax: null,
Burden: null,
ContainerId: null,
WielderId: null,
ValidLocations: null,
CurrentWieldedLocation: null,
Priority: null,
ItemsCapacity: null,
ContainersCapacity: null,
Structure: null,
MaxStructure: null,
Workmanship: null);
}