acdream/docs
Erik 251763b2c4 docs(spec): Phase 2 indoor cell rendering fix design
Three components:
1. WbMeshAdapter wraps the PrepareMeshDataAsync task with a continuation
   that surfaces faulted-task exceptions + null-result cases for EnvCell
   IDs only (gated by ProbeIndoorUploadEnabled). Two new log shapes:
   [indoor-upload] FAILED  cellId=0x... exception=<TypeName>: <Message>
                            stack=[<top 3 frames>]
   [indoor-upload] NULL_RESULT cellId=0x...
2. Capture procedure: re-launch at Holtburg with the probe on, grep for
   FAILED/NULL_RESULT lines, get definitive per-cell cause for the 26
   missing-completion cells from Phase 1's capture.
3. Targeted fix: code change matching whichever exception type / null
   pattern dominates. Fix shape is data-driven — see the contingency
   table in the spec.

WB's catch at ObjectMeshManager.cs:589 already calls _logger.LogError,
but WbMeshAdapter constructs the manager with NullLogger.Instance, so
the log is dropped. Our continuation surfaces the same data scoped to
EnvCells only (avoids the thousands of GfxObj/Setup log lines a real
logger would emit during landblock streaming).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 12:18:04 +02:00
..
architecture refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: M1 landed; flip "currently working toward" to M2 2026-05-16 17:29:21 +02:00
research docs(research): Phase 1 indoor probe capture — H1 confirmed 2026-05-19 12:03:25 +02:00
superpowers docs(spec): Phase 2 indoor cell rendering fix design 2026-05-19 12:18:04 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(issues): close #61 in ISSUES.md (closed by 9f069e1) 2026-05-18 15:16:50 +02:00