acdream/docs/superpowers/specs
Erik cc5ab683ea docs(specs): Phase B.3 Complete — movement and world navigation design
Comprehensive spec for completing the physics/movement system:
CellPortal-based indoor/outdoor/room-to-room transitions via
sphere-plane intersection, multi-landblock boundary crossing,
momentum-preserving jump with gravity arc, portal-space state
machine for teleports, Setup.StepUpHeight hookup, and
scenery-on-road exclusion fix.

Replaces the current "outdoor heightmap sampler with disabled
indoor transitions" with the full world-navigation system AC's
client uses. 12 acceptance criteria, ~20 new unit tests planned.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:54:12 +02:00
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2026-04-11-foundation-phase-design.md docs: refresh strategic roadmap + Foundation phase design spec 2026-04-11 21:43:33 +02:00
2026-04-12-b3-complete-movement-design.md docs(specs): Phase B.3 Complete — movement and world navigation design 2026-04-12 15:54:12 +02:00
2026-04-12-physics-collision-engine-design.md docs(specs): Phase B.3 — physics collision engine design 2026-04-12 09:42:31 +02:00
2026-04-12-player-movement-design.md docs(specs): Phase B.2 — player movement mode design 2026-04-12 14:05:07 +02:00