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InteractionStateTests.cs
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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LocalPlayerImmediatePositionTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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LocalPlayerOutboundCombatStyleTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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PlayerMouseLookMovementTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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PlayerMovementControllerTests.cs
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feat(physics): P5 commit 2 - arm the ConstraintManager leash on accepted positions (#167)
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2026-07-30 12:05:19 +02:00 |
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PlayerOutboundPositionTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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RuntimeActionStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeActionTestFactory.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCharacterStateTests.cs
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merge: #267 vitae character-panel display (attributes vitae-immune per retail; skill dual parentheticals)
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2026-07-30 18:14:48 +02:00 |
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RuntimeCombatAttackStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCombatModeStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCombatTargetStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCommunicationStateTests.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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RuntimeGameplayOwnershipTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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RuntimeHostileTargetQueryTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeInteractionTransactionStateTests.cs
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refactor(runtime): own interaction transactions
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2026-07-26 11:13:09 +02:00 |
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RuntimeInventoryStateTests.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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RuntimeLocalPlayerMovementStateTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeSpellCastStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |