Replace simple Z-snap PhysicsEngine.Resolve with ResolveWithTransition that uses the ported CTransition sphere-sweep pipeline. Movement is subdivided into sphere-radius steps, terrain collision tested at each step with step-down for ground contact maintenance. Falls back to simple Resolve if transition fails. Player controller now passes pre/post integration positions to the transition system. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| AnimationSequencer.cs | ||
| BSPQuery.cs | ||
| CellSurface.cs | ||
| CollisionPrimitives.cs | ||
| MotionInterpreter.cs | ||
| PhysicsBody.cs | ||
| PhysicsDataCache.cs | ||
| PhysicsEngine.cs | ||
| PlayerWeenie.cs | ||
| PortalPlane.cs | ||
| ResolveResult.cs | ||
| TerrainSurface.cs | ||
| TransitionTypes.cs | ||