Replace simple Z-snap PhysicsEngine.Resolve with ResolveWithTransition that uses the ported CTransition sphere-sweep pipeline. Movement is subdivided into sphere-radius steps, terrain collision tested at each step with step-down for ground contact maintenance. Falls back to simple Resolve if transition fails. Player controller now passes pre/post integration positions to the transition system. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| Input | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| AcDream.App.csproj | ||
| Program.cs | ||