acdream/src/AcDream.Runtime
2026-08-01 00:15:11 +02:00
..
Entities feat(runtime): own SetPosition collision reports 2026-08-01 00:15:11 +02:00
Gameplay fix(physics): port retail slope landing stop 2026-07-31 09:10:53 +02:00
Physics feat(runtime): own SetPosition collision reports 2026-08-01 00:15:11 +02:00
Platform feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
Session fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
World refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
AcDream.Runtime.csproj fix(physics): activate collision generations atomically 2026-07-31 15:19:25 +02:00
GameRuntime.cs feat(runtime): expose dormant placement receipts 2026-07-31 23:11:44 +02:00
GameRuntimeActionViews.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameRuntimeClock.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameRuntimeCommands.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEventHub.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEvents.cs feat(runtime): own deferred set-position residence 2026-07-31 22:32:49 +02:00
GameRuntimeGameplayViews.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
GameRuntimeViews.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeAssemblyMarker.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
RuntimeGeneration.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
RuntimeGenerationReset.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeSimulationOwnership.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00