acdream/docs
Erik 2312259a93 docs: file #175 — door collision uses placement pose, not the closed pose (dat-confirmed)
User report at the Facility Hub double door (Setup 0x02000C9D): embed
into the visual panel from one side, phantom wall on the other. Dat
inspection (Issue175HubDoorPoseInspectionTests, kept as the evidence
fixture) confirms the mechanism: the Setup's Default PLACEMENT frames
pose the two panels AJAR (yaw -150/-30, origin (+-0.88, -0.44, 1.37))
while the rendered door poses them CLOSED from the wire-supplied
motion table via the sequencer. ShadowShapeBuilder reads placement
frames, so the 1.66x0.29x2.95 m physics slabs register at the ajar
pose — displaced behind the visual door. Retail tests each part's
LIVE pose (closed == motion-table default; the open swing is ETHEREAL,
#150). Fix shape filed: BSP shadow shapes for sequencer-bearing
entities must use the sequencer's part transforms, placement frames
only as the no-animation fallback. Holtburg's single door never
surfaced this because its placement pose ~= closed pose.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 16:52:43 +02:00
..
architecture fix #173: remote jump arcs get the retail collision-velocity response 2026-07-05 15:34:25 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: R5 arc close-out — V5 facade shipped, arc DONE; M1.5 critical path next 2026-07-05 11:12:37 +02:00
research fix #172: port the retail CCylSphere collision family (platform step-up) 2026-07-05 14:52:28 +02:00
superpowers feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file #175 — door collision uses placement pose, not the closed pose (dat-confirmed) 2026-07-05 16:52:43 +02:00