acdream/tests/AcDream.Core.Net.Tests/Transport/FakeAceTransportTests.cs
Erik 7e9134b4d1 test(net): N0 - ACE-behaviour double, virtual clock, lossy link
Campaign N slice N0 (docs/plans/2026-07-29-network-transport-campaign.md):
the referee that slices N1-N5 are graded against, test-project only, zero
production changes.

- VirtualClock: Stopwatch-shaped deterministic time source (fixed 100 ns
  ticks) that N1 will inject behind the production TransportClock.
- AceCryptoModel: verbatim port of ACE CryptoSystem Search/ConsumeKey over
  our IsaacRandom - 256-key window, parked-key set, Headroom/OrphanCount
  diagnostics (CryptoSystem.cs:8-49 cited per method).
- AceSessionModel: transport-free ACE NetworkSession over raw datagrams,
  every rule cited to NetworkSession.cs - CRC-before-everything silent
  drop, cleartext-NAK early return (no timeout refresh, :283-308),
  60 s timeout refresh (:329-331), exact-equality ack dedup exemption
  (:342-347), desired+2 NAK trigger with 1 s limit (:351-363), >window
  AbnormalSequenceReceived (:393-397), the :474-476 watermark hole,
  ack-value cache prune (:663-673), fragment gate (:532-543), seq>=2
  caching (:730), Retransmission-flag resends with the ORIGINAL IssacXor
  (:675-686), RejectRetransmit, 2 s cleartext cumulative ack, 20 s
  TimeSync, EchoResponse, 120 s cache prune (:251-262). ACE's raw
  wrap-unsafe comparisons are modeled bug-for-bug, not fixed.
- LossyLink: deterministic drop/reorder/seeded-loss fault injector, pure
  data structure.
- FakeAceTransport: IWorldSessionTransport binding a REAL WorldSession to
  the model through the link, with the handshake scripted (ConnectRequest
  reusing the negotiation fixture layout, CharacterList, ServerReady,
  logoff confirmation) - genuine Connect/EnterWorld/Tick/Dispose with no
  sockets.
- 19 new tests pin the double, including
  CleartextNonAckAdvancesWatermark_TheAceHole (the self-induced wedge
  behind scope rows TS-57/TS-58/AP-125), re-key = permanent orphan,
  unrequested-resend window burn, the 115-id NAK cap boundary, and a
  full no-socket session lifecycle with both ISAAC streams verified
  aligned end-to-end.

Core.Net suite: 678 passed / 0 failed (659 existing + 19 new).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29 11:07:13 +02:00

179 lines
7.4 KiB
C#

using System.Buffers.Binary;
using System.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Net.Packets;
namespace AcDream.Core.Net.Tests.Transport;
/// <summary>
/// Tests of the N0 harness plumbing: the deterministic <see cref="LossyLink"/>
/// fault injector and the <see cref="FakeAceTransport"/> that binds a REAL
/// <see cref="WorldSession"/> to the <see cref="AceSessionModel"/> with no
/// sockets anywhere.
/// </summary>
public sealed class FakeAceTransportTests
{
// ---- LossyLink ----
[Fact]
public void LossyLink_DropNextAndDropAt_DropDeterministically()
{
var link = new LossyLink();
link.DropNext(LinkDirection.ClientToServer);
link.DropAt(LinkDirection.ClientToServer, 2);
Assert.Empty(link.Transmit(LinkDirection.ClientToServer, new byte[] { 1 })); // index 0: DropNext
Assert.Single(link.Transmit(LinkDirection.ClientToServer, new byte[] { 2 })); // index 1
Assert.Empty(link.Transmit(LinkDirection.ClientToServer, new byte[] { 3 })); // index 2: DropAt
Assert.Single(link.Transmit(LinkDirection.ClientToServer, new byte[] { 4 })); // index 3
Assert.Equal(4, link.TransmitCount(LinkDirection.ClientToServer));
Assert.Equal(2, link.DroppedCount(LinkDirection.ClientToServer));
Assert.Equal(2, link.DeliveredCount(LinkDirection.ClientToServer));
// Directions are independent.
Assert.Equal(0, link.TransmitCount(LinkDirection.ServerToClient));
}
[Fact]
public void LossyLink_PredicateDrop_IsPersistent()
{
var link = new LossyLink();
link.Drop(LinkDirection.ServerToClient, (_, datagram) => datagram[0] == 0xAA);
Assert.Empty(link.Transmit(LinkDirection.ServerToClient, new byte[] { 0xAA }));
Assert.Single(link.Transmit(LinkDirection.ServerToClient, new byte[] { 0xBB }));
Assert.Empty(link.Transmit(LinkDirection.ServerToClient, new byte[] { 0xAA }));
Assert.Equal(2, link.DroppedCount(LinkDirection.ServerToClient));
}
[Fact]
public void LossyLink_Reorder_SwapsAdjacentDatagrams()
{
var link = new LossyLink();
link.Reorder(LinkDirection.ClientToServer);
Assert.Empty(link.Transmit(LinkDirection.ClientToServer, new byte[] { 1 })); // held
IReadOnlyList<byte[]> delivered =
link.Transmit(LinkDirection.ClientToServer, new byte[] { 2 });
Assert.Equal(2, delivered.Count);
Assert.Equal(2, delivered[0][0]); // the follower first
Assert.Equal(1, delivered[1][0]); // then the held one
// A held datagram with no follower can be force-released.
link.Reorder(LinkDirection.ClientToServer);
Assert.Empty(link.Transmit(LinkDirection.ClientToServer, new byte[] { 3 }));
IReadOnlyList<byte[]> drained = link.DrainHeld(LinkDirection.ClientToServer);
Assert.Equal(3, Assert.Single(drained)[0]);
}
[Fact]
public void LossyLink_SeededRandomLoss_IsDeterministic()
{
var first = new LossyLink();
var second = new LossyLink();
first.RandomLoss(LinkDirection.ClientToServer, probability: 0.5, seed: 42);
second.RandomLoss(LinkDirection.ClientToServer, probability: 0.5, seed: 42);
for (int i = 0; i < 100; i++)
{
byte[] datagram = { (byte)i };
Assert.Equal(
first.Transmit(LinkDirection.ClientToServer, datagram).Count,
second.Transmit(LinkDirection.ClientToServer, datagram).Count);
}
// At 50% over 100 datagrams both outcomes occur.
Assert.True(first.DroppedCount(LinkDirection.ClientToServer) > 0);
Assert.True(first.DeliveredCount(LinkDirection.ClientToServer) > 0);
}
// ---- FakeAceTransport end-to-end ----
/// <summary>
/// The N0 goal made concrete: a genuine <c>Connect()</c> /
/// <c>EnterWorld()</c> / <c>Tick()</c> / <c>Dispose()</c> lifecycle runs
/// against the ACE-behaviour model with zero sockets — including both
/// ISAAC streams staying aligned end-to-end and retail's graceful-logout
/// order at teardown.
/// </summary>
[Fact]
public void RealWorldSession_HandshakeEnterWorldTickAndGracefulLogout_NoSockets()
{
var transport = new FakeAceTransport();
var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
transport);
try
{
session.Connect("testaccount", "testpassword", TimeSpan.FromSeconds(10));
Assert.Equal(WorldSession.State.InCharacterSelect, session.CurrentState);
Assert.NotNull(session.Characters);
CharacterList.Character character = Assert.Single(session.Characters!.Characters);
Assert.Equal(FakeAceTransport.DefaultCharacterName, character.Name);
Assert.Equal(FakeAceTransport.DefaultAccountName, session.Characters.AccountName);
var messages = new List<string>();
session.ServerMessageReceived += m => messages.Add(m.Message);
session.EnterWorld(0, TimeSpan.FromSeconds(10));
Assert.Equal(WorldSession.State.InWorld, session.CurrentState);
// A world message flows model → link → async receive loop →
// Tick() → typed event.
transport.Model.EnqueueGameMessage(
BuildServerMessage("hello acdream"),
GameMessageGroup.UIQueue);
transport.PumpServer();
DateTime deadline = DateTime.UtcNow.AddSeconds(10);
while (messages.Count == 0 && DateTime.UtcNow < deadline)
{
session.Tick();
Thread.Sleep(5);
}
Assert.Equal("hello acdream", Assert.Single(messages));
// The model saw the genuine ordered client stream, and neither
// direction desynced its ISAAC keystream.
Assert.Equal(
new[]
{
CharacterEnterWorld.EnterWorldRequestOpcode,
CharacterEnterWorld.EnterWorldOpcode,
},
transport.Model.DispatchedMessages.Select(ReadOpcode).ToArray());
Assert.Equal(0, transport.Model.CrcDropCount);
Assert.Equal(0, transport.Model.DuplicateDropCount);
Assert.Equal(256, transport.Model.Crypto.Headroom);
}
finally
{
session.Dispose();
}
// Dispose ran retail's graceful order — 0xF653 request, the model's
// scripted confirmation, then the transport Disconnect that
// terminates the model exactly like ACE's session teardown.
Assert.Equal(WorldSession.State.Disconnected, session.CurrentState);
Assert.True(transport.Model.IsTerminated);
Assert.Equal(
AceTerminationReason.PacketHeaderDisconnect,
transport.Model.TerminationReason);
Assert.Equal(
CharacterLogOff.Opcode,
ReadOpcode(transport.Model.DispatchedMessages[^1]));
Assert.Equal(0, transport.Model.CrcDropCount);
}
private static uint ReadOpcode(byte[] messageBody) =>
BinaryPrimitives.ReadUInt32LittleEndian(messageBody);
private static byte[] BuildServerMessage(string text)
{
var writer = new PacketWriter(64);
writer.WriteUInt32(ServerMessage.Opcode); // 0xF7E0
writer.WriteString16L(text);
writer.WriteUInt32(1); // ChatMessageType
return writer.ToArray();
}
}