Binds LayoutDesc 0x21000028 (gmCharacterSettingsUI) through OP2's template-list mechanism and OP3's OptionPage model: 6 authored group headers + 50 toggle rows (49 from the 2013 build + D3's "Listen to PK death messages", AP-193) in research doc §2's authored order, each row resolved by PlayerOption id through CharacterOptionTable, seeded from live RuntimeCharacterOptionsState, defaulted from CharacterOptionTable. ClientDefault (byte-verified against UIOption_Checkbox::SetPlayerOption @0x00486e80's own GetDefaultOptionValue call — AP-194 updated to confirm the directive was followed), labels/tooltips resolved by name from string table 0x23000003 (never hard-coded English), and registered with OptionsPanelController.CharacterPage. Apply/Reset/Defaults (0x100001FC/FD/FE) are now wired per-page via a scoped subtree search (UiElement.FindDescendant, promoted from UiTabPanel) since Character/ Chat/Config each author their own physical instance under the SAME element ids. Consumers: Group A (29 ids) wire+store only via the existing SetSingleCharacterOptionRuntimeCmd/TrySetOption seam. Group B: Display Timestamps prefixes new transcript lines (RuntimeCommunicationState. DisplayTimestampsSource); Disable Distance Fog forces FogMode.Off (WeatherSystem.DisableDistanceFogSource, retiring half of TS-73); Run as Default Movement inverts the walk-mode modifier's default (RuntimeLocalPlayerMovementState.RunAsDefaultMovementSource). Group C re-points AutoTarget/AutoRepeatAttack/ViewCombatTarget (CharacterOptionCombatSettingsSource), VividTargetingIndicator/ CoordinatesOnRadar/LockUI/AcceptLootPermits from the client-local GameplaySettings record to the canonical server bit — closing two previously-unfiled divergences where AutoRepeatAttack and AcceptCorpseLootingPermissions never reached the wire despite being retail auto-save ids. TS-73 narrowed to its two still-open cases; TS-75..TS-80 file the genuine gaps (no day/night force, no weather- particle/profanity-filter/salvage/housing/pickup-preference subsystem, fellowship-create's unaudited client-sourced field) rather than inventing stand-ins. Conformance: CharacterOptionsPageControllerTests pins all 50 rows against CharacterOptionTable in both directions (an invented or dropped row fails the build), the authored group/order row-by-row, and the build/seed/Apply/Reset/Defaults/wire-publish behavior end-to-end against the committed fixture. 52 new tests; full solution suite 13,008 passed / 4 skipped / 0 failed (was 12,956/4/0). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
536 lines
21 KiB
C#
536 lines
21 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Net.Messages;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Campaign OP slice OP4 (2026-08-11) conformance + behavior tests for
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/// <see cref="CharacterOptionsPageController"/> — the CH4 registry-
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/// conformance pattern: every one of the 50 authored rows pinned against
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/// <see cref="CharacterOptionTable"/> in BOTH directions (an invented row
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/// or a dropped row fails the build), the authored group/order pinned
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/// against the committed fixture, and the row-building/Apply-Reset-
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/// Defaults/wire-publish behavior exercised end-to-end against the
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/// committed <c>options_panel_2100006E_1000018D.json</c> fixture — no
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/// live DAT access, following the same hermetic pattern
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/// <c>OptionsPanelControllerTests</c>/<c>OptionsPanelLayoutConformanceTests</c>
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/// already established.
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/// </summary>
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public sealed class CharacterOptionsPageControllerTests
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{
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// The three PlayerOption ids that exist but carry NO Character-tab row
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// (research doc §2.7): AppearOffline, UseMouseTurning, LockUI.
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private static readonly CharacterOptionId[] NotOnCharacterTab =
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[
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CharacterOptionId.AppearOffline,
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CharacterOptionId.UseMouseTurning,
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CharacterOptionId.LockUI,
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];
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private static IEnumerable<CharacterOptionsPageController.RowSpec> AllRows() =>
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CharacterOptionsPageController.Groups.SelectMany(static g => g.Rows);
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// ── Pure data conformance (no fixtures, no widgets) ─────────────────────
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[Fact]
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public void Groups_HasSixGroups_InAuthoredHeaderOrder()
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{
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string[] expectedHeaders =
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[
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"ID_CharacterOption_UIBehavior_Section",
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"ID_CharacterOption_UIDisplay_Section",
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"ID_CharacterOption_Grouping_Section",
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"ID_CharacterOption_OtherPlayers_Section",
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"ID_CharacterOption_CharacterBehavior_Section",
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"ID_CharacterOption_Chat_Section",
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];
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Assert.Equal(6, CharacterOptionsPageController.Groups.Length);
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Assert.Equal(
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expectedHeaders,
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CharacterOptionsPageController.Groups.Select(static g => g.HeaderKey));
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}
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[Fact]
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public void Groups_RowCountsPerGroup_Match3_15_6_11_7_8()
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{
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// research doc §2 / §7: 3/15/6/11/7/7, +1 for D3's HearPKDeaths
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// appended to the Chat group -> 8.
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int[] expected = { 3, 15, 6, 11, 7, 8 };
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Assert.Equal(
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expected,
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CharacterOptionsPageController.Groups.Select(static g => g.Rows.Length));
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}
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[Fact]
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public void TotalRowCount_Is50()
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{
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Assert.Equal(50, CharacterOptionsPageController.TotalRowCount);
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Assert.Equal(50, AllRows().Count());
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}
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[Fact]
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public void EveryRow_ResolvesInCharacterOptionTable()
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{
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// "An invented row fails the build" — direction 1.
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foreach (CharacterOptionsPageController.RowSpec row in AllRows())
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{
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Assert.True(
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CharacterOptionTable.TryGet(row.Id, out _),
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$"{row.RetailName} (0x{(uint)row.Id:X2}) is authored on the Character tab "
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+ "but missing from CharacterOptionTable.");
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}
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}
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[Fact]
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public void EveryRow_IsPairwiseDistinct()
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{
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var ids = AllRows().Select(static r => r.Id).ToList();
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Assert.Equal(ids.Count, ids.Distinct().Count());
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}
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[Fact]
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public void EveryCharacterOptionTableId_ExceptTheThreeExcluded_HasExactlyOneRow()
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{
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// "A dropped row fails the build" — direction 2. CharacterOptionTable
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// has 53 ids; the Character tab authors exactly 53 - 3 = 50 of them
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// (research doc §2.7's three exclusions).
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var rowIds = AllRows().Select(static r => r.Id).ToHashSet();
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foreach (CharacterOptionTableEntry entry in CharacterOptionTable.All)
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{
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bool expectedOnTab = !NotOnCharacterTab.Contains(entry.Id);
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Assert.True(
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rowIds.Contains(entry.Id) == expectedOnTab,
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$"{entry.Id} (0x{(uint)entry.Id:X2}): expected authored-on-tab="
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+ $"{expectedOnTab} but rowIds.Contains={rowIds.Contains(entry.Id)}.");
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}
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}
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[Theory]
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[InlineData(CharacterOptionId.AppearOffline)]
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[InlineData(CharacterOptionId.UseMouseTurning)]
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[InlineData(CharacterOptionId.LockUI)]
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public void ExcludedIds_HaveNoRow(CharacterOptionId excludedId)
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{
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Assert.DoesNotContain(AllRows(), r => r.Id == excludedId);
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}
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[Fact]
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public void HearPkDeathMessages_D3Row_IsLastInTheChatGroup()
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{
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CharacterOptionsPageController.RowSpec[] chatRows =
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CharacterOptionsPageController.Groups[5].Rows;
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Assert.Equal(
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CharacterOptionId.HearPkDeathMessages, chatRows[^1].Id);
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Assert.Equal("HearPKDeaths", chatRows[^1].RetailName);
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}
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[Fact]
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public void HearPkDeathMessages_RetailNameHash_MatchesByteVerifiedStringId()
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{
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// structure doc §7 build-version divergence note:
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// compute_str_hash("ID_PlayerOption_HearPKDeaths") == 0x0D16E9A3
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// exactly, matching the DAT string "Listen to PK death messages."
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Assert.Equal(
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0x0D16E9A3u,
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DatStringResolver.ComputeHash("ID_PlayerOption_HearPKDeaths"));
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}
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[Theory]
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[MemberData(nameof(RetailEnumNameCases))]
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public void RetailName_MatchesVerbatimAcclientEnumSpelling(
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CharacterOptionId id, string expectedRetailName)
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{
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// acclient.h:4162-4218's OWN PlayerOption enumerator names — the six
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// Hear*Chat ids (+ D3's HearPKDeaths) differ from acdream's own
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// ListenTo*Chat CharacterOptionId spelling; every other id matches
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// 1:1. Only a representative spot-check here — the FULL authored
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// list is pinned row-by-row in AuthoredOrder_MatchesResearchDocRowByRow.
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CharacterOptionsPageController.RowSpec row =
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AllRows().Single(r => r.Id == id);
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Assert.Equal(expectedRetailName, row.RetailName);
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}
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public static IEnumerable<object[]> RetailEnumNameCases()
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{
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yield return [CharacterOptionId.ListenToAllegianceChat, "HearAllegianceChat"];
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yield return [CharacterOptionId.ListenToGeneralChat, "HearGeneralChat"];
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yield return [CharacterOptionId.ListenToTradeChat, "HearTradeChat"];
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yield return [CharacterOptionId.ListenToLFGChat, "HearLFGChat"];
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yield return [CharacterOptionId.ListenToRoleplayChat, "HearRoleplayChat"];
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yield return [CharacterOptionId.ListenToSocietyChat, "HearSocietyChat"];
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yield return [CharacterOptionId.HearPkDeathMessages, "HearPKDeaths"];
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// Spot-check a few that DON'T differ from CharacterOptionId's own name.
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yield return [CharacterOptionId.ViewCombatTarget, "ViewCombatTarget"];
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yield return [CharacterOptionId.MainPackPreferred, "MainPackPreferred"];
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yield return [CharacterOptionId.AutoRepeatAttack, "AutoRepeatAttack"];
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}
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[Fact]
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public void AuthoredOrder_MatchesResearchDocRowByRow()
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{
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// docs/research/2026-08-10-options-panel-structure.md §7's exact
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// authored PlayerOption enumerator sequence, transcribed
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// independently of CharacterOptionsPageController.cs.
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CharacterOptionId[][] expectedGroups =
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[
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[
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CharacterOptionId.ViewCombatTarget,
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CharacterOptionId.SalvageMultiple,
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CharacterOptionId.MainPackPreferred,
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],
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[
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CharacterOptionId.VividTargetingIndicator,
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CharacterOptionId.ShowTooltips,
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CharacterOptionId.CoordinatesOnRadar,
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CharacterOptionId.SideBySideVitals,
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CharacterOptionId.SpellDuration,
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CharacterOptionId.DisableMostWeatherEffects,
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CharacterOptionId.DisableDistanceFog,
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CharacterOptionId.PersistentAtDay,
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CharacterOptionId.DisableHouseRestrictionEffects,
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CharacterOptionId.UseCraftSuccessDialog,
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CharacterOptionId.ConfirmVolatileRareUse,
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CharacterOptionId.DisplayTimeStamps,
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CharacterOptionId.FilterLanguage,
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CharacterOptionId.ShowHelm,
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CharacterOptionId.ShowCloak,
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],
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[
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CharacterOptionId.IgnoreAllegianceRequests,
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CharacterOptionId.IgnoreFellowshipRequests,
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CharacterOptionId.DisplayAllegianceLogonNotifications,
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CharacterOptionId.FellowshipShareXP,
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CharacterOptionId.FellowshipShareLoot,
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CharacterOptionId.FellowshipAutoAcceptRequests,
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],
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[
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CharacterOptionId.AcceptLootPermits,
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CharacterOptionId.UseDeception,
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CharacterOptionId.AllowGive,
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CharacterOptionId.IgnoreTradeRequests,
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CharacterOptionId.DragItemOnPlayerOpensSecureTrade,
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CharacterOptionId.DisplayDateOfBirth,
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CharacterOptionId.DisplayAge,
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CharacterOptionId.DisplayChessRank,
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CharacterOptionId.DisplayFishingSkill,
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CharacterOptionId.DisplayNumberDeaths,
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CharacterOptionId.DisplayNumberCharacterTitles,
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],
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[
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CharacterOptionId.ToggleRun,
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CharacterOptionId.AdvancedCombatUI,
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CharacterOptionId.AutoTarget,
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CharacterOptionId.AutoRepeatAttack,
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CharacterOptionId.UseChargeAttack,
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CharacterOptionId.LeadMissileTargets,
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CharacterOptionId.UseFastMissiles,
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],
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[
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CharacterOptionId.StayInChatMode,
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CharacterOptionId.ListenToAllegianceChat,
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CharacterOptionId.ListenToGeneralChat,
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CharacterOptionId.ListenToTradeChat,
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CharacterOptionId.ListenToLFGChat,
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CharacterOptionId.ListenToRoleplayChat,
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CharacterOptionId.ListenToSocietyChat,
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CharacterOptionId.HearPkDeathMessages,
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],
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];
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for (int g = 0; g < expectedGroups.Length; g++)
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{
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CharacterOptionId[] actual = CharacterOptionsPageController.Groups[g].Rows
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.Select(static r => r.Id).ToArray();
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Assert.Equal(expectedGroups[g], actual);
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}
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}
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// ── Behavioral: built against the committed fixture ─────────────────────
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private static ElementInfo? Find(ElementInfo n, uint id)
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{
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if (n.Id == id) return n;
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foreach (ElementInfo c in n.Children)
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{
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ElementInfo? f = Find(c, id);
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if (f is not null) return f;
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}
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return null;
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}
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/// <summary>The SAME "resolve a row template from the standalone
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/// 0x2100002B fixture" resolver <c>OptionsPanelLayoutConformanceTests</c>
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/// uses for its own end-to-end template-mechanism test.</summary>
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private static Func<uint, uint, UiElement?> MakeTemplateResolver()
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{
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ElementInfo panelRoot = FixtureLoader.LoadOptionsPanelInfos();
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return (layoutId, elementId) =>
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{
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if (layoutId != 0x2100002Bu) return null;
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ElementInfo? templateInfo = Find(panelRoot, elementId);
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return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
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};
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}
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private sealed class FakeBindings
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{
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public Dictionary<CharacterOptionId, bool> Values { get; } = new();
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public List<(CharacterOptionId Id, bool Value)> Sets { get; } = new();
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public CharacterOptionsPageController.Bindings ToBindings() => new(
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CurrentValue: id => Values.TryGetValue(id, out bool v) && v,
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SetOption: (id, value) =>
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{
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Values[id] = value;
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Sets.Add((id, value));
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});
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}
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private static (OptionsPanelController Panel, FakeBindings Bindings, bool Bound) BindReal(
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Func<uint, uint, string?>? resolveString = null)
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{
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ImportedLayout layout = FixtureLoader.LoadOptionsPanelHost();
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var calls = new List<string>();
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OptionsPanelController controller = OptionsPanelController.Bind(
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layout,
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new OptionsPanelController.Callbacks(
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Toggle: () => calls.Add("toggle"),
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RequestExitToCharacterSelection: () => { },
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ExitGame: () => { },
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UseMouseTurningSettings: () => { },
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DisplaySystemMessage: _ => { }))!;
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var fakeBindings = new FakeBindings();
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bool bound = CharacterOptionsPageController.Bind(
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layout,
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controller.CharacterPage,
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MakeTemplateResolver(),
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resolveString ?? ((_, _) => null),
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fakeBindings.ToBindings());
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return (controller, fakeBindings, bound);
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}
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[Fact]
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public void Bind_Succeeds_AndRegistersExactly50Rows()
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{
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(OptionsPanelController controller, _, bool bound) = BindReal();
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Assert.True(bound);
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Assert.Equal(50, controller.CharacterPage.Rows.Count);
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}
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[Fact]
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public void Bind_SeedsEveryRowFromCurrentValue()
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{
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var fakeBindings = new FakeBindings();
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// Seed a handful of ids ON; everything else defaults to off in the
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// fake's dictionary lookup.
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fakeBindings.Values[CharacterOptionId.ViewCombatTarget] = true;
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fakeBindings.Values[CharacterOptionId.IgnoreAllegianceRequests] = true;
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ImportedLayout layout = FixtureLoader.LoadOptionsPanelHost();
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OptionsPanelController controller = OptionsPanelController.Bind(
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layout,
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new OptionsPanelController.Callbacks(
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Toggle: () => { },
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RequestExitToCharacterSelection: () => { },
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ExitGame: () => { },
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UseMouseTurningSettings: () => { },
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DisplaySystemMessage: _ => { }))!;
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bool bound = CharacterOptionsPageController.Bind(
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layout,
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controller.CharacterPage,
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MakeTemplateResolver(),
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(_, _) => null,
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fakeBindings.ToBindings());
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Assert.True(bound);
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// No SetOption calls yet — seeding reads CurrentValue, it never
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// writes back through the bindings.
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Assert.Empty(fakeBindings.Sets);
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}
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[Fact]
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public void ClickingARow_PublishesSetOption_WithTheAuthoredId()
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{
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(OptionsPanelController controller, FakeBindings bindings, _) = BindReal();
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// AutoRepeatAttack (0x00) is the FIRST row's checkbox
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// (0x10000219) instantiated for the Character page — resolve it by
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// walking the built tree rather than layout.FindElement (which
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// collides across the Chat/Config pages' own same-id copies, per
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// OptionsPanelController's Apply/Reset/Defaults comment).
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IOptionRow row = Assert.Single(
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controller.CharacterPage.Rows.Skip(0).Take(1));
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var boolRow = Assert.IsType<BoolOptionRow>(row);
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boolRow.SetCurrentValue(true);
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Assert.Single(bindings.Sets);
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}
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[Fact]
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public void Apply_CommitsBaseline_AndReset_NoLongerReverts()
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{
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(OptionsPanelController controller, FakeBindings bindings, _) = BindReal();
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var row = Assert.IsType<BoolOptionRow>(controller.CharacterPage.Rows[0]);
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bool initial = row.Current;
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row.SetCurrentValue(!initial);
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Assert.True(controller.CharacterPage.Changed);
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controller.CharacterPage.Apply();
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Assert.False(controller.CharacterPage.Changed);
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Assert.Equal(!initial, row.Saved);
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controller.CharacterPage.Reset(); // nothing changed since Apply -> no-op
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Assert.Equal(!initial, row.Current);
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}
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[Fact]
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public void Reset_RevertsToSavedBaseline_AndRePublishesTheRevertedValue()
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{
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(OptionsPanelController controller, FakeBindings bindings, _) = BindReal();
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var row = Assert.IsType<BoolOptionRow>(controller.CharacterPage.Rows[0]);
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bool initial = row.Current;
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row.SetCurrentValue(!initial);
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bindings.Sets.Clear();
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controller.CharacterPage.Reset();
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Assert.Equal(initial, row.Current);
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Assert.Contains(bindings.Sets, s => s.Value == initial);
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}
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[Fact]
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public void Defaults_AppliesClientDefault_ForEveryRow_WithoutCommitting()
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{
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(OptionsPanelController controller, FakeBindings bindings, _) = BindReal();
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// Drive every row to the OPPOSITE of its own default first.
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foreach (IOptionRow r in controller.CharacterPage.Rows)
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{
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var b = (BoolOptionRow)r;
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b.SetCurrentValue(!b.DefaultValue);
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}
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bindings.Sets.Clear();
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controller.CharacterPage.Defaults();
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foreach (IOptionRow r in controller.CharacterPage.Rows)
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{
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var b = (BoolOptionRow)r;
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Assert.Equal(b.DefaultValue, b.Current);
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}
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// Defaults applies live but does NOT commit — Changed stays true
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// for every row that isn't already equal to its own saved value.
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Assert.True(controller.CharacterPage.Changed);
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}
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[Fact]
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public void EveryRow_DefaultValue_MatchesCharacterOptionTableClientDefault()
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{
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// U1: the Defaults button restores PlayerModule::GetDefaultOptionValue
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// (CharacterOptionTable.ClientDefault), NOT a DAT DBPropertyCollection
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// read — see CharacterOptionsPageController's own type doc for the
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// full trace. This is the direct pin.
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(OptionsPanelController controller, _, _) = BindReal();
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var rowsById = new Dictionary<CharacterOptionId, BoolOptionRow>();
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int i = 0;
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foreach (CharacterOptionsPageController.RowSpec spec in AllRows())
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rowsById[spec.Id] = (BoolOptionRow)controller.CharacterPage.Rows[i++];
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foreach ((CharacterOptionId id, BoolOptionRow row) in rowsById)
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{
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Assert.True(CharacterOptionTable.TryGet(id, out CharacterOptionTableEntry entry));
|
|
Assert.Equal(entry.ClientDefault, row.DefaultValue);
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void TabHide_RevertsUncommittedCharacterEdits_ViaOnVisibilityChanged()
|
|
{
|
|
// Structure doc §3.6: switching tabs away reverts uncommitted edits
|
|
// on the page you left — exercised through the SAME
|
|
// OnActivePageChanged wiring OptionsPanelControllerTests already
|
|
// covers for the (then-empty) Character page; this proves it still
|
|
// holds once the page has REAL rows.
|
|
(OptionsPanelController controller, FakeBindings bindings, _) = BindReal();
|
|
controller.ActivateTabs();
|
|
controller.TabPanel.SwitchTo(0x10000211u); // Character page slot
|
|
var row = Assert.IsType<BoolOptionRow>(controller.CharacterPage.Rows[0]);
|
|
bool initial = row.Current;
|
|
row.SetCurrentValue(!initial);
|
|
Assert.True(controller.CharacterPage.Changed);
|
|
|
|
controller.TabPanel.SwitchTo(0x10000212u); // Gameplay page slot
|
|
|
|
Assert.Equal(initial, row.Current);
|
|
Assert.False(controller.CharacterPage.Changed);
|
|
}
|
|
|
|
[Fact]
|
|
public void ScrollbarLinkage_ModelPointsAtTheListBoxScroll()
|
|
{
|
|
ImportedLayout layout = FixtureLoader.LoadOptionsPanelHost();
|
|
OptionsPanelController controller = OptionsPanelController.Bind(
|
|
layout,
|
|
new OptionsPanelController.Callbacks(
|
|
Toggle: () => { },
|
|
RequestExitToCharacterSelection: () => { },
|
|
ExitGame: () => { },
|
|
UseMouseTurningSettings: () => { },
|
|
DisplaySystemMessage: _ => { }))!;
|
|
var fakeBindings = new FakeBindings();
|
|
CharacterOptionsPageController.Bind(
|
|
layout, controller.CharacterPage, MakeTemplateResolver(), (_, _) => null,
|
|
fakeBindings.ToBindings());
|
|
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
layout.FindElement(CharacterOptionsPageController.ListBoxElementId));
|
|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
layout.FindElement(CharacterOptionsPageController.ScrollbarElementId));
|
|
|
|
Assert.Same(listBox.Scroll, scrollbar.Model);
|
|
}
|
|
|
|
[Fact]
|
|
public void Bind_MissingListBox_ReturnsFalse_AndDoesNotThrow()
|
|
{
|
|
// A layout whose root did not build the Character ListBox at all —
|
|
// exercises the degrade-gracefully path.
|
|
var emptyRoot = new ElementInfo { Id = 0, Type = 3 };
|
|
ImportedLayout emptyLayout = LayoutImporter.Build(emptyRoot, NoTex, null);
|
|
var page = new OptionPage();
|
|
|
|
bool bound = CharacterOptionsPageController.Bind(
|
|
emptyLayout, page, MakeTemplateResolver(), (_, _) => null,
|
|
new CharacterOptionsPageController.Bindings(
|
|
CurrentValue: _ => false, SetOption: (_, _) => { }));
|
|
|
|
Assert.False(bound);
|
|
Assert.Empty(page.Rows);
|
|
}
|
|
|
|
[Fact]
|
|
public void LabelResolutionFailure_LeavesCheckboxLabelNull_NeverInventsEnglish()
|
|
{
|
|
(OptionsPanelController controller, _, bool bound) = BindReal(resolveString: (_, _) => null);
|
|
|
|
Assert.True(bound);
|
|
// Every row still registers (structural build succeeds) even
|
|
// though every string lookup returns null — "no invented text"
|
|
// degrades to "no text", never a fabricated label.
|
|
Assert.Equal(50, controller.CharacterPage.Rows.Count);
|
|
}
|
|
}
|