This reverts ceec3bc4. Two independent reasons, either sufficient.
The rendering regression. The slice deleted TextRenderGlStateScope, which
saved GL_MULTISAMPLE and GL_SAMPLE_ALPHA_TO_COVERAGE on entry, disabled them
for the text pass, and restored them on exit (TextRenderGlStateScope.cs:111-112
and 153-154 at the parent commit). Its replacement bakes that state into the
text pipeline but nothing restores it, and GlGpuPassEncoder.Dispose does not
either. Every world renderer is still raw GL at this point in the campaign, so
from the first UI frame onward the world drew with multisampling disabled.
The offline pixel gate caught it: 1,791 of 563,200 compared pixels differed,
0.318% against a 0.001 threshold. The commit message attributed this to
wall-clock-driven ambient animation shifting phase, and committed through the
failure. That explanation does not survive its own control: capturing twice at
the reverted-to commit differs by 19 pixels and twice at the slice's own commit
by 8, while base-versus-head differs by 1,791 - a 224x gap that no shared-noise
source explains. An amplified difference image settles it visually: the changed
pixels are the silhouette edges of every tree, building and rock, with terrain
interiors, water and the entire UI untouched. That is the signature of losing
edge antialiasing, not of animated sprites.
This is the exact failure mode two existing memory notes already warn about -
a mid-frame renderer must set every GL state it uses rather than inherit it,
and issue #52's lesson that a rendering migration must audit per-pass GL state
before declaring itself done.
The scope. The brief was three small leaf renderers plus additive frame-
lifecycle wiring, roughly ten files. The commit changed 334 files with 3,665
insertions and 3,845 deletions, including 323 public-to-internal visibility
conversions across the App assembly, 55 test files, two retired conformance
tests, and a self-described temporary escape hatch for bridging raw-GL viewport
textures. Even without the regression, that is not separable into the part
worth keeping and the part worth dropping.
Reverting rather than patching because the good work here - the RHI frame
lifecycle wiring and a genuine render-state-cache staleness fix - is small
enough to redo cleanly against a tightened spec, while untangling it from 300+
files of unrelated churn is not.
Post-revert: Release build clean, App suite back to 3,843 passed / 3 skipped,
offline pixel gate passing at 19 differing pixels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
773 lines
29 KiB
C#
773 lines
29 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace AcDream.App.UI;
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/// <summary>
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/// Generic editable field widget. Port of retail <c>UIElement_Field</c>
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/// (<c>RegisterElementClass(3)</c> @ acclient_2013_pseudo_c.txt:126190). Carries
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/// retail <c>Field</c>'s drag-drop hooks (<c>CatchDroppedItem</c>/<c>MouseOverTop</c>)
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/// as stubs for future item-window use.
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///
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/// <para>
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/// Caret is a glyph index; the caret pixel-X is Σ glyph advances (UiDatFont) to the
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/// caret. Supports mouse + Shift-arrow SELECTION, clipboard cut/copy/paste, and
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/// held-key auto-repeat (hold Backspace deletes continuously). Submit (Enter / Send)
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/// fires <see cref="OnSubmit"/>, clears, and pushes history (100-entry cap,
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/// sentinel 0xFFFFFFFF — port of <c>ChatInterface::ProcessCommand @0x4f5100</c>).
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/// </para>
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///
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/// Decomp: UIElement_Text MoveCursor @0x468d00, FindPixelsFromPos @0x472b40.
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/// </summary>
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public sealed class UiField : UiElement
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{
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private readonly record struct WrappedLine(int Start, int Length, string Text);
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public uint ElementId { get; set; }
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public UiDatFont? DatFont { get; set; }
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public AcDream.App.Rendering.BitmapFont? Font { get; set; }
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public Vector4 TextColor { get; set; } = new(1f, 1f, 1f, 1f);
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public Vector4 BackgroundColor { get; set; } = new(0f, 0f, 0f, 0f);
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/// <summary>Selected-span highlight (translucent blue, behind the text).</summary>
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public Vector4 SelectionColor { get; set; } = new(0.25f, 0.45f, 0.85f, 0.5f);
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public float Padding { get; set; } = 4f;
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public int MaxCharacters { get; set; } = 0xFFFF;
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public bool OneLine { get; set; } = true;
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public bool Selectable { get; set; }
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public bool Centered { get; set; }
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public bool RightAligned { get; set; }
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public bool ClearOnSubmit { get; set; } = true;
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public bool RecordHistory { get; set; } = true;
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public Func<char, bool>? CharacterFilter { get; set; }
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public bool SelectAllOnFocus { get; set; }
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public UiScrollable Scroll { get; } = new();
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public Action? OnReadOnlyClick { get; set; }
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private bool _editable = true;
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/// <summary>
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/// Retail property 0x16. Read-only fields remain mouse-visible so their
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/// authored background can report why editing is unavailable, but they do
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/// not take keyboard focus or accept mutations.
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/// </summary>
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public bool Editable
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{
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get => _editable;
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set
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{
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if (_editable == value) return;
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_editable = value;
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AcceptsFocus = value;
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IsEditControl = value;
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if (!value && _focused)
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FindRoot()?.SetKeyboardFocus(null);
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if (!value)
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_repeatKey = null;
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}
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}
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/// <summary>Keyboard device for clipboard (Ctrl+C/X/V) + modifier state (Ctrl/Shift).
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/// Wired by the host from <see cref="UiHost.Keyboard"/>.</summary>
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public Silk.NET.Input.IKeyboard? Keyboard { get; set; }
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/// <summary>Dat sprite resolver (id → GL texture + size) for the focused-field
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/// background. Null = fall back to the flat <see cref="BackgroundColor"/> rect.</summary>
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public Func<uint, (uint tex, int w, int h)>? SpriteResolve { get; set; }
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/// <summary>Unfocused/default state sprite imported from the DAT.</summary>
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public uint BackgroundSprite { get; set; }
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/// <summary>Gold "lit" field background drawn when focused (retail Normal_focussed
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/// state, RenderSurface 0x060011AB). 0 = no focus sprite.</summary>
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public uint FocusFieldSprite { get; set; }
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public Action<string>? OnSubmit { get; set; }
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public Action? OnFocusGained { get; set; }
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public Action<string>? OnFocusLost { get; set; }
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private string _text = "";
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private int _caret;
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private int? _selAnchor; // selection fixed end (null = no selection); span = [min,max] with _caret
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public string Text => _text;
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public bool IsFocused => _focused;
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public int CaretPos => _caret;
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private readonly List<string> _history = new();
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private int _historyIndex = -1;
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public int HistoryCount => _history.Count;
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private bool _focused;
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private bool _selecting; // mouse drag in progress
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private bool _preserveFocusSelectionOnMouseDown;
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private float _scrollX; // horizontal pixel scroll so the caret stays in the field
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private IReadOnlyList<WrappedLine> _wrappedLines = Array.Empty<WrappedLine>();
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private float _wrappedLineHeight = 14f;
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private bool _suppressNextNewlineChar;
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// Held-key auto-repeat (Silk delivers one KeyDown per physical press).
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private Silk.NET.Input.Key? _repeatKey;
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private double _repeatTimer;
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private const double RepeatDelay = 0.40; // s before the first repeat
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private const double RepeatRate = 0.04; // s between repeats (~25/s)
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public UiField()
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{
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AcceptsFocus = true;
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IsEditControl = true;
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CapturesPointerDrag = true; // interior drag selects, doesn't move the window
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}
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/// <summary>The field draws its own background + caret + caps; its dat cap sub-elements
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/// are reproduced procedurally, so the importer must not build them as widgets.</summary>
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public override bool ConsumesDatChildren => true;
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// ── Editing primitives ──────────────────────────────────────────────
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public void InsertChar(char c)
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{
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if (!Editable) return;
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if (!OneLine && (c == '\r' || c == '\n'))
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c = '\n';
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else if (c < 0x20 || c == 0x7F)
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return;
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if (CharacterFilter is not null && !CharacterFilter(c)) return;
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DeleteSelection();
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if (_text.Length >= MaxCharacters) return;
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_text = _text.Insert(_caret, c.ToString());
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_caret++;
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_historyIndex = -1;
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}
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public void Backspace()
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{
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if (!Editable) return;
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if (DeleteSelection()) return;
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if (_caret == 0) return;
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_text = _text.Remove(_caret - 1, 1);
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_caret--;
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}
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public void DeleteForward()
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{
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if (!Editable) return;
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if (DeleteSelection()) return;
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if (_caret >= _text.Length) return;
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_text = _text.Remove(_caret, 1);
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}
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private void MoveCaretTo(int target, bool shift)
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{
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target = Math.Clamp(target, 0, _text.Length);
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if (shift) _selAnchor ??= _caret; // begin/extend selection from the old caret
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else _selAnchor = null; // plain move collapses any selection
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_caret = target;
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_historyIndex = -1;
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}
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/// <summary>Move the caret left (negative) or right (positive) by <paramref name="delta"/>
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/// glyph positions without extending a selection. Public for test access.</summary>
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public void MoveCaret(int delta) => MoveCaretTo(_caret + delta, false);
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private void MoveCaret(int delta, bool shift) => MoveCaretTo(_caret + delta, shift);
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// ── Selection ────────────────────────────────────────────────────────
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private (int lo, int hi) SelSpan()
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{
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if (_selAnchor is not { } a || a == _caret) return (_caret, _caret);
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return (Math.Min(a, _caret), Math.Max(a, _caret));
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}
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private bool HasSelection => _selAnchor is { } a && a != _caret;
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private string SelectedText()
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{
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var (lo, hi) = SelSpan();
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return hi > lo ? _text.Substring(lo, hi - lo) : "";
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}
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/// <summary>Remove the selected span (if any). Returns true if it removed anything.</summary>
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private bool DeleteSelection()
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{
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if (!HasSelection) { _selAnchor = null; return false; }
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var (lo, hi) = SelSpan();
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_text = _text.Remove(lo, hi - lo);
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_caret = lo;
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_selAnchor = null;
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return true;
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}
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public void SelectAllText()
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{
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if (_text.Length == 0) { _selAnchor = null; return; }
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_selAnchor = 0;
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_caret = _text.Length;
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}
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public void SetText(string? text)
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{
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_text = text ?? "";
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if (_text.Length > MaxCharacters)
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_text = _text[..MaxCharacters];
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_caret = _text.Length;
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_selAnchor = null;
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_historyIndex = -1;
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}
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private void CopySelection()
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{
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var s = SelectedText();
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if (s.Length > 0 && Keyboard is not null) Keyboard.ClipboardText = s;
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}
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private void CutSelection()
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{
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if (!Editable) return;
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if (!HasSelection) return;
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CopySelection();
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DeleteSelection();
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_historyIndex = -1;
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}
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private void Paste()
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{
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if (!Editable) return;
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if (Keyboard is null) return;
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string clip = Keyboard.ClipboardText ?? "";
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if (clip.Length == 0) return;
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// Retail one-line fields strip controls. Multi-line fields preserve CR/LF
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// as one normalized newline and still reject other controls.
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var sb = new System.Text.StringBuilder(clip.Length);
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bool previousCr = false;
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foreach (char ch in clip)
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{
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if (!OneLine && (ch == '\r' || ch == '\n'))
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{
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if (ch == '\n' && previousCr)
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{
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previousCr = false;
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continue;
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}
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sb.Append('\n');
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previousCr = ch == '\r';
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continue;
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}
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previousCr = false;
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if (ch >= 0x20 && ch != 0x7F
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&& (CharacterFilter is null || CharacterFilter(ch)))
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sb.Append(ch);
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}
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if (sb.Length == 0) return;
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DeleteSelection();
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int room = MaxCharacters - _text.Length;
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if (room <= 0) return;
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string ins = sb.Length > room ? sb.ToString(0, room) : sb.ToString();
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_text = _text.Insert(_caret, ins);
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_caret += ins.Length;
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_historyIndex = -1;
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}
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// ── Submit + history ─────────────────────────────────────────────────
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public void Submit()
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{
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if (!Editable) return;
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var t = _text;
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if (t.Trim().Length == 0)
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{
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if (ClearOnSubmit) Clear();
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return;
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}
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OnSubmit?.Invoke(t);
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if (RecordHistory) PushHistory(t);
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if (ClearOnSubmit) Clear();
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}
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private void Clear() { _text = ""; _caret = 0; _selAnchor = null; _historyIndex = -1; }
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private void PushHistory(string t)
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{
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_history.Add(t);
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if (_history.Count > 100) _history.RemoveAt(0);
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_historyIndex = -1;
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}
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public void HistoryPrev()
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{
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if (_history.Count == 0) return;
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_historyIndex = _historyIndex < 0 ? _history.Count - 1 : Math.Max(0, _historyIndex - 1);
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SetTextFromHistory();
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}
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public void HistoryNext()
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{
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if (_historyIndex < 0) return;
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_historyIndex++;
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if (_historyIndex >= _history.Count) { _historyIndex = -1; Clear(); return; }
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SetTextFromHistory();
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}
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private void SetTextFromHistory()
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{
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_text = _history[_historyIndex];
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_caret = _text.Length;
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_selAnchor = null;
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}
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// ── Geometry ─────────────────────────────────────────────────────────
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/// <summary>Pixel-X of the caret (Σ glyph advances to <paramref name="i"/>).</summary>
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private float MeasureTo(int i)
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{
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if (i <= 0) return 0f;
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string s = _text.Substring(0, Math.Min(i, _text.Length));
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return DatFont is { } df ? df.MeasureWidth(s)
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: Font is { } bf ? bf.MeasureWidth(s) : 0f;
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}
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public float CaretPixelX() => MeasureTo(_caret);
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/// <summary>Map a local X (click) to the nearest caret index — retail
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/// FindPixelsFromPos inverse. Accounts for the horizontal scroll offset.</summary>
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private int HitCharX(float localX)
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{
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float target = localX - Padding - TextAlignmentOffset() + _scrollX;
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if (target <= 0f) return 0;
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int best = 0;
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float bestDist = float.MaxValue;
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for (int i = 0; i <= _text.Length; i++)
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{
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float d = MathF.Abs(MeasureTo(i) - target);
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if (d < bestDist) { bestDist = d; best = i; }
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}
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return best;
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}
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// ── Draw ─────────────────────────────────────────────────────────────
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protected override void OnDraw(UiRenderContext ctx)
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{
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// Focused = "write mode": draw the gold lit field sprite (retail Normal_focussed).
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// Unfocused: draw the imported default state, then the flat translucent fallback.
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// Both go through the sprite bucket
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// (DrawFill / DrawSprite) so the text — also sprite-bucket — draws on top.
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bool lit = _focused && SpriteResolve is not null && FocusFieldSprite != 0;
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if (lit)
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{
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var (tex, tw, th) = SpriteResolve!(FocusFieldSprite);
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if (tex != 0 && tw > 0) ctx.DrawSprite(tex, 0, 0, Width, Height, 0f, 0f, 1f, 1f, Vector4.One);
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else lit = false;
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}
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if (!lit && SpriteResolve is not null && BackgroundSprite != 0)
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{
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var (tex, tw, th) = SpriteResolve(BackgroundSprite);
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if (tex != 0 && tw > 0 && th > 0)
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{
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ctx.DrawSprite(tex, 0, 0, Width, Height, 0f, 0f,
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Width / tw, Height / th, Vector4.One);
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lit = true;
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}
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}
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if (!lit) ctx.DrawFill(0, 0, Width, Height, BackgroundColor);
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if (!OneLine)
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{
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DrawMultiLine(ctx);
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return;
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}
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float lh = DatFont?.LineHeight ?? Font?.LineHeight ?? 14f;
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float ty = (Height - lh) * 0.5f;
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float visibleW = MathF.Max(1f, Width - 2f * Padding);
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// Horizontal scroll: keep the caret inside the field; clamp so we never scroll past
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// the text. Then draw only the glyph window that lands inside the field — a single-
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// line text box clips + scrolls (retail UIElement_Text) rather than overflowing the
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// field (which previously spilled the text out into the 3D world).
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float caretX = MeasureTo(_caret);
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float fullW = MeasureTo(_text.Length);
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if (caretX - _scrollX > visibleW) _scrollX = caretX - visibleW;
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if (caretX < _scrollX) _scrollX = caretX;
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_scrollX = Math.Clamp(_scrollX, 0f, MathF.Max(0f, fullW - visibleW));
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float alignX = TextAlignmentOffset();
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// Visible character window [start, end).
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int start = 0;
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while (start < _text.Length && MeasureTo(start + 1) <= _scrollX) start++;
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int end = start;
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while (end < _text.Length && MeasureTo(end + 1) - _scrollX <= visibleW) end++;
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// Selection highlight BEHIND the text, clipped to the field.
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if (HasSelection)
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{
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var (lo, hi) = SelSpan();
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float h0 = MathF.Max(alignX + MeasureTo(lo) - _scrollX, 0f);
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float h1 = MathF.Min(alignX + MeasureTo(hi) - _scrollX, visibleW);
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if (h1 > h0) ctx.DrawFill(Padding + h0, ty, h1 - h0, lh, SelectionColor);
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}
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if (end > start)
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{
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string vis = _text.Substring(start, end - start);
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float vx = Padding + alignX + (MeasureTo(start) - _scrollX);
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if (DatFont is { } df2) ctx.DrawStringDat(df2, vis, vx, ty, TextColor);
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else ctx.DrawString(vis, vx, ty, TextColor, Font);
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}
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if (_focused)
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{
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// Caret on TOP of the text → submitted after the text in the same bucket.
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float cx = Padding + alignX + (caretX - _scrollX);
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if (cx >= Padding - 1f && cx <= Width - Padding + 1f)
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ctx.DrawFill(cx, ty, 1f, lh, TextColor);
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}
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}
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private float TextAlignmentOffset()
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{
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float visibleW = MathF.Max(1f, Width - 2f * Padding);
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float spare = MathF.Max(0f, visibleW - MeasureTo(_text.Length));
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if (RightAligned) return spare;
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if (Centered) return spare * 0.5f;
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return 0f;
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}
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private void DrawMultiLine(UiRenderContext ctx)
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{
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float lineHeight = DatFont?.LineHeight ?? Font?.LineHeight ?? 14f;
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float visibleWidth = MathF.Max(1f, Width - (2f * Padding));
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float visibleHeight = MathF.Max(1f, Height - (2f * Padding));
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IReadOnlyList<WrappedLine> lines = BuildWrappedLines(visibleWidth);
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_wrappedLines = lines;
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_wrappedLineHeight = lineHeight;
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|
Scroll.LineHeight = Math.Max(1, (int)MathF.Round(lineHeight));
|
|
Scroll.SetExtents(
|
|
Math.Max(1, (int)MathF.Ceiling(lines.Count * lineHeight)),
|
|
Math.Max(1, (int)MathF.Floor(visibleHeight)),
|
|
preserveEnd: false);
|
|
|
|
int caretLine = FindCaretLine(lines, _caret);
|
|
if (_focused)
|
|
{
|
|
float caretTop = caretLine * lineHeight;
|
|
float caretBottom = caretTop + lineHeight;
|
|
if (caretTop < Scroll.ScrollY)
|
|
Scroll.SetScrollY((int)MathF.Floor(caretTop));
|
|
else if (caretBottom > Scroll.ScrollY + visibleHeight)
|
|
Scroll.SetScrollY((int)MathF.Ceiling(caretBottom - visibleHeight));
|
|
}
|
|
|
|
ctx.PushClip(0f, 0f, Width, Height);
|
|
try
|
|
{
|
|
var (selectionLow, selectionHigh) = SelSpan();
|
|
for (int i = 0; i < lines.Count; i++)
|
|
{
|
|
WrappedLine line = lines[i];
|
|
float y = Padding + (i * lineHeight) - Scroll.ScrollY;
|
|
if (y + lineHeight <= Padding || y >= Height - Padding)
|
|
continue;
|
|
|
|
int lineEnd = line.Start + line.Length;
|
|
int highlightLow = Math.Max(selectionLow, line.Start);
|
|
int highlightHigh = Math.Min(selectionHigh, lineEnd);
|
|
if (HasSelection && highlightHigh > highlightLow)
|
|
{
|
|
float x0 = Padding + MeasureRange(
|
|
line.Start,
|
|
highlightLow - line.Start);
|
|
float x1 = Padding + MeasureRange(
|
|
line.Start,
|
|
highlightHigh - line.Start);
|
|
ctx.DrawFill(
|
|
x0,
|
|
y,
|
|
MathF.Max(0f, x1 - x0),
|
|
lineHeight,
|
|
SelectionColor);
|
|
}
|
|
|
|
if (DatFont is { } dat)
|
|
ctx.DrawStringDat(dat, line.Text, Padding, y, TextColor);
|
|
else if (Font is { } bitmap)
|
|
ctx.DrawString(line.Text, Padding, y, TextColor, bitmap);
|
|
}
|
|
|
|
if (_focused && lines.Count > 0)
|
|
{
|
|
WrappedLine line = lines[caretLine];
|
|
int lineColumn = Math.Clamp(
|
|
_caret - line.Start,
|
|
0,
|
|
line.Length);
|
|
float x = Padding + MeasureRange(line.Start, lineColumn);
|
|
float y = Padding + (caretLine * lineHeight) - Scroll.ScrollY;
|
|
ctx.DrawFill(x, y, 1f, lineHeight, TextColor);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
ctx.PopClip();
|
|
}
|
|
}
|
|
|
|
private IReadOnlyList<WrappedLine> BuildWrappedLines(float maximumWidth)
|
|
{
|
|
var lines = new List<WrappedLine>();
|
|
if (_text.Length == 0)
|
|
{
|
|
lines.Add(new WrappedLine(0, 0, string.Empty));
|
|
return lines;
|
|
}
|
|
|
|
int start = 0;
|
|
while (start < _text.Length)
|
|
{
|
|
if (_text[start] == '\n')
|
|
{
|
|
lines.Add(new WrappedLine(start, 0, string.Empty));
|
|
start++;
|
|
continue;
|
|
}
|
|
|
|
int paragraphEnd = _text.IndexOf('\n', start);
|
|
if (paragraphEnd < 0)
|
|
paragraphEnd = _text.Length;
|
|
int end = start;
|
|
int lastWhitespaceEnd = -1;
|
|
while (end < paragraphEnd)
|
|
{
|
|
int candidateEnd = end + 1;
|
|
if (MeasureRange(start, candidateEnd - start) > maximumWidth
|
|
&& end > start)
|
|
break;
|
|
end = candidateEnd;
|
|
if (char.IsWhiteSpace(_text[end - 1]))
|
|
lastWhitespaceEnd = end;
|
|
}
|
|
|
|
if (end < paragraphEnd && lastWhitespaceEnd > start)
|
|
end = lastWhitespaceEnd;
|
|
if (end == start)
|
|
end++;
|
|
|
|
int length = end - start;
|
|
lines.Add(new WrappedLine(
|
|
start,
|
|
length,
|
|
_text.Substring(start, length)));
|
|
start = end;
|
|
if (start == paragraphEnd && start < _text.Length)
|
|
start++;
|
|
}
|
|
|
|
if (_text.EndsWith('\n'))
|
|
lines.Add(new WrappedLine(_text.Length, 0, string.Empty));
|
|
return lines;
|
|
}
|
|
|
|
private int FindCaretLine(IReadOnlyList<WrappedLine> lines, int caret)
|
|
{
|
|
for (int i = 0; i < lines.Count; i++)
|
|
{
|
|
WrappedLine line = lines[i];
|
|
int end = line.Start + line.Length;
|
|
if (caret < end || caret == end && i == lines.Count - 1)
|
|
return i;
|
|
if (caret == end && i + 1 < lines.Count
|
|
&& lines[i + 1].Start > caret)
|
|
return i;
|
|
}
|
|
return Math.Max(0, lines.Count - 1);
|
|
}
|
|
|
|
private float MeasureRange(int start, int length)
|
|
{
|
|
if (length <= 0) return 0f;
|
|
string value = _text.Substring(start, length);
|
|
return DatFont?.MeasureWidth(value)
|
|
?? Font?.MeasureWidth(value)
|
|
?? value.Length * 8f;
|
|
}
|
|
|
|
private int HitChar(float localX, float localY)
|
|
{
|
|
if (OneLine)
|
|
return HitCharX(localX);
|
|
if (_wrappedLines.Count == 0)
|
|
return _text.Length;
|
|
|
|
int lineIndex = Math.Clamp(
|
|
(int)MathF.Floor(
|
|
(localY - Padding + Scroll.ScrollY)
|
|
/ MathF.Max(1f, _wrappedLineHeight)),
|
|
0,
|
|
_wrappedLines.Count - 1);
|
|
WrappedLine line = _wrappedLines[lineIndex];
|
|
float target = MathF.Max(0f, localX - Padding);
|
|
int best = 0;
|
|
float bestDistance = float.MaxValue;
|
|
for (int col = 0; col <= line.Length; col++)
|
|
{
|
|
float distance = MathF.Abs(
|
|
MeasureRange(line.Start, col) - target);
|
|
if (distance >= bestDistance) continue;
|
|
bestDistance = distance;
|
|
best = col;
|
|
}
|
|
return line.Start + best;
|
|
}
|
|
|
|
// ── Auto-repeat ──────────────────────────────────────────────────────
|
|
|
|
protected override void OnTick(double deltaSeconds)
|
|
{
|
|
if (!Editable || _repeatKey is not { } k) return;
|
|
_repeatTimer -= deltaSeconds;
|
|
if (_repeatTimer > 0) return;
|
|
_repeatTimer = RepeatRate;
|
|
bool shift = ShiftHeld();
|
|
switch (k)
|
|
{
|
|
case Silk.NET.Input.Key.Backspace: Backspace(); break;
|
|
case Silk.NET.Input.Key.Delete: DeleteForward(); break;
|
|
case Silk.NET.Input.Key.Left: MoveCaret(-1, shift); break;
|
|
case Silk.NET.Input.Key.Right: MoveCaret(1, shift); break;
|
|
default: _repeatKey = null; break;
|
|
}
|
|
}
|
|
|
|
private void StartRepeat(Silk.NET.Input.Key k) { _repeatKey = k; _repeatTimer = RepeatDelay; }
|
|
|
|
private bool CtrlHeld() => Keyboard is not null
|
|
&& (Keyboard.IsKeyPressed(Silk.NET.Input.Key.ControlLeft)
|
|
|| Keyboard.IsKeyPressed(Silk.NET.Input.Key.ControlRight));
|
|
|
|
private bool ShiftHeld() => Keyboard is not null
|
|
&& (Keyboard.IsKeyPressed(Silk.NET.Input.Key.ShiftLeft)
|
|
|| Keyboard.IsKeyPressed(Silk.NET.Input.Key.ShiftRight));
|
|
|
|
// ── Events ───────────────────────────────────────────────────────────
|
|
|
|
public override bool OnEvent(in UiEvent e)
|
|
{
|
|
switch (e.Type)
|
|
{
|
|
case UiEventType.FocusGained:
|
|
_focused = true;
|
|
if (SelectAllOnFocus)
|
|
{
|
|
SelectAllText();
|
|
// UiRoot assigns focus before delivering the initiating MouseDown.
|
|
// Retail's activation notice selects all after that press, so preserve
|
|
// this selection across the one MouseDown that caused focus.
|
|
_preserveFocusSelectionOnMouseDown = true;
|
|
}
|
|
OnFocusGained?.Invoke();
|
|
return true;
|
|
case UiEventType.FocusLost:
|
|
OnFocusLost?.Invoke(_text);
|
|
_focused = false; _historyIndex = -1;
|
|
_selAnchor = null; _selecting = false; _repeatKey = null;
|
|
_preserveFocusSelectionOnMouseDown = false;
|
|
return true;
|
|
|
|
case UiEventType.Char:
|
|
{
|
|
char value = (char)e.Data0;
|
|
if (_suppressNextNewlineChar
|
|
&& (value == '\r' || value == '\n'))
|
|
{
|
|
_suppressNextNewlineChar = false;
|
|
return true;
|
|
}
|
|
_suppressNextNewlineChar = false;
|
|
InsertChar(value);
|
|
return true;
|
|
}
|
|
|
|
case UiEventType.MouseDown:
|
|
if (_preserveFocusSelectionOnMouseDown)
|
|
{
|
|
_preserveFocusSelectionOnMouseDown = false;
|
|
_selecting = false;
|
|
return true;
|
|
}
|
|
_caret = HitChar(e.Data1, e.Data2);
|
|
_selAnchor = Selectable ? _caret : null;
|
|
_selecting = Selectable;
|
|
return true;
|
|
case UiEventType.MouseMove:
|
|
if (Selectable && _selecting)
|
|
_caret = HitChar(e.Data1, e.Data2);
|
|
return true;
|
|
case UiEventType.MouseUp:
|
|
_selecting = false;
|
|
return true;
|
|
|
|
case UiEventType.KeyUp:
|
|
if ((Silk.NET.Input.Key)e.Data0 == _repeatKey) _repeatKey = null;
|
|
return true;
|
|
|
|
case UiEventType.KeyDown:
|
|
{
|
|
if (!Editable)
|
|
return true;
|
|
var key = (Silk.NET.Input.Key)e.Data0;
|
|
if (CtrlHeld())
|
|
{
|
|
switch (key)
|
|
{
|
|
case Silk.NET.Input.Key.A when Selectable: SelectAllText(); return true;
|
|
case Silk.NET.Input.Key.C when Selectable: CopySelection(); return true;
|
|
case Silk.NET.Input.Key.X when Selectable: CutSelection(); return true;
|
|
case Silk.NET.Input.Key.V: Paste(); return true;
|
|
}
|
|
return true; // swallow other Ctrl combos while typing
|
|
}
|
|
|
|
bool shift = Selectable && ShiftHeld();
|
|
switch (key)
|
|
{
|
|
case Silk.NET.Input.Key.Enter:
|
|
case Silk.NET.Input.Key.KeypadEnter:
|
|
if (!OneLine)
|
|
{
|
|
InsertChar('\n');
|
|
_suppressNextNewlineChar = true;
|
|
return true;
|
|
}
|
|
Submit();
|
|
FindRoot()?.SetKeyboardFocus(null); // exit write mode after sending
|
|
return true;
|
|
case Silk.NET.Input.Key.Backspace: Backspace(); StartRepeat(key); return true;
|
|
case Silk.NET.Input.Key.Delete: DeleteForward(); StartRepeat(key); return true;
|
|
case Silk.NET.Input.Key.Left: MoveCaret(-1, shift); StartRepeat(key); return true;
|
|
case Silk.NET.Input.Key.Right: MoveCaret(1, shift); StartRepeat(key); return true;
|
|
case Silk.NET.Input.Key.Home: MoveCaretTo(0, shift); return true;
|
|
case Silk.NET.Input.Key.End: MoveCaretTo(_text.Length, shift); return true;
|
|
case Silk.NET.Input.Key.Up: HistoryPrev(); return true;
|
|
case Silk.NET.Input.Key.Down: HistoryNext(); return true;
|
|
}
|
|
return false;
|
|
}
|
|
case UiEventType.Scroll:
|
|
if (!OneLine)
|
|
{
|
|
Scroll.ScrollByLines(-Math.Sign(e.Data0));
|
|
return true;
|
|
}
|
|
return false;
|
|
case UiEventType.Click:
|
|
if (!Editable)
|
|
{
|
|
OnReadOnlyClick?.Invoke();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
}
|