acdream/tests/AcDream.App.Tests/Physics/RemoteSpawnPlacementSettlerTests.cs

109 lines
3.3 KiB
C#

using System.Numerics;
using AcDream.App.Physics;
using AcDream.Core.Physics;
namespace AcDream.App.Tests.Physics;
public sealed class RemoteSpawnPlacementSettlerTests
{
private const uint Landblock = 0xA9B40000u;
private const uint Cell = Landblock | 0x0001u;
private const float Radius = 0.48f;
private const float Height = 1.835f;
[Fact]
public void FloorWithinFirstGravityFrame_CommitsGroundContactOnce()
{
PhysicsEngine engine = BuildFlatEngine();
PhysicsBody body = AirborneBody(new Vector3(12f, 12f, 0.25f));
int hitGround = 0;
int leaveGround = 0;
bool settled = RemoteSpawnPlacementSettler.TrySettle(
engine,
body,
body.Position,
Cell,
Radius,
Height,
ObjectInfoState.EdgeSlide,
movingEntityId: 0x70000001u,
() => hitGround++,
() => leaveGround++);
Assert.True(settled);
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
Assert.Equal(1, hitGround);
Assert.Equal(0, leaveGround);
}
[Fact]
public void MissingCell_CanRetryAfterHydrationWithoutReconstructingBody()
{
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
PhysicsBody body = AirborneBody(new Vector3(12f, 12f, 0.25f));
Vector3 originalPosition = body.Position;
Assert.False(TrySettle(engine, body));
Assert.False(body.InContact);
Assert.Equal(originalPosition, body.Position);
AddFlatLandblock(engine);
Assert.True(TrySettle(engine, body));
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
}
[Fact]
public void FloorOutsideSettleDistance_LeavesGenuinelyAirborneBodyUnchanged()
{
PhysicsEngine engine = BuildFlatEngine();
PhysicsBody body = AirborneBody(new Vector3(12f, 12f, 1.25f));
Vector3 originalPosition = body.Position;
Assert.False(TrySettle(engine, body));
Assert.False(body.InContact);
Assert.False(body.OnWalkable);
Assert.Equal(originalPosition, body.Position);
}
private static bool TrySettle(PhysicsEngine engine, PhysicsBody body) =>
RemoteSpawnPlacementSettler.TrySettle(
engine,
body,
body.Position,
Cell,
Radius,
Height,
ObjectInfoState.EdgeSlide,
movingEntityId: 0x70000001u,
static () => { },
static () => { });
private static PhysicsBody AirborneBody(Vector3 position) => new()
{
Position = position,
Orientation = Quaternion.Identity,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
TransientState = TransientStateFlags.None,
};
private static PhysicsEngine BuildFlatEngine()
{
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
AddFlatLandblock(engine);
return engine;
}
private static void AddFlatLandblock(PhysicsEngine engine) =>
engine.AddLandblock(
Landblock,
new TerrainSurface(new byte[81], new float[256]),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
worldOffsetX: 0f,
worldOffsetY: 0f);
}