acdream/tests/AcDream.Core.Tests/Combat
Erik 2215c76c7e feat(combat): port retail basic combat bar
Mount authored gmCombatUI, share one press/hold/release request state machine across DAT buttons and keybindings, and recover the exact 1.0s/0.8s power timing from matching retail x86. The same timer fixes jump charge, while ready-stance, response queueing, auto-repeat, layout binding, migration, and conformance coverage keep behavior architectural rather than panel-local.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 14:03:28 +02:00
..
CombatAnimationPlannerTests.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatInputPlannerTests.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
CombatManeuverSelectorTests.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatStateTests.cs fix(combat): Phase L.1c align attack type flags 2026-04-28 10:59:29 +02:00
SelectedObjectHealthPolicyTests.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00