Mount authored gmCombatUI, share one press/hold/release request state machine across DAT buttons and keybindings, and recover the exact 1.0s/0.8s power timing from matching retail x86. The same timer fixes jump charge, while ready-stance, response queueing, auto-repeat, layout binding, migration, and conformance coverage keep behavior architectural rather than panel-local. Co-Authored-By: Codex <codex@openai.com> |
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| .. | ||
| Combat | ||
| Physics | ||
| Plugins | ||
| Rendering | ||
| Studio | ||
| UI | ||
| AcDream.App.Tests.csproj | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||