acdream/src/AcDream.Core/Combat
Erik 2215c76c7e feat(combat): port retail basic combat bar
Mount authored gmCombatUI, share one press/hold/release request state machine across DAT buttons and keybindings, and recover the exact 1.0s/0.8s power timing from matching retail x86. The same timer fixes jump charge, while ready-stance, response queueing, auto-repeat, layout binding, migration, and conformance coverage keep behavior architectural rather than panel-local.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 14:03:28 +02:00
..
CombatAnimationPlanner.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatLineKind.cs feat(chat): #20 CombatChatTranslator - retail-faithful combat -> ChatLog templates 2026-04-25 19:55:15 +02:00
CombatManeuverSelector.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatModel.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
CombatState.cs fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
SelectedObjectHealthPolicy.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00