Mount authored gmCombatUI, share one press/hold/release request state machine across DAT buttons and keybindings, and recover the exact 1.0s/0.8s power timing from matching retail x86. The same timer fixes jump charge, while ready-stance, response queueing, auto-repeat, layout binding, migration, and conformance coverage keep behavior architectural rather than panel-local. Co-Authored-By: Codex <codex@openai.com> |
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| .. | ||
| CombatAnimationPlanner.cs | ||
| CombatLineKind.cs | ||
| CombatManeuverSelector.cs | ||
| CombatModel.cs | ||
| CombatState.cs | ||
| SelectedObjectHealthPolicy.cs | ||