Mounts retail's four floating chat windows as always-resident, born-hidden children per gmGamePlayUI::SetupChildren @0x004E9EC0, all sharing LayoutDesc 0x2100005B (window ids 0x10000505/0x1000050E/0x1000050F/0x10000510). New FloatingChatWindowController (AcDream.App/UI/Layout) binds each window's own widget tree — built fresh per instance from one shared imported ElementInfo — reusing ChatWindowController's word-wrap + retail color-carry algorithm via the extracted ChatTranscriptRenderer instead of duplicating it. A floaty window has no talk-focus menu (research doc §2.2), so its entry field always sends on Say; the mismatch against retail's possible shared-channel behavior is UNVERIFIED and filed as #369/AP-188. Runtime owns the per-window filter/open state: ChatWindowState (new, AcDream.Core.Chat) seeds retail's exact PostInit defaults per window (window 1 0x0000101C Speech/Tell/DirectSend/Emote, window 2 0x00040C00 Social/SocialSend/Allegiance, window 3 0x00080000 Fellowship, window 4 0x78000000 Turbine General/Trade/LFG/Roleplay) and implements the full ShouldDisplay(windowId, targetWindowId, logTextType) display predicate from ChatInterface::RecvNotice_DisplayFinalStringInfo @0x004F4640. It lives on RuntimeCommunicationState.ChatWindows so every host borrows the same instance. The main window's filter (0xFBFFFFFF, "no user filter") never actually gates anything because its own explicit-address branch already covers every broadcast line — that's why UpdateFromPlayerModule early-returns for window 0 in retail, ported here by construction rather than a special case. Keybind wiring: InputAction.ToggleFloatingChatWindow1..4 and their KeyBindings.RetailDefaults() chords already existed since Phase K.1c (unwired until now). The MetaKeys table confirms retail's default is Alt+1 through Alt+4 (index 3 = bit 0x00000004, cross-checked against the same file's Alt+A/D strafe and Alt+Enter/Tab/F4 rows). Routes through GameplayInputCommandController -> RetainedGameplayWindowCommands -> RetailUiRuntime.ToggleFloatingChatWindow -> the generic UiHost.ToggleWindow, whose visibility-change event is the single chokepoint that syncs ChatWindowState.SetOpen and mirrors the main window's 1-4 indicator button regardless of what changed a window's visibility (keybind, close button, or a restored layout). A direct decomp read of gmMainChatUI::ListenToElementMessage @0x004CDA80 — the only function in the whole binary that branches on a click message — settles what the research doc had left as a hedge: it handles exactly 0x1000046f (max/min) and the talk-focus menu's selection message, with NO case for 0x10000522-0x10000525. The four indicator buttons are PURE one-directional mirrors in retail; clicking them does nothing. ChatWindowController.SetIndicatorOpen ports this with no OnClick at all. Corrected research doc §1.4 accordingly. Persistence is local-only (register row AP-187; the retail 0x1000008C GameplayOptions wire remains deferred to CH6f): window geometry and open/visible state ride the existing generic RetailWindowLayoutPersistence path for free once each window registers under its own WindowNames entry; the four filter masks get a dedicated ChatSettings round-trip (ChatWindow1Filter..ChatWindow4Filter, defaulting to the retail PostInit constants) loaded at mount and saved alongside SaveLayout(). Tests: ChatWindowStateTests (defaults, TypeIsActive, the full display-rule matrix, toggle/reset, revision counter), FloatingChatWindowControllerTests (bind smoke tests against a synthetic 0x2100005B tree, per-window filter routing, filter-change cache invalidation, fixed-Say submit), new ChatWindowController.SetIndicatorOpen tests (Highlight/Normal state, cross-window isolation, range validation), GameplayInputCommandController routing for the four toggle actions, and a SettingsStore filter round-trip. Full Release suite: 12,392 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
512 lines
19 KiB
C#
512 lines
19 KiB
C#
using System.IO;
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using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// <summary>
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/// L.0: <see cref="SettingsStore"/> reads / writes <c>settings.json</c>.
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/// Tests use a temp-file path so they don't touch the user's
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/// %LOCALAPPDATA% file.
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/// </summary>
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public sealed class SettingsStoreTests : System.IDisposable
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{
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private readonly string _tempPath;
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public SettingsStoreTests()
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{
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// Unique per-test file under the system temp dir so parallel test
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// runners don't clobber each other.
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_tempPath = Path.Combine(
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Path.GetTempPath(),
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$"acdream-settings-test-{System.Guid.NewGuid():N}.json");
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}
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public void Dispose()
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{
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if (File.Exists(_tempPath)) File.Delete(_tempPath);
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}
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[Fact]
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public void LoadDisplay_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadDisplay();
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Assert.Equal(DisplaySettings.Default, loaded);
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}
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[Fact]
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public void SaveDisplay_then_LoadDisplay_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new DisplaySettings(
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Resolution: "2560x1440",
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Fullscreen: true,
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VSync: false,
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FieldOfView: 100f,
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Gamma: 1.4f,
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ShowFps: true,
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Quality: AcDream.UI.Abstractions.Settings.QualityPreset.Ultra,
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ParticleRange: ParticleRange.Extended);
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store.SaveDisplay(original);
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var loaded = store.LoadDisplay();
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Assert.Equal(original, loaded);
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}
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[Fact]
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public void LoadDisplay_falls_back_to_defaults_when_file_is_corrupt()
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{
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File.WriteAllText(_tempPath, "{ this is not valid json");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadDisplay();
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Assert.Equal(DisplaySettings.Default, loaded);
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}
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[Fact]
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public void LoadDisplay_falls_back_per_field_when_keys_missing()
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{
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// Partial file — only resolution set; everything else should
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// pick up DisplaySettings.Default values.
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"display": { "resolution": "1366x768" }
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}
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""");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadDisplay();
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Assert.Equal("1366x768", loaded.Resolution);
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Assert.Equal(DisplaySettings.Default.Fullscreen, loaded.Fullscreen);
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Assert.Equal(DisplaySettings.Default.VSync, loaded.VSync);
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Assert.Equal(DisplaySettings.Default.FieldOfView, loaded.FieldOfView);
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Assert.Equal(ParticleRange.Extended, loaded.ParticleRange);
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}
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[Fact]
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public void LoadDisplay_invalid_particle_range_falls_back_to_default()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 2,
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"display": { "particleRange": "Unlimited" }
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}
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""");
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var loaded = new SettingsStore(_tempPath).LoadDisplay();
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Assert.Equal(ParticleRange.Extended, loaded.ParticleRange);
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}
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[Fact]
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public void LoadDisplay_numeric_undefined_particle_range_falls_back_to_default()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 2,
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"display": { "particleRange": "999" }
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}
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""");
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var loaded = new SettingsStore(_tempPath).LoadDisplay();
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Assert.Equal(ParticleRange.Extended, loaded.ParticleRange);
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}
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[Fact]
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public void SaveDisplay_preserves_unknown_top_level_keys()
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{
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// Forward-compat: a newer client may have written sections we
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// don't know about (audio, gameplay). Saving display must not
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// delete those, otherwise running an older client would silently
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// drop the user's other-tab preferences.
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"display": { "resolution": "1280x720" },
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"audio": { "master": 0.5, "music": 0.7 }
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}
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""");
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "1920x1080" });
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var raw = File.ReadAllText(_tempPath);
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Assert.Contains("\"audio\"", raw);
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Assert.Contains("\"master\"", raw);
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Assert.Contains("0.5", raw);
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// And the new display value did get written.
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Assert.Contains("1920x1080", raw);
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}
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// -- Audio section round-trip ----------------------------------------
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[Fact]
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public void LoadAudio_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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Assert.Equal(AudioSettings.Default, store.LoadAudio());
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}
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[Fact]
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public void SaveAudio_then_LoadAudio_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new AudioSettings(Master: 0.3f, Sfx: 0.9f, Ambient: 0.6f);
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store.SaveAudio(original);
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var loaded = store.LoadAudio();
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Assert.Equal(original, loaded);
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}
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[Fact]
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public void LoadAudio_falls_back_per_field_when_keys_missing()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"audio": { "master": 0.25 }
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}
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""");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadAudio();
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Assert.Equal(0.25f, loaded.Master);
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Assert.Equal(AudioSettings.Default.Sfx, loaded.Sfx);
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Assert.Equal(AudioSettings.Default.Ambient, loaded.Ambient);
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}
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[Fact]
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public void SaveAudio_preserves_display_section()
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{
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// Save display first, then audio — display values must survive.
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.4f });
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.4f, store.LoadAudio().Master);
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}
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[Fact]
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public void SaveDisplay_after_SaveAudio_preserves_audio_section()
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{
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// Reverse order — audio must survive a subsequent display save.
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var store = new SettingsStore(_tempPath);
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store.SaveAudio(AudioSettings.Default with { Ambient = 0.1f });
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store.SaveDisplay(DisplaySettings.Default with { ShowFps = true });
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Assert.Equal(0.1f, store.LoadAudio().Ambient);
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Assert.True(store.LoadDisplay().ShowFps);
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}
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// -- Gameplay section round-trip --------------------------------------
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[Fact]
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public void LoadGameplay_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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Assert.Equal(GameplaySettings.Default, store.LoadGameplay());
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}
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[Fact]
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public void SaveGameplay_then_LoadGameplay_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = GameplaySettings.Default with
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{
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AutoTarget = false,
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AdvancedCombatUI = true,
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ShowHelm = false,
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LockUI = true,
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UseMouseTurning = true,
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AcceptLootPermits = false,
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};
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store.SaveGameplay(original);
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var loaded = store.LoadGameplay();
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Assert.Equal(original, loaded);
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}
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[Fact]
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public void LoadGameplay_falls_back_per_field_when_keys_missing()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"gameplay": { "lockUI": true }
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}
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""");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadGameplay();
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Assert.True(loaded.LockUI);
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Assert.Equal(GameplaySettings.Default.AutoTarget, loaded.AutoTarget);
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Assert.Equal(GameplaySettings.Default.ShowHelm, loaded.ShowHelm);
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}
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[Fact]
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public void All_three_sections_coexist_in_one_settings_json()
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{
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
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store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
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// All three load correctly from the same file.
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.5f, store.LoadAudio().Master);
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Assert.True(store.LoadGameplay().LockUI);
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}
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// -- Chat section round-trip ------------------------------------------
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[Fact]
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public void LoadChat_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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Assert.Equal(ChatSettings.Default, store.LoadChat());
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}
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[Fact]
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public void SaveChat_then_LoadChat_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new ChatSettings(
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HearGeneralChat: false,
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HearTradeChat: false,
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HearLFGChat: false,
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HearRoleplayChat: true,
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HearSocietyChat: true,
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AppearOffline: true,
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ShowTimestamps: false,
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FilterProfanity: false,
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FontSize: 16f);
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store.SaveChat(original);
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Assert.Equal(original, store.LoadChat());
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}
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// -- Campaign CH slice CH6b: floating chat window filter round-trip ---
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[Fact]
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public void LoadChat_returns_retail_PostInit_filter_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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ChatSettings loaded = store.LoadChat();
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Assert.Equal(0x0000101Cu, loaded.ChatWindow1Filter);
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Assert.Equal(0x00040C00u, loaded.ChatWindow2Filter);
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Assert.Equal(0x00080000u, loaded.ChatWindow3Filter);
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Assert.Equal(0x78000000u, loaded.ChatWindow4Filter);
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}
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[Fact]
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public void SaveChat_then_LoadChat_round_trips_floating_window_filters()
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{
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var store = new SettingsStore(_tempPath);
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var original = ChatSettings.Default with
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{
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ChatWindow1Filter = 0x1u,
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ChatWindow2Filter = 0xFFFFFFFFu,
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ChatWindow3Filter = 0x8000000000000000u, // exercises the high dword (Society/reserved bits)
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ChatWindow4Filter = 0ul,
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};
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store.SaveChat(original);
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ChatSettings loaded = store.LoadChat();
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Assert.Equal(original.ChatWindow1Filter, loaded.ChatWindow1Filter);
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Assert.Equal(original.ChatWindow2Filter, loaded.ChatWindow2Filter);
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Assert.Equal(original.ChatWindow3Filter, loaded.ChatWindow3Filter);
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Assert.Equal(original.ChatWindow4Filter, loaded.ChatWindow4Filter);
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}
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[Fact]
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public void All_four_sections_coexist_in_one_settings_json()
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{
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
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store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
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store.SaveChat(ChatSettings.Default with { HearTradeChat = false, FontSize = 14f });
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.5f, store.LoadAudio().Master);
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Assert.True(store.LoadGameplay().LockUI);
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Assert.False(store.LoadChat().HearTradeChat);
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Assert.Equal(14f, store.LoadChat().FontSize);
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}
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// -- Character section round-trip (per-toon) --------------------------
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[Fact]
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public void LoadCharacter_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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Assert.Equal(CharacterSettings.Default, store.LoadCharacter("default"));
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}
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[Fact]
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public void LoadCharacter_returns_defaults_when_toonKey_not_in_file()
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{
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// File exists with a different toon's data; asking for "+Acdream"
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// returns defaults rather than the other toon's data.
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var store = new SettingsStore(_tempPath);
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store.SaveCharacter("Bob", CharacterSettings.Default with { AutoAttack = true });
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var loaded = store.LoadCharacter("+Acdream");
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Assert.Equal(CharacterSettings.Default, loaded);
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}
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[Fact]
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public void SaveCharacter_then_LoadCharacter_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new CharacterSettings(
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DefaultChatChannel: "Allegiance",
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AutoAttack: true,
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ConfirmSalvage: false,
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ShowPickupMessages: false);
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store.SaveCharacter("+Acdream", original);
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Assert.Equal(original, store.LoadCharacter("+Acdream"));
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}
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[Fact]
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public void SaveCharacter_preserves_other_toons_within_character_section()
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{
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// Two different toons, each with distinct settings — saving one
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// must not clobber the other.
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var store = new SettingsStore(_tempPath);
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var alice = CharacterSettings.Default with { DefaultChatChannel = "Allegiance" };
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var bob = CharacterSettings.Default with { DefaultChatChannel = "Fellowship", AutoAttack = true };
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store.SaveCharacter("Alice", alice);
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store.SaveCharacter("Bob", bob);
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Assert.Equal(alice, store.LoadCharacter("Alice"));
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Assert.Equal(bob, store.LoadCharacter("Bob"));
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}
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[Fact]
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public void SaveCharacter_preserves_other_top_level_sections()
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{
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// Display/audio survive when SaveCharacter writes its nested map.
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.4f });
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store.SaveCharacter("+Acdream", CharacterSettings.Default with { AutoAttack = true });
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.4f, store.LoadAudio().Master);
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Assert.True(store.LoadCharacter("+Acdream").AutoAttack);
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}
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[Fact]
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public void All_five_sections_coexist_in_one_settings_json()
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{
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
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store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
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store.SaveChat(ChatSettings.Default with { HearTradeChat = false });
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store.SaveCharacter("+Acdream",
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CharacterSettings.Default with { DefaultChatChannel = "Fellowship" });
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.5f, store.LoadAudio().Master);
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Assert.True(store.LoadGameplay().LockUI);
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Assert.False(store.LoadChat().HearTradeChat);
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Assert.Equal("Fellowship", store.LoadCharacter("+Acdream").DefaultChatChannel);
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}
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[Fact]
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public void WindowPositions_RoundTripPerCharacterAndPreserveSettings()
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{
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var store = new SettingsStore(_tempPath);
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store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
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store.SaveWindowPosition("Alice", "radar", new UiWindowPosition(321.5f, 18f));
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store.SaveWindowPosition("Bob", "radar", new UiWindowPosition(44f, 55f));
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Assert.Equal(new UiWindowPosition(321.5f, 18f),
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store.LoadWindowPosition("Alice", "radar"));
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Assert.Equal(new UiWindowPosition(44f, 55f),
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store.LoadWindowPosition("Bob", "radar"));
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Assert.Null(store.LoadWindowPosition("Alice", "inventory"));
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Assert.True(store.LoadGameplay().LockUI);
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}
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[Fact]
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public void WindowLayouts_RoundTripPerCharacterResolutionAndPreserveSettings()
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{
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var store = new SettingsStore(_tempPath);
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store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
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var alice1080 = new UiWindowLayout(10f, 20f, 500f, 300f, true, false, true);
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var alice1440 = new UiWindowLayout(30f, 40f, 650f, 420f, false, true, false);
|
|
var bob1080 = new UiWindowLayout(50f, 60f, 310f, 132f, true, false, false);
|
|
|
|
store.SaveWindowLayout("Alice", "1920x1080", "chat", alice1080);
|
|
store.SaveWindowLayout("Alice", "2560x1440", "chat", alice1440);
|
|
store.SaveWindowLayout("Bob", "1920x1080", "toolbar", bob1080);
|
|
|
|
Assert.Equal(alice1080, store.LoadWindowLayout("Alice", "1920x1080", "chat", default));
|
|
Assert.Equal(alice1440, store.LoadWindowLayout("Alice", "2560x1440", "chat", default));
|
|
Assert.Equal(bob1080, store.LoadWindowLayout("Bob", "1920x1080", "toolbar", default));
|
|
Assert.Null(store.LoadWindowLayout("Alice", "1920x1080", "inventory", default));
|
|
Assert.True(store.LoadGameplay().LockUI);
|
|
}
|
|
|
|
[Fact]
|
|
public void WindowLayouts_MigrateLegacyRadarPositionOverCurrentDefaults()
|
|
{
|
|
var store = new SettingsStore(_tempPath);
|
|
store.SaveWindowPosition("Alice", "radar", new UiWindowPosition(321.5f, 18f));
|
|
var current = new UiWindowLayout(10f, 10f, 160f, 180f, true, false, false);
|
|
|
|
UiWindowLayout migrated = Assert.IsType<UiWindowLayout>(
|
|
store.LoadWindowLayout("Alice", "1920x1080", "radar", current));
|
|
|
|
Assert.Equal(321.5f, migrated.X);
|
|
Assert.Equal(18f, migrated.Y);
|
|
Assert.Equal(current.Width, migrated.Width);
|
|
Assert.Equal(current.Height, migrated.Height);
|
|
Assert.Equal(current.Visible, migrated.Visible);
|
|
}
|
|
|
|
[Fact]
|
|
public void WindowLayouts_FallBackToNearestSavedResolution()
|
|
{
|
|
var store = new SettingsStore(_tempPath);
|
|
var hd = new UiWindowLayout(100f, 110f, 400f, 250f, true, false, false);
|
|
var uhd = new UiWindowLayout(300f, 310f, 600f, 450f, true, false, false);
|
|
store.SaveWindowLayout("Alice", "1280x720", "chat", hd);
|
|
store.SaveWindowLayout("Alice", "3840x2160", "chat", uhd);
|
|
|
|
Assert.Equal(hd, store.LoadWindowLayout("Alice", "1600x900", "chat", default));
|
|
Assert.Equal(uhd, store.LoadWindowLayout("Alice", "3200x1800", "chat", default));
|
|
}
|
|
|
|
[Fact]
|
|
public void NamedWindowLayouts_RoundTripIndependentlyOfCharacterAndResolution()
|
|
{
|
|
var store = new SettingsStore(_tempPath);
|
|
var hunting = new UiWindowLayout(10f, 20f, 500f, 250f, true, false, true);
|
|
var crafting = new UiWindowLayout(30f, 40f, 300f, 400f, false, true, false);
|
|
|
|
store.SaveNamedWindowLayout("hunting", "chat", hunting);
|
|
store.SaveNamedWindowLayout("crafting", "chat", crafting);
|
|
|
|
Assert.Equal(hunting, store.LoadNamedWindowLayout("hunting", "chat", default));
|
|
Assert.Equal(crafting, store.LoadNamedWindowLayout("crafting", "chat", default));
|
|
Assert.Null(store.LoadNamedWindowLayout("missing", "chat", default));
|
|
}
|
|
}
|