..
Input
feat(camera): InputAction + DebugVM surface for retail chase camera
2026-05-18 20:04:34 +02:00
Panels
feat(render): Phase A8 — RenderingDiagnostics.ProbeVisibilityEnabled
2026-05-26 07:47:56 +02:00
Settings
feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2)
2026-05-10 08:37:17 +02:00
AcDream.UI.Abstractions.csproj
feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers)
2026-04-25 23:17:41 +02:00
ChannelResolver.cs
feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
2026-04-25 19:27:22 +02:00
ChatChannelKind.cs
feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
2026-04-25 19:27:22 +02:00
ICommandBus.cs
feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
2026-04-25 00:24:11 +02:00
IPanel.cs
feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
2026-04-25 00:24:11 +02:00
IPanelHost.cs
feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
2026-04-25 00:24:11 +02:00
IPanelRenderer.cs
feat(ui): chat Copy mode — select + Ctrl+C any text in the chat tail
2026-04-26 21:45:39 +02:00
LiveCommandBus.cs
feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
2026-04-25 19:27:22 +02:00
NullCommandBus.cs
feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
2026-04-25 00:24:11 +02:00
PanelContext.cs
feat(ui): AcDream.UI.Abstractions layer — IPanel / IPanelRenderer / VitalsVM
2026-04-25 00:24:11 +02:00
SendChatCmd.cs
feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
2026-04-25 19:27:22 +02:00