acdream/src/AcDream.App/Composition/LivePresentationComposition.cs
Erik 22b86b9ff4 feat(ui): Campaign OP slice OP4 — the Character tab
Binds LayoutDesc 0x21000028 (gmCharacterSettingsUI) through OP2's
template-list mechanism and OP3's OptionPage model: 6 authored group
headers + 50 toggle rows (49 from the 2013 build + D3's "Listen to PK
death messages", AP-193) in research doc §2's authored order, each row
resolved by PlayerOption id through CharacterOptionTable, seeded from
live RuntimeCharacterOptionsState, defaulted from CharacterOptionTable.
ClientDefault (byte-verified against UIOption_Checkbox::SetPlayerOption
@0x00486e80's own GetDefaultOptionValue call — AP-194 updated to confirm
the directive was followed), labels/tooltips resolved by name from
string table 0x23000003 (never hard-coded English), and registered with
OptionsPanelController.CharacterPage. Apply/Reset/Defaults
(0x100001FC/FD/FE) are now wired per-page via a scoped subtree search
(UiElement.FindDescendant, promoted from UiTabPanel) since Character/
Chat/Config each author their own physical instance under the SAME
element ids.

Consumers: Group A (29 ids) wire+store only via the existing
SetSingleCharacterOptionRuntimeCmd/TrySetOption seam. Group B: Display
Timestamps prefixes new transcript lines (RuntimeCommunicationState.
DisplayTimestampsSource); Disable Distance Fog forces FogMode.Off
(WeatherSystem.DisableDistanceFogSource, retiring half of TS-73); Run as
Default Movement inverts the walk-mode modifier's default
(RuntimeLocalPlayerMovementState.RunAsDefaultMovementSource). Group C
re-points AutoTarget/AutoRepeatAttack/ViewCombatTarget
(CharacterOptionCombatSettingsSource), VividTargetingIndicator/
CoordinatesOnRadar/LockUI/AcceptLootPermits from the client-local
GameplaySettings record to the canonical server bit — closing two
previously-unfiled divergences where AutoRepeatAttack and
AcceptCorpseLootingPermissions never reached the wire despite being
retail auto-save ids. TS-73 narrowed to its two still-open cases;
TS-75..TS-80 file the genuine gaps (no day/night force, no weather-
particle/profanity-filter/salvage/housing/pickup-preference subsystem,
fellowship-create's unaudited client-sourced field) rather than
inventing stand-ins.

Conformance: CharacterOptionsPageControllerTests pins all 50 rows
against CharacterOptionTable in both directions (an invented or dropped
row fails the build), the authored group/order row-by-row, and the
build/seed/Apply/Reset/Defaults/wire-publish behavior end-to-end against
the committed fixture. 52 new tests; full solution suite 13,008 passed /
4 skipped / 0 failed (was 12,956/4/0).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 04:31:34 +02:00

1365 lines
60 KiB
C#

using System.Numerics;
using AcDream.Content;
using AcDream.App.Diagnostics;
using AcDream.App.Input;
using AcDream.App.Interaction;
using AcDream.App.Physics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Residency;
using AcDream.App.Rendering.Scene;
using AcDream.App.Rendering.Selection;
using AcDream.App.Rendering.Sky;
using AcDream.App.Rendering.Vfx;
using AcDream.App.Rendering.Wb;
using AcDream.App.Settings;
using AcDream.App.Streaming;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.App.World;
using AcDream.Core.Audio;
using AcDream.Core.Items;
using AcDream.Core.Lighting;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Plugins;
using AcDream.Core.Rendering;
using AcDream.Core.Selection;
using AcDream.Core.Vfx;
using AcDream.Core.World;
using AcDream.Runtime;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime.World;
using AcDream.UI.Abstractions.Panels.SpewBox;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using Silk.NET.Windowing;
namespace AcDream.App.Composition;
internal sealed record LivePresentationDependencies(
RuntimeOptions Options,
GameWindowGraphics Graphics,
IWindow Window,
object DatLock,
RuntimeSettingsController Settings,
HostQuiescenceGate HostQuiescence,
PhysicsEngine PhysicsEngine,
PhysicsDataCache PhysicsDataCache,
WorldGameState WorldGameState,
WorldEvents WorldEvents,
GameRuntime Runtime,
LiveEntityRuntimeSlot RuntimeSlot,
DeferredLiveEntityMotionRuntimeBindings MotionBindings,
DeferredEntityEffectAdvanceSource EffectAdvance,
EntityEffectPoseRegistry EffectPoses,
RemotePhysicsUpdater RemotePhysicsUpdater,
LocalPlayerShadowState LocalPlayerShadow,
LiveEntityAnimationRuntimeView<LiveEntityAnimationState> AnimatedEntities,
AnimationPresentationDiagnostics AnimationDiagnostics,
EntityClassificationCache ClassificationCache,
TranslucencyFadeManager TranslucencyFades,
RetailAlphaQueue RetailAlphaQueue,
CellVisibility CellVisibility,
LiveWorldOriginState WorldOrigin,
LocalPlayerIdentityState PlayerIdentity,
PointerPositionState PointerPosition,
PlayerApproachCompletionState PlayerApproachCompletions,
GameRenderResourceLifetime RenderResourceLifetime,
TransferableResourceSlot<PortalTunnelPresentation> PortalTunnelFallback,
AnimationHookRouter HookRouter,
IRenderFrameDiagnosticLog RenderDiagnosticLog,
WorldTimeService WorldTime,
DeferredCanonicalWorldEntityCountSource? DevWorldEntities,
DeferredRenderFrameDiagnosticsSource? DevFrameDiagnostics,
DeferredRenderFrameDiagnosticsSource UiFrameDiagnostics,
Action<string> Log,
Action<string>? Toast)
{
public SelectionState Selection => Runtime.ActionOwner.Selection;
public RuntimeEntityObjectLifetime EntityObjects =>
Runtime.EntityObjects;
public RuntimeWorldTransitState WorldTransit => Runtime.TransitOwner;
public RuntimeLocalPlayerMovementState PlayerController =>
Runtime.MovementOwner;
public RuntimeCharacterState Character => Runtime.CharacterOwner;
}
internal sealed record LivePresentationResult(
DeferredLiveEntityRuntimeComponentLifecycle ComponentLifecycle,
LiveEntityMotionRuntimeController MotionRuntime,
DeferredLiveEntityParentAcceptance ParentAcceptance,
EntitySpawnAdapter EntitySpawnAdapter,
EntityScriptActivator EntityScriptActivator,
RetailStaticAnimatingObjectScheduler StaticAnimationScheduler,
RuntimeWorldTransitState WorldTransit,
WorldGenerationAvailabilityState WorldAvailability,
GpuWorldState WorldState,
RenderSceneShadowRuntime? RenderSceneShadow,
LiveEntityRuntime LiveEntities,
RuntimePlacementPresentationSink PlacementProjection,
// AP-145 fix (2026-08-05, #318): constructed HERE (before the sink that
// consumes it) rather than later in SessionPlayerComposition, so both
// consumers share the ONE synchronizer instance / ONE
// LocalPlayerShadowState cache. Two instances would themselves
// reintroduce a cache-desync class this fix exists to close.
LocalPlayerShadowSynchronizer LocalPlayerShadowSynchronizer,
ProjectileController ProjectileController,
LiveEntityProjectionWithdrawalController ProjectionWithdrawal,
LiveEntityLightController Lights,
LiveEntityAnimationScheduler AnimationScheduler,
LiveEntityAnimationPresenter AnimationPresenter,
EquippedChildRenderController EquippedChildren,
EntityEffectController EntityEffects,
LiveEntityPresentationController Presentation,
WbDrawDispatcher? DrawDispatcher,
RetailSelectionScene SelectionScene,
WorldSelectionQuery SelectionQuery,
SelectionInteractionController SelectionInteractions,
RetainedUiGameplayBinding? RetainedGameplay,
PaperdollViewportRenderer? PaperdollRenderer,
PaperdollFramePresenter? PaperdollPresenter,
CreatureAppraisalViewportRenderer? CreatureAppraisalRenderer,
CreatureAppraisalFramePresenter? CreatureAppraisalPresenter,
WbFrustum EnvCellFrustum,
EnvCellRenderer? EnvCellRenderer,
LandblockPresentationPipeline LandblockPipeline,
ClipFrame ClipFrame,
PortalDepthMaskRenderer? PortalDepthMask,
SkyRenderer? SkyRenderer,
ParticleRenderer? ParticleRenderer,
RenderFrameDiagnosticsController FrameDiagnostics,
LivePresentationRuntimeBindings RuntimeBindings,
DeferredLiveEntityLandblockLoadedSink LandblockLoaded);
internal interface IGameWindowLivePresentationPublication
{
void PublishLivePresentation(LivePresentationResult result);
}
internal enum LivePresentationCompositionPoint
{
CanonicalRuntimeCreated,
CanonicalRuntimeBound,
MotionRuntimeBound,
ProjectionVisibilityBound,
CorePresentationCreated,
EffectRoutingBound,
SelectionAndRadarBound,
RetainedGameplayBound,
PrivateCreatureViewportsCreated,
EnvironmentCellsCreated,
LandblockPipelineCreated,
PortalResourcesCreated,
SkyAndParticlesCreated,
DiagnosticsBound,
ResultPublished,
}
internal sealed class LivePresentationCompositionPhase
: ILivePresentationCompositionPhase<
GameWindowPlatformResult<GameWindowGraphics, Silk.NET.Input.IInputContext>,
HostInputCameraResult,
ContentEffectsAudioResult,
SettingsDevToolsResult,
WorldRenderResult,
InteractionRetainedUiResult,
LivePresentationResult>
{
private readonly LivePresentationDependencies _dependencies;
private readonly IGameWindowLivePresentationPublication _publication;
private readonly Action<LivePresentationCompositionPoint>? _faultInjection;
public LivePresentationCompositionPhase(
LivePresentationDependencies dependencies,
IGameWindowLivePresentationPublication publication,
Action<LivePresentationCompositionPoint>? faultInjection = null)
{
_dependencies = dependencies
?? throw new ArgumentNullException(nameof(dependencies));
_publication = publication
?? throw new ArgumentNullException(nameof(publication));
_faultInjection = faultInjection;
}
public LivePresentationResult Compose(
GameWindowPlatformResult<GameWindowGraphics, Silk.NET.Input.IInputContext> platform,
HostInputCameraResult host,
ContentEffectsAudioResult content,
SettingsDevToolsResult settings,
WorldRenderResult world,
InteractionRetainedUiResult interaction)
{
ArgumentNullException.ThrowIfNull(platform);
ArgumentNullException.ThrowIfNull(host);
ArgumentNullException.ThrowIfNull(content);
ArgumentNullException.ThrowIfNull(settings);
ArgumentNullException.ThrowIfNull(world);
ArgumentNullException.ThrowIfNull(interaction);
if (!ReferenceEquals(_dependencies.Graphics, platform.Graphics))
{
throw new InvalidOperationException(
"Live-presentation dependencies do not match the ordered platform result.");
}
return ComposeCore(host, content, world, interaction);
}
private LivePresentationResult ComposeCore(
HostInputCameraResult host,
ContentEffectsAudioResult content,
WorldRenderResult world,
InteractionRetainedUiResult interaction)
{
LivePresentationDependencies d = _dependencies;
WorldRenderFoundation foundation = world.Foundation;
var scope = new CompositionAcquisitionScope();
LivePresentationRuntimeBindings? bindings = null;
bool bindingsOwnedByScope = false;
try
{
CompositionAcquisitionScope.CompositionAcquisitionLease<
RenderSceneShadowRuntime>? renderSceneShadowLease = null;
renderSceneShadowLease = scope.Acquire(
"render scene",
() => new RenderSceneShadowRuntime(
RenderSceneGeneration.FromRaw(1)),
static value => value.Dispose());
RenderSceneShadowRuntime? renderSceneShadow =
renderSceneShadowLease?.Resource;
var componentLifecycle =
new DeferredLiveEntityRuntimeComponentLifecycle();
var wbSpawnAdapter = new LandblockSpawnAdapter(
foundation.MeshAdapter
?? throw new InvalidOperationException(
"The landblock spawn ledger requires the mesh pipeline, which "
+ "Campaign V slice V6i-3 made backend-neutral."));
Setup? LoadPreparedSetup(uint sourceId)
{
if (!content.Dats.TryResolvePreferred(
sourceId,
out IDatDatabase? database,
out DatReaderWriter.Enums.DBObjType type)
|| type != DatReaderWriter.Enums.DBObjType.Setup)
{
return null;
}
return database.TryGet<Setup>(
sourceId,
out Setup? setup)
? setup
: null;
}
var setupResolver = new PreparedSetupResolver(
content.PreparedAssets,
LoadPreparedSetup,
message => Console.Error.WriteLine(
$"setup activation: {message}"));
AnimationSequencer SequencerFactory(WorldEntity entity)
{
if (setupResolver.TryResolve(
entity.SourceGfxObjOrSetupId,
out Setup? setup))
{
uint motionTableId = (uint)setup.DefaultMotionTable;
if (motionTableId != 0
&& content.Dats.Get<MotionTable>(motionTableId) is { } motionTable)
{
return new AnimationSequencer(
setup,
motionTable,
content.AnimationLoader);
}
return new AnimationSequencer(
setup,
new MotionTable(),
content.AnimationLoader);
}
return new AnimationSequencer(
new Setup(),
new MotionTable(),
NullAnimationLoader.Instance);
}
var entitySpawnAdapter = new EntitySpawnAdapter(
foundation.TextureCache,
SequencerFactory,
foundation.MeshAdapter);
EntityEffectController? entityEffects = null;
LiveEntityRuntime? liveEntities = null;
var staticRootCommitter = new StaticLiveRootCommitter(
d.RuntimeSlot,
d.PhysicsEngine.ShadowObjects,
d.WorldOrigin,
d.EffectPoses);
var staticResidency = new LiveStaticAnimationResidency(d.RuntimeSlot);
(LiveEntityAnimationState Animation, PhysicsBody Body)?
ResolveLiveStaticOwner(WorldEntity entity)
{
if (entity.ServerGuid == 0
|| liveEntities?.TryGetRecord(
entity.ServerGuid,
out LiveEntityRecord record) != true
|| !ReferenceEquals(record.WorldEntity, entity)
|| !record.IsSpatiallyProjected
|| !record.IsSpatiallyVisible
|| record.AnimationRuntime
is not LiveEntityAnimationState animation
|| record.PhysicsBody is not { } body)
{
return null;
}
return (animation, body);
}
var staticAnimationScheduler =
new RetailStaticAnimatingObjectScheduler(
content.AnimationLoader,
content.AnimationHookFrames.Capture,
d.EffectPoses.Publish,
staticResidency.IsResident,
(entity, body) => _ = staticRootCommitter.Commit(entity, body),
staticResidency.ProjectionVersion,
ResolveLiveStaticOwner);
ScriptActivationInfo? ResolveActivation(WorldEntity entity)
{
if (!setupResolver.TryResolve(
entity.SourceGfxObjOrSetupId,
out Setup? setup))
{
return null;
}
uint scriptId = setup.DefaultScript.DataId;
if (entity.IndexedPartTransforms.Count == 0)
{
var indexed = IndexedSetupPartPoseBuilder.Build(setup, entity);
entity.SetIndexedPartPoses(indexed.Poses, indexed.Available);
}
bool usesStaticAnimationWorkset = entity.ServerGuid == 0
|| (liveEntities?.TryGetRecord(
entity.ServerGuid,
out LiveEntityRecord liveRecord) == true
&& (liveRecord.FinalPhysicsState
& PhysicsStateFlags.Static) != 0);
return new ScriptActivationInfo(
scriptId,
entity.IndexedPartTransforms,
EntityEffectProfile.CreateDatStatic(setup),
entity.IndexedPartAvailable,
setup,
(uint)setup.DefaultAnimation,
usesStaticAnimationWorkset);
}
var entityScriptActivator = new EntityScriptActivator(
content.ScriptRunner,
content.ParticleSink,
d.EffectPoses,
ResolveActivation,
(ownerId, entity, profile) =>
entityEffects?.OnDatStaticEntityReady(ownerId, entity, profile),
ownerId =>
{
entityEffects?.OnDatStaticEntityRemoved(ownerId);
content.LightingSink.UnregisterOwner(ownerId);
d.TranslucencyFades.ClearEntity(ownerId);
},
(entity, info) => staticAnimationScheduler.Register(entity, info),
staticAnimationScheduler.Unregister,
(entity, info) => staticAnimationScheduler.Rebind(entity, info));
RuntimeWorldTransitState worldTransit = d.WorldTransit;
var worldAvailability =
new WorldGenerationAvailabilityState(worldTransit);
var worldState = new GpuWorldState(
wbSpawnAdapter,
d.ClassificationCache.InvalidateLandblock,
entityScriptActivator,
worldAvailability);
bindings = new LivePresentationRuntimeBindings();
if (d.DevWorldEntities is { } devWorldEntities)
{
bindings.Adopt(
"developer world-entity source",
devWorldEntities.BindOwned(worldState));
}
var resourceOwners =
new List<CompositeLiveEntityResourceLifecycle.Owner>
{
new(
entity =>
{
if (liveEntities is null
|| !liveEntities.TryGetRecordByLocalEntityId(
entity.Id,
out LiveEntityRecord record)
|| record.ProjectionKey is not { } key)
{
throw new InvalidOperationException(
"Live presentation registration requires an exact Runtime projection key.");
}
_ = entitySpawnAdapter.OnCreate(key, entity);
},
entity => _ = entitySpawnAdapter.OnRemove(entity)),
new(
entityScriptActivator.OnCreate,
entityScriptActivator.OnRemove),
};
if (renderSceneShadow is not null)
{
resourceOwners.Add(new(
renderSceneShadow.OnLiveResourceRegistered,
renderSceneShadow.OnLiveResourceUnregistered));
}
liveEntities = new LiveEntityRuntime(
worldState,
new CompositeLiveEntityResourceLifecycle(
[.. resourceOwners]),
componentLifecycle,
d.EntityObjects);
var liveRuntimeLease = scope.Own(
"canonical live-entity runtime",
liveEntities,
static runtime => runtime.Clear());
LiveRenderProjectionJournal? liveRenderProjections =
renderSceneShadow?.BindLiveRuntime(
liveEntities,
new GpuWorldRenderTraversalOrderSource(worldState));
Fault(LivePresentationCompositionPoint.CanonicalRuntimeCreated);
bindings.Adopt(
"canonical live-runtime slot",
d.RuntimeSlot.BindOwned(liveEntities));
Fault(LivePresentationCompositionPoint.CanonicalRuntimeBound);
var selectionInteractionSource =
new DeferredSelectionInteractionSource();
var motionRuntime = new LiveEntityMotionRuntimeController(
liveEntities,
d.PhysicsDataCache,
() => selectionInteractionSource.Current,
d.Selection,
d.WorldOrigin);
bindings.Adopt(
"live motion runtime",
d.MotionBindings.BindOwned(motionRuntime));
Fault(LivePresentationCompositionPoint.MotionRuntimeBound);
Action<LiveEntityRecord, bool> wbVisibility = (record, visible) =>
{
if (record.WorldEntity is { } entity)
entitySpawnAdapter.SetPresentationResident(entity, visible);
};
bindings.BindProjectionVisibility(
liveEntities,
wbVisibility,
"WB projection visibility");
if (liveRenderProjections is not null)
{
bindings.BindProjectionVisibility(
liveEntities,
liveRenderProjections.OnProjectionVisibilityChanged,
"shadow render projection visibility");
}
Action<LiveEntityRecord, bool> particleVisibility = (record, visible) =>
{
if (record.WorldEntity is { } entity)
content.ParticleSink.SetEntityPresentationVisible(entity.Id, visible);
};
bindings.BindProjectionVisibility(
liveEntities,
particleVisibility,
"particle projection visibility");
var placementVisibilitySinks = new List<
Action<LiveEntityRecord, bool>>(4)
{
wbVisibility,
};
if (liveRenderProjections is not null)
{
placementVisibilitySinks.Add(
liveRenderProjections.OnProjectionVisibilityChanged);
}
placementVisibilitySinks.Add(particleVisibility);
// Retail enters the CPhysicsObj before ProcessObjectNetBlobs.
// C3c's initial Runtime placement is the equivalent world-entry
// edge, so open/replay the one-shot F754/F755 barrier only after
// mesh poses and particle presentation have both been published.
placementVisibilitySinks.Add((record, visible) =>
{
if (visible)
entityEffects?.OnPresentationBound(record);
});
// AP-145 fix (2026-08-05, #318): constructed here, BEFORE the
// sink, so the sink can publish the local player's Place
// through the same seam ordinary per-tick movement uses rather
// than writing LocalPlayerShadowState directly. Threaded through
// to SessionPlayerComposition via LivePresentationResult so
// there remains exactly one synchronizer / one cache for the
// whole session — SessionPlayerComposition no longer constructs
// its own.
var localPlayerShadowSynchronizer = new LocalPlayerShadowSynchronizer(
d.PhysicsEngine,
liveEntities,
d.PlayerIdentity,
d.WorldOrigin,
d.LocalPlayerShadow);
var placementProjection = new RuntimePlacementPresentationSink(
liveEntities,
worldTransit,
d.WorldGameState,
d.WorldEvents,
d.EffectPoses,
localPlayerShadowSynchronizer,
() => d.PlayerIdentity.ServerGuid,
guid =>
{
if (d.Selection.SelectedObjectId == guid)
{
d.Selection.Clear(
SelectionChangeSource.System,
SelectionChangeReason.SelectedObjectRemoved);
}
},
placementVisibilitySinks);
Fault(LivePresentationCompositionPoint.ProjectionVisibilityBound);
var projectileController = new ProjectileController(
liveEntities,
new DatProjectileSetupResolver(content.Dats, d.DatLock),
new EntityRootPosePublisher(d.EffectPoses),
d.WorldOrigin)
{
DiagnosticSink = message =>
Console.Error.WriteLine($"projectile: {message}"),
};
var projectionWithdrawal =
new LiveEntityProjectionWithdrawalController(
liveEntities,
projectileController,
d.WorldGameState,
d.WorldEvents,
d.PhysicsEngine.ShadowObjects,
d.EffectPoses,
d.LocalPlayerShadow);
var lightsLease = scope.Acquire(
"live-entity lights",
() => new LiveEntityLightController(
liveEntities,
d.EffectPoses,
content.LightingSink,
setupId => content.Dats.Get<Setup>(setupId)),
static value => value.Dispose());
var ordinaryPhysicsUpdater = new LiveEntityOrdinaryPhysicsUpdater(
d.EntityObjects.Physics,
d.MotionBindings.GetSetupCylinder,
d.MotionBindings.GetSetupMoverShape,
// TS-23 (Campaign P Slice P3, 2026-07-30): the ordinary
// mover's own PK/PKLite/Impenetrable bits — same
// ClientObjectTable-backed lookup GameWindow's remote
// updater uses.
guid => AcDream.Core.Physics.EntityCollisionFlagsExt.ResolveMoverPvpState(
d.EntityObjects.Objects,
guid));
var animationScheduler = new LiveEntityAnimationScheduler(
liveEntities,
d.PlayerIdentity,
d.RemotePhysicsUpdater,
ordinaryPhysicsUpdater,
projectileController,
new EntityRootPosePublisher(d.EffectPoses),
new AnimationHookCaptureSink(content.AnimationHookFrames));
var animationPresenter = new LiveEntityAnimationPresenter(
liveEntities,
staticAnimationScheduler,
d.EffectPoses,
new LiveAnimationPresentationContext(
liveEntities,
d.PlayerIdentity,
d.PlayerController),
d.AnimationDiagnostics,
d.Options.HidePartIndex);
var parentAcceptance = new DeferredLiveEntityParentAcceptance();
var equippedLease = scope.Acquire(
"equipped-child renderer",
() => new EquippedChildRenderController(
content.Dats,
d.DatLock,
d.EntityObjects.Objects,
liveEntities,
d.EffectPoses,
parentAcceptance.TryAccept,
(childRecord, positionVersion, projectionVersion) =>
projectionWithdrawal.WithdrawExact(
childRecord,
positionVersion,
projectionVersion,
d.PlayerIdentity.ServerGuid)),
static value => value.Dispose());
Fault(LivePresentationCompositionPoint.CorePresentationCreated);
var tableResolver = new PhysicsScriptTableResolver(
id => content.Dats.Get<PhysicsScriptTable>(id));
entityEffects = new EntityEffectController(
liveEntities,
content.ScriptRunner,
tableResolver,
d.EffectPoses,
(parentLocalId, partIndex) =>
equippedLease.Resource.FindChildLocalIdAtPart(
parentLocalId,
partIndex),
equippedLease.Resource.FindParentLocalId,
ownerId => content.Audio?.EntitySoundTables.Remove(ownerId),
(ownerId, soundTableDid) =>
{
content.Audio?.EntitySoundTables.Remove(ownerId);
if (soundTableDid is { } did)
content.Audio?.EntitySoundTables.Set(ownerId, did);
},
(ownerId, worldPosition, soundType, wireVolume) =>
content.Audio?.HookSink?.PlayServerSound(
ownerId,
worldPosition,
soundType,
wireVolume));
bindings.Adopt(
"entity-effect advance",
d.EffectAdvance.BindOwned(entityEffects));
entityEffects.DiagnosticSink = message =>
Console.Error.WriteLine($"vfx: {message}");
var partArrayLifecycle = new LiveEntityPartArrayLifecycle(
d.AnimatedEntities);
var presentationLease = scope.Acquire(
"live-entity presentation",
() => new LiveEntityPresentationController(
liveEntities,
d.PhysicsEngine.ShadowObjects,
entityEffects.PlayTypedFromHiddenTransition,
new LiveEntityPartArrayEnterWorldPort(
partArrayLifecycle.HandleEnterWorld),
equippedLease.Resource.SetDirectChildrenNoDraw,
d.MotionBindings.ClearTargetForHiddenEntity,
d.WorldOrigin.GetCenter),
static value => value.Dispose());
// #297 second edge: keep every live entity's shadow-registry
// PK/PKLite/Impenetrable flags in sync with its live PWD
// bitfield, not just the mover-side read the table already
// resolves fresh on every call.
bindings.Adopt(
"live-entity pvp bitfield sync",
new LiveEntityPvpBitfieldSync(
d.EntityObjects.Objects,
liveEntities,
d.PhysicsEngine.ShadowObjects));
bindings.BindProjectionPoseReady(
equippedLease.Resource,
lightsLease.Resource.OnAttachedPoseReady);
if (liveRenderProjections is not null)
{
bindings.BindProjectionPoseReady(
equippedLease.Resource,
liveRenderProjections.OnProjectionPoseReady);
bindings.BindProjectionRemoved(
equippedLease.Resource,
liveRenderProjections.OnProjectionRemoved);
}
bindings.Adopt(
"entity-effect animation hooks",
content.HookRegistrations.RegisterOwned(entityEffects));
Fault(LivePresentationCompositionPoint.EffectRoutingBound);
return CompletePresentation(
host,
content,
world,
interaction,
componentLifecycle,
motionRuntime,
parentAcceptance,
entitySpawnAdapter,
entityScriptActivator,
staticAnimationScheduler,
worldTransit,
worldAvailability,
worldState,
renderSceneShadow,
renderSceneShadowLease,
liveEntities,
placementProjection,
localPlayerShadowSynchronizer,
projectileController,
projectionWithdrawal,
lightsLease,
animationScheduler,
animationPresenter,
equippedLease,
entityEffects,
presentationLease,
selectionInteractionSource,
bindings,
scope,
ref bindingsOwnedByScope,
liveRuntimeLease);
}
catch (Exception failure)
{
if (bindings is not null && !bindingsOwnedByScope)
{
scope.Own(
"live-presentation runtime bindings",
bindings,
static value => value.Dispose());
bindingsOwnedByScope = true;
}
scope.RollbackAndThrow(failure);
throw new System.Diagnostics.UnreachableException();
}
}
private LivePresentationResult CompletePresentation(
HostInputCameraResult host,
ContentEffectsAudioResult content,
WorldRenderResult world,
InteractionRetainedUiResult interaction,
DeferredLiveEntityRuntimeComponentLifecycle componentLifecycle,
LiveEntityMotionRuntimeController motionRuntime,
DeferredLiveEntityParentAcceptance parentAcceptance,
EntitySpawnAdapter entitySpawnAdapter,
EntityScriptActivator entityScriptActivator,
RetailStaticAnimatingObjectScheduler staticAnimationScheduler,
RuntimeWorldTransitState worldTransit,
WorldGenerationAvailabilityState worldAvailability,
GpuWorldState worldState,
RenderSceneShadowRuntime? renderSceneShadow,
CompositionAcquisitionScope.CompositionAcquisitionLease<
RenderSceneShadowRuntime>? renderSceneShadowLease,
LiveEntityRuntime liveEntities,
RuntimePlacementPresentationSink placementProjection,
LocalPlayerShadowSynchronizer localPlayerShadowSynchronizer,
ProjectileController projectileController,
LiveEntityProjectionWithdrawalController projectionWithdrawal,
CompositionAcquisitionScope.CompositionAcquisitionLease<LiveEntityLightController> lightsLease,
LiveEntityAnimationScheduler animationScheduler,
LiveEntityAnimationPresenter animationPresenter,
CompositionAcquisitionScope.CompositionAcquisitionLease<EquippedChildRenderController> equippedLease,
EntityEffectController entityEffects,
CompositionAcquisitionScope.CompositionAcquisitionLease<LiveEntityPresentationController> presentationLease,
DeferredSelectionInteractionSource selectionInteractionSource,
LivePresentationRuntimeBindings bindings,
CompositionAcquisitionScope scope,
ref bool bindingsOwnedByScope,
CompositionAcquisitionScope.CompositionAcquisitionLease<LiveEntityRuntime> liveRuntimeLease)
{
LivePresentationDependencies d = _dependencies;
WorldRenderFoundation foundation = world.Foundation;
AlphaScratchBudgetProfile alphaScratchBudgets =
AlphaScratchBudgetProfile.Create(
d.Options.ResidencyBudgets.AlphaScratchBytes);
var selectionScene = new RetailSelectionScene(
new RetailSelectionGeometryCache(content.Dats, d.DatLock));
// Campaign V slice V6j: the world dispatcher records into the pass the
// world scene phase publishes on this scope. The raw-GL arm was
// deleted at slice V11.
IWorldPassScope? worldPassScope = d.Graphics.WorldPassScope;
var dispatcherLease = scope.Acquire(
"WB draw dispatcher",
() => new WbDrawDispatcher(
host.GpuDevice,
host.GpuFrameLifetime,
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
foundation.TextureCache,
foundation.MeshAdapter!,
entitySpawnAdapter,
d.ClassificationCache,
d.TranslucencyFades,
selectionScene,
d.RetailAlphaQueue,
alphaScratchBudgets.DispatcherBytes),
static value => value.Dispose());
var selectionQuery = new WorldSelectionQuery(
liveEntities,
d.EntityObjects.Objects,
selectionScene,
() => d.PlayerIdentity.ServerGuid,
interaction.LateBindings.SelectionCamera.Snapshot,
() => new Vector2(
d.PointerPosition.X,
d.PointerPosition.Y),
() => d.PlayerController.Controller is { } player
? new PlayerInteractionPose(player.CellId, player.Position)
: null,
d.MotionBindings.GetSetupCylinder,
setupId =>
{
lock (d.DatLock)
{
if (!content.Dats.TryGet<Setup>(setupId, out Setup? setup)
|| setup.SelectionSphere is not { } sphere)
{
return null;
}
return (sphere.Origin, sphere.Radius);
}
},
// CPhysicsObj::UpdateChild @ 0x00512D50 recomposes an equipped
// child's own m_position from Frame::combine(parent part frame,
// holding frame) every tick; SmartBox::GetObjectBoundingBox @
// 0x00452E20 anchors the selection sphere on that own frame.
// EquippedChildRenderController publishes exactly that composed
// root here each frame, so selection borrows it rather than the
// parent-derived bookkeeping pose.
localEntityId =>
d.EffectPoses.TryGetRootPose(localEntityId, out Matrix4x4 childRoot)
? childRoot
: null);
var radarSnapshotProvider = new RadarSnapshotProvider(
d.EntityObjects.Objects,
liveEntities,
() => liveEntities.Snapshots,
playerGuid: () => d.PlayerIdentity.ServerGuid,
playerYawRadians: () => d.PlayerController.Controller?.Yaw ?? 0f,
playerCellId: () => d.PlayerController.Controller?.CellId ?? 0u,
selectedGuid: () => d.Selection.SelectedObjectId,
// D7 Group-C re-point (Campaign OP OP4, 2026-08-11): server
// bit, not the client-local GameplaySettings record — see
// CharacterOptionCombatSettingsSource's doc comment
// (AcDream.App.Combat).
coordinatesOnRadar: () => d.Character.Options.GetOptionBit(
CharacterOptionId.CoordinatesOnRadar),
uiLocked: () => d.Character.Options.GetOptionBit(
CharacterOptionId.LockUI),
spatialQuery: () => worldState);
bindings.Adopt(
"radar snapshot",
interaction.LateBindings.Radar.Bind(radarSnapshotProvider));
var selectionInteractions = new SelectionInteractionController(
d.Selection,
selectionQuery,
interaction.ItemInteraction,
new WorldSessionSelectionInteractionTransport(
() => interaction.LateBindings.Session.CurrentSession),
new PlayerInteractionMovementSink(
() => d.PlayerController.Controller,
d.PlayerApproachCompletions),
d.Toast,
d.PlayerApproachCompletions);
selectionInteractionSource.Bind(selectionInteractions);
bindings.Adopt(
"world selection",
interaction.LateBindings.Selection.Bind(
selectionQuery,
selectionInteractions));
Fault(LivePresentationCompositionPoint.SelectionAndRadarBound);
CompositionAcquisitionScope.CompositionAcquisitionLease<
RetainedUiGameplayBinding>? retainedGameplayLease = null;
if (interaction.RetainedUi is { } retainedUi)
{
retainedGameplayLease = scope.Acquire(
"retained gameplay binding",
() => RetainedUiGameplayBinding.Create(
retainedUi.Host.Root,
(item, x, y) =>
selectionInteractions.PlaceDraggedItem(item, x, y),
d.HostQuiescence),
static value => value.Dispose());
retainedGameplayLease.Resource.Attach();
}
Fault(LivePresentationCompositionPoint.RetainedGameplayBound);
if (dispatcherLease.Resource is { } alphaDispatcher)
{
alphaDispatcher.AlphaToCoverage =
d.Settings.ResolvedQuality.AlphaToCoverage;
}
CompositionAcquisitionScope.CompositionAcquisitionLease<
PaperdollViewportRenderer>? paperdollLease = null;
PaperdollFramePresenter? paperdollPresenter = null;
// Campaign V slice V6l: both retained-UI viewports exist on BOTH arms.
// The RHI arm needed two backend fixes first — a layered sampled view per
// render target, so a colour attachment can legally enter the
// sampler2DArray table, and sample-count pipeline variants in
// WbDrawDispatcher, because a world pipeline is built at the backbuffer's
// count and an offscreen target is single-sampled by contract (plan
// §5.5.16 defect 3).
if (dispatcherLease.Resource is { } paperdollDispatcher
&& interaction.RetainedUi?.Runtime.PaperdollViewportWidget is { } viewport
&& interaction.RetainedUi.Runtime.InventoryFrame is { } inventoryFrame)
{
paperdollLease = scope.Acquire(
"paperdoll viewport",
() => new PaperdollViewportRenderer(
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
host.GpuDevice,
host.GpuFrameLifetime,
paperdollDispatcher,
foundation.SceneLighting!,
foundation.TextureCache,
foundation.MeshAdapter!),
static value => value.Dispose());
IUiViewportRenderer? previousRenderer = viewport.Renderer;
viewport.Renderer = paperdollLease.Resource;
bindings.AdoptRelease(
"paperdoll viewport target",
() =>
{
if (ReferenceEquals(viewport.Renderer, paperdollLease.Resource))
viewport.Renderer = previousRenderer;
});
paperdollPresenter = new PaperdollFramePresenter(
paperdollLease.Resource,
new RetailPaperdollFrameView(
viewport,
new PaperdollInventoryVisibility(inventoryFrame)),
new RetailPaperdollDollFactory(
new LivePaperdollEntityLookup(liveEntities),
d.PlayerIdentity,
new RetailPaperdollPoseApplicator(
content.Dats,
content.AnimationLoader,
d.DatLock)));
}
CompositionAcquisitionScope.CompositionAcquisitionLease<
CreatureAppraisalViewportRenderer>? creatureAppraisalLease = null;
CreatureAppraisalFramePresenter? creatureAppraisalPresenter = null;
if (dispatcherLease.Resource is { } appraisalDispatcher
&& interaction.RetainedUi?.Runtime.CreatureAppraisalViewportWidget
is { } creatureViewport
&& interaction.RetainedUi.Runtime.ExaminationFrame
is { } examinationFrame
&& interaction.RetainedUi.Runtime.AppraisalController
is { } appraisalController)
{
creatureAppraisalLease = scope.Acquire(
"creature appraisal viewport",
() => new CreatureAppraisalViewportRenderer(
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
host.GpuDevice,
host.GpuFrameLifetime,
appraisalDispatcher,
foundation.SceneLighting!,
foundation.TextureCache,
foundation.MeshAdapter!),
static value => value.Dispose());
IUiViewportRenderer? previousRenderer = creatureViewport.Renderer;
creatureViewport.Renderer = creatureAppraisalLease.Resource;
bindings.AdoptRelease(
"creature appraisal viewport target",
() =>
{
if (ReferenceEquals(
creatureViewport.Renderer,
creatureAppraisalLease.Resource))
{
creatureViewport.Renderer = previousRenderer;
}
});
creatureAppraisalPresenter = new CreatureAppraisalFramePresenter(
creatureAppraisalLease.Resource,
new RetailCreatureAppraisalFrameView(
creatureViewport,
examinationFrame,
appraisalController),
new RetailCreatureAppraisalCloneFactory(
new LiveCreatureAppraisalEntityLookup(liveEntities)));
}
Fault(LivePresentationCompositionPoint.PrivateCreatureViewportsCreated);
var envCellFrustum = new WbFrustum();
var envCellLease = scope.Acquire(
"environment-cell renderer",
() => new EnvCellRenderer(
host.GpuDevice,
host.GpuFrameLifetime,
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
foundation.MeshAdapter!.MeshManager!,
envCellFrustum),
static value => value.Dispose());
// The three pipelines ARE its program, built at construction — the
// raw-GL arm's separate Initialize(Shader) step was deleted at V11.
Fault(LivePresentationCompositionPoint.EnvironmentCellsCreated);
// The streaming pipeline itself is backend-neutral and runs on both
// arms: landblocks load, heightfields and collision build, and the
// spatial index fills. Only publication into GPU state is renderer-
// owned, so the Vulkan arm publishes into nothing until the world arm
// lands.
TerrainModernRenderer? terrainRenderer = foundation.Terrain;
EnvCellRenderer? envCells = envCellLease.Resource;
var landblockRenderPublisher = new LandblockRenderPublisher(
(landblockId, meshData, origin) =>
terrainRenderer?.AddLandblockWithMesh(
landblockId,
meshData,
origin),
landblockId => terrainRenderer?.RemoveLandblock(landblockId),
d.CellVisibility,
worldState,
prepareEnvCells: build =>
{
if (foundation.MeshAdapter?.MeshManager is { } envCellMeshes)
EnvCellMeshPreparationScheduler.Schedule(build, envCellMeshes);
},
removeEnvCells: landblockId => envCells?.RemoveLandblock(landblockId),
envCellPublisher: envCells);
var landblockPhysicsPublisher = new LandblockPhysicsPublisher(
d.EntityObjects.Physics,
world.TerrainBuild.HeightTable);
var landblockStaticPublisher =
new LandblockStaticPresentationPublisher(
content.LightingSink,
d.TranslucencyFades,
d.WorldGameState,
d.WorldEvents);
var landblockRetirementOwner =
new LandblockPresentationRetirementOwner(
landblockRenderPublisher,
landblockPhysicsPublisher,
landblockStaticPublisher,
content.LightingSink,
d.TranslucencyFades);
var landblockLoaded = new DeferredLiveEntityLandblockLoadedSink();
var landblockPipeline = new LandblockPresentationPipeline(
landblockRenderPublisher,
landblockPhysicsPublisher,
landblockStaticPublisher,
worldState,
landblockRetirementOwner,
landblockLoaded.OnLandblockLoaded,
landblockRenderPublisher.PrepareAfterRenderPins,
renderSceneShadow?.StaticProjections);
Fault(LivePresentationCompositionPoint.LandblockPipelineCreated);
var clipFrameLease = scope.Acquire(
"portal clip frame",
ClipFrame.NoClip,
static value => value.Dispose());
// Campaign V slice V6l: the portal depth mask compiles portal_depth
// from SPIR-V into three pipelines and records into the pass the
// world scene phase publishes on this scope. The raw-GL inline
// program and raw draws were deleted at slice V11.
var portalDepthLease = scope.Acquire(
"portal depth mask",
() => new PortalDepthMaskRenderer(
host.GpuDevice,
host.GpuFrameLifetime,
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope.")),
static value => value.Dispose());
// Campaign CH user-gate round 2, item 2: the user reported retail's
// portal-space notice at the TOP of the screen in SMALL tell-yellow
// text — the SpewBox — while the former PortalWaitNoticeController
// rendered a big centered white/yellow overlay of its own. The
// decomp confirms the user's report: gmSmartBoxUI::UseTime
// @0x004D6E30 emits via ECM_UI::SendNotice_DisplayStringInfo(0x1A,
// ...), which forwards to AddTextToScroll(str, 0x1A, 1, 0) — type
// 0x1A is HARDCODED to the SpewBox
// (docs/research/2026-08-09-chat-retail-interface-text.md
// §1.1/§4.2), the SAME surface every other ClientLocal refusal uses
// (PlayerMovementController.ReportJumpRefusal, etc.), not a
// dedicated overlay. PortalWaitNoticeController is deleted along
// with its lease; this delegate now writes straight into the
// canonical AddText router every other on-screen interface-text
// site already uses. Unlike the deleted controller, this has no
// retained-UI dependency (Runtime state, not a UI element), so it
// is always wired, not gated on interaction.RetainedUi.
Action<string> displayPortalWaitNotice = text =>
d.Runtime.CommunicationOwner.AddText(
text,
AcDream.Core.Chat.RetailLogTextType.ClientLocal);
// Campaign CH slice CH2: the SpewBox is retail's OTHER on-screen
// interface-text surface (research doc §1.1/§7.3/§7.4), wired into
// the retained-UI host. The transferred controller is reclaimed by
// the retained-UI root's own teardown (its Dispose only detaches
// children from that root).
CompositionAcquisitionScope.CompositionAcquisitionLease<
SpewBoxController>? spewBoxLease = null;
if (interaction.RetainedUi is { } spewBoxRetainedUi)
{
// Campaign CH user-gate round 3: resolve the SpewBox's own
// retail dat font through the SAME memoized resolver the rest
// of the retained UI uses (RetailUiRuntime.Assets), rather than
// silently falling back to the debug bitmap font every prior
// round shipped with. See SpewBoxController's class remarks
// and register row AP-178.
RetailUiAssets spewBoxAssets = spewBoxRetainedUi.Runtime.Assets;
UiDatFont? spewBoxFont =
spewBoxAssets.ResolveFont(SpewBoxController.RetailFontId);
spewBoxLease = scope.Acquire(
"spew box",
() => new SpewBoxController(
spewBoxRetainedUi.Host.Root,
new SpewBoxVM(d.Runtime.CommunicationOwner.SpewBox),
spewBoxFont,
spewBoxAssets.DebugFont),
static value => value.Dispose());
}
CompositionAcquisitionScope.CompositionAcquisitionLease<
PortalTunnelPresentation>? portalTunnelLease = null;
// Campaign V slice V6m: portal space opens a backbuffer pass of its
// own and publishes it on the scope for the span of the draw, the way
// the two offscreen viewports do. The raw-GL arm was deleted at V11.
if (dispatcherLease.Resource is { } portalDispatcher)
{
PortalTunnelPresentation portalTunnel;
try
{
portalTunnel = d.PortalTunnelFallback.AcquirePrepared(
() => PortalTunnelPresentation.CreateRequired(
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
host.GpuFrameLifetime,
content.Dats,
content.AnimationLoader,
// The tunnel is UI-owned (retail gmSmartBoxUI): its
// sound hooks route to the interface bus; every other
// hook still reaches the shared router.
new AcDream.App.Audio.UiPresentationHookSink(
d.HookRouter,
content.Audio?.HookSink),
portalDispatcher,
foundation.SceneLighting!,
foundation.MeshAdapter!,
displayPortalWaitNotice),
static tunnel => tunnel.PrepareResources());
}
catch (Exception acquisitionFailure)
{
try
{
d.PortalTunnelFallback.ReleaseFallback();
}
catch (Exception cleanupFailure)
{
throw new AggregateException(
"Portal-tunnel construction and fallback rollback both failed.",
acquisitionFailure,
cleanupFailure);
}
throw;
}
portalTunnelLease = scope.Own(
"portal tunnel fallback",
portalTunnel,
_ => d.PortalTunnelFallback.ReleaseFallback());
}
Fault(LivePresentationCompositionPoint.PortalResourcesCreated);
// Campaign V slice V6k: the sky compiles its pair from SPIR-V and
// records into the pass the world scene phase publishes on this
// scope. The raw-GL arm — its own shader pair (acquired through
// GameRenderResourceLifetime.AcquireSkyShader, deleted with it) and
// its own bindless/device-table wiring — was deleted at slice V11.
var skyLease = scope.Acquire(
"sky renderer",
() => new SkyRenderer(
host.GpuDevice,
host.GpuFrameLifetime,
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
content.Dats,
foundation.TextureCache)
{
// Campaign V slice V7: null unless ACDREAM_SKY_PHASE_SECONDS
// is set, which is every run but a differential gate's.
AnimationPhaseSecondsOverride = d.Options.SkyAnimationPhaseSeconds,
},
static value => value.Dispose());
// Campaign V slice V6l: the RHI arm compiles the two particle pairs
// from SPIR-V, draws instances through the vertex binding the V6l
// contract amendment added, and records into the pass the world scene
// phase publishes on this scope. The raw-GL arm was deleted at V11.
var particleLease = scope.AcquireOptional(
"particle renderer",
() => new ParticleRenderer(
host.GpuDevice,
host.GpuFrameLifetime,
worldPassScope
?? throw new InvalidOperationException(
"The graphics backend must publish a world pass scope."),
content.ParticleSystem,
foundation.TextureCache,
content.Dats,
foundation.MeshAdapter!,
d.RetailAlphaQueue,
alphaScratchBudgets.ParticleBytes),
static value => value.Dispose());
Fault(LivePresentationCompositionPoint.SkyAndParticlesCreated);
IRenderFrameResourceDiagnosticsSource? resourceDiagnostics =
d.Options.UiProbeDump
&& dispatcherLease.Resource is { } diagnosticDispatcher
&& envCellLease.Resource is { } diagnosticEnvCells
&& particleLease.Resource is { } diagnosticParticles
&& portalDepthLease.Resource is { } diagnosticPortalDepth
? new RuntimeRenderFrameResourceDiagnosticsSource(
content.ParticleSystem,
content.ParticleSink,
diagnosticDispatcher,
diagnosticEnvCells,
diagnosticParticles,
interaction.RetainedUi?.Host.TextRenderer,
diagnosticPortalDepth,
clipFrameLease.Resource,
foundation.Terrain!,
foundation.SceneLighting!,
foundation.MeshAdapter!,
foundation.TextureCache,
content.PreparedAssets)
: null;
var frameDiagnostics = new RenderFrameDiagnosticsController(
new RuntimeRenderFrameTitleFactsSource(
worldState,
d.AnimatedEntities,
d.WorldTime),
new SilkRenderFrameTitleSink(d.Window),
d.RenderDiagnosticLog,
d.Options.UiProbeDump,
resourceDiagnostics);
if (d.DevFrameDiagnostics is { } devFrameDiagnostics)
{
bindings.Adopt(
"developer frame diagnostics",
devFrameDiagnostics.BindOwned(frameDiagnostics));
}
bindings.Adopt(
"retained-UI frame diagnostics",
d.UiFrameDiagnostics.BindOwned(frameDiagnostics));
Fault(LivePresentationCompositionPoint.DiagnosticsBound);
var bindingsLease = scope.Own(
"live-presentation runtime bindings",
bindings,
static value => value.Dispose());
bindingsOwnedByScope = true;
var result = new LivePresentationResult(
componentLifecycle,
motionRuntime,
parentAcceptance,
entitySpawnAdapter,
entityScriptActivator,
staticAnimationScheduler,
worldTransit,
worldAvailability,
worldState,
renderSceneShadow,
liveEntities,
placementProjection,
localPlayerShadowSynchronizer,
projectileController,
projectionWithdrawal,
lightsLease.Resource,
animationScheduler,
animationPresenter,
equippedLease.Resource,
entityEffects,
presentationLease.Resource,
dispatcherLease.Resource,
selectionScene,
selectionQuery,
selectionInteractions,
retainedGameplayLease?.Resource,
paperdollLease?.Resource,
paperdollPresenter,
creatureAppraisalLease?.Resource,
creatureAppraisalPresenter,
envCellFrustum,
envCellLease.Resource,
landblockPipeline,
clipFrameLease.Resource,
portalDepthLease.Resource,
skyLease.Resource,
particleLease.Resource,
frameDiagnostics,
bindings,
landblockLoaded);
foundation.Residency.RegisterDomainSource(
new DelegateResidencyDomainSource(
ResidencyDomain.AlphaScratch,
() => new ResidencyDomainSnapshot(
ResidencyDomain.AlphaScratch,
EntryCount: 3,
OwnerCount: 3,
Charges: new ResidencyCharges(
ScratchBytes: checked(
d.RetailAlphaQueue.RetainedScratchBytes
+ (dispatcherLease.Resource?.RetainedAlphaScratchBytes ?? 0)
+ (particleLease.Resource?.RetainedAlphaScratchBytes ?? 0))),
BudgetBytes: alphaScratchBudgets.TotalBytes)));
_publication.PublishLivePresentation(result);
liveRuntimeLease.Transfer();
renderSceneShadowLease?.Transfer();
lightsLease.Transfer();
equippedLease.Transfer();
presentationLease.Transfer();
dispatcherLease.Transfer();
retainedGameplayLease?.Transfer();
paperdollLease?.Transfer();
creatureAppraisalLease?.Transfer();
envCellLease.Transfer();
clipFrameLease.Transfer();
portalDepthLease.Transfer();
portalTunnelLease?.Transfer();
spewBoxLease?.Transfer();
skyLease.Transfer();
particleLease.Transfer();
bindingsLease.Transfer();
Fault(LivePresentationCompositionPoint.ResultPublished);
scope.Complete();
return result;
}
private void Fault(LivePresentationCompositionPoint point) =>
_faultInjection?.Invoke(point);
private sealed class NullAnimationLoader : IAnimationLoader
{
public static NullAnimationLoader Instance { get; } = new();
public Animation? LoadAnimation(uint id) => null;
}
private sealed class DeferredSelectionInteractionSource
{
public SelectionInteractionController? Current { get; private set; }
public void Bind(SelectionInteractionController value)
{
ArgumentNullException.ThrowIfNull(value);
if (Current is not null)
{
throw new InvalidOperationException(
"Live motion selection interactions are already bound.");
}
Current = value;
}
}
}