Visual gate on the item-interaction slice found two target-use bugs: the valid-target bullseye showed over inventory ITEMS (a coat is not a valid healing-kit target) while the paperdoll doll showed blocked (it should mean SELF). - TargetCompatible is now a faithful port of ItemHolder::IsTargetCompatibleWithTargetingObject (0x00588070): a location constraint applies only when the least-limited target-use bit (ItemUses::GetLeastLimitedTargetUse 0x004fcd50, new ItemUseability.LeastLimitedTargetUse) is Contained/Wielded; the player as target requires the Self bit (IsUseable_SelfTarget 0x004fcd30); and EVERY target passes retail's kind gate source._targetType & target->InqType(). The previous hand-rolled arms (Remote => accept anything, invented Viewed/Contained accepts, self path skipping the kind gate) were the yellow-over-items bug. Retail's tradeState refusal is skipped (no trade state yet). - The paperdoll doll viewport now carries UseTargetGuidProvider = player and Clicked -> AcquireSelfTarget (UiViewport gains an opt-in Clicked handler), so hovering the doll resolves the self cursor and clicking it applies the armed kit to yourself. - AcquireTarget logs one [use-target] line (wire useability, TargetType mask, target kind, decision) so live refusals are diagnosable from the launch log. - Test fixtures updated from the guessed kit useability 0x000A0008 to the real USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF (0x00220008, ACE Usable.SourceContainedTargetRemoteOrSelf) + TargetType masks; new coverage pins the kind gate, the Self-bit requirement, the missing-mask-matches-nothing shape, and the Contained location rule. Full suite green (3,294). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
393 lines
13 KiB
C#
393 lines
13 KiB
C#
using AcDream.App.UI;
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using AcDream.Core.Items;
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namespace AcDream.App.Tests.UI;
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public sealed class ItemInteractionControllerTests
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{
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private const uint Player = 0x50000001u;
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private const uint Pack = 0x50000010u;
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// USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF (acclient.h ITEM_USEABLE;
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// ACE Usable.SourceContainedTargetRemoteOrSelf) — the classic healing-kit value.
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private const uint HealthKitUseability = 0x00220008u;
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private sealed class Harness
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{
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public readonly ClientObjectTable Objects = new();
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public readonly List<uint> Uses = new();
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public readonly List<(uint Source, uint Target)> UseWithTarget = new();
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public readonly List<(uint Item, uint Mask)> Wields = new();
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public readonly List<uint> Drops = new();
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public readonly List<string> Toasts = new();
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public long Now = 1_000;
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public Harness()
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{
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Player,
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Name = "Player",
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Type = ItemType.Creature,
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});
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Pack,
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Name = "Backpack",
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Type = ItemType.Container,
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ItemsCapacity = 24,
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});
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Objects.MoveItem(Pack, Player, 0);
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Controller = new ItemInteractionController(
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Objects,
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playerGuid: () => Player,
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sendUse: Uses.Add,
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sendUseWithTarget: (source, target) => UseWithTarget.Add((source, target)),
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sendWield: (item, mask) => Wields.Add((item, mask)),
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sendDrop: Drops.Add,
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nowMs: () => Now,
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toast: Toasts.Add);
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}
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public ItemInteractionController Controller { get; }
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public ClientObject AddContained(uint id, Action<ClientObject>? configure = null)
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{
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var item = new ClientObject
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{
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ObjectId = id,
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Name = $"Item {id:X}",
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Type = ItemType.Misc,
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IconId = 0x06001234u,
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};
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configure?.Invoke(item);
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Objects.AddOrUpdate(item);
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Objects.MoveItem(id, Pack, Objects.GetContents(Pack).Count);
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return item;
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}
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}
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[Fact]
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public void TargetedItem_entersTargetModeAndMarksPendingSource()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item => item.Useability = HealthKitUseability);
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Assert.True(h.Controller.ActivateItem(0x50000A01u));
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Assert.True(h.Controller.IsTargetModeActive);
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Assert.True(h.Controller.IsPendingSource(0x50000A01u));
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void SelfTarget_sendsUseWithTargetAndClearsTargetMode()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature; // kits target creatures/players
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});
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h.Controller.ActivateItem(0x50000A01u);
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Assert.True(h.Controller.AcquireSelfTarget());
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Assert.Equal(new[] { (0x50000A01u, Player) }, h.UseWithTarget);
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Assert.False(h.Controller.IsTargetModeActive);
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}
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[Fact]
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public void ActivateTargetItemDuringTargetMode_usesClickedItemAsTarget()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = 0x00080008u; // TARGET_CONTAINED tool
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item.TargetType = (uint)ItemType.Misc; // kind gate must pass for the send
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});
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h.AddContained(0x50000A02u);
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h.Controller.ActivateItem(0x50000A01u);
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Assert.True(h.Controller.ActivateItem(0x50000A02u));
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Assert.Equal(new[] { (0x50000A01u, 0x50000A02u) }, h.UseWithTarget);
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Assert.False(h.Controller.IsTargetModeActive);
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}
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// ── Retail target-compat gate (ItemHolder::IsTargetCompatibleWithTargetingObject 0x00588070) ──
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[Fact]
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public void TargetCompat_wrongKind_refusesAndClearsMode()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature;
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});
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h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor); // a coat
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.ActivateItem(0x50000A02u)); // kind gate: Creature mask & Armor = 0
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Assert.Empty(h.UseWithTarget);
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Assert.False(h.Controller.IsTargetModeActive);
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}
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[Fact]
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public void IsCurrentTargetCompatible_appliesKindGateForCursor()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = HealthKitUseability;
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item.TargetType = (uint)ItemType.Creature;
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});
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h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor);
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h.Controller.ActivateItem(0x50000A01u);
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Assert.True(h.Controller.IsCurrentTargetCompatible(Player)); // self: Self bit + Creature kind
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Assert.False(h.Controller.IsCurrentTargetCompatible(0x50000A02u)); // coat: yellow-over-items bug pin
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}
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[Fact]
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public void SelfTarget_requiresSelfBit()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = 0x00200008u; // TARGET_REMOTE only — no Self bit
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item.TargetType = (uint)ItemType.Creature;
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});
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.AcquireSelfTarget()); // IsUseable_SelfTarget 0x004fcd30
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void MissingTargetTypeMask_matchesNothing()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item => item.Useability = HealthKitUseability); // no TargetType on wire
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.AcquireSelfTarget()); // retail: 0 mask & anything == 0
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void ContainedTarget_refusesNonOwnedWorldObject()
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{
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var h = new Harness();
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h.AddContained(0x50000A01u, item =>
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{
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item.Useability = 0x00080008u; // Contained is the least-limited target bit
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item.TargetType = (uint)ItemType.Misc;
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});
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// right KIND, but out in the world — Contained requires our inventory:
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h.Objects.AddOrUpdate(new ClientObject { ObjectId = 0x60000001u, Type = ItemType.Misc });
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h.Controller.ActivateItem(0x50000A01u);
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Assert.False(h.Controller.AcquireTarget(0x60000001u));
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Assert.Empty(h.UseWithTarget);
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}
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[Fact]
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public void DirectUseItem_sendsUse()
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{
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var h = new Harness();
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h.AddContained(0x50000A03u, item => item.Useability = ItemUseability.Contained);
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Assert.True(h.Controller.ActivateItem(0x50000A03u));
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Assert.Equal(new[] { 0x50000A03u }, h.Uses);
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}
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[Fact]
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public void ContainerItem_sendsUseToOpen()
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{
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var h = new Harness();
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h.AddContained(0x50000A04u, item =>
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{
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item.Type = ItemType.Container;
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item.ItemsCapacity = 12;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A04u));
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Assert.Equal(new[] { 0x50000A04u }, h.Uses);
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}
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[Fact]
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public void EquippableItemWithFreeSlot_sendsGetAndWieldAndMovesOptimistically()
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{
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var h = new Harness();
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h.AddContained(0x50000A05u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = EquipMask.HeadWear;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A05u));
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Assert.Equal(new[] { (0x50000A05u, (uint)EquipMask.HeadWear) }, h.Wields);
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var equipped = h.Objects.Get(0x50000A05u)!;
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Assert.Equal(Player, equipped.ContainerId);
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Assert.Equal(EquipMask.HeadWear, equipped.CurrentlyEquippedLocation);
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}
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[Fact]
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public void EquippableMultiSlotItemWithFreeSlots_sendsFullCoverageMaskAndMovesOptimistically()
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{
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var h = new Harness();
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const EquipMask coatMask =
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EquipMask.ChestWear
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| EquipMask.UpperArmWear
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| EquipMask.LowerArmWear;
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h.AddContained(0x50000A15u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = coatMask;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A15u));
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Assert.Equal(new[] { (0x50000A15u, (uint)coatMask) }, h.Wields);
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var equipped = h.Objects.Get(0x50000A15u)!;
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Assert.Equal(Player, equipped.ContainerId);
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Assert.Equal(coatMask, equipped.CurrentlyEquippedLocation);
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}
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[Fact]
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public void AutoWearItemWithOverlappingSlotButDifferentPriority_sendsFullMask()
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{
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var h = new Harness();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x50000AF1u,
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Type = ItemType.Clothing,
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CurrentlyEquippedLocation = EquipMask.UpperArmWear,
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Priority = 0x00000001u,
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});
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h.Objects.MoveItem(0x50000AF1u, Player, -1, EquipMask.UpperArmWear);
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const EquipMask coatMask =
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EquipMask.ChestWear
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| EquipMask.UpperArmWear
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| EquipMask.LowerArmWear;
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h.AddContained(0x50000A16u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = coatMask;
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item.Priority = 0x00000002u;
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});
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Assert.True(h.Controller.ActivateItem(0x50000A16u));
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Assert.Equal(new[] { (0x50000A16u, (uint)coatMask) }, h.Wields);
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Assert.Equal(coatMask, h.Objects.Get(0x50000A16u)!.CurrentlyEquippedLocation);
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}
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[Fact]
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public void AutoWearItemWithOverlappingSlotAndPriority_sendsNothing()
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{
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var h = new Harness();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x50000AF2u,
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Type = ItemType.Clothing,
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CurrentlyEquippedLocation = EquipMask.UpperArmWear,
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Priority = 0x00000004u,
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});
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h.Objects.MoveItem(0x50000AF2u, Player, -1, EquipMask.UpperArmWear);
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const EquipMask coatMask =
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EquipMask.ChestWear
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| EquipMask.UpperArmWear
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| EquipMask.LowerArmWear;
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h.AddContained(0x50000A17u, item =>
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{
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item.Type = ItemType.Clothing;
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item.ValidLocations = coatMask;
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item.Priority = 0x00000004u;
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});
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Assert.False(h.Controller.ActivateItem(0x50000A17u));
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Assert.Empty(h.Wields);
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Assert.Equal(Pack, h.Objects.Get(0x50000A17u)!.ContainerId);
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}
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[Fact]
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public void EquippableItemWithNoFreeSlot_sendsNothing()
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{
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var h = new Harness();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = 0x50000AF0u,
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Type = ItemType.Armor,
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CurrentlyEquippedLocation = EquipMask.Shield,
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});
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h.Objects.MoveItem(0x50000AF0u, Player, -1, EquipMask.Shield);
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h.AddContained(0x50000A06u, item =>
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{
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item.Type = ItemType.Armor;
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item.ValidLocations = EquipMask.Shield;
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});
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Assert.False(h.Controller.ActivateItem(0x50000A06u));
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Assert.Empty(h.Wields);
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Assert.Equal(Pack, h.Objects.Get(0x50000A06u)!.ContainerId);
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}
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[Fact]
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public void InventoryDragOutsideUi_sendsDropAndMovesToWorldOptimistically()
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{
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var h = new Harness();
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h.AddContained(0x50000A07u);
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var payload = new ItemDragPayload(
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0x50000A07u,
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ItemDragSource.Inventory,
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SourceSlot: 0,
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SourceCell: new UiItemSlot());
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Assert.True(h.Controller.DropToWorld(payload));
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Assert.Equal(new[] { 0x50000A07u }, h.Drops);
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Assert.Equal(0u, h.Objects.Get(0x50000A07u)!.ContainerId);
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}
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[Fact]
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public void ToolbarShortcutDragOutsideUi_doesNotDropRealItem()
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{
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var h = new Harness();
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h.AddContained(0x50000A08u);
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var payload = new ItemDragPayload(
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0x50000A08u,
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ItemDragSource.ShortcutBar,
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SourceSlot: 0,
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SourceCell: new UiItemSlot());
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Assert.False(h.Controller.DropToWorld(payload));
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Assert.Empty(h.Drops);
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Assert.Equal(Pack, h.Objects.Get(0x50000A08u)!.ContainerId);
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}
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[Fact]
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public void ActivateItem_appliesRetailUseThrottle()
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{
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var h = new Harness();
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h.AddContained(0x50000A09u, item => item.Useability = ItemUseability.Contained);
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h.Controller.ActivateItem(0x50000A09u);
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h.Now += 199;
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h.Controller.ActivateItem(0x50000A09u);
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h.Now += 1;
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h.Controller.ActivateItem(0x50000A09u);
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Assert.Equal(new[] { 0x50000A09u, 0x50000A09u }, h.Uses);
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}
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}
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