acdream/src/AcDream.App/Diagnostics/FrameStatsBuffer.cs
Erik 4b44a15286 fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
Three review finds, all in the runtime-toggle path or edge math (the
steady-state path was confirmed correct):

1. GPU stale-slot across toggle-off/on: the disabled branch now
   Disposes the GpuFrameTimer (and nulls it) instead of Stop()-ing and
   keeping it — a kept instance would poll slots left pending from
   BEFORE the pause on re-enable and report temporally stale GPU
   samples. The re-enable branch's existing null guard rebuilds the
   ring fresh. Dispose is safe there: the branch runs at the top of
   OnRender with the GL context current.

2. Stale stage accumulation across mid-stage toggle-off: a StageScope
   disposed after the flag flips still calls EndStage, leaving a
   partial delta in _stageAccumTicks. The re-baseline branch now
   Array.Clear()s it alongside the GC re-baselining.

3. FrameStatsBuffer.Max() seeded with 0, clamping all-negative windows
   (the alloc channel can go negative if the boundary ever crosses
   threads) and disagreeing with Percentile(). Now seeds from the
   first live sample after the empty check (slots [0.._count) are
   always the live window regardless of ring wraparound); empty still
   returns 0 to match Percentile. TDD: Max_AllNegative_ReturnsTrueMax
   failed (returned 0) before the fix, passes after.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-05 19:26:28 +02:00

69 lines
2.2 KiB
C#

using System;
namespace AcDream.App.Diagnostics;
/// <summary>
/// MP0 (2026-07-05) — fixed-capacity ring buffer of long samples
/// (microseconds or bytes) with percentile/max over the current window.
/// Pure and allocation-free after construction: <see cref="Percentile"/>
/// sorts into a preallocated scratch array, so the 5-second report path
/// allocates nothing. Not thread-safe — owned by the window loop thread.
/// Spec: docs/superpowers/specs/2026-07-05-modern-pipeline-design.md §5.
/// </summary>
public sealed class FrameStatsBuffer
{
private readonly long[] _samples;
private readonly long[] _scratch;
private int _cursor;
private int _count;
public FrameStatsBuffer(int capacity)
{
if (capacity <= 0) throw new ArgumentOutOfRangeException(nameof(capacity));
_samples = new long[capacity];
_scratch = new long[capacity];
}
public int Count => _count;
public void Push(long value)
{
_samples[_cursor] = value;
_cursor = (_cursor + 1) % _samples.Length;
if (_count < _samples.Length) _count++;
}
public void Reset()
{
_cursor = 0;
_count = 0;
}
/// <summary>
/// Nearest-rank percentile over the current window: element at
/// ceil(q·n) in the ascending sort (1-based), 0 when empty.
/// </summary>
public long Percentile(double q)
{
if (_count == 0) return 0;
Array.Copy(_samples, _scratch, _count);
Array.Sort(_scratch, 0, _count);
int rank = (int)Math.Ceiling(q * _count); // 1-based nearest rank
if (rank < 1) rank = 1;
if (rank > _count) rank = _count;
return _scratch[rank - 1];
}
public long Max()
{
if (_count == 0) return 0; // documented empty behavior, matches Percentile
// Seed from the first live sample so all-negative windows (the alloc
// channel can go negative if the boundary ever crosses threads) return
// the true max instead of clamping to 0. Slots [0.._count) are always
// the live window regardless of ring wraparound.
long max = _samples[0];
for (int i = 1; i < _count; i++)
if (_samples[i] > max) max = _samples[i];
return max;
}
}