acdream/src/AcDream.Core/Selection
Erik 357d203202 feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
IRuntimeFellowshipView.GetMembers() gives the fellowship panel a way to
enumerate the whole roster (TryGetMember alone needs the guid first,
which a UI roster build doesn't have yet). Implemented on
RuntimeFellowshipState.FellowshipView as a materialized snapshot under
the same lock every other read there uses.

SelectionChangeSource.Social covers a fellowship-roster row click
(gmFellowshipUI's list-selection arm calls the same
ACCWeenieObject::SetSelectedObject primitive every other selection
origin uses -- lane B docs/research/2026-08-11-fa-panel-structure.md
§6.2/§2.8).

Runtime tests: +4 (RuntimeFellowshipStateTests.GetMembers_*).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 04:40:19 +02:00
..
RetailSelectionMesh.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailWorldPicker.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
ScreenProjection.cs feat(selection): port retail offscreen target indicator 2026-07-18 07:41:12 +02:00
SelectionState.cs feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
WorldPicker.cs feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00