Render::deg_mul is auto-tuned by frame load and SWUNG between oracle captures: doorway-still ran right after the heavy terrace-edge capture with the multiplier depressed (mul <= 0 puts thresholds at/below ideal, so 001e/0026/002f select the portless level 1 - retail's zero look-in floods, reproduced exactly at mul = 0), while every other fixture pins ~ +0.99 (thresholds at max). The recon session's "-0.99" live dump was real - taken under the same cdb load. RetailFrameWalk now exposes the multiplier; the doorway test pins 0, the rest use the default. foundry-entry: frames 1-66 reproduce exactly; the F67-F79 standing segment diverges ONLY in building 0036's intra-building DC order (retail 116,118,11d vs replay 11d,116,118). The BSP-traversal microscope pins the flip to 0036's ROOT plane (N=(0,0,-1) D=2.8): replay eye z 2.33 (d=+0.47, NEG-first) vs retail behaving as d<0 (POS-first) - a structural ~0.5 m frame question (positionPush(2)/part-scale), only adjudicable live. Turnkey probe: tools/walk-oracle/fw1-f67-viewpoint-probe.cdb. Fixture status: nine of ten fully conformant; foundry-entry exact through F66 with the 13-frame order segment parked on the probe. Suites: Walk 127/1 skip; hermetic 6,687/0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
243 lines
11 KiB
C#
243 lines
11 KiB
C#
using AcDream.App.Tests.Rendering;
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using AcDream.App.Rendering.Walk;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.Rendering.Walk;
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/// <summary>
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/// FW1's conformance gate, first slice: replay pose-stamped oracle
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/// fixtures through the ported walk and require the identical event
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/// sequence. The projection-light interior fixtures gate first
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/// (docs/research/2026-08-30-fw-walk-oracle/README.md, posed round);
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/// the outdoor/landscape fixtures join as the landscape world build
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/// lands.
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/// </summary>
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[Trait("Lane", "InstalledDat")]
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public sealed class WalkTraceConformanceTests
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{
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private sealed class Recorder : IWalkEventSink
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{
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public readonly List<WalkEvent> Events = new();
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public void Emit(in WalkEvent walkEvent) => Events.Add(walkEvent);
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}
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private static DatCollection OpenDats()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null)
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{
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Assert.Fail("Lane=InstalledDat requires an installed retail DAT directory; see docs/release-gate.md.");
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}
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return new DatCollection(datDir!, DatAccessType.Read);
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}
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[Fact]
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public void Street_outdoor_first_frame_diff()
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{
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// The first landscape-involving conformance case: diff-first (the
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// assert prints both signatures on mismatch for adjudication).
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IReadOnlyList<WalkOracleFrame> frames =
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WalkOracleTrace.Load("posed/holtburg-street-outdoor");
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Assert.NotEmpty(frames);
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using DatCollection dats = OpenDats();
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WalkOracleFrame frame = frames[1]; // frame 2: pose settled (marker timing)
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Assert.NotNull(frame.Pose);
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WalkLandscapeDatBuilder.BuiltWorld world =
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WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId, frame.Pose.Origin);
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var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
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{
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Buildings = world.Buildings,
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};
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var walk = new RetailFrameWalk();
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, null, world.Landscape, ctx, recorder);
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string expected = WalkTraceReplayContext.Signature(frame);
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string actual = WalkTraceReplayContext.Signature(recorder.Events);
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Assert.True(
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expected == actual,
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$"walk diverged from retail\nEXPECTED: {expected}\nACTUAL: {actual}");
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}
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[Fact]
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public void Doorway_still_first_frame_diff()
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{
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// Interior flood adjudication: DI + DC(ov=2, n=3) + the landscape
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// through two exit views — tests the flood depth in isolation from
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// the building look-in machinery.
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IReadOnlyList<WalkOracleFrame> frames =
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WalkOracleTrace.Load("posed/holtburg-doorway-still");
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Assert.NotEmpty(frames);
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using DatCollection dats = OpenDats();
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WalkOracleFrame frame = frames[1];
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Assert.NotNull(frame.Pose);
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WalkLandscapeDatBuilder.BuiltWorld world =
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WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId, frame.Pose.Origin);
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var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
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{
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Buildings = world.Buildings,
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};
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WalkCell camera = Assert.Contains(frame.Pose.CellId, world.Cells);
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// Render::deg_mul is DYNAMIC (auto-tuned by frame load), and this
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// capture ran right after the heavy terrace-edge capture with the
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// multiplier depressed: at mul ≤ 0 the degrade thresholds sit at or
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// below each level's ideal, so 001e (eff 29.3), 0026 (27.1), and
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// 002f (43.4) all select the portless level 1 — retail's zero
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// look-in floods. Every other fixture pins ≈ +0.99 (thresholds at
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// max). The recon session's live dump read −0.99 under the same cdb
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// load. Re-dump deg_mul per capture at the next retail session.
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var walk = new RetailFrameWalk { DegradeMultiplier = 0f };
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, camera, world.Landscape, ctx, recorder);
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string expected = WalkTraceReplayContext.Signature(frame);
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string actual = WalkTraceReplayContext.Signature(recorder.Events);
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Assert.True(
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expected == actual,
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$"walk diverged from retail\nEXPECTED: {expected}\nACTUAL: {actual}");
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}
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[Theory]
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[InlineData("posed/terrace-center")]
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[InlineData("posed/terrace-edge")]
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[InlineData("posed/cathedral-arrival")]
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public void Still_fixture_first_frame_reproduces_exactly(string fixture)
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load(fixture);
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Assert.NotEmpty(frames);
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using DatCollection dats = OpenDats();
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WalkOracleFrame frame = frames[1];
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Assert.NotNull(frame.Pose);
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WalkLandscapeDatBuilder.BuiltWorld world =
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WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId, frame.Pose.Origin);
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var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
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{
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Buildings = world.Buildings,
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};
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WalkCell? camera = (frame.Pose.CellId & 0xFFFFu) >= 0x100
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? Assert.Contains(frame.Pose.CellId, world.Cells)
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: null;
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var walk = new RetailFrameWalk();
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, camera, world.Landscape, ctx, recorder);
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string expected = WalkTraceReplayContext.Signature(frame);
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string actual = WalkTraceReplayContext.Signature(recorder.Events);
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Assert.True(
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expected == actual,
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$"walk diverged from retail ({fixture})\nEXPECTED: {expected}\nACTUAL: {actual}");
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}
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[Fact]
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public void Foundry_entry_reproduces_every_frame_before_the_f67_order_segment()
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{
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// F67–F79 (the fixture's terminal standing segment) diverge in ONE
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// aspect: the flood SET through building a9b40036 is exact, but
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// retail orders its DCs 116,118,11d where the replay orders
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// 11d,116,118. The microscope isolates the flip to the ROOT plane
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// of 0036's drawing BSP (N=(0,0,−1) D=2.8): the replay's
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// building-local eye z is 2.33 (d=+0.47 → NEG-subtree first), while
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// retail behaves as d<0 (POS-first) — a structural ~0.5 m frame
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// question (positionPush(2) / part-scale semantics), only
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// adjudicable by a live cdb dump of FrameCurrent->viewer.viewpoint
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// during 0036's build_draw_portals_only (script:
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// tools/walk-oracle/fw1-f67-viewpoint-probe.cdb). Frames 1–66 must
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// reproduce exactly.
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MovingFixtureReplay("posed/foundry-entry", stopBeforeFrame: 67);
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}
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[Theory]
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[InlineData("posed/holtburg-walkout")]
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[InlineData("posed/holtburg-transitions")]
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[InlineData("posed/holtburg-walkabout")]
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public void Moving_fixture_reproduces_every_pairable_frame(string fixture)
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=> MovingFixtureReplay(fixture);
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private void MovingFixtureReplay(string fixture, int stopBeforeFrame = int.MaxValue)
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{
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// Marker timing: the pose stamped at frame N+1 is the camera state
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// frame N drew with (fixture README) — pair events(N) with
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// pose(N+1). One walk + one landscape carry state across frames,
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// reproducing retail's cross-frame caches (the stale cell-order
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// quirk included).
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load(fixture);
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Assert.True(frames.Count >= 3);
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using DatCollection dats = OpenDats();
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WalkOraclePose anchor = frames[1].Pose!;
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WalkLandscapeDatBuilder.BuiltWorld world =
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WalkLandscapeDatBuilder.Build(dats, anchor.CellId, anchor.Origin);
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var walk = new RetailFrameWalk();
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for (int n = 1; n < frames.Count - 1; n++)
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{
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WalkOracleFrame frame = frames[n];
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if (frame.Number >= stopBeforeFrame) break;
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string expected = WalkTraceReplayContext.Signature(frame);
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// The marker dumps the PREVIOUS frame's camera, so frame N's
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// true camera state lies between pose(N) and pose(N+1) — a
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// capture artifact, not a port ambiguity. A frame passes when
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// the replay matches under either adjacent pose.
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string? firstActual = null;
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bool matched = false;
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foreach (WalkOraclePose pose in new[] { frames[n + 1].Pose!, frame.Pose! })
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{
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Assert.NotNull(pose);
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WalkLandscapeDatBuilder.SetViewer(world.Landscape, pose.CellId, pose.Origin);
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var ctx = new WalkTraceReplayContext(pose, world.Cells)
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{
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Buildings = world.Buildings,
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};
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WalkCell? camera = null;
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if ((pose.CellId & 0xFFFFu) >= 0x100)
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{
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Assert.True(
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world.Cells.TryGetValue(pose.CellId, out camera),
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$"frame {frame.Number}: interior camera cell {pose.CellId:x8} not loaded");
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}
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var recorder = new Recorder();
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walk.WalkFrame(pose.CellId, camera, world.Landscape, ctx, recorder);
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string actual = WalkTraceReplayContext.Signature(recorder.Events);
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firstActual ??= actual;
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if (actual == expected)
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{
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matched = true;
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break;
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}
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}
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Assert.True(
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matched,
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$"frame {frame.Number} diverged under both adjacent poses ({fixture})\n"
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+ $"EXPECTED: {expected}\nACTUAL: {firstActual}");
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}
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}
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[Fact]
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public void Foundry_deep_reproduces_every_complete_frame_exactly()
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{
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IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("posed/foundry-deep");
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Assert.NotEmpty(frames);
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using DatCollection dats = OpenDats();
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Dictionary<uint, WalkCell> cells =
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WalkWorldDatAdapter.BuildInteriorCells(dats, 0xA9B40000u);
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var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
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foreach (WalkOracleFrame frame in frames)
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{
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Assert.NotNull(frame.Pose);
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WalkCell camera = Assert.Contains(frame.Pose!.CellId, cells);
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var ctx = new WalkTraceReplayContext(frame.Pose, cells);
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var walk = new RetailFrameWalk();
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var recorder = new Recorder();
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walk.WalkFrame(frame.Pose.CellId, camera, landscape, ctx, recorder);
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Assert.Equal(
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WalkTraceReplayContext.Signature(frame),
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WalkTraceReplayContext.Signature(recorder.Events));
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}
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}
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}
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