acdream/tests
Erik 20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
..
AcDream.App.Tests refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Runtime.Tests refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
AcDream.UI.Abstractions.Tests refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00