Add the ClientUISystem ground-object lifecycle, authoritative root and nested ViewContents projections, replacement and close semantics, and the DAT-authored gmExternalContainerUI strip for chests and corpses. Route double-click loot and full or partial drag transfers through the shared retail item policy without optimistic external ownership. Remove the incorrect NoLongerViewingContents behavior from owned side packs and retire AP-106/#196. Release build succeeds and all 5,875 tests pass with five intentional skips. Co-authored-by: OpenAI Codex <codex@openai.com>
639 lines
25 KiB
C#
639 lines
25 KiB
C#
using System;
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using AcDream.Core.Items;
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namespace AcDream.App.UI;
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/// <summary>Result of offering a primary click to active item-target mode.</summary>
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public enum ItemPrimaryClickResult
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{
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NotActive,
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ConsumedSuccess,
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ConsumedRejected,
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}
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/// <summary>
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/// Shared retail item interaction orchestrator. UI widgets route item clicks,
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/// target acquisition, and drag-out drops here instead of duplicating
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/// ItemHolder::UseObject fragments in each panel.
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/// </summary>
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public sealed class ItemInteractionController : IDisposable
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{
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private const long RetailUseThrottleMs = 200;
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private const long RetailDoubleClickMs = 500;
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private readonly ClientObjectTable _objects;
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private readonly Func<uint> _playerGuid;
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private readonly Func<long> _nowMs;
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private readonly Action<uint>? _sendUse;
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private readonly Action<uint>? _sendExamine;
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private readonly Action<uint, uint>? _sendUseWithTarget;
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private readonly Action<uint, uint>? _sendWield;
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private readonly Action<uint>? _sendDrop;
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private readonly Action<uint, uint>? _sendSplitToWorld;
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private readonly Action<uint, uint, int>? _sendPutItemInContainer;
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private readonly Action<uint, uint, uint, uint>? _sendSplitToContainer;
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private readonly Action<uint, uint, uint>? _sendGive;
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private readonly Action<string>? _toast;
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private readonly Func<bool> _readyForInventoryRequest;
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private readonly Func<uint> _activeVendorId;
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private readonly Func<uint> _groundObjectId;
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private readonly Func<bool> _playerOnGround;
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private readonly Func<bool> _inNonCombatMode;
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private readonly Func<uint, bool> _isComponentPack;
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private readonly Action<uint>? _placeInBackpack;
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private readonly Action<uint>? _requestExternalContainer;
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private readonly Action<ItemPolicyAction>? _auxiliaryAction;
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private readonly InteractionState _interactionState;
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private readonly Func<uint> _selectedObjectId;
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private readonly StackSplitQuantityState? _stackSplitQuantity;
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private readonly Func<bool> _dragOnPlayerOpensSecureTrade;
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private readonly Action<string>? _systemMessage;
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private readonly AutoWieldController _autoWield;
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private long _lastUseMs = long.MinValue / 2;
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private uint _consumedPrimaryClickTarget;
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private long _consumedPrimaryClickMs = long.MinValue / 2;
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private int _busyCount;
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private bool _disposed;
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public ItemInteractionController(
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ClientObjectTable objects,
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Func<uint> playerGuid,
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Action<uint>? sendUse,
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Action<uint, uint>? sendUseWithTarget,
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Action<uint, uint>? sendWield,
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Action<uint>? sendDrop,
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Action<uint>? sendExamine = null,
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Func<long>? nowMs = null,
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Action<string>? toast = null,
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InteractionState? interactionState = null,
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Func<bool>? readyForInventoryRequest = null,
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Func<uint>? activeVendorId = null,
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Func<uint>? groundObjectId = null,
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Func<bool>? playerOnGround = null,
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Func<bool>? inNonCombatMode = null,
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Func<uint, bool>? isComponentPack = null,
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Action<uint>? placeInBackpack = null,
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Action<ItemPolicyAction>? auxiliaryAction = null,
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Action<uint, uint>? sendSplitToWorld = null,
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Func<uint>? selectedObjectId = null,
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StackSplitQuantityState? stackSplitQuantity = null,
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Action<uint, uint, int>? sendPutItemInContainer = null,
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Action<uint, uint, uint>? sendGive = null,
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Func<bool>? dragOnPlayerOpensSecureTrade = null,
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Action<string>? systemMessage = null,
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Action<uint, uint, uint, uint>? sendSplitToContainer = null,
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Action<uint>? requestExternalContainer = null)
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{
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_sendUse = sendUse;
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_sendExamine = sendExamine;
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_sendUseWithTarget = sendUseWithTarget;
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_sendWield = sendWield;
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_sendDrop = sendDrop;
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_sendSplitToWorld = sendSplitToWorld;
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_sendPutItemInContainer = sendPutItemInContainer;
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_sendSplitToContainer = sendSplitToContainer;
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_sendGive = sendGive;
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_nowMs = nowMs ?? (() => Environment.TickCount64);
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_toast = toast;
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_readyForInventoryRequest = readyForInventoryRequest ?? (() => true);
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_activeVendorId = activeVendorId ?? (() => 0u);
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_groundObjectId = groundObjectId ?? (() => 0u);
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_playerOnGround = playerOnGround ?? (() => true);
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_inNonCombatMode = inNonCombatMode ?? (() => false);
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_isComponentPack = isComponentPack ?? (_ => false);
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_placeInBackpack = placeInBackpack;
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_requestExternalContainer = requestExternalContainer;
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_auxiliaryAction = auxiliaryAction;
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_selectedObjectId = selectedObjectId ?? (() => 0u);
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_stackSplitQuantity = stackSplitQuantity;
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_dragOnPlayerOpensSecureTrade = dragOnPlayerOpensSecureTrade ?? (() => true);
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_systemMessage = systemMessage;
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_interactionState = interactionState ?? new InteractionState();
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_interactionState.Changed += OnInteractionModeChanged;
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_autoWield = new AutoWieldController(
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_objects,
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_playerGuid,
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_sendWield,
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sendPutItemInContainer,
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_toast,
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_systemMessage);
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}
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public event Action? StateChanged;
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public uint PlayerGuid => _playerGuid();
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public InteractionState InteractionState => _interactionState;
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public int BusyCount => _busyCount;
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public bool CanMakeInventoryRequest =>
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_readyForInventoryRequest() && _busyCount == 0 && !_autoWield.IsBusy;
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/// <summary>
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/// Increments retail's shared <c>ClientUISystem</c> busy reference after a
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/// request issued by another retained controller has been sent. The
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/// corresponding UseDone releases it. Retail spell casts complete through
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/// Item__UseDone too; AttackDone belongs only to the combat attack owner.
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/// </summary>
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public void IncrementBusyCount()
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{
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_busyCount++;
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StateChanged?.Invoke();
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}
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/// <summary>
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/// Raised for retail confirmation/auxiliary actions whose retained panel is
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/// owned outside this controller (PK/NPK altar, volatile rare, trade, salvage).
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/// </summary>
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public event Action<ItemPolicyAction>? PolicyActionRequested;
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public uint PendingSourceItem
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=> _interactionState.Current is { Kind: InteractionModeKind.UseItemOnTarget } mode
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? mode.SourceObjectId
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: 0u;
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public bool IsTargetModeActive
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=> _interactionState.Current.Kind == InteractionModeKind.UseItemOnTarget;
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public bool IsAnyTargetModeActive
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=> _interactionState.Current.Kind != InteractionModeKind.None;
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public bool IsPendingSource(uint itemGuid)
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=> itemGuid != 0 && itemGuid == PendingSourceItem;
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/// <summary>
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/// Retail <c>ACCWeenieObject::IsOwnedByPlayer</c> projection shared with
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/// toolbar shortcut creation. Ownership includes self, equipped items, and
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/// arbitrarily nested carried containers.
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/// </summary>
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public bool IsOwnedByPlayer(uint itemGuid)
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=> _objects.Get(itemGuid) is { } item
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&& (item.ObjectId == _playerGuid()
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|| IsCarriedByPlayer(item)
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|| IsEquippedByPlayer(item));
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public bool IsCurrentTargetCompatible(uint targetGuid)
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{
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if (!IsTargetModeActive || targetGuid == 0) return false;
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var source = _objects.Get(PendingSourceItem);
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return source?.Useability is not null
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&& TargetCompatible(source, targetGuid);
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}
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/// <summary>
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/// The single target-mode interception point for world and retained item
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/// clicks. A rejected target is still consumed and must never fall through
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/// to selection, container opening, or ordinary item activation.
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/// </summary>
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public ItemPrimaryClickResult OfferPrimaryClick(uint targetGuid)
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{
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InteractionModeKind mode = _interactionState.Current.Kind;
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if (mode == InteractionModeKind.None)
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{
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long now = _nowMs();
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if (targetGuid != 0
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&& targetGuid == _consumedPrimaryClickTarget
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&& now - _consumedPrimaryClickMs <= RetailDoubleClickMs)
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return ItemPrimaryClickResult.ConsumedRejected;
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_consumedPrimaryClickTarget = 0;
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return ItemPrimaryClickResult.NotActive;
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}
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bool accepted;
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switch (mode)
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{
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case InteractionModeKind.Use:
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ClearTargetMode();
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accepted = ActivateItem(targetGuid);
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break;
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case InteractionModeKind.Examine:
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ClearTargetMode();
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accepted = targetGuid != 0 && _sendExamine is not null;
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if (accepted)
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_sendExamine!(targetGuid);
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break;
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case InteractionModeKind.UseItemOnTarget:
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accepted = AcquireTarget(targetGuid);
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break;
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default:
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throw new InvalidOperationException($"Unknown interaction mode {mode}.");
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}
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_consumedPrimaryClickTarget = targetGuid;
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_consumedPrimaryClickMs = _nowMs();
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return accepted
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? ItemPrimaryClickResult.ConsumedSuccess
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: ItemPrimaryClickResult.ConsumedRejected;
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}
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public ItemPrimaryClickResult OfferSelfPrimaryClick()
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=> OfferPrimaryClick(_playerGuid());
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/// <summary>
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/// Retail toolbar Use button: use the current selection immediately, or arm
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/// one-shot <c>TARGET_MODE_USE</c> when no object is selected.
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/// Retail reference: <c>gmToolbarUI::ListenToElementMessage @ 0x004BEE90</c>.
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/// </summary>
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public bool UseSelectedOrEnterMode(uint selectedObjectId)
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{
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if (selectedObjectId != 0)
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return ActivateItem(selectedObjectId);
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return _interactionState.EnterUse();
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}
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/// <summary>
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/// Retail toolbar Examine button: appraise the current selection immediately,
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/// or arm one-shot <c>TARGET_MODE_EXAMINE</c> when no object is selected.
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/// Retail reference: <c>gmToolbarUI::ListenToElementMessage @ 0x004BEE90</c>.
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/// </summary>
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public bool ExamineSelectedOrEnterMode(uint selectedObjectId)
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{
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if (selectedObjectId == 0)
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return _interactionState.EnterExamine();
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if (_sendExamine is null)
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return false;
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_sendExamine(selectedObjectId);
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return true;
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}
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public bool ActivateItem(uint itemGuid)
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{
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if (itemGuid == 0) return false;
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if (IsTargetModeActive)
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return OfferPrimaryClick(itemGuid) == ItemPrimaryClickResult.ConsumedSuccess;
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var item = _objects.Get(itemGuid);
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if (item is null) return false;
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if (!ConsumeUseThrottle())
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return true;
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var input = new ItemUsePolicyInput(
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Snapshot(item),
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_playerGuid(),
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_groundObjectId(),
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CanMakeInventoryRequest,
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_activeVendorId(),
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BypassClassification: false,
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UseCurrentSelection: false,
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SelectedTarget: null,
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ConfirmVolatileRareUses: true,
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InNonCombatMode: _inNonCombatMode());
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var decision = ItemInteractionPolicy.DecideUse(input);
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return ExecuteUseActions(decision.Actions);
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}
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/// <summary>
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/// Retail paperdoll drop entry point. The paperdoll resolves the exact
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/// target side/location; this shared interaction owner performs AutoWield's
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/// confirmed blocker transaction before sending GetAndWieldItem.
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/// </summary>
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public bool WieldFromPaperdoll(uint itemGuid, EquipMask targetMask)
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{
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if (itemGuid == 0u || targetMask == EquipMask.None)
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return false;
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if (_objects.Get(itemGuid) is not { } item)
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return false;
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return _autoWield.TryWield(item, targetMask);
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}
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public bool AcquireTarget(uint targetGuid)
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{
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if (!IsTargetModeActive || targetGuid == 0) return false;
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uint sourceGuid = PendingSourceItem;
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ClearTargetMode();
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var source = _objects.Get(sourceGuid);
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if (source?.Useability is not { } useability)
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return false;
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bool compatible = TargetCompatible(source, targetGuid);
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var target = _objects.Get(targetGuid);
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Console.WriteLine(
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$"[use-target] src=0x{sourceGuid:X8} use=0x{useability:X8} ttypeMask=0x{source.TargetType ?? 0u:X8}"
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+ $" tgt=0x{targetGuid:X8} tgtKind={(target is null ? "none" : $"0x{(uint)target.Type:X8}")}"
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+ $" -> {(compatible ? "SEND UseWithTarget" : "refused")}");
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if (!compatible)
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return false;
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if (!CanMakeInventoryRequest)
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return false;
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_sendUseWithTarget?.Invoke(sourceGuid, targetGuid);
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_busyCount++;
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return true;
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}
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public bool AcquireSelfTarget()
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=> IsTargetModeActive && AcquireTarget(_playerGuid());
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/// <summary>
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/// Completes the positive branch of retail
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/// <c>ClientUISystem::UsageCallback @ 0x00565B20</c>. Confirmation policy has
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/// already consumed the original activation, so acceptance sends the retained
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/// object id and enters the same busy state as an ordinary use.
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/// </summary>
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public bool ExecuteConfirmedUse(uint objectId)
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{
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if (objectId == 0u || _sendUse is null)
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return false;
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_sendUse(objectId);
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_busyCount++;
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return true;
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}
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public void CancelTargetMode()
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{
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if (!IsAnyTargetModeActive) return;
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ClearTargetMode();
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}
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public bool DropToWorld(ItemDragPayload payload)
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=> PlaceIn3D(payload, targetGuid: 0u);
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/// <summary>
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/// Retail inventory drag released into SmartBox. The release target is the
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/// world object under the cursor, or zero for empty ground. This is the live
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/// adapter for <c>ItemHolder::AttemptPlaceIn3D @ 0x00588600</c>.
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/// </summary>
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public bool PlaceIn3D(ItemDragPayload payload, uint targetGuid)
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{
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ArgumentNullException.ThrowIfNull(payload);
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if (payload.SourceKind == ItemDragSource.ShortcutBar)
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return false;
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if (payload.ObjId == 0 || _objects.Get(payload.ObjId) is not { } item)
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return false;
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uint fullStack = (uint)Math.Max(1, item.StackSize);
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int splitSize = (int)(_stackSplitQuantity?.GetObjectSplitSize(
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item.ObjectId, _selectedObjectId(), fullStack) ?? fullStack);
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ClientObject? target = targetGuid == 0u ? null : _objects.Get(targetGuid);
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var decision = ItemInteractionPolicy.DecidePlacement(new ItemPlacementPolicyInput(
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Snapshot(item),
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_playerGuid(),
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_groundObjectId(),
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CanMakeInventoryRequest,
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TargetId: targetGuid,
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Target: target is null ? null : Snapshot(target),
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AllowGroundFallback: true,
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MergeAccepted: false,
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DragOnPlayerOpensSecureTrade: _dragOnPlayerOpensSecureTrade(),
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PlayerOnGround: _playerOnGround(),
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SplitSize: splitSize));
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ExecutePlacementActions(decision.Actions);
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return decision.ReturnValue;
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}
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private bool ExecuteUseActions(System.Collections.Generic.IReadOnlyList<ItemPolicyAction> actions)
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{
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uint openedOrUsed = 0;
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bool acted = false;
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foreach (var action in actions)
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{
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switch (action.Kind)
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{
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case ItemPolicyActionKind.PlaceInBackpack:
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_placeInBackpack?.Invoke(action.ObjectId);
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acted |= _placeInBackpack is not null;
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break;
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case ItemPolicyActionKind.WieldRight:
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case ItemPolicyActionKind.WieldLeft:
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case ItemPolicyActionKind.AutoSort:
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if (_objects.Get(action.ObjectId) is { } item)
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acted |= _autoWield.TryWield(item);
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break;
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case ItemPolicyActionKind.OpenContainedContainer:
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case ItemPolicyActionKind.SendUse:
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// Retail's wire Use and local OpenContainedContainer notice are
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// distinct. acdream currently represents both with SendUse, so
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// coalesce the pair to one packet.
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if (openedOrUsed != action.ObjectId)
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{
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_sendUse?.Invoke(action.ObjectId);
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openedOrUsed = action.ObjectId;
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acted |= _sendUse is not null;
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}
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break;
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case ItemPolicyActionKind.SendUseWithTarget:
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_sendUseWithTarget?.Invoke(action.ObjectId, action.TargetId);
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acted |= _sendUseWithTarget is not null;
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break;
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case ItemPolicyActionKind.SetGroundObject:
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_requestExternalContainer?.Invoke(action.ObjectId);
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acted |= _requestExternalContainer is not null;
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break;
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case ItemPolicyActionKind.EnterTargetMode:
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EnterTargetMode(action.ObjectId);
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acted = true;
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break;
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case ItemPolicyActionKind.IncrementBusy:
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_busyCount++;
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break;
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case ItemPolicyActionKind.Reject:
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if (!string.IsNullOrWhiteSpace(action.Message))
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_toast?.Invoke(action.Message);
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break;
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default:
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_auxiliaryAction?.Invoke(action);
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PolicyActionRequested?.Invoke(action);
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bool handled = _auxiliaryAction is not null || PolicyActionRequested is not null;
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if (!handled)
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_toast?.Invoke(PolicyActionMessage(action));
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acted |= handled || _toast is not null;
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break;
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}
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}
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return acted;
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}
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private void ExecutePlacementActions(System.Collections.Generic.IReadOnlyList<ItemPolicyAction> actions)
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{
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foreach (var action in actions)
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{
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switch (action.Kind)
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{
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case ItemPolicyActionKind.DropToWorld:
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_objects.MoveItemOptimistic(action.ObjectId, newContainerId: 0u, newSlot: -1);
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_sendDrop?.Invoke(action.ObjectId);
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break;
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case ItemPolicyActionKind.SplitToWorld:
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// UIAttemptSplitTo3D leaves the original object in its container;
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// the server assigns the split-off ground stack a new guid.
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_sendSplitToWorld?.Invoke(action.ObjectId, (uint)action.Amount);
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break;
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case ItemPolicyActionKind.GiveToTarget:
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// UIAttemptGive @ 0x0058D620 sends the request and leaves
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// the source untouched until the authoritative server
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// InventoryRemoveObject / SetStackSize response arrives.
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_sendGive?.Invoke(
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action.TargetId,
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action.ObjectId,
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(uint)Math.Max(1, action.Amount));
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break;
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case ItemPolicyActionKind.PlaceInContainer:
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{
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uint fullStack = (uint)Math.Max(
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1,
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_objects.Get(action.ObjectId)?.StackSize ?? action.Amount);
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uint amount = (uint)Math.Max(1, action.Amount);
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if (amount < fullStack)
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_sendSplitToContainer?.Invoke(action.ObjectId, action.TargetId, 0u, amount);
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else
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_sendPutItemInContainer?.Invoke(action.ObjectId, action.TargetId, 0);
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break;
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}
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|
case ItemPolicyActionKind.Reject:
|
|
if (!string.IsNullOrWhiteSpace(action.Message))
|
|
_toast?.Invoke(action.Message);
|
|
break;
|
|
default:
|
|
_auxiliaryAction?.Invoke(action);
|
|
PolicyActionRequested?.Invoke(action);
|
|
if (_auxiliaryAction is null && PolicyActionRequested is null)
|
|
_toast?.Invoke(PolicyActionMessage(action));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void EnterTargetMode(uint sourceGuid)
|
|
{
|
|
_consumedPrimaryClickTarget = 0;
|
|
_interactionState.EnterUseItemOnTarget(sourceGuid);
|
|
var name = _objects.Get(sourceGuid)?.Name;
|
|
if (!string.IsNullOrWhiteSpace(name))
|
|
_toast?.Invoke($"Choose a target for the {name}");
|
|
}
|
|
|
|
private void ClearTargetMode()
|
|
{
|
|
_interactionState.Clear();
|
|
}
|
|
|
|
private static string PolicyActionMessage(ItemPolicyAction action)
|
|
=> action.Kind switch
|
|
{
|
|
ItemPolicyActionKind.ConfirmPlayerKillerSwitch =>
|
|
"Confirm using this Player Killer altar before continuing.",
|
|
ItemPolicyActionKind.ConfirmNonPlayerKillerSwitch =>
|
|
"Confirm using this Non-Player Killer altar before continuing.",
|
|
ItemPolicyActionKind.ConfirmVolatileRare =>
|
|
"Confirm using this volatile rare before continuing.",
|
|
ItemPolicyActionKind.OpenSecureTrade or ItemPolicyActionKind.StartSecureTrade =>
|
|
"Secure trade is not open.",
|
|
ItemPolicyActionKind.OpenSalvage => "Open the salvage panel to use that item.",
|
|
_ => "That item action is not available here.",
|
|
};
|
|
|
|
private void OnInteractionModeChanged(InteractionModeTransition _)
|
|
=> StateChanged?.Invoke();
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_disposed) return;
|
|
_disposed = true;
|
|
_interactionState.Changed -= OnInteractionModeChanged;
|
|
_autoWield.Dispose();
|
|
}
|
|
|
|
/// <summary>Retail UseDone (0x01C7) releases one UI busy reference.</summary>
|
|
public void CompleteUse(uint _)
|
|
{
|
|
if (_busyCount == 0) return;
|
|
_busyCount--;
|
|
StateChanged?.Invoke();
|
|
}
|
|
|
|
/// <summary>Session teardown drops every outstanding client UI busy reference.</summary>
|
|
public void ClearBusy()
|
|
{
|
|
if (_busyCount == 0) return;
|
|
_busyCount = 0;
|
|
StateChanged?.Invoke();
|
|
}
|
|
|
|
private bool ConsumeUseThrottle()
|
|
{
|
|
long now = _nowMs();
|
|
if (now - _lastUseMs < RetailUseThrottleMs)
|
|
return false;
|
|
_lastUseMs = now;
|
|
return true;
|
|
}
|
|
|
|
private static bool IsContainer(ClientObject item)
|
|
=> item.ContainerTypeHint != 0
|
|
|| item.Type.HasFlag(ItemType.Container)
|
|
|| item.ItemsCapacity > 0;
|
|
|
|
private ItemPolicyObject Snapshot(ClientObject item)
|
|
{
|
|
var flags = (PublicWeenieFlags)(item.PublicWeenieBitfield ?? 0u);
|
|
if (item.ObjectId == _playerGuid())
|
|
flags |= PublicWeenieFlags.Player;
|
|
|
|
bool owned = item.ObjectId == _playerGuid()
|
|
|| IsCarriedByPlayer(item)
|
|
|| IsEquippedByPlayer(item);
|
|
int stackSize = Math.Max(1, item.StackSize);
|
|
return new ItemPolicyObject(
|
|
item.ObjectId,
|
|
item.Type,
|
|
flags,
|
|
item.ContainerId,
|
|
item.WielderId,
|
|
item.ValidLocations,
|
|
item.CurrentlyEquippedLocation,
|
|
item.CombatUse ?? 0,
|
|
item.ItemsCapacity,
|
|
item.ContainersCapacity,
|
|
item.Useability ?? 0u,
|
|
item.TargetType ?? 0u,
|
|
owned,
|
|
IsContainer(item),
|
|
item.IsComponentPack || _isComponentPack(item.WeenieClassId),
|
|
item.TradeState,
|
|
stackSize,
|
|
stackSize,
|
|
IsIn3DView: item.ContainerId == 0 && item.WielderId == 0
|
|
&& item.ObjectId != _playerGuid());
|
|
}
|
|
|
|
/// <summary>
|
|
/// App adapter for Core's pure port of
|
|
/// <c>ItemHolder::IsTargetCompatibleWithTargetingObject @ 0x00588070</c>.
|
|
/// </summary>
|
|
private bool TargetCompatible(ClientObject source, uint targetGuid)
|
|
{
|
|
var target = _objects.Get(targetGuid);
|
|
if (target is null)
|
|
return false; // retail: GetWeenieObject(target) null → incompatible
|
|
return ItemInteractionPolicy.IsTargetCompatible(
|
|
Snapshot(source), Snapshot(target), _playerGuid());
|
|
}
|
|
|
|
private bool IsEquippedByPlayer(ClientObject item)
|
|
{
|
|
uint player = _playerGuid();
|
|
return item.CurrentlyEquippedLocation != EquipMask.None
|
|
&& (item.WielderId == player || item.ContainerId == player);
|
|
}
|
|
|
|
private bool IsCarriedByPlayer(ClientObject item)
|
|
{
|
|
uint player = _playerGuid();
|
|
uint container = item.ContainerId;
|
|
for (int hops = 0; container != 0 && hops < 8; hops++)
|
|
{
|
|
if (container == player) return true;
|
|
container = _objects.Get(container)?.ContainerId ?? 0u;
|
|
}
|
|
return false;
|
|
}
|
|
}
|