acdream/tests/AcDream.Runtime.Tests
Erik 175ad6b0d0 fix(session): acknowledge login after first placement
ACE intentionally creates the local player Hidden and releases that materialization state on LoginComplete. Sending LoginComplete from raw F746 receipt raced canonical placement and left the login haze visible. Route one one-shot completion callback from Runtime's local first-entry terminal edge to graphical and prepared headless hosts; retain a guarded accepted-Create edge only for content-less headless sessions. Focused Runtime login tests, all 79 Headless tests, the connected user gate, and the Release build pass.
2026-08-03 12:10:42 +02:00
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Entities feat(runtime): construct remote bodies at Create per retail set_description 2026-08-02 10:20:48 +02:00
Gameplay feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
Physics wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed 2026-08-02 20:06:59 +02:00
Platform feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
Session fix(session): acknowledge login after first placement 2026-08-03 12:10:42 +02:00
Support refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
World feat(app): project canonical runtime placements 2026-08-01 15:00:49 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
GameRuntimeTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
NoWindowGameRuntimeHostTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeDependencyBoundaryTests.cs feat(headless): establish portable Linux host boundary 2026-07-27 01:10:45 +02:00
RuntimeGenerationResetTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeSimulationFixtureHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00