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AppraisalUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CharacterController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CharacterCreationAppearancePage.cs
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fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
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2026-08-16 14:16:14 +02:00 |
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CharacterCreationHeritagePage.cs
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fix(chargen): Campaign CC gate round 1 Batch C — Summary how-to + scrollbar linkage
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2026-08-16 12:34:38 +02:00 |
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CharacterCreationProfessionPage.cs
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fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
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2026-08-16 12:18:53 +02:00 |
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CharacterCreationSkillsPage.cs
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fix(chargen): Campaign CC gate round 1 Batch F — Skills page buckets, selection, info box, cost text, arrow states
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2026-08-16 14:18:13 +02:00 |
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CharacterCreationSummaryPage.cs
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fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill
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2026-08-16 14:07:19 +02:00 |
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CharacterCreationTownPage.cs
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fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
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2026-08-16 12:18:53 +02:00 |
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CharacterCreationUiController.cs
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fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles
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2026-08-16 10:54:41 +02:00 |
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CharacterCreationUiMountCoordinator.cs
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feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages
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2026-08-15 17:45:51 +02:00 |
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CharacterIdentityText.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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CharacterManagementUiController.cs
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feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist
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2026-08-16 02:35:21 +02:00 |
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CharacterManagementUiMountCoordinator.cs
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Make character UI retries transactional
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2026-08-14 21:14:08 +02:00 |
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CharacterOptionsPageController.cs
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fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot)
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2026-08-12 07:33:42 +02:00 |
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CharacterSheet.cs
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feat(player): port retail augmentation stat chain
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2026-07-31 08:08:23 +02:00 |
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CharacterSheetProvider.cs
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feat(player): port retail augmentation stat chain
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2026-07-31 08:08:23 +02:00 |
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CharacterStatController.cs
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fix(ui): refresh live skill rows
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2026-07-31 08:22:46 +02:00 |
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ChargenSwatchColorTile.cs
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fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
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2026-08-16 14:16:14 +02:00 |
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ChatOptionsDatCaptions.cs
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fix #380: Chat tab opacity sliders were missing their retail row captions
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2026-08-11 23:01:22 +02:00 |
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ChatOptionsDatDefaults.cs
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feat(ui): Campaign OP slice OP5 — the Chat tab
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2026-08-11 06:25:59 +02:00 |
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ChatOptionsPageController.cs
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fix #380: Chat tab opacity sliders were missing their retail row captions
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2026-08-11 23:01:22 +02:00 |
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ChatTranscriptRenderer.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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ChatWindowController.cs
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feat(runtime): share chat commands and run login sequence
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2026-08-14 20:27:45 +02:00 |
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CombatUiController.cs
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fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'
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2026-08-14 08:14:14 +02:00 |
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ComponentBookTemplateFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ConfigOptionsPageController.cs
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fix #389 review round: settings v3 FOV migration + live apply; AD-90
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2026-08-13 17:27:15 +02:00 |
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CreatureAppraisalRows.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DatRichText.cs
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fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill
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2026-08-16 14:07:19 +02:00 |
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DatStringResolver.cs
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fix: social gate round 2, part 2 - confirmation-dialog sentences + the
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2026-08-13 21:10:42 +02:00 |
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DatWidgetFactory.cs
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fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill
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2026-08-16 14:07:19 +02:00 |
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EffectRowTemplateFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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EffectsUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ElementReader.cs
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fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill
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2026-08-16 14:07:19 +02:00 |
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ExternalContainerController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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FloatingChatWindowController.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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IndicatorBarController.cs
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fix(movement): invalidate burden on enchantment changes
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2026-07-31 10:16:27 +02:00 |
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IndicatorDetailText.cs
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fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
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2026-08-10 13:09:32 +02:00 |
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InventoryController.cs
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feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
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2026-08-08 20:18:51 +02:00 |
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IRetailDialogView.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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ItemAppraisalReport.cs
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fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
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2026-08-10 13:09:32 +02:00 |
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ItemAppraisalTextFormatter.cs
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fix(app,runtime,headless): Campaign CC slice CC4 review-fix round — F1-F12
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2026-08-15 18:29:49 +02:00 |
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ItemCooldownAssets.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ItemCooldownUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ItemListCellTemplate.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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JumpPowerbarController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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KeyboardConfigController.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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LayoutImporter.cs
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fix(chargen): Campaign CC gate round 1 Batch C — un-consume media-bearing children
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2026-08-16 12:27:03 +02:00 |
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LinkStatusUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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MiniGameUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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MouseTurningSettingsMacro.cs
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feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab
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2026-08-11 02:14:40 +02:00 |
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OptionPageModel.cs
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feat(ui): Campaign OP slice OP8 — Configure Keyboard
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2026-08-11 09:19:54 +02:00 |
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OptionsPanelController.cs
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fix #381: Options-panel footer needs an opaque backing field
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2026-08-11 23:01:43 +02:00 |
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PaperdollClickMap.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PaperdollController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PaperdollSlotBackgrounds.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RadarController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RadarSnapshotProvider.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailAppraisalNameResolver.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailCombatLayout.cs
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fix(ui): match retail spell bar controls
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2026-07-23 07:49:09 +02:00 |
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RetailConfirmationDialogView.cs
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fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
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2026-08-15 12:02:33 +02:00 |
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RetailConfirmationTextInputDialogView.cs
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fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
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2026-08-15 12:02:33 +02:00 |
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RetailDialogData.cs
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fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
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2026-08-15 12:28:06 +02:00 |
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RetailDialogFactory.cs
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fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles
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2026-08-16 10:54:41 +02:00 |
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RetailFpsController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailKeyNames.cs
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fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
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2026-08-14 13:45:55 +02:00 |
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RetailMessageDialogView.cs
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fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas
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2026-08-15 12:02:33 +02:00 |
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RetailPanelUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailTabBinding.cs
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fix(ui): share retail tab state binding
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2026-07-15 17:21:16 +02:00 |
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RetailWaitDialogView.cs
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fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401
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2026-08-15 12:28:06 +02:00 |
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RetailWindowFrame.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RowTemplateResolver.cs
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feat(ui): FA4 -- fellowship page fully live
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2026-08-12 04:40:53 +02:00 |
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SampleData.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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SecureTradeUiController.cs
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chore: secure-trade closeout - strip [trade] gate probes, roadmap ledger
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2026-08-14 12:48:31 +02:00 |
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SelectedObjectController.cs
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fix(ui): #353 — the stack-count entry takes the one-line draw path; RightAligned engages and the edit flicker dies
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2026-08-08 17:49:24 +02:00 |
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SocialAllegiancePageController.cs
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fix: social gate round 2, part 2 - confirmation-dialog sentences + the
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2026-08-13 21:10:42 +02:00 |
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SocialFellowshipPageController.cs
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fix: social gate round 2, part 1 - border-only move cursor, literal-\n
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2026-08-13 20:36:24 +02:00 |
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SocialFriendsPageController.cs
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fix: friends list live Online/Offline status - authored row state
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2026-08-14 10:57:57 +02:00 |
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SocialPanelController.cs
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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SocialPanelRowText.cs
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fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions
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2026-08-12 03:44:05 +02:00 |
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SocialSquelchPageController.cs
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fix: social panel completion batch (user gate 2026-08-13, "fix all")
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2026-08-13 19:30:51 +02:00 |
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SpellbookRowStyle.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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SpellbookWindowController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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SpellcastingUiController.cs
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feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
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2026-08-08 20:18:51 +02:00 |
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SpellExamineComponentTemplateFactory.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ToolbarController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ToolbarInputController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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UiDatElement.cs
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fix(ui): Campaign LA gate round 2 — character-select scales as one authored canvas
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2026-08-15 10:39:19 +02:00 |
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UiPropertyBag.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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UiTemplateListSlot.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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UiTextLayoutCache.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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VendorUiController.cs
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fix(ui): a coin change repaints the Items tab's cost sentence too — the post-buy purse no longer reads stale
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2026-08-08 17:54:15 +02:00 |
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VitaeUiController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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VitalsController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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VividTargetIndicatorController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WindowChromeController.cs
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feat(ui): centralize retained window lifecycle
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2026-07-10 21:31:18 +02:00 |